Sony Developing 3D Screen-Sharing Technology For Two Players 174
Stoobalou writes "Sony has recently published patent applications which will allow two-player 3D gaming on a single screen. The new technology could spell an end to split-screen gaming, but is unlikely to see the light of day for a few years at least. Sony's method would allow player one to see frames one and three whilst player two would see frames two and four. Current technology requires a display with a 120 Hz refresh rate so it seems likely that we'll have to wait for 240Hz screen technology to become commonplace before two-player 3D becomes a reality. PDF versions of the two applications are available."
Oh hell no (Score:4, Funny)
Screw that, i'll stick to my elaborate connection of SCART splitters, phono leads, 2 TVs and some black paper with some sticky Blu-tack.
Get off my lawn, Future.
Spectators (Score:2)
So, no more sociable gaming sessions where a couple of people take their turn race/fight/whatever and other people watch.
I suppose as long as the game also supports a traditional split screen mode, it'll still work out -- and that mode will have to continue to exist for quite a while, as long as many people don't have 3D hardware.
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So, no more sociable gaming sessions where a couple of people take their turn race/fight/whatever and other people watch.
Use your normal 3D glasses from the cinema, and change player POV by closing one eye or the other...
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Can you polarise light in more than two directions and still have the images separate? Because this system is talking about displaying 4 separate images, not just two. Though I hadn't even heard of it being done just for two images for local multiplayer. It's a very cool idea, I'd like to see it even without the 3D aspect.
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You don't need to. This doesn't use polarization to separate the images in the way you seem to be thinking. They do not transmit one eye's image with horizontal polarization, and the other eye's image with vertical polarization. (Actually, old systems didn't use horizontal and vertical, but 45 degrees and 135 degrees. The systems in the theatres today use clockwise and counterclockwise circular polarization. This al
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Thanks - though for the shutter glasses part I've known how it works for over a decade, I just don't really have the required physics background to understand polarisation properly.
I think the poster I was responding to must just not have realised that this article is about dual 3D rather than dual 2D. Seems dual 3D is not possible with a passive system.
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Wouldn't this still mess with you? Sure, you are seeing 60fps in each eye, but then you are seeing that frame for 1/4th as long as you would have (or 1/2 in the case of 3D or 2Player 2D) -- since each eye's shutter will be closed for 3/4 of each of the 60 frames. I don't know much about how the optic nerves work, so I guess the brain could make up for the missing time...
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nope, the polarisation only has two dimensions to play with.
essentially, the orientation of the wave is x/y vector perpendicular to the direction of motion.
you can split the x/y to get two independent components, or (maths more complicated) split two orientations of circular polarisations out.
any other additions simply interfere with the two components you are taking out.
essentially, your carrier (the polarisation vector) only has two dimensions - so you can only get two non-interfering signals.
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So current polarisation projectors display different polarisations on alternating frames? I had previously thought that one advantage of the passive system is that you don't need to only be showing an image to one eye at a time, but I guess with framerates of 60Hz for each eye then it just isn't really noticeable anyway.
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Use your normal 3D glasses from the cinema, and change player POV by closing one eye or the other...
Except that the current crop of 3D TVs for the home don't work with the cheap glasses from the cinema. They require expensive glasses that actively sync with the TV.
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Traditional split screen barely exists as it is. Very few games support couch-coop
these days... despite the screaming of people who actually like to physically visit
their friends and game. See here [cooptimus.com] to get an
idea just how pathetic the selection is.
While it's good to see people think towards 3D split-screen A) patent wars will as
usual keep the technology lagging for years and years and B) all the game
developers are currently planning of using any computing resources they would
for split-screen to support 3D.
Quick.... (Score:3, Informative)
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When elephants dance (Score:3, Informative)
Sony was the target of a 3D patent in 2004:
http://www.theregister.co.uk/2004/11/04/mckool_smith_lawsuit_update/ [theregister.co.uk]
Their legal department might be trying to recuperate their costs now by suing others. It's a game that benefits no one. Meanwhile, Sony is part of the MPEG-LA consortium that's preventing free software and SMEs from including support for MPEG video formats, so they deserve no good will.
http://en.swpat.org/wiki/MPEG_video_formats [swpat.org]
http://en.swpat.org/wiki/Harm_to_standards_and_compatibility [swpat.org]
When a video doesn't play, or when a company expresses doubt about supporting a free format, it's due to MPEG-LA.
the grass gets trampled (Score:4, Interesting)
I'm working now on gathering software patent info related to Sony.
* http://en.swpat.org/wiki/Sony [swpat.org]
Help welcome.
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"It's a game that benefits no one"
Not true. It benefits the lawyers and the rest of the legal industry massively.
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I wonder how only American companies got all these patents. Were the Europeans sleeping while all these standards were created and patented?
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Sony was the target of a 3D patent in 2004:
http://www.theregister.co.uk/2004/11/04/mckool_smith_lawsuit_update/ [theregister.co.uk]
Their legal department might be trying to recuperate their costs now by suing others.
Slow down, Hoss. They haven't sued anyone. You should read the article rather than charging ahead with your anti-software patent bandwagon, particularly since these involve hardware.
You could be right (Score:2)
You could be right about them being hardware patents. (I was wrong before, regarding the CSIRO patents [swpat.org], which seem to be hardware patents.)
The point of documenting the situation is so that we can evaluate just once, write it down with the reasoning, and have clarity for the next time.
What parts of the patents seem to imply they're tied to hardware?
Could I infringe them by writing new software and using it with standard hardware? (If so, then they're software patents)
Help very welcome.
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You could be right about them being hardware patents. (I was wrong before, regarding the CSIRO patents [swpat.org], which seem to be hardware patents.)
The point of documenting the situation is so that we can evaluate just once, write it down with the reasoning, and have clarity for the next time.
What parts of the patents seem to imply they're tied to hardware?
Could I infringe them by writing new software and using it with standard hardware? (If so, then they're software patents)
Help very welcome.
Oh, come on... Click on the two PDFs in the summary. They're for hardware, not simply software. In fact, even the method that they claim involves a bunch of hardware including synchronized shutters.
not really "innovative" (Score:2)
What would be better would be normal multi-player with shutter glasses. (example: in a 4 player game every player sees only their frames and cannot see the other players pov. A person w/o a set of glasses would see a set of blurry images.)
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Every so often she would cheer for someone else who had the highest kill streak at the time.
With this system though, she'd have to switch glasses every few seconds. How would she scan each viewpoint to find the one most worth watching? This is only OK for the gamers..the spectators lose out a lot from this.
Sony Patents 3D Screen-Sharing Technology For Two (Score:2)
I'm wary of patients too, but can this really happen. I understand lawyers are paid to fight their clients corner and not pay attention to anything else. Could any one give examples of one widely used feature being banned or avoided due to a superficial similarity with a newer patented technology.
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I also don't know enough about big companies and their risk avoidance behaviour. It may well be this patent would ensure companies avoid the technique to insure them self's against risk, however negligible.
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Brightness? (Score:2)
The LCD blinds goggles for 3D gaming reduce perceived screen brightness by half.
It seems this invention would reduce it by 3/4.
Requires specialized goggles (Score:2)
I imagine the specialized goggles needed for this would be more expensive than just getting a second monitor.
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No kidding. I remember a whole 8-9 years ago, it took the arms of.. well one guy to lug an Xbox around and carefully unravel and connect that "network" cable. For gaming, this sounds as revolutionary as a flower pot with flowers on it.
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Specialized goggles, nope. They would be about the same 3D goggles as in current use, maybe with slightly better LCD blinds.
A 240Hz+ refresh rate screen and a gfx card to pull that off, now THAT would cost arm and leg.
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You don't really *need* a 240Hz screen. Or rather, you only need one if you want to game at 60FPS. If you're willing to accept a 30FPS rate (the standard in the playstation era, and faster than a movie framerate) you can do it on 120 Hz. The console probably wants to run at that framerate anyway, since I doubt it wants to render a single-player's worth of junk twice as fast as normal.
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I played in standard 3D goggles at 80Hz. No, it doesn't work. You NEED 60Hz per eye.
If the image is held up, 30ms image, 3ms flicker of image change (usually a blur of the previous and next), 30ms image - standard effect of frame rate drop, then the 30Hz it's okay. The flicker lasts too short to be noticed and is a blend of the two anyway. Nothing to see.
This is not the case here. At 80Hz you get 5ms of image, then 1ms of blending to black, then 5ms of darkness, then 1ms blending to next image. The rapid fl
Flicker? (Score:2)
Shutter glasses running that fast but skipping every other frame means that each eye would see only 1 out of 4 frames. I am guessing with so little "on" time, it will start to damage perceived image persistence and it is likely the brain will start to notice flicker. The image would also seem to be 1/4 brightness instead of 1/2 brightness like a single 3D image. Then add that with a single view (player), the two images are very similar in brightness and appearance. But if you interleave that with anothe
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With refresh fast enough (ZOMG 240Hz at very least) this will not be issue. But 1/4th the light getting into the eye would better get a very bright screen or it will be very, very dark.
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But 1/4th the light getting into the eye would better get a very bright screen or it will be very, very dark.
1/4 the light is only two stops (photographically speaking) difference. Given that the LED displays I've been seeing lately are so blindingly bright that you turn down the brightness to a very low setting, I don't think it will be much of an issue.
Comment removed (Score:5, Insightful)
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No -- 3D is just a less mature technology, and like sound and movies before them, it'll go through a fad phase before the novelty wears off and somebody gets around to using it to make art.
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Forget the 3d crap, with this tech we can now have 4 player 2d coop on ONE SCREEN!
No more tiny/stretched boxes, no more "Screen Watching", no more "Only 2 player" and "Only 1 player per console" etc...
^_^ This is the biggest advancement in actual game tech I have heard from in years!
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I remember a silent movie actress named Mary Pickford once said that adding sound to movies would be like adding lipstick to the Venus de Milo. You seem similarly dismissive of an immature technology whose artistic possibilities have only barely been explored. You seem to be betting, just like Ms. Pickford did before you, that it'll never see artistic application in the hands of an imaginative filmmaker who would find a way to make it break out of its gimmicky underpinnings. I hope you don't put down a s
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"Up" was a fantastic movie in 3D with an engaging story and credible characters. Sure, it wasn't Casa Blanca or the Ten Commandments, but not much is.
As for Avatar, its one of the few movies I've seen in my life where audiences consistently applauded at the ending. Obviously it engaged people the way art is supposed to do.
Movies are an art form. Some art sucks, some is good, but nobody will ever agree on which is which. My wife still thinks "Dude, where's my car?" was a great movie, and that the "Lord o
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Check out Pixar's Toy Story 3. It's the most mature usage of 3D I've ever seen. And by that, I mean you almost never notice it. It's like background music: it heightens the experience subtly without abusively sticking out.
I would like to see some sort of study where one group of people saw a well-produced 3D film, one group saw the same film in 2D, and they rated the emotional impact. Personally, I'm guessing the 3D group would say that there was more impact, but wouldn't attribute it to the 3D.
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If word of the hype machine and some of my friends who saw Avatar is to be believed, 3D makes everything that was once crap entirely utterly awesome. You're just being cynical and refusing to embrace The Future.
Personally, I'm looking forward to a re-release of Superman 64 [wikipedia.org] on my 3D TV. It'll be like the entire games room is enveloped in purple fog [digitpress.com]!
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Look at HD and how all that's HD is sold as so much better that SD and how we should buy new TV Sets and Blu-Ray players and get all our movie collection again this time in Blu-Ray disks ...
In the same way, 3D is the next gimmick that's supposed to help consumer electronics to sell us new TV sets and new players and media companies to sell us (once more) our movie collections in a new format.
Non obvious?! (Score:3, Insightful)
I thought a requirement for patents was for the 'idea' to be non-obvious to a skilled professional in the field.
I don't work in the field of display technology, but the second I read the headline I knew how it could be achieved with a trivial modification to the LCD shutter glasses.
The USPO should really learn the word "obvious" (Score:5, Insightful)
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These aren't actually patents. They're merely published applications.
Also, one minor irony is that attorneys generally complain that we don't know how to do our jobs because we reject everything.
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Using existing channel separation to (shock!) separate channels is really so obvious that I would never even imagine to apply for a patent. The US Patent Office should have lost its right to handle patents long ago, as they are only hurting society with their "we grant everything" attitude. They are not capable at all.
Know how I know you don't understand the difference between "published" and "issued"? The USPTO hasn't looked at these applications yet except to publish them. The Slashdot Readership should have lost its right to complain about patents long ago, as they're only hurting society with their FUD.
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Or even just using 3D tech to present two different 2D images.
To be fair, when I was reading about Nintendo's new 3D tech in their handheld 3DS, someone mentioned that the same tech was being used in car consoles to provide the driver with a GPS display and the passenger with a movie.
I think it's kind of clever. It's just that given current technology it's so simple that I'm surprised it hasn't been used more.
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"Twice As Dark TV" technology (Score:5, Insightful)
You realize that by only seeing half the frames produced by the TV, even if the resulting video appears to be 30fps in 3D, will by default be half the brightness of the original TV, not counting whatever light reduction (and you thought 3D glasses were dark already!) you get from the fancy 3D glasses.
Eventually you're going to hit a point where you just say, "you know, let's just spring for the twin-screen 720p display glasses" for $1000 and call it a day. $700 for a pair of video glasses a decade ago was stupid money, now it's looking like a much better option for 3D.
Fun fact: movie theater projectors only project light on the screen 50% of the time; the other half of the time is spent with the shutter closed while the film progresses to the next frame.... you just make up for the 50% reduction in light by using a $150 xenon bulb the size of a NFL regulation football that has to be handled with gloves, full face mask and shrapnel suit -> cool youtube video example (not me!) http://www.youtube.com/watch?v=SVpD8SWzKFM [youtube.com] DLP projectors are much more efficient since about 90% of the light makes it to the screen (the mirrors are always moving, but there's still the color wheel) so they can use a smaller bulb.
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DLP projectors are much more efficient since about 90% of the light makes it to the screen (the mirrors are always moving, but there's still the color wheel) so they can use a smaller bulb.
And multiple DLP chip projectors are even better, since nearly 100% of the light makes it to the screen (each chip is for a set color)
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I worked at a drive-in theater when I was a teenager. The projectors there and presumably all drive-ins used arc lamps. [wikipedia.org] The lamp's rod was adjusted every reel or two, and replaced when they became too short.
Cool (Score:2)
Seems like a pretty cool idea to me. Especially in games where you get a much better experience will a full screen view (driving, exploring, platform, 3d, hell anything really)
The thought of a four player gauntlet type game where each player sees a view centred around their own player (and only the areas of the game where they have visited) would be pretty nifty and would encourage communication between players sitting on the sofa rather than having to contend with a bunch of 13 year olds shouting obsceniti
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Fuck 3D! (Score:2)
Seriously, if you can do 3D using two frames, make that other frame for another player. You could print money with that gaming technology.
Prior art? (Score:2)
I'm pretty sure that I saw people doing this on the Meant to be seen DIY forums (http://mtbs3d.com/phpBB/viewforum.php?f=26) quite some time back. In that case they did use two different consoles plugged into the different machines of course; and they used polarized glasses. It might be that this is supposed to be a complete system for it. (All the way from console rendering the frames to syncing the glasses.)
As an aside I can recommend anyone who has access to an old "silver screen" to make their own 3D pr
Surely this is obvious? (Score:2)
It's the refresh rate that's difficult, not extrapolating from alternate frames = 2 eyes to every 4th frame = 4 eyes = 2 players.
If not, I would like to hereby stake my claim to n-player 3D technology, requiring every 2n frame to be shown to a given eye and a n*120mhz refresh rate.
Also the cheapy version: n-player 2D, with glasses that show the same thing to both eyes, each pair of glasses displays every nth frame and only requires a n*60hz refresh rate.
Clever (Score:2)
Cute idea, it could realistically mean 2D for two different people already. Feel real' sorry for the onlookers though. Stereoscopy is headache-inducing enough when the images flicker back and forth but two different images would give anyone a seizure.
By the time 240hz come around (only see it happening with DLP with multiple synced projectors) you could even have 4 players seeing a different 2D image.
Single player dual 3D (Score:2)
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BAH! (Score:3, Insightful)
Why not something innovative like...
Player 1 sees frame 1 NOT in 3d.
Player 2 sees frame 2 NOT in 3d
Player 3 sees frame 3 NOT in 3d
Player 4 sees frame 4 NOT in 3d.
Why? so all 4 players get the full screen for playing. eliminates the tiny square in the corner effect and makes the game a lot more fun for multi player.
also it eliminates the douchebaggery of friends that look at the other windows to see where you are.
3d is worthless, give us real advances in gaming.
this also could be used for regular TV. I watch Show 1, the wife can watch Show 2 with headphones on.
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Not patents (Score:2)
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600Hz Display. At last I'll be able to show movies to horses and they won't see the flicker.
Flicka (Score:3, Funny)
At last I'll be able to show movies to horses and they won't see the flicker.
But will they see the Flicka [wikipedia.org]? Oh wait, that was Fox, not Sony.
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So let's see Sony's control circuits for their 240hz display. What? They didn't include them in the patent? I guess you don't actually understand how patents work yet.
They're described in the patents. I guess you haven't figured out reading yet.
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They should not be challenged, they should not exist in the first place. I read about so many obvious patents here that is is totally infeasible to challenge them all. The patent system might work if only a limited set of brilliant ideas is granted a patent, but not if every breath is granted a patent. If this were an incident, you were right. But this is not an incident. The US Patent Office is really incapable of granting patents.
So, you're saying the USPTO should examine patent applications better? Like these? Which haven't yet been examined?
These are NOT patents. The summary is wrong. They have merely been published and have not been examined at all yet. Additionally, the public can submit prior art for the Examiner to look at when they do start examining these applications. Quit your biatching, 'cause you obviously haven't read anything other the summary.
Challenging a patent costs money (Score:2)
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Most of us don't have four figures USD to file a challenge. That's why we sketch out the challenge on Slashdot so that someone who actually makes and sells these things can file the challenge for us.
I suppose "$" plus "180" counts as four figures [uspto.gov], technically, but it's not what people would ordinarily think of as expensive. I bet you could even get a dollar from a hundred and eighty Slashdot posters.
Within the first two months (Score:2)
I suppose "$" plus "180" counts as four figures
For one thing, that's $180 for submitting the information, plus more money for knowing how the USPTO wants these things phrased. (See the old story about knowing which screw to turn [pinds.com].) For another, it applies only to information submitted "within two months from the date of publication of the application". The ordinary reexamination process and fee apply after that point.
I bet you could even get a dollar from a hundred and eighty Slashdot posters.
Even after the payment processing fees?
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I suppose "$" plus "180" counts as four figures
For one thing, that's $180 for submitting the information, plus more money for knowing how the USPTO wants these things phrased. (See the old story about knowing which screw to turn [pinds.com].) For another, it applies only to information submitted "within two months from the date of publication of the application". The ordinary reexamination process and fee apply after that point.
No, that page I linked to describes exactly how to submit everything. And it's just $180. And yes, you've got two months. So, two months from now, when you haven't done anything, grandparent post's comment that people just bitch but don't actually do anything will be both insightful and prescient.
I bet you could even get a dollar from a hundred and eighty Slashdot posters.
Even after the payment processing fees?
What payment processing fee? You can use a credit card, send a check, or even a money order.
It seems like you keep inventing new unsurmountable obstacles - processing fees that don't exist, special requirements th
The cost of accepting credit card payment (Score:2)
So, two months from now, when you haven't done anything
What should I do if I become aware of prior art after the two-month window after publication has passed? For example, I know of prior art from the Commodore 64 era that may invalidate Namco's patent on minigames during video game loading screens, but I wasn't aware of the patent itself until over a year after it was issued. If the choice is between whining and eating vs. challenging and starving, I don't rush to blame someone who chooses whining and eating.
You can use a credit card
The merchant needs a web site (with hosting fee per
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So, two months from now, when you haven't done anything
What should I do if I become aware of prior art after the two-month window after publication has passed? For example, I know of prior art from the Commodore 64 era that may invalidate Namco's patent on minigames during video game loading screens, but I wasn't aware of the patent itself until over a year after it was issued. If the choice is between whining and eating vs. challenging and starving, I don't rush to blame someone who chooses whining and eating.
Yes, 2 months is a great analogy for starving.
You can use a credit card
The merchant needs a web site (with hosting fee per year), an SSL certificate from a well-known certificate authority (with fee per year), and a merchant account and payment gateway (with fee per month, per transaction, and per dollar).
WTF are you talking about? You submit art to the USPTO as PDFs.
send a check
With a stamp. How many people are going to take the time to write a $1 check and then spend 44 cents for U.S. first-class postage or (worse) far greater international postage and currency conversion fees to mail it?
People who don't use a credit card. Which they can use. Without having to pay for hosting fees. Seriously... wtf? Hosting fees, SSL certificates and a merchant account? Are you even still
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There is no point in challenging this patent: it is most likely a valid patent under the current rules. The problem is that the patent legislation allows patents that are obvious to be granted, because their interpretation of the word obvious is not the obvious, normal, interpretation. And EFF cannot help with bad laws.
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There is no point in challenging this patent: it is most likely a valid patent under the current rules. The problem is that the patent legislation allows patents that are obvious to be granted, because their interpretation of the word obvious is not the obvious, normal, interpretation. And EFF cannot help with bad laws.
These are applications, not patents. They haven't even been examined yet.
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Re:Patenting the patents? (Score:4, Informative)
The sad part.. Everyone is gung ho on making flat panel 3d with shutter glasses. yet nobody has a 3d projector that uses polarizers so you can use lighter and cheaper glasses.
for the price of these 42" plasmas and a set of 4 glasses I can set up a 109" dual projector and stewart screen, and have 90 pairs of glasses plus not have the problems with the shutter system.
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I would think this idea would be way too obvious, but the patent office had let dumber, more obvious things through.
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Or, you know, we could have skipped this entire discussion by you using language correctly. Minds far more brilliant than yours and mine realised the importance of angles, and so made a unit to describe just that, independent of any other side of the shape in which the angle resides. It's strange that you don't want to use it. But them I'm reminded of you not knowing the difference between humanoid, human, and hominid, So it's hardly surprising you're choking on words again.
And yes, ATS banned me, as the
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Using both the shutter glasses and Polaroid glasses, idea, it should also work using anaglyph, or any other stereo imaging method. It could even work with WOW TV (lengtingular lenses).
Second part would be able to watch two different videos at the same time, maybe they can make special "couple movies"-dvd, with a romantic movie and an action movie in lock-step, so you can watch
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but why in the past 2 years is there a sudden jump towards 3D (Nintendo, Nvidia/ATI, Sony, TV companies, etc)?
Why would you even need to ask that question? The answers (which should be obvious to anyone) are:
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2. Cinemas are seeing an opportunity to get people away from their home theater systems, and back into the cinemas.
3. Home theater manufacturers are seeing an opportunity to sell people a new TV and expensive goggles, even though they just bought a new LCD TV.
Nice!
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Most consumers already own HDTVs, so offering up a clearer picture is no longer a reason for people to go out and buy the latest, greatest TV. The industry needed a new gimmick to open wallets, and 3D is that gimmick.
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why in the past 2 years is there a sudden jump towards 3D (Nintendo, Nvidia/ATI, Sony, TV companies, etc)?
Because the switch to HD digital from LD analog is played out and sales are flat. You already bought that new TV if you were going to, everybody else is happy with their LD CRT and converter box. They want you to buy a new TV. They've hed 3D (actually stereoscopic) tech for theaters for decades, but you didn't see a switch to 3D there, despite the fact that a rotating polaroid filter was a cheap upgrade
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Because the resolution is high enough now. 4K is beyond what most people can even comprehend. I mean, at a "normal" viewing distance and FullHD resolution I can't make out individual pixels on my 61" display, which is larger than most common 1080p TV's by 10-15". Cramming even more pixels in won't help anyone. Just like with processors... we've hit a wall, so we start expanding in another dimension. Can't crank up the frequency, let's add more cores. Can't reasonably increase the resolution any more, let's
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The best 3D "porn" has a tactile element.
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