



Nintendo Entertainment System Turns 25 164
harrymcc writes "On October 18th 1985, Nintendo launched its NES console in the US, reviving a near-dead video game industry and establishing Nintendo as a leader in home consoles. We've celebrated with a roundup of some of the stranger spinoffs that the NES has inspired over the last quarter century, from odd controllers to a lock parents could use to disable the console to do-it-yourself projects like an NES built into a Super Mario cartridge."
Crazy... (Score:5, Interesting)
I remember going to parties, getting pissed and stoned out of my tree, and playing NES with my buddies.
Now we play some of the same old games on the Big Ass Emulation Disc for XBOX with the family. Minus the booze and drugs, of course. That's pretty impressive staying power for those games.
Re:Crazy... (Score:5, Informative)
God, I'm old. This was 5 months after I graduated high school.
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Re:Crazy... (Score:5, Informative)
NES is actually older than the Summary suggests.
The NES is simply the US version of the Famicom, which was released to Japan in 1983. Same hardware and specs; different plastic package. So it's really 27 years old now..... almost as old as a Commodore 64 or Atari 5200/Supersystem or Colecovision (1982).
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I was 13 when it came out. Blearg...
- Dan.
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I remember that Nintendo was much better than the Fairchild gaming system I had at the time.
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When I played the NES the SNES did not exist yet.
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Maybe I'm Crazy...
Or High...
But how did Super Mario Bros turn 25 before the NES Turned 25?
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I played Super Mario Bros as a coin-op arcade game long before I saw it on a console. Wasted a ton of quarters on it. I remember thinking it was far better than Mario Bros, which seemed like a particularly lame Donkey Kong sequel.
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I remember going to parties, getting pissed and stoned out of my tree, and having SEX with strangers.
Unlike you, I can't really re-live those times with my family.
up up down down (Score:1)
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Yeah, I think it's law or something-- Konami law, if you will, that any time one recites the Konami code, it will inevitably be *wrong*
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Not only that, but "select, start" isn't really part of the code. The full code is just up, up, down, down, left, right, left, right, B, A - once you've done that, you can press anything you want and you'll still get 30 lives once you start.
"select" switches to 2-player mode (not necessary - the code works in either 1- or 2- player mode), "start" starts the game"
wireless (Score:5, Interesting)
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Sure makes you feel old (Score:5, Interesting)
I remember getting my NES for christmas when I was a child.
Most of my favourite games are still from that era. New games seem to be missing some sort of soul... mind you, there were a lot of truly horrible games for NES too!
Re:Sure makes you feel old (Score:5, Insightful)
Graphics were secondary to making an entertaining game, the game was developed with the concept first then the graphics followed and the graphics were what made sense. For example, the look of Mario wasn't developed to look like a specific person, but rather to compensate for the lack of advanced hardware. Today, developers take graphics first, take a storyline first, then let the game fill in the cracks.
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Graphics were secondary to making an entertaining game, the game was developed with the concept first then the graphics followed and the graphics were what made sense. For example, the look of Mario wasn't developed to look like a specific person, but rather to compensate for the lack of advanced hardware. Today, developers take graphics first, take a storyline first, then let the game fill in the cracks.
I think you're falling into the trap of comparing the classics worth remembering to the average game released today. Sure, any of the Super Marios for the NES were more fun than "Wii shovelware game #3406," but for my money, Super mario Galaxy is much better than even Super Mario Bros 3, and that's not just because it has better graphics and an extra dimension. Contra was fun back in the day, and I know this is even more blasphemous, but I actually prefer Halo 3 to it. Again, not just graphically. I'm s
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You're remembering things incorrectly. Graphics have always been a big deal in video games. I remember when the SNES first came out people were calling it's graphics revolutionary and realistic... It's not something new.
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This claim seems strange to me. What games back then do you think had soul? And what new games have you played that you felt lacked soul? It's a sort of nebulous concept, so I could benefit from some examples. Maybe some explanation of what gave those examples soul.
I can explain it in two words: "Nostalgia filter".
To add more words, there's really the same proportion of good games to bad games nowadays. That didn't change. But when you look at the past through the rose-tinted glasses of your own nostalgia, back to your memories of the carefree days of your youth with NES games right alongside them, it looks a lot better than your more recent memories of the cynical, stressed-out days of your adulthood with more modern games right alongside them.
So, give it about ten
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Or three: blue remembered hills.
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It's the same for movie buffs that compare Citizen Kane to Biodome, forgetting that comparisons could also be made between Spielberg and Ed Wood.
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Well for me I think it was the fact that games could be very entertaining, while being horribly ugly and fitting in 64k of ROM. Brute and simplistic, yet I can't seem to put the controller down.
Some of the games were truly epic, although they looked horrible, they kept you engrossed for weeks (dragon warrior was one for me). Others were ridiculously simple, but you could play them forever (tetris, dr. mario). Others were great for multiplayer compared to older systems (jackal, contra, etc.. lots of konami s
Mach Rider (Score:1)
No mention of R.O.B. (Score:2)
The robot was the only thing I remember from the early TV advertisements. No mention of it in TFA.
Then I moved to Thailand and it was all Famicom... which seemed a lot sleeker at the time... smaller carts and integrated controller holsters. But Nintendo America knew their market wouldn't go for anything that didn't remind them of a VCR.
Missing options (Score:2)
U-Force. God, that thing was useless.
Also - no power glove?
Maybe I'm just confusing "strange" with "bad".
Mario vs. Duck Hunt (Score:2)
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Duck Hunt does not work that way. If you watch carefully, the game displays a black screen for one frame before the white target appears. The zapper must see both the black screen as well as the white target.
The zapper is constantly sending light information to the game regardless of whether the trigger is pulled or not. It's looking at the screens that happen after you pull the trigger, and the game processes that. Pulling the trigger does not send a "Hit" or "No hit" to the game.
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Nahhh the post your replying too was incorrect, the only thing Duck Hunt checked for was the brightness of the square thats all it did.
The screen did not go black then black with a white square, all it did was go black with a white square in the position of the sprite you where shooting at, if your gun was pointed at one of the white squares when you pulled the trigger you scored a "hit" if it was in the black area it was a "miss"
"The light detection flag gets set when sensing light emission from the displa
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You can just use a sheet of white paper if the room you are in is well lit.
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Or turn the brightness of your TV way up, (was probably easier back in the day since most TV's used knobs.)
At least thats how I did my cheating lol
The mark of good games... (Score:3, Insightful)
I can't say that many Xbox or PS1 games can say that. On the other hand, almost the entire NES library seems to be filled with examples that are just as fun today as they were back in the day without having to put on rose-tinted glasses of saying that this game was fun for its time.
Re:The mark of good games... (Score:4, Insightful)
That's nostalgia talking, there was plenty of crap on the NES, and plenty of great games on the PSone.
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The problem with the PSone, as well as most other 3D consoles, is that their graphics age extremely badly. NES still look quite ok, SNES games can even look pretty good, PSone games on the other side just look really ugly. Same goes for the controls, there is only so much you can do wrong in 2D with a Dpad, but in 3D things have improved a lot over the years and many PSone titles are borderline unplayable by todays standard, even the good ones.
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There are around 1000 NES games playable in English, counting fan-translation ROM patches. Maybe 1100.
I just finished sorting through mine to weed out the ones that suck or that I'm otherwise not interested in (by which I mean I favorited the good ones and set my emulator manager to only show favorites--the things are so small that there's no sense in deleting any).
Even being pretty aggressive in removing games--cutting the ones that were and are good on the system, but which exist in a better form on anot
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About 100, actually. See my post upthread--I just finished digging through my NES rom library to weed out the crap, and couldn't get it under 130. Even if you had damn high standards (and I didn't tolerate the mediocre, mind you, nor games that are better on another platform) there's no way you're getting that number under 50, and even that would be tough.
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Sure. Mind you, I'm still slowly weeding some out, as I hadn't played a few of them before, so I judged them based on a minute or two of play and what I could find about them online. Some on the list are also personal favorites, and likely not to be everyone's idea of a good game--I'll mark those with an asterisk. There are (IIRC) two light gun games that won't work very well unless you've got some sort of gun-like pointer for your PC, or if you play them on a real NES hooked up to a CRT television, usin
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I can't say that many Xbox or PS1 games can say that.
Oh, I don't know. I just played through the first couple of Resident Evil games on the PSX. I suppose that's "not many" though.
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On the other hand, almost the entire NES library seems to be filled with examples that are just as fun today as they were back in the day without having to put on rose-tinted glasses of saying that this game was fun for its time.
True, but only because for most NES games "as fun as they were back in the day" means "not at all". I'll give the NES that one at least: all its horrid trash were at least readily recognizable as such, there were no Crysis back then that turned into generic crap only around the halfway mark.
Awesome (Score:2)
That's awesome. Someone gave the NES a chastity belt!
That was only the test release (Score:2)
That explains alot actually (Score:2)
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>>>"Elite" being ported to more platforms than any other game, though it was strictly a non-console game due to the number of command keys needed.
"Strictly" a non-console game?
Elite does exist on the NES console.
As for most-ported game it's probably "Ms. Pac-Man" which exists on all 3 Atari consoles, possibly Jaguar too?, Intellivision, Colecovision, all the 8-bit, 16-bit, and 32-bit computers of the 1980s, plus the NES, PS1, N64, PS2, Gamecube, and Xbox.
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Elite was ported to the NES, but it was only compatible with the PAL NES, since that had more draw time than the NTSC NES. In order to work on a US system, the bottom 50 scanlines would need to be blanked out to get the same amount of draw time. (approximate)
So many pages (Score:2)
The articles is split across fourteen pages.
Seriously, who thinks that's a good idea?
I *bought* mine. (Score:2)
My NES was the first thing that I can really remember saving up my money for. Allowance money, xmas cash. At my 7th birthday I so happy to be able to tell everyone that I had finally saved enough to get the box....only to get a bunch more cash from relatives that knew I was saving for it. So in a way it kinda muted the whole idea of saving in the first place, but with the extra cash I was able to get the add on Power pad too.
I never should have sold that set. Or Zelda, 1943, Pinball, Donkey Kong jr, or any
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Hahaha, same here--with the regretting selling, I mean, not with the saving to buy it on my own.
I've considered picking up a new one--probably a toploader, an upgrade from what I had--but I'm not sure it would be the same. The worst part is the controllers, since I just know any I'd get now wouldn't quite feel right, and my Zapper was a known-good one, while any I'd buy used would be likely to have calibration issues.
I even forgot to copy my best High Speed score that I wrote on the top of the machine, fro
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The worst part is the controllers, since I just know any I'd get now wouldn't quite feel right...
You fool! You sold the controllers? My well-maintained NES MAX [wikipedia.org] is my oldest possession, and I have every plan to be buried with it. Having lost everything else in a fire, I have managed to preserve the controller.
In truth, its touch is as comforting as an old friend's voice, and I am considering shelling out for a NES-USB adapter. After all, we seem to be in the dark age of video game controllers, when the d-pad
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There are Wii Classic Controller to USB adapters. I haven't used the old style classic controller (the one that looks like an SNES controller) but the new model is possibly the best controller Nintendo's ever produced. It's that good. Excellent D-pad.
It's a shame it isn't the Wii's default input device, or at least more common and capable of attaching to the Wiimote so it c
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I purchased the classic controller, and was dismayed to find that, on many Virtual Console titles, the A and B buttons are mapped in alphabetical order, rather than the classic "b to the left of a" layout, as seen on the authentic NES controller*. How Nintendo could have screwed this up is a question that keeps me awake nights... of course they provide no option to remap the buttons, either.
End result: Even after I pay the nintendo tax (buy the Classic controller, re-purchase Super Mario Bros. 3), I still g
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Holy crap. Well, maybe I will rebuild my collection...
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Mine died about 2 months ago. :(
Solid red light, blue screen with a "wave" of darkness creeping down screen. I found a schematic online but it's kind of hard to figure out where the problem is without a list of test points. I'm considering replacing the capacitors as a cheap and relatively easy thing to try before I give up and hold the funeral.
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Yeah, but do you ever have to blow on your PSX CDs? Hell, I remember the magical day when I discovered that rubbing a damp cotton swab over the contact of the cartridge would grant a +50% bonus chance of game operation. And just what was up with that blinking reset-button light?
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Plus, I've never had a loading screen on an NES, with a PS1/2 I swear I've spent several days of my life looking at nothing but loading screens.
If Nintendo decided to make a console without the lockout chip and a top-loading console like the NES2 or Famicom, things would have been a whole lot better for us retrogamers.
Re:Mine still works... (Score:5, Insightful)
Hey, it's already pretty good. The lockout inside the console is easily neutered (cut pin 4 on the DIP IC with "CIC" on the silkscreen), the cartridge connector -- while flawed -- is straightforward to repair and you can buy replacements for about $5, and the console can be opened up with regular old Phillips screwdriver.
If it were made today, it would use security screws under rubber feet and labels, have a sticker about voiding the warranty, and disabling any kind of protection device would either brick it, make it impossible to play with more than one player at a time, or get you in trouble under DMCA.
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I wish that blowing on a PSX disc worked. If so, I wouldn't have gone through 3 PSXs and 2 PS2s due to laser failure.
In retrospect, its a shame we didn't know that blowing on the NES cartridges was actually making the situation worse instead of better. If we would have used a decent, non-harsh cleaning solution (not alcohol or ammonia) when our games started acting up, instead of blowing (which corrodes the contacts over time), the issue wouldn't have been nearly as bad. I have new pins in my NES and man
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If we would have used a decent, non-harsh cleaning solution (not alcohol or ammonia) when our games started acting up
The manual for the NES Cleaning Kit actually recommends using diluted isopropyl rubbing alcohol when cleaning Game Pak edge connectors if water doesn't get all the gunk off.
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You can clean up the contacts and lay down some solder if you they really act up.
How are they not working?
So far I have never had a game system die on me.
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I don't think alcohol should be a problem, it's what I clean circuit boards with all the time.
The main flaw was... well kinda two fold. one was that the cart moved (quasi-ZIF, i guess), instead of being straight in, which reduces the self-cleaning aspect a normal edge connector (think ISA slot) has.
The second flaw was that the connector in the NES didn't have gold flash/plate, just tin, which gets pretty ugly after 1000000 mate/unmate cycles. Realistically tin connectors are generally only rated for like..
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The connectors get ever looser and eventually the NES lockout chip does not talk to the cartridge, thus the reset cycle. You can replace them easily and cheaply.
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This apparent conflict goes away when you realize governments should be weaker than individuals.
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Only if you look at the release of each in a different country.
July 1983: NES (actually, "Famicom") released in Japan
September 1985: Super Mario Bros. released in Japan
October 1985: NES released in US
March 1986: Super Mario Bros. released in US
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Well, "Mario" the character was in an arcade game first. (Retroactively named Mario in Donkey Kong, where he was called Jump Man [exact case possibly incorrect].)
However, *Super* Mario Bros. was not an arcade game first(*). "Mario Bros." was.. Where they were in the sewers, jumping into turtles and such from below, then walking over them so they'd go off the screen.
(*) I think it was later. IIRC, there were NES-in-arcade-cabinet systems.
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Re:Obituary != Birthday Card (Score:4, Insightful)
Nintendo sells NES Roms for $5 a piece on the Wii, the NES still has a thriving homebrew scene, new versions of the NES/Famicom hardware shows up nearly daily from replicas of other systems made to con unwary buyers (PolyStation anyone?)to portable consoles.
Just about every one of Nintendo's NES titles have gone on to spawn successful franchises the majority of which continue to this day (Mario Bros, Zelda, Punch-Out, Metroid, etc.)
I don't think there has been an older system with as healthy of a community and such surrounding it. Just because Nintendo isn't churning out any more NES consoles doesn't mean the NES is dead.
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>>>the NES isn't dead or abandoned.
On the day when a console stops being manufactured on the assembly line, that's when it's dead. For example Atari 2600/VCS stopped in 1992. Ditto the C=64 computer. Off the top of my head, I recall NES ceased manufacture in 1996.
Sure the games might still live-on via emulation, just like some people still drive Model T's, but the model has been retired from production.
Famiclone (Score:2)
PolyStation
On the day when a console stops being manufactured on the assembly line, that's when it's dead. [...] I recall NES ceased manufacture in 1996.
Nintendo no longer makes the NES, but third-party Famiclones are still manufactured. Your mileage may vary on the quality, however, especially as to sound and compatibility with some of the later titles such as Castlevania 3 and Koei's turn-based war sims.
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Take this for instance http://www.amazon.com/Retron-Genesis-Triple-System-Nintendo-Entertainment/dp/B003O3EFY2/ref=pd_sbs_t_4 [amazon.com] it is a third-party NES, third-party SNES and third-party Sega Genesis (MegaDrive outside of the US). Or the "FC Mobile" a third-party portable NES ( http://www.amazon.com/Mobile-Portable-System-White-Nintendo-DS/dp/B0027ESBCG/ref=pd_sim_sbs_vg_2 [amazon.com] ).
The NES is not dead because it is still being
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Damn, that was the hardest game ever.
Does the hovercycle thing actually ever end?
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Yes the hovercycle level does end.... I did manage to beat that game but holy hell it required you to sacrifice your life and memorize large patterns of precise timing!
I am not sure if its harder then Ninja Gaiden, thats another game that was "Nintendo" hard.
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lol yeah I am one of the few people who managed to beat that game back when it was new, it was hard so very very hard...
Oh and by beating Ninja Gaiden I mean I was able to beat it like 5% of the time.... Even knowing how to do it and having the skill did not guarantee a win.
I wish I still had my VHS tape of me beating it... yeah I was so obsessed I would video tape my video games and analyze them looking for mistakes. (I was a creepy little kid... lol)
That last boss was not right, it had to have been design
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Ninja Gaiden was easier. I actually made it more than two levels into that.
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>>>It is a myth that was generated because the Atari 2600 finally died
Sorry. Not a myth. For whatever reason* consumers lost interest in videogame consoles, and Christmas 1982 barely sold any games at all. 1983 was even worse. It killed Mattel's Intellivision, killed Colecovision, and almost killed Atari 2600, 5200 and 7800 too. You can read more about it on Wikipedia if you search for 1983 Videogame Crash.
In 1984 the game console market was considered as "dead" as pinball. Then came the Ja
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While Wikipedia is frequently a very good source of information, in this case, it is simply wrong. The 2600 was killed by the C64, and the Colecovision/Intellevision/5200/7800 never really caught on. I w
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>>>While Wikipedia... is simply wrong.
Even if we assume wiki is wrong, there's TONS of other references. Google finds *several million* of them. So are these millions of writers (plus the FACT Mattel, Coleco, Atari were bankrupted) are completely wrong? And a solitary /. dude is right? Suuuuuure.
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It only looked like a crash because the huge companies that were required for the economics of cartridge only systems lost money, wh
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The Apple II and Atari 400/800 were released in 1978 and 79 respectively.
If computers were the cause, why didn't the game consoles crash in 1979? Also if cartridge-based game consoles were "obsoleted" by these new home computers, why did NES go on to sell twice as many units as the Atari 2600 (60 million versus 30 million)? Your theory has a lot of holes that don't stand-up to examination.
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And since you don't seem to know it, the C64 was also a cartridge based system. The difference between "console" and "computer" has always been more marketing that technical.
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When the Atari Jaguar, 3DO, and Sega Saturns flopped, while the Genesis and SNES started to fade, it wasn't a "crash" either, although it was a very similar situation. Playstation took over, just as the C64/Spectrum did in
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No doubt there were some painful financial situations for companies that picked the wrong horse in the video game industry, but the shift from large corporate controlled primarily cartridge based systems to more independent primarily tape and disk based systems doesn't make it a crash.
If everybody switched to Linux tomorrow (I know that isn't going to happen), and Microsoft went under, that wouldn't be a "PC crash". The same is true for when people went form Atari to C64. Most
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The video game industry is to be considered different than the computer game industry as far as the video game crash is concerned. Home computers becoming affordable and powerful alternatives to consoles is one big reason the video game crash happened.
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While that does seem strange, take note that Nintendo itself was originally a playing card company. They too had bizarre businesses. From wikipedia:
Also, Mitsubishi sell/sold cars & VCRs. Aren't those about as disparate as a grain company wanting a video game division?