FPS Games That Need a Remake 518
kube00 writes "With the release and successful sales of Goldeneye 007 on the Wii, this opens the doors for other 90s FPS game remakes. Games like Jedi Knight, Red Rampage and Tribes could all use remakes and would look great with next-generation graphics. Nothing would be more satisfying than a remake of Jedi Knight that lets gamers slice Jar Jar to bits in multiplayer."
Duke Nukem (Score:5, Funny)
Re:Eduke32, HRP etc. (Score:4, Insightful)
A source port with added features is exactly what you want from a "remake". If you're going to change anything substantial, make it a whole new game.
Re:Eduke32, HRP etc. (Score:5, Insightful)
Re:Eduke32, HRP etc. (Score:4, Interesting)
This. Oh god, 1000x this...
Re:Eduke32, HRP etc. (Score:4, Interesting)
Well the thing about XvT is there's plenty missions with Xwing vs Tie and Balance of Power to keep you busy - AND there's a map editor which allows you to create your own missions (albeit this was not packaged in the game, it was a seperate download).
Essentially the ONLY thing they need to update is the Graphics Engine and the Network code - and that game would be an instant hit. If they wanted to, have an expansion pack with the new episodes crafts and missions.
I have sent a letter and email to this effect to Lucasarts before - but got no response. They don't seem to want to revisit their old titles - or when they do it's actually worse than before because they altered the main mechanics. For example, they mention Jedi Knight. I enjoyed that Series from the original Dark Forces all the way through the Jedi Academy. Though the story in JA was a bit weak compared to its predecessors it's gameplay was basically a more balanced and exciting version of Jedi Outcast. However that whole series has been put aside since Force Unleashed was in development. Rebellion was replaced by Empire at War. It kind of sickens me - as both of these games had great potential if they had just kept the existing mechanics and added onto it.
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I said this up above as well, but you're not facing a lack of interest so much as a divestment of the rights. Per Lucasfilm, if you want to play a space combat multiplayer, you need to buy the MMO. It's been this way since SWG's expansion pack.
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Which is a tragedy - because I have tried that and its no where near as good as the old space combat lucasarts titles, even the single player ones like Rogue Squadron.
Given that Lucasfilm and Lucasarts are all pretty much under the same roof - it wouldn't be hard to change that fact if they wanted to launch a new game. The reason they didn't was that they wanted people to subscribe to SWG.
Problem is - SWG has started to bomb. Almost everyone I know who plays it is of the opinion that it was way better befor
Re:Eduke32, HRP etc. (Score:4, Interesting)
...and you'lll never see it. Why? Because the 'rights' to depict Star Wars space combat are now exclusive to the MMO's under the franchise. Thank Sony for that...
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You just mentioned the beauty of how the game evolved.
Then they made a sequel where by the end of it, you never fucking picked up another weapon again.
It was great, you started out with only weapons, which you had to learn to use all of them pretty well. Then you acquired the light saber, but you couldn't rely on using it all the time, you definitely had to still mix in some weapons. You also had force powers which increased in ability over time, so you could mix in weapons, force power, and light sabre when you weren't too powerful yet. And then you got to the point near then end that you are a Jedi
That what? (Score:2, Informative)
You just wrote "Nothing would be more satisfying than a remake of Jedi Knight that let is gamers slice Jar Jar to bits in multiplayer."
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You just wrote "Nothing would be more satisfying than a remake of Jedi Knight that let is gamers slice Jar Jar to bits in multiplayer."
Or perhaps 'let' just happens to be the possessor of the gamers.
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Or more likely let us.
But more problematically, exactly who is going to choose to play as Jar Jar? And who is going to want to play multiplayer with the kind of person who would choose to play as Jar Jar?
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Jar Jar is the ultimate character to teabag opponents with. Nothing compares to the humiliation of a Gungan's junk engulfing the screen after you just got pwned.
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exactly who is going to choose to play as Jar Jar?
Someone who's drunk enough to think that it would be funny.
And who is going to want to play multiplayer with the kind of person who would choose to play as Jar Jar?
Other drunks.
Re:That what? (Score:5, Funny)
I played many a Quake III tourneys as Barney the dinosaur. It usually made it more fun for me as everyone would gang up to kill me and that made it far more interesting and a challenge.
Plus nothing like getting Rocket jump ambushed as you come around the corner by a purple dinosaur.
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Each client can just re-skin other players as Jar Jar... ideally, the bottom 20% or so.
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"Hey Leia, I know you're already having a lousy day from the whole being Jabba's slave thing, but your metallic clothing is setting off the metal detector. Please step over here..."
Zork I, II, III... (Score:4, Funny)
I think Zork would look great with the latest generation of graphics. Would be a tremendous improvement.
Summaries need copy-editing (Score:5, Insightful)
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Let's get this right. (Score:5, Insightful)
Firstly, take Tribes 2. Take as many of the original team as possible, and make them replay their game.
Then, add to that. Improve the netcode and get 64x64 players running smoothly as a minimum. Play with some of the community-made enhancements and mods, perhaps integrate them.
Thirdly, more maps. Larger maps, open and with a great many routes.
Fourth, include a well-optimized in-game VoIP system.
Finally, upgrade the graphics. This is the LEAST important part, but it'd be nice.
Create this game for the PC and then port it to consoles if it will work well, and congratulations. You've just made the best FPS ever.
Re:Let's get this right. (Score:5, Insightful)
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Tribes 1 with the Shifter V.1 mod was much better than Tribes 2. I always said Tribes 2 *should* have been the Shifter mod with new graphics, bam, game done.
Tribes 2's real claim to fame is "most botched game sequel ever."
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Tribes 2's real claim to fame is "most botched game sequel ever."
Now that's a funny way of spelling Tribes: Vengeance.
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If Tribes 2 is the most botched game sequel ever, then what the hell is Tribes: Vengeance?
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A sane person who bought Tribes 2 would not also buy Tribes: Vengeance. Therefore, I've never played it.
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You have a good point, haha. The Tribes community (yep, still exists, I'm still a part of it because I don't know when to give things up) pretty much are T:V deniers. IT NEVER HAPPENED!
Re:Let's get this right. (Score:4, Insightful)
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Tribes is kinda sorta being remade (Score:3, Interesting)
Tribes is kinda sorta being remade - it's not really a Tribe remake so much as the clumsy, bastard offspring of Tribes and Planetside with some antlions mixed in for kicks. The in-game footage I've seen has none of Tribes' grace, though apparently there are some Tribes devs on the team so it might not turn out to be completely bad.
They're calling it Firefall [firefallthegame.com], and I am prepared to be disappoint.
Rise of the triad (Score:5, Insightful)
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"HRRMMMMM!!!!" *shoots ball of light*
Dog mode was cool too.
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Re:Rise of the triad (Score:5, Informative)
Remake of Jedi Knight? (Score:2)
Would that perhaps be some kind of Jedi Outcast? [wikipedia.org]
I know 2002 was a long time ago for those who are only entering high school in 2010, but seriously, an eight year old game is not that old, and it's a classic for the ages.
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Jedi Outcast was a sequel, not a remake.
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Strictly speaking yes. But it was a sequel that was heavily influenced by both Dark Forces and Jedi Knight in both level design and story, importing elements from both to the point of nearly 'remaking' them both. That's why it started you out without a lightsaber so you could do DF-style Imperial base runs and mine crawls, and then gave you a lightsaber later. Story-wise, it had the Valley of the Jedi mythos and a renegade Jedi mixed with a Dark Trooper-style Imperial mass production project. It really did
That's assuming... (Score:3, Interesting)
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I was going to cast my vote for River Raid or Zaxxon.
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Goldeneye remake -- any good? (Score:3, Interesting)
From what I've read, they've removed the best parts of the game and turned it in to a mediocre Modern Warfare clone (and given that Modern Warfare is, itself, pretty mediocre, that's saying something).
No bots(!!!), no weapon pickups (so you can't have a proximity mine match unless everyone picks the "class" that has them, for example) and horrible framerate issues when there are explosions in multiplayer.
That's what I've read. Can anyone who has it verify that this is accurate? If so, let's hope that's not the kind of "re-make" we're in store for with other older FPS games--re-makes that gut the original of what made it great.
As for my own FPS re-make wish list:
Deus Ex
System Shock 1 and 2
The Gunman Chronicles
Dark Forces
Thief (all of them, even 3 could use a re-make)
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FYI two of the issues that you've listed are part of the original. Goldeneye 64 didn't have bots either (They were added in Perfect Dark) as well it had horrible framerate issues when there were explosions in multiplayer.
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Deus Ex
It's not a remake, but the nameless mod [thenamelessmod.com] is basically deus ex with the bugs fixed, compatible with the high-def graphics pack, some cool gameplay elements added, and a new plot (which seems silly when described, but having actually played the game, I'd say it's easily on a par with the original - maybe even better, as TNM has multiple plot branches all the way through compared to the original's single branch at the very end)
Starwars I, II, III (Score:4, Funny)
Oh, FPS games, nevermind.
Why remake just FPS titles? (Score:5, Insightful)
It seems like FPS are still alive and well, even if it isn't the same IP from the 90s. There are some genres from the 90s that completely died off.
What happened to the space flight simulators of the 90s? Lucasarts can't make a better X-Wing with modern technology nowadays? The last great space flight sim was Freelancer or HomeWorld and that was 10 years ago. That genre completely disappeared.
What about the great god games of the 90s? I still play populous the Beginning, partly because I like the game but mostly because there hasn't been any newer game that has the same kind of fun to it.
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Absolutely.
Microprose had a game (maybe in the 80's?) called The Legacy. Was not full FPS, by any stretch. Basically, you chose a direction to go and it changed the screen. Walking down hallways was a series of "steps".
The plot and detail of the game though was what made it a classic to me. Very worthy of a complete remake just from the story alone. Just add better graphics and full FPS engine behind it and I think it could stand on its own with any game today, including Portal.
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How about Combat Flight Sims? Seems like pretty slim pickings lately. Mostly more Arcade style than proper Sims like Falcon. And what about Formula 1, is GP4 still the best that can be done?
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100% agreed. They could repackage the exact same story, missions, everything (throw in some voice overs with Malcom McDowell, Mark Hamill, and John Rhys-Davies to maintain consistency with Wings 3, 4, and 5, which would also be released with remastered footage on a Blu-Ray disc so I could play the whole thing without swapping discs) and I'd pre-order right now and be there opening day to pay full retail for all 5 of them. Also, if possible, I'd love to see a Mac port, I hat
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You have it exactly. Put new models and textures into Tie Fighter and I'd buy it all over again.
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Eve online is primarily a strategy game, and nothing like the dogfight space fighting sim that was X-Wing.
No System Shock? (Score:4, Insightful)
How disappointing.
The game was waaaay ahead of its time with a large variety of weapons, alternate ammo and power modes, gobs of explosives and grenades and landmines, upgrades for the player (jumpjet boots, powered skates, night/infrared vision, a camera for the back of your freaking head!), stat boosting drugs with side effects, objectives/tasks, cyberspace in that laughable 1990's 3d style... Oh, it's glorious. AND IT WAS RELEASED IN 1994!
I suppose I'll just have to keep hoping to interest in remaking the engine [sourceforge.net] or remaking the game using the System Shock 2 engine [ttlg.com] rekindles.
At least Thief got a decent remake of sorts on Doom 3 engine. http://www.thedarkmod.com/ [thedarkmod.com]
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Yes, I know of OpenDarkEngine but OPDE doesn't look like it'll get to a playable state in appreciable time.
Shadow Warrior and other build games (Score:4, Insightful)
Shadow Warrior
Also doom needs a good remake and not the doom3 mess we got.
The game which really needs a remake (Score:5, Insightful)
Is Tie Fighter. All time greatest space shooty, it just needs to be able to run on modern hardware without messing around with emulators.
I've never understood why Lucasarts doesn't remake it. It did real well, fans love it and have wanted a remake forever, and it would be pretty cheap. Reason it would be cheap is that a lot of the development is done already. They already have high quality models and textures for all the Star Wars ships, and those are by far the largest amount of graphics assets in the game. Since it is a remake all the mission design can stay as is. Mostly you need a new engine, and some voice actors. Put it all together and you have a remake fans want. Still wouldn't be bargain basement to produce, but you'd get a AAA game on the price of a much lesser title.
I'm happy to see new properties as well, don't get me wrong. I don't think we should have nothing but game remakes, but sometimes a game comes along that is just great. It is extremely fun and worth playing. Those sort of things are good to remake every so often, to bring them to new technology and new gamers.
Tie Fighter is by far the most in need of that in my opinion, in particular since space shooties are so rare these days.
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I'd go buy a joystick for my PC if this happened. A game pad just wouldn't cut it.
Controls (Score:3, Insightful)
I'd be happy with remakes of a lot of old games with simply better controls.
I have very, very fond memories of Wolfenstein 3D, Doom and Duke Nukem, but when I tried to replay them recently, I realized how horrible the controls were. Straging by itself makes a huge difference in a game.
Graphics are nice, but hardly reason enough to remake a game.
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Straging by itself makes a huge difference in a game
I presume you accidentally strafed the 'f' key in that statement.
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You could strafe in doom, and Duke 3d even had mouse look. You should be able to customize the controls to something usable, but the enhanced source ports are the best way to play them these days.
Why FPSes? (Score:5, Interesting)
Give Homeworld the modern graphics it deserves.
Red Rampage? (Score:2)
Bungie's Marathon (Score:4, Interesting)
http://resurrection.bungie.org/images.html [bungie.org]
Aleph One does exist to make sure the game can run on todays Mac, Windows and Linux (and other OS) - but a pro remake beyond MS xbox limits would be nice
Very few (Score:5, Insightful)
One aspect of low tech level of a game is that the player fills out some of the details with their imagination, and in a way, viewed the game in a customized way that suits their tastes.
When a remake comes along, things will change. Presume that the original creative staff is involved and does the remake even without changing their minds about any existing details. They will still flesh out the material according to their original vision, bringing out details that may not work well with how your imagination filled in the blanks. It could be cosmetic, where conversion from 2D sprite or low-detail, untextured model to high-detail textured 3D model didn't present what you'd expect. It could be voice-actor work reading the original script completely not matching what you thought the character would sound like. It could even be entirely different dialog, as the developers didn't have time to write more content or didn't have the room, or it was written in a foreign language and different translations would be used.
There are exceptions of course. X-Wing/TIE-Fighter represent a sufficiently detailed universe that it would take a lot of screwing around to create a remake that would disagree with players' previous experience. Some games had detailed cut scenes laying out pretty well how things should look, and these could probably do an ok job with a remake.
Why Craig? (Score:2)
Re:Why Craig? (Score:4, Funny)
As a OO7 Fanboy
[Cue mild logical inconsistency jitters]
Clearly not enough of a fanboy to realise that the two circular thingies in front of the 7 were '0's, rather than 'O's.
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Easy one: Descent (Score:5, Interesting)
C&C Renegade (Score:2)
I wanna see a new FPS game set in the C&C universe. :)
Since none seems forthcoming from Electronic Arts, I will have to make do with Red Alert: A Path Beyond, Reborn and Red Alert 2: Apocolypse Rising plus all the unofficial 3rd party engine enhancements (enhancements that I happen to be lead programmer of) that underly these 3 mods
The Renegade engine has held up surprisingly well given its age.
please don't (Score:5, Insightful)
if "remake" means "slow it and dumb it down so that people can play it with console controllers" then please don't do it
Re:please don't (Score:5, Insightful)
No, please, we need more FPS with 30 MPH soldiers on cocaine that absorb bullets like paintballs and can hit a mellon with a revolver at two football field lengths.
Yes, please!
Based on your logic, UT would be an "intelligent" game while MAG or L4D are "dumbed down" because the gameplay doesn't revolve entirely around how fast you can aim?
No, both of those are good action games. L4D has some slower moments, but then I guess you amateurs need a moment to collect yourselves :p
I'm sorry, what is the reason that all FPS should move at unrealistically high speed & accuracy or make use of a bazillion keys?
Because it's more fun than watching a movie and occasionally pressing X.
Do you know what it's like to fire a rifle at a moving target?
Nope. Don't care. I've played games that try and simulate that and I don't like them. I prefer the simple responsiveness of an old school shooter (e.g. Quake) than the sluggish wobbly mess of Modern Warfare. Give me a fixed cross hair and no view bob and I'll be happy.
Go play paintball for Christ's sake.
You go play paintball if you love it so much. I want to play computer games.
What's intelligent about two people with mice in a knife fight?
I now have an image of two men holding (live) mice trying to get them to bite the other guy. But seriously, maybe a late night DoD session when everyone decides to put the guns away and have a knife v spade battle isn't intelligent but it is fun!
Is all the frustrating high speed turning supposed to simulate sophisticated ninja like parry skills?
Frustration, you say? Maybe you're just not very good.
Jedi Knight and Quake (Score:2)
I'd love to see remakes of Jedi Knight and (especially) Quake. A remake of Quake with all the same levels, monsters and gameplay, but with just the rendering quality updated, would be my perfect game. Also I really liked Kingpin, although I'm not so sure it needs remade. Can't really explain why, I just have a feeling that it works best as a fond memory.
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A remake of Quake with all the same levels, monsters and gameplay, but with just the rendering quality updated, would be my perfect game.
Tenebrae [sourceforge.net]
Darkplaces [icculus.org]
Daggerfall (Score:3, Insightful)
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Terminator: Future Shock (Score:2)
I've been replaying it lately - it runs reasonably well in DOSBox. A remake could be dreadful, but it could also be great.
Best graphics update (Score:5, Funny)
They need to release an updated graphics package for Adventure. I can't wait to play this game as a high definition square block.
Magic Carpet (Score:2)
Magic Carpet is one of my all time favourite games and, to my knowledge, no game since it's release back in 1994 has similar gameplay.
The game is very much an FPS at its core, and, like a good FPS, there is a lot of strategy in it. You fly around on a carpet trying to build your castle while you fight off enemy wizards, which are either controlled by AI or other players. Killing monsters drops balls of mana which you cast a possession spell on so that balloons from your castle will go out and pickup the man
MW2 (Score:2)
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MechWarrior 2? Yeah, that was a good one.
I want Oni back. (Score:3, Interesting)
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I'm a big fps and fighter games fan and there definitely need to be more stuff like Oni.
Hexen (Score:5, Interesting)
Descent and Ultima Underworld (Score:3, Insightful)
Both are nearly forgotten but both were fundamental in establishing the genre.
No love for Wing Commander? (Score:4, Interesting)
Wing Commander 1 & 2 basically revolutionized PC graphics expectations, story, game engine, etc. Give it some love.
Strife (Score:3, Interesting)
How about Strife? A very early (and largely successful) FPS-RPG. Was based on I think like the Doom2 or Hexen engine.
If we want a first-person remake. (Score:4, Insightful)
DESCENT.
I think that would be the shit.
Comment removed (Score:3, Insightful)
Interstate '76 (Score:3, Insightful)
Ok, this is not exactly a FPS but I've never managed to play it with other than software rendering.
I'll vote for NOLF 1 & 2 as well.
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Not quite a remake, but a prequel [wikipedia.org] is being made.
Hopefully it lives up to the original. The second one perhaps fell just short, but it did have high standards to meet.
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From the videos I saw, it's the most brown game since Quake.
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You can export Sketchup models to Valve's Hammer editor and then play them in Half Life, Portal, Team Fortress 2, Left 4 Dead etc. Aparently.
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Have multiplayer coop options (heck doom used to have coop, I don't know why it took till L4D to reintroduce it to the masses).
As for PvP balance, forget making a single alien as powerful a Predator or fully armed Marine, just copy some ideas from Left 4 Dead (e.g. in some type of battles you have lots of "zombie" aliens).
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I'd judge a sequel to Redneck Rampage by the music, rather than the game. Some really good stuff on that CD. I lost it and bought it from Good Old Games just go get the music back.
Try it on Wii (Score:3, Informative)
Carmageddon (Score:3)
Not the same, but you just made me think of another game (not FPS) that's dying for a remake.
Carmageddon. Actually, Carmageddon 2 was better, so remake that. Don't change the gameplay, don't even change the ridiculous physics/gravity. Just update the graphics, create some nice, open levels and increase the view distance by like 100x.