Gran Turismo 5 To Be Released November 24th 110
UgLyPuNk writes "After many, many delays, Gran Turismo 5 has finally gotten a solid release date: November 24th. ('Tis the season for vaporware titles to emerge into the real world, it seems.)"
Eurogamer posted a preview of the game back in August, saying, "It's been a whirlwind of features and car chatter, beneath which the game still looks fantastic. It may have been in development for the whole of this console generation, but the technical arms race has slowed down and GT5 still looks as good as any other racing game we've seen, and it is, to say the least, comprehensive." Joystiq has a video of the course maker and a collection of screenshots.
SO the race is on (Score:3, Funny)
for your post thankgiving buying dollar!
VROOOOM!
I'll pass (Score:4, Funny)
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I'm concerned with the idiotic requirement for HDCP equipped displays, even when running games.
I'd buy this in a heartbeat, but I'm not replacing my perfectly adequate 24" monitor because it was made six months before HDCP became widespread. Fuck Sony for all I care.
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WTF are you talking about? You don't need HDCP to play games on the PS3.
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You need something. My Xbox360 plays just fine on a regular LCD monitor (HDMI->DVI cable). My brother-in-law hooked up his PS3 to it and got nothing.
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You're brother-in-law must be an idiot. There is no HDCP requirement for playing games otherwise one would be unable to use the composite [amazon.com] or component [amazon.com] cables that Sony themselves sell for the PS3.
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You're brother-in-law must be an idiot.
Hi there. How's your brother-in-law going? You know, that DittoBox guy.
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Actually, there is: the PS3 turns on HDCP as soon as you start playing a game. If you're using composite/component it won't use it, but if you're using HDMI, you must have an HDCP-equipped display.
Note that if you hook up the PS3 and get nothing, you're doing something wrong, since HDCP isn't required just to look at the XMB. It's only required for playing games, if you're using HDMI.
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Actually, there is: the PS3 turns on HDCP as soon as you start playing a game. If you're using composite/component it won't use it, but if you're using HDMI, you must have an HDCP-equipped display.
Note that if you hook up the PS3 and get nothing, you're doing something wrong, since HDCP isn't required just to look at the XMB. It's only required for playing games, if you're using HDMI.
Wrong. PS3s HDMI connection always requires HDCP, in games, DVDs, Blu-rays, XMB, you name it.
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How much intelligence are you expecting from a PS3 owner (besides the obvious "you're" usage)? We plugged in the power cord, the HDMI-to-DVI cable, and turned it on. If the PS3 requires going into some menu setting to do otherwise, that would sound rather idiotic (given the lack of video to see the settings). I'm guessing it's as a few other posters have mentioned, that being the HDMI port is locked at all times. So, given the choice of an Xbox360 I can play on any of my half-dozen spare monitors lying
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When you connect a PS3 via a HDMI-to-DVI cable to an older monitor you will get a black screen due to lack of HDCP support in the monitor.
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Actually, if you are using HDMI, you do.
It's funny that your are modded as "Informative" though!
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I'm concerned with the idiotic requirement for HDCP equipped displays, even when running games.
The only one being idiotic is you. Since there are both composite and component cables. In conclusion, you're a moron.
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I'm concerned with the idiotic requirement for HDCP equipped displays, even when running games.
I'd buy this in a heartbeat, but I'm not replacing my perfectly adequate 24" monitor because it was made six months before HDCP became widespread. Fuck Sony for all I care.
The HDCP is most likely to play Bluray's in the proper resolution. Seeing as most PS3 games don't even hit 720p resolution, seems sort of stupid.
Not to mention you can probably get a componet cable for the PS3 and they don't use HDCP at all.
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Even as a linux platform, its flawed. I do feel a bit for those who bought one to run linux on though.
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My box lists "OtherOS" on it as a feature, as does my manual. Now I have little interest of running linux on it, mastly because even something like boxee wouldn't work without some gpu support. *shrug* *goes off to stand in line for GT5*
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Sony was protecting its platform from an exploit and very real possibility it would have enabled software piracy. If that meant pissing off a few nerds using a niche feature, then so be it.
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Actually i kinda feel that most of the PS3 "special features" was part of the anti piracy scheme from Kutaragi.
having support to linux makes a lot of "nerds" just not bothering unlocking the beast, and the region free takes care of that mass of people that unlocks consoles to play import games, thus reducing the jail break need just for people that actually want to play pirate games on it.
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Support for linux needed to have a GPU in it to make it useful, I would have used it as a media center if it could actully play 1080P h264 in mkv's(my ripped dvd collection).
The most recent linux dev on it was ring0 of the HV, letting linux have access to the GPU and thats when sony pulled support for linux on it...
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However I don't think they had much choice but to remove it. Someone had found a way to break the hypervisor which would have left the whole platform open to piracy. For example, someone might craft an OtherOS which broken out of the hypervisor, bootstrapped the rea
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Way to stand up for your principles, I'm sure they will take notice.
Me? I'll be having fun drinking and smashing shiny virtual cars into things on all those awesome tracks.
Thanks Sony for making me feel like the cheap gaming whore that I am!
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Too bad the cars don't break. That is the one thing GT really needs. Bouncing a car off a guard rail should have a higher cost.
Re:I'll pass (Score:4, Interesting)
Gran Turismo: the so-called "real driving simulator" that does model damage worse than the wildly unrealistic Daytona USA did back in 1993.
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The so called part is right, the driving is pretty realistic for a cheap game. The Damage model would be nice, but it has to be as good as the simulation to be worth it.
I so need to get a PS3 wheel. Sadly my ps2 one will not work.
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If you have a PS2 driving force pro, it'll work.
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It's a driving simulator, so everything up TO the crash is realistic, everything afterwards... It's not a crash simulator. ;)
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That's nothing, in X-Plane, a highly regarded flight physics simulator, the trees look like ass and you can't even destroy them!
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What bad word? Daytona USA is wildly unrealistic, and people love it for being what it is.
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I agree, to silence all this BS, they need a mode 'An impact or a contact will cause your race to be over', make it an option, and if you want the car to break when it hits a guard rail then good. Also the time trials do just that in prologue. Tapping a wall or a car in the class 'S' events will cause loss of power in your car for 5-10 seconds, depending on what you did, as do shortcuts(which includes using the run-offs to take corners at much much higher speeds.
My complaint, I can put a new custom ratio ge
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That makes it worthless.
It should impact aerodynamics and if the fender comes in contact with the wheel handling and speed should be impacted. GT is about accuracy, if they lose that why bother?
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My experience with the Gran Turismo series has been that it's a racing simulator, that is if you're going around hitting other cars or walls, you've already lost. Spending time and effort creating a damage simulation for a game where the point is NOT to hit anything else seems a bit pointless. Look at any car race (outside of demolition derbies) what happens when a car hit anything with more force then the slightest of bumps? The Race comes to a stop and very often paramedics are called.
Re:I'll pass (Score:4, Insightful)
A while back, Sony hosted a hot lap contest in GT5: Prologue. The first one was High Speed Ring, where the final turn is a long turn with guard rails on the side. If you want to do it the cheap way, you can enter into the turn much too fast, then grind along the guard rails with the gas to the floor. You'll enter the straight much faster than you should. So you do it once, enter the straight really fast, then do it again to get the best time.
Sony refused to cull out entries that did this. Funny thing was that when I downloaded the top replay in the contest, my split times were catching up through the middle of the track. I'm hardly the best driver, but I'm sure that I was better than the "top" player.
Needless to say, a proper damage model would stop this misbehavior.
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They didn't have then penalty system on? There is one in GT%: Prologue.. It would have stopped that as it won't let you apply power past 30MPH if you "tap" a wall. The time trial mode will not count your time for wall sliding either. I'm not sure what was going on with that then.
I think you are referring to "High Speed Ring: Reverse" and I've never had a reason to break, or even let off on that corner in either the GT by Citron or the 2007 F1 car, both can do it on line at flat out, with the physics set to
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The penalty system was on, it's just that it isn't quite perfect. If you tap the wall carefully with the back of the car, it won't penalize you.
Here's a video that shows the track/direction I'm talking about (though not the cheat):
http://www.youtube.com/watch?v=PgsrioeEEw8 [youtube.com]
You can probably find all the top replays for the course to use the cheat.
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http://www.examiner.com/video-game-in-national/gran-turismo-5-has-realistic-damage-and-effects-system-full-detailed-breakdown [examiner.com]
I still like it to be like an old Papyrus sim and when you hit a wall head on the is dead and in bits but at least they're moving towards the right direction.
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Physics is damage. Damage to affect the physical simulation and alignment deviation. The damage may affect the operation, which stopped running straight, and is not stable in the corner to express a variety of symptoms depending on the amount of damage. On all models.
More info here [examiner.com]
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Problem is, to get accurate damage modelling, they would need to simulate a lot more of the car. The handling can be approximated fairly simply by using simulated weight distribution, traction levels, suspension operation and torque outout.
Proper damage modelling needs panel deformation AND more importantly simulation of the various systems in the car, their location, and simulation of impact damage to each of the individual systems.
Which really... is a lot of work for something that is a sideshow to
I don't care so much (Score:2)
I really wouldn't care if damage modeling weren't even attempted in GT5. For everything that the game offers, I'll be way too busy to think about that issue at all. Rally, F1, Nascar, weather, go cart, track editor, honestly the game has so much, I really won't be one to complain.
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A rewind would be ok. I've found those to be hard to use, as it's hard to get steering angles and throttle positions to match where you were once you rewind. Not to mention that in prologue, you might as well get a small bit of cash out of the event, since you always get some cash.
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I've also got a 3.15 PS3, but I'm thinking of upgrading it to 3.41 so I can use the jailbreak. Then I can run backups, which I think would be far more valuable than Linux, and would be a more effective protest mechanism, albeit a bit more dangerous one.
Hell, it's got Sony so worried they've gone after customers who bought the jailbreak. And since I'm cut off from
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I no longer buy new games since Sony blocked new games to work on PS3s running Linux (I'm stuck in firmware 3.15). Take that, you greedy overlords!
If you really wanted to show them, you'd jailbreak it, download the game, and play it on your 3.15 PS3 anyways.
Piffle (Score:2)
Your going to have to better than that to break my suspension of disbelief. An official release date for GT5, where have I heard that before????? /me still waiting impatiently for the game....
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Those were the 2 exact same reasons I bought a 60GB in January 2007. Now I find myself debating buying GT5 because it will probably force me to update from FW 3.15... :/
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Funny. I bought my PS3 for the exact same reasons. I patiently for years for GT5 to be released.
Then, about a month ago, the blue laser in the system died, and no amount of careful disassembly and cleaning would restore it.
And so, now being incapable of playing a Blu-Ray disc, it does neither of the things that I bought it for.
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Parts are cheap on ebay.
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Yep. I can replace it easily enough.
But the particular laser assembly used in my PS3 is very prone to failure. Later versions are reportedly much more reliable, but it's apparently impossible to upgrade it. So while I certainly can fix it, it certainly will break again.
It may be more realistic, at this point, to buy a used PS3 of sufficiently recent vintage to have the improved laser assembly, and just keep the old-and-busted one around for Netflix, DVDs, network media, and such.
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Or the third option.
Fix your PS3, especially if it is old enough to play PS2 games, and sell it. Then use the proceeds to purchase a later model PS3.
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It is both new enough to not be able to play PS2 games, and old enough to have the worse of the two types of blue laser, so I'm leaning toward getting an additional one and never fixing this one. It still plays DVD and CD media gloriously, even though it's broken, and is likely to keep doing so for a very long time.
With the number of DVDs that we've got, plus Netflix, it'll still be put to good use. And the later model that would sit right beside it on the shelf will be spared of being filled with dust bu
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especially if it is old enough to play PS2 games
When I saw this I thought, "hey maybe it's time to get a ps3." But are you saying that some PS3s won't play PS2 games!!? That would be a deal breaker for me.
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PS2 compatibility was dropped from the PS3 a *long* time ago.
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Nope only the original units did that. Meaning both the PS2 and PS3 are in my living room.
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Your PS3 would've played them as well, if it were a model equipped with an Emotion Engine chip.
Instead, you were either cheap or late to the PS3 party (I myself am of the latter group), and your new-fangled PS3 can't play PS2 games because it lacks the PS2 hardware that older/more expensive units included.
*shrug*
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How does it handle crashing? (Score:5, Interesting)
* A griefer who wants to crash rather than race ruins the game
* You discover you can lap more quickly by driving into the hairpin at the end of a straightaway at full speed and crashing into the wall, saving time on deceleration
* You discover you can't crash the AI drivers. So you get the inside line and ride them around sharp corners.
Once you find a ridiculous tactic is highly effective, the game is spoiled. But for whatever reason, it's not fun to drive a game so slowly/safely you can go for an hour without crashing, so handling crashes realistically is problematic too.
Re:How does it handle crashing? (Score:5, Insightful)
GT has always been a rather unforgiving game, try just qualifying to race in GT3 and 4. Crashes should be realistic. Hit the wall at 100mph? Race over and you do it again.
Not every game has to be super easy.
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Crashes should be realistic. Hit the wall at 100mph? Race over and you do it again.
The I propose we do this properly: Hit the wall dead-on at 160kph, Game over and the disc is destroyed.
Re:How does it handle crashing? (Score:4, Interesting)
Great question. To my mind there should only be too modes. Highly realistic. You crash, do it again.
The other one, highly ridiculous. Like your the hero in some over the top racing movie. The middle ground is blah.
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This is Gran Turismo, it should only have the former. Buy a Burnout title for the latter. Nothing wrong with it, just not what GT should spend its development time on.
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They didn't spend time doing either. It looks like it's more rubber bouncy cars..
Plus I will get GT5 for the looks. It's far better then burnout.
OTOH, I guess it's nice of you to tell Kazunori Yamauchi what he should do.
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Well he seemed to have needed it.
Do GT3 and GT4 again, add pretty. If possible to not lose accuracy add car damage.
Is that so much to ask for?
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it's not fun to drive a game so slowly/safely you can go for an hour without crashing
How about driving so *skillfully* so you won't crash for an hour?
I know, we are not F1 racers, but the game probably won't ask you to race continuously for an hour either (unless you asked for it). Most races are only less than 10 minutes, so not crashing at all for 3-5 laps is really not too much to ask for.
Sorry Sony (Score:4, Interesting)
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But I got tired of waiting and sold my PS3 on craigslist about 18 months ago.
You mean you bought a console just to play one game, and you bought it when that game did not even have a release date yet?
Wow.
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I have zero interest in every other PS3 game. I don't think the number of people in the same situation as sdguero and myself are very few.
I don't think the number is as great as you think it is. But then, people have a habit of projecting their own values, so...
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Dude, I did the exact same thing but with my Xbox 360. Just didn't deliver what I was expecting, and too darned expensive, especially game titles! I can't see myself buying another Microsoft console anytime soon, and boy was I a fanboi.
We should have traded or something.
Re:Sorry Sony (Score:4, Informative)
Ok so buy one now then? They are cheaper? The list of games is quite good now, the exclusives are really nice. The graphics for most games are neck and neck on 360 / PS3. The online is free, the device is quiet, it plays blu ray movies, it plays HD MKV's over the network, some of the PSN downloadable games are brilliant etc.
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Oh god you crybabies won't let anything slide. Shit happens - people make mistakes.
If you want a console, Sony or Microsoft - your choice, I just enjoy the games.
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If you hate Sony, stop commenting in PS3 threads. You have nothing useful to contribute.
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But I got tired of waiting and sold my PS3 on craigslist about 18 months ago. After my experience with the PS3 (way too expensive and did not deliver what I was expecting, particularly with game titles) I don't expect to purchase another Sony console anytime soon. It's too bad cause I was what you'd call a fanboi 3 years ago...
You sold it after they jailbroke it? wow, when it actually got good, you sold it.
Career mode is prio #1 (Score:3, Insightful)
The lack of a good career mode in GT3/GT4 is something that is really missing from the series... IMO the career mode was even better in GT3 than GT4... you should start out as a racing rookie and build your career. Learning how to adjust all the settings to your driving style etc. GT3 made that good, but then they just seemed to focus on the racing sim bit in GT4.
I might be mistaken but I felt that GT3 was a more fun game than GT4, but perhaps my expectations just was too high. Which brings us to GT5. It has to perform _really_ great to live up to the expectations after that long of a wait. The PS3 is already dead to me. I waited for GT5, I got bored in the meantime and sold the console.
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Learning how to adjust all the settings to your driving style etc. GT3 made that good, but then they just seemed to focus on the racing sim bit in GT4.
I wish that I understood what you are saying. In real life, I see used sports cars up for sale with fully adjustable suspension and free flowing exhaust that have supposedly never seen an autocross or track day. Why? What is the appeal in perfectly setting up a car for a drive that you never intend to take?
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Looking forward to this - but question remain... (Score:2)
Don't get me wrong, I'm looking forward to this game. I've got the pre-order in for the expensive version and everything. However, I've got to admit that I have a few misgivings and questions:
- Sure, they're saying over 1000 cars, but now that the full list is out, it's clear that this basically means an incredible number of MX5 and RX7 variants, as well as a bunch of LanEvos and Skylines. At the same time, the car lists for some manufacturers, particularly US ones (Europe doesn't fare quite so badly) are e
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I think that covers it...
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1. The Forza 3 devs are American. Based in America. But there's no shortage of Japanese (and European) cars in their game.
2. And they've had long enough.
3. Not really, it was clear by the time GT5 Prologue came out that the actual racing was dated next to all the competition.
4. Don't use it if you don't like it. Those of us who have jobs and lives don't like spending half an hour re-running a race after a stupid mistake on the last lap cost us the win on the previous run.
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Being "a good car" is not necessarily a criterion for inclusion. There are lots of really bad Japanese cars that made the cut, as well as the decent ones.
I think what really shocked me is that despite all the fuss they made about having the Top Gear Test Track on the test list, they didn't even bother to include the "reasonably priced car" that the show famously gets celebrities to drive around the track (the Kia Cee'd), nor its predecessors (which are Suzukis). I just look at this car list and it shouts "l
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You read one motor trend in 1997 and declared yourself a car guru, didn't you?
You're ragging on pushrod engines, which both the Corvette and Viper use, however you think both the corvette and viper are awesome? I think I should also point out here that the all-aluminum pushrod-based LSx series engines in the corvettes are among the best power-to-weight ratio engines in the world, and have won several awards for excellence.
You then rip into OHC (did you mean OHV?) engines, which is what 95% of performance ca
Grand Prix Legends (Score:1)
Bring back Grand Prix Legends! I haven't played recent sims, but Grand Prix Legends was ahead of its time and took sims to the next level.
Rainy days (Score:1)
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My 360 RRoD'd about a month before Forza 3 was to come out. My wife and I discussed whether to buy another one, and since GT5 was scheduled to come out (at the time) within a few months, and we didn't have a blu-ray player, we decided to get a PS3 instead.
I loved Forza2, and played the hell out of it. Neither GT3 nor GT4 really interested me that much. I'm hoping against hope that GT5 is the game I've been waiting for, but if it isn't... I may have to see about a used 360 just for Forza3.