

Duke Nukem 3D On Unreal Engine 3 118
Julefrokost writes "While we're waiting patiently on Forever, there's some real news in the Duke Nukem realm. Ars Technica has a story about a fan-made Duke 3D project on Unreal Engine 3. There's an awesome demo video up on YouTube. Created by hardcore fan Frederick 'fresch' Schreiber, we can hopefully expect to see an upgraded Duke 3D in the near future."
The article also notes, "Gearbox ultimately decided to support the project, and gave Schreiber a personal, non-commercial license to Duke Nukem 3D. He can't sell the work or profit from it directly, but he can use the characters and design of the game without fear of being shut down."
Awesome. (Score:5, Insightful)
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Re:Awesome. (Score:4, Informative)
Add Square Enix for their treatment of Chrono Trigger Resurrection and Crimson Echoes.
http://www.opcoder.com/projects/chrono/ [opcoder.com]
http://crimsonechoes.com/ [crimsonechoes.com]
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How could you guys leave out Fox Interactive?
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- Dan.
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Valve is on the short list of developers that still release tools (and super-encourage) the community to mod and make content for their games.
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Does that mean we can't expect them to ever release?
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They could rename the project "Black Mesa Forever"...
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I do everything I can to buy games via Steam, including those that are available in the box as well. First, it is easier to install a game via Steam (two clicks), and second, I like to put my money where my mouth is and support the good guys.
And to further prove your point, it would be easier to create a whitelist of great game developers rather than a black list of crappy companies. At least the list would be shorter.
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Oh ok, as long as it was compiled by an objective team with no financial incentive...
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Well, I also think that wannabe knockoff creators should learn a thing or two from this guy. He reached out to the IP owners before he started making anything. This allowed him to talk to the people who actually run the company and make games. If you just go ahead without talking to anyone, the only people you end up talking to are lawyers who don't give a fuck about what you're trying to do.
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Gearbox, and Valve, have both benefited greatly from user-generated content. If it wasn't for Counter-Strike, it's questionable whether Steam and other Half-Life/Steam franchise games would have ever come to be, nevermind seen the distribution width that they have. Seems Steam was originally conceived to speed the distribution of things like CounterStrike add-ons and updates.
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As far as I can tell the IP belongs to 3D Realms until such a time as the bankruptcy proceedings are finished and it's sold.
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That is very good news! Now we can look forward to a sequel of Duke Nukem Forever in a year or two! ;)
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On one hand there's well-known content that doesn't earn money anymore but has a large following, on the other side there's free publicity for their upcoming game.
Unfortunately it's rare for executives to actually connect the dots.
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The funny thing is that someone tried this before (as a quake 3 mod, back when that was top of the line) and 3DRealms shut them down when they were a few levels into it.
George Broussard even went on a rant about how all gamers where thieving irresponsible brats who need to learn to keep their mits off his IP. It's nice to see that Gearbox are a little cooler. (Especially since the DNF release might actually let them profit from owning the rights to Duke Nukem 3D). They're betting on goodwill instead of IP o
The cake... (Score:2)
Cool (Score:5, Insightful)
Kudos to Gearbox for seeing this as a fan project that will only help publicity rather than something that must be stomped out.
I'm sure it probably doesn't hold up as well as my memory sees it, but Duke3D *when it came out* was actually kind of cool. Considering that the last FPS I'd played when I seen it was Doom, the capabilities of that engine seemed to be a lot better. Sure Quake with it's actual 3d had something going for it, but Duke's engine was much more interactive and the graphics, though sprite based, still seemed to be higher in quality than Quake's at the time (considering that I was running Quake using the software renderer).
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Re:Cool (Score:4, Insightful)
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Does it have turn based combat?
I was hoping for more of that in Fallout 3.
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Nah, it's real time first person shooting. The "RPG" elements are in the level-up mechanics (and related talent trees) and the loot grinding. Imagine a first person shooter version of an MMO set in a Fallout-like wasteland, without the persistent world and with a max of four player simultaneous play. The whole thing can be soloed, as well.
And while that may be an accurate description, it's better than that makes it sound
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Yeah, try getting the "vincible" achievement solo without using the wall bug, and not playing a siren.
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It was up for $10 or so the other month.
Also, its not valve who put the Australia tax on there, its the publisher of the game.
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Duke still has that half-parody/half-serious "macho" charm going for it. Playing Duke3d is like re-watching Commando; maybe you don't admit it, but it's a lot of cheesy fun. Also the real-time scripted deformable environments (like the earthquake level in mission 3 I think) still hold up on their own, let alone how impressive they were back then. It was a very impressive feature which they didn't trumpet as a breakthrough, but just quietly used to increase immersion.
Duke3d had heart; since they had reached
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Blow it out your faaaace.. no wait..
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It's time to chew bubblegum and troll slashdot! And I'm all out of gum.
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Sure Quake with it's actual 3d had something going for it, but Duke's engine was much more interactive and the graphics, though sprite based, still seemed to be higher in quality than Quake's at the time (considering that I was running Quake using the software renderer).
That also ties into the whole timeless classic where gameplay over compensated for graphics, like when people hail Dwarf Fortress or one of the Super Mario Bros titles.
Quake's graphics were actually pretty good at the time (I remember playing it without the software rendering necessary) - but the gameplay was definately not parallel to Duke 3D. Quake was more parellel to Doom, where it was more about getting the good guns and power ups and just rolling through opponents in a big bloody mess. Duke 3D was, in
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It's tough comparing quake/doom with duke. Quake was designed to scare you, duke was designed to make you laugh (and sometimes scare you). It's like the difference between a serious horror movie and a campy evil-deadish one.
All three games were ground-breaking in their own way.
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Shadow warrior:
Wang: You wanna wash wang? Or watch Wang wash wang?
Girl in bath: You pervert! *pulls out guns and shoots Wang*
I sort of thought Shadow warrior and Duke were the same engine and written by the same people. Both games can be played for the humor aspect.
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Thank you for reminding me the name of this game. I was searching for it for a long while. I knew it was Shadow something with ninja stars, but I never could find the full name.
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Duke 3D stood on it's own as a great single-player FPS game but was only okay as multi-player.
Personally I don't agree with that. Back in my LAN party days Duke Nukem became the multiplayer game of choice because of all the unusual power ups. Rocket packs, shrink rays, fooling someone with the holo-duke = good times.
It didn't hurt that the system requirements were less severe than Quake either.
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> Shadow Warrior & Blood
Fuck yeah.
Though dm142 for Duke 3D made for awesome multiplayer, as well. (Hey, I still know the level name by heart after, what? More than ten years?)
The big question (Score:2)
Will it be released before Duke Nukem Forever?
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s/before/instead of/
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There is a lack of badassery in gaming these days, actual badassery, not all this pretentious teen crap we see every generation.
O RLY? Next you'll be saying that Sean Connery was the best Bond, and Twilight isn't a real vampire movie! Hah!
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not all this pretentious teen crap we see every generation.
Like what? I think there's tons of genuinely badass stuff out there. In fact, games today are overflowing with hyped up machismo. Some would say this isn't a good thing, but we have our Gears of War, our Halo, our Resistance, and tons of other games with big burly manly badasses. Gearbox has a game (Borderlands) where you can play a dude who can get so pissed off that he puts away his gun and instead just punches everything to death while screaming crazily. I guess you could always say they aren't *act
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Machismo is not badassery.
Badass, to me anyway, is a "fuck everything" attitude where you're so confident that you don't care what happens, you'll just deal with whatever comes up, keeping your cool throughout. No pretentiousness, no showboating, just a frank ass kicking in the name of personal freedom. It's not about roid-raging up and down the street while holding your crotch. A badass is someone you know not to mess with. A macho is someone you feel compelled to mess with, because they're all bark an
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Machismo is not badassery.
Perhaps not.... but Duke is dripping with it. Duke is the poster child for manliness. Cigars, alcohol, women, big boots, giant guns, one liners... can you imagine Duke ever crying or sharing his feelings? He's an
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Re:Bye-bye cross-platform Duke... (Score:4, Insightful)
I'm a big supporter of linux, but this is the type of whining that gives linux fans a bad name.
I run Linux on my desktop, laptop, and now that I think of it my phone. Perhaps you could either fix it yourself, or offer some sort of support for the authors of wine. Perhaps throw a few bucks in their paypal, perhaps sit on their forum and help newbs, perhaps write documentation, or find bug fixes. Coming to slashdot and whining about it isnt gonna get you anything, but mocked by the /. crowd, and earn disdain from the developer.
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*laughing*
"Shut up...or *pay* for it!"
Gotta love the free-software folks. They're so silly...
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1. Author writes a program not for sale
2. Author allows program to be used and modified by whoever wants to use it.
3. Author is then pestered incessantly about this feature or that bug.
4. Author now needs to spend more time to fix the program for YOU, even though it meets his own needs.
Do you see the issue. Its like the author is being punished for his previous gift. Its like if a dad gives his teen son the family's old car. Then the son wont leave the dad alone about the stereo not playing burned cd
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How have I attempted to piss off the users. Im just telling the users to quit bitching about every little thing, and expect it to be handed to them on a silver platter.. these users did not pay for the software.
Ergo Beggars should not be choosers. Or perhaps dont look a gift horse in the mouth. Or even dont bite the hand that feeds you. Its just common sense.
If you don't give back to the community in some way don't demand things from the authors.
Hell start a bounty system.. people pay 2 bucks towar
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A lot of users seem to forget the world doesn't revolve around them.
If you don't like the incomplete garbage.. don't use it. You seem to forget the author receives nothing from your usage. Why would they care?
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Somehow I doubt that AC is a big name developer.
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So run the UT I II and III games native in linux. you can still download the binaries.
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I will believe it (Score:3, Funny)
Only after it actually ships.
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And yes, whatever year sees the shipment of DNF will be the same year it wins the GOTY for finishing it. Even if it isn't that great.
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Yeah, so far all I see is.. a roof. Wow. When I was moderately interested in mapping 10 years ago I could have "remade" Duke 3D as well using the Half-Life engine, in 10 minutes.
How's this more "real" than Forever? (Score:5, Insightful)
Ok, so we've got a project which we're being told is under development and which will be released "real soon", along with an "awesome demo video". This is sounding just . . . so familiar.
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Coolest game evar! (Score:5, Funny)
Wow, this is the coolest rooftop simulator I've ever seen! If you ask me, this game is ready to ship.
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Re:Coolest game evar! (Score:4, Funny)
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Give the guy a break. Honestly I think the big win here is not the simplistic level design, its the fact that Gearbox has allowed the guy to develop using the digital property (likeness of Duke). Its still worth a lot of money.
In the meantime (Score:4, Informative)
You can enjoy an updated DN3D with the help of EDuke32 [eduke32.com] and the High Resolution Pack [duke4.net]. Be sure to grab the HRP preview for the new Polymer renderer if you want all of the latest visual goodies.
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Uh... (Score:2, Insightful)
He made a 10x20 box map and played some Duke Nukem 3D sound effects... Why is this news? Most amateur level designers could accomplish that in a weekend.
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What you should realize is that he's been at this for a bit now, and the point in progress referenced in the article was from a couple weeks back. Meaning he hadn't been working very long on it at that point IIRC.
open source (Score:2)
Considering that 3D Realms, long ago, released the source code to the build engine and we long ago had alternate engines coded running, using the official resources (.grp and .map files), this is not a big deal. We've already had plenty of high-res texture and model packs. This is just the same thing, taken to the next step.
Eduke32 (Score:3, Insightful)
Just one word: eduke32 [eduke32.com].
Oh yeah. That, and "groovy".
Dukeworld - Realistic Disneyland TC for Duke3d! (Score:4, Interesting)
http://dukeworld.duke4.net/classic%20dukeworld/tc/disney/ [duke4.net]
and read the ReadMe File [duke4.net] before you download it. I would love to see this TC remade, it's worth buying Duke3D just to play this TC. Yes, it even has People Mover!
Someone please post this to the Gearbox site forums so they can have a look at it.
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Nobody steals our chicks and lives! (Score:2)
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Duke Nukem 3D will never happen, stop fooling yurselves it anit going to happen
they are just trying to feck with your minds and drive you cookoo dont let them do it
Duke Nukem 3D will never happen? I have had the CD of the game since like 1998.
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How did you get here, Youtube commenter?