Humble Bundle 2 Is Live 217
Dayofswords writes "The first Humble Bundle was a monster success, with over 100,000 people donating over $1 million in total to support the Electronic Frontier Foundation, Child's Play, and of course the developers behind the games. The second bundle is now live (bundle site), containing five great games: Braid, Cortex Command, Machinarium, Osmos, and Revenge of the Titans. Each game is DRM-free, the games work on Windows, Mac OS X, and Linux, and you pay what you want and decide where your money goes."
Linux (Score:3, Informative)
And, as with the first Humble Indie Bundle, Linux buyers are more generous than Windows buyers. :)
Re:Dual Boot (Score:2)
I dual boot linux and windows.
I paid double of the average Linux user. (before this was a slashdot story)
But is there a bias for Slashdot users?
Either way they actually aren't bad games and even if your not feeling generous, a few bucks doesn't hurt for a good cause.
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Either way they actually aren't bad games and even if your not feeling generous, a few bucks doesn't hurt for a good cause.
I don't see the point of buying games that "aren't bad". If you want to donate something to charity, just do it but don't feel you have to compensate the game makers for mediocrity.
It's the same with people who buy shitty chartiy records. It would be better just to donate the money directly to the charity.
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Not wasting any time I see (Score:5, Informative)
I guess Linux users are desperate for games...the platform sucks for gaming...deal with it.
I use Linux as my single OS, and while I will admit we rarely (if ever) see a big-name release, I'm in no way desperate for games. Here's a list of the commercial games I have installed on my computer right now:
UT 2004
Prey
Machinarium
Osmos
Gish
Aquaria
World of Goo
Minecraft
And yet it moves
Braid
Cortex Command
Penumbra Overture
Penumbra Black Plague
Penumbra Requiem
Amnesia: the Dark Descent
Titan attacks
Revenge of the titans
Droid assault
Ultratron
Lugaru
Caster
Color Cube
Sun Blast
Brukkon
Samorost 2
In addition you have all the ID games, The Clockwork man, Heroes of Newerth, Anchron, Overgrowth(soon) and What makes you tick. That's just off the top of my head. Not to say that I'd be opposed to a big famous studio like Valve or Blizzard bringing games to Linux -- I've said many times that I'll buy every Linux game I hear about if only to support the platform -- but don't make it out like it's worse than it is.
As to your statement that the platform sucks for gaming...I can see that being true if you're using the open-source video drivers, but the binary drivers are exponentially more powerful. I've got an nVidia GTX 465. If I was going to use the open-source driver I could've saved myself $150 or so, but I enjoy gaming, so I beefed it up. Sure, in comparison to the selection for Windows the amount of Linux games is much smaller, but it was the same (to a lesser extent) for Mac before Steam. It's a Chicken/Egg problem; big studios don't port games to Linux because it doesn't seem a viable platform, and Linux is thought of as a non-viable platform because of its lack of AAA titles. Maybe the guys behind the Humble Bundle can upset the paradox a little.
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I don't think it's thought of as a non-viable platform is accurate. I think it's more a case of lack of any user experience with using linux as a desktop from developers and the typical assumptions people have without even trying out linux on the desktop that kills games on the platform. Most game developers see it as this big scary question mark and run away screaming. Others such as the AAA studios simply can't support other platforms because they've continued developing decade old game engines that are d
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You ought to try SCII again. It's listed as Platinum, which means it works out-of-the-box.
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Sadly, no, it means one person got it to work, possibly out of the box, and listed it as Platinum. There is no oversight of quality level ratings on appdb :(
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Check the web for help getting WoW running. There's a couple of lines to edit in your config.wtf and don't forget to append the -OpenGL switch. I always launched WoW from Bash for this reason. wine wow.exe -OpenGL
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Linux has the greatest game of all! emacs
Plus, with gcc and perl and python and ruby and others, who needs games.
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I paid $25 and was going to claim I ran OpenBSD, but the FBI intercepted the payment and funneled it into an offshore account...
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How did you work the math out on that?
Looks like linux is around 25% of the sales and windows is around 50%.
25% of 64,xxx at an average of 13.xx usd = 34,xxx usd
50% of 64,xxx at an average of 7.xx usd = 9,xxx usd
Obviously you can't go by the averages but doesn't mean that you're right either. Do you also believe that million sales at 0.1 usd is bigger then 100 sales at 2000 ?
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My bad, that's a typo but you get the point.
Excellent! (Score:5, Insightful)
The games are fun, they work on Windows, Mac, and Linux, and the charities are good causes.
This is pretty much just win-win for everyone, a great way to not only *get* some nice games on Linux but *support* games on Linux, and to support a bunch of good causes as well. I'm less familiar with these games than the last bundle but I'll check them out and likely donate if I like even one of them.
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I tried Aquaria. Nice atmosphere, but there just wasn't enough to it to continue.
World of Goo was genius. The others were meh. Well, Samarost was cute for a while, but ultimately pointless.
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hmm ... Samarost2 has some nice (if very psychedelic) puzzles. It's main problem is its length, as it is very very short. Aquaria has a huge and diverse world along with (also) some nice puzzles, great mechanics, some incredibly good looking graphics and wonderful soundtrack. It's probably the only 2D ~run and jump~(kind of) game I ever actually finished. Lugaru is pretty tough, but has some complex combat mechanics and a very forlorn desperate atmosphere which I found interesting. Sadly I got stuck on the
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The story? That was Bulwer-Lytton contest quality writing. The story was what made me give up on it. That and the way it starts out so incredibly slow that you're bored of it before you get to any theoretical good parts later.
"When confronted with a dangerous situation, I was wise to use the full range of my physical abilities to avoid it. With a powerful thrust of my legs, my webbed feet would propel me forward, leaving my pursuers in my wake."
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I don't know any of them but "Braid." I bought it for the xbox 360 and it was awesome. Easily worth 5-10$ alone (that is if you like that sort of puzzle game).
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You didn't like Aquaria? It seems just as polished as WoG to me. I've had Machinarium for a while & it's a neat, quirky little puzzle game.
One thing to consider (Score:2)
Is that if you really want to support Linux gaming, like show that Linux people are willing to pay a reasonable amount for games on their platform, they you need to actually pay a reasonable amount. That does NOT mean $10 or the like.
Last time this was done, Linux users were practically spraining their elbows they were patting themselves on the back so hard over the fact that their average price was higher than Windows. What they didn't look at is that it was still pathetic, it amounted to like $2 per game
Key troubles? (Score:2)
Monster success? (Score:2)
While I applaud the effort, I'm not really sure you can label this as a "monster success". A decent - though not obscenely large - number of people paid 1/5 the normal price of a single game for five games.
Nor is the absolute number - 1 million bucks - all that much money in the game development world. 10 people's salaries for a year? 20 on the outside? Hardly seems like the costs of development would be covered!
Disclaimer: I've not played the games, so maybe they're one-man jobs, I don't know.
Comment removed (Score:4, Insightful)
I know my calculus (Score:5, Insightful)
Games already made + money to fantastic charity + money to fantastic rights foundation = monster success
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While the original money was something more like 1.27 million dollars, that money was split seven ways. So, each game company saw around $180,000.
Re:Monster success? (Score:4, Insightful)
Much of which came from people who would not otherwise have even heard of their games, let alone considered buying them at any price at all.
This is called "pure profit". It's generally considered a good thing regardless of quantity.
Are mid-range PC games dead? (Score:3)
Indie games are fun in spurts, but I'm starting to miss the days of a steady stream of B grade titles with the budgets to do something a bit more meaty, but without the baggage of a big budget release. Anyone see gamespy's PC release list this month? They're listing stuff like 4 packs of girls games and emulated Sega Genesis games released on Steam for Pete's sake...
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I bought Mount & Blade: Warband for $7.50 during a Steam sale recently, and it might qualify as what you're talking about.
It's basically Darklands, but worse (shallower gameplay and less-interesting world) in most ways save for AWESOME large battles and a cool kingdom-building aspect. Bonus: it's one of the most alt-tab friendly games I've ever seen. I've been playing it on a middle-ish level PC and I can smoothly alt-tab to a Linux VirtualBox VM to do work while my party travels between cities, then
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Witcher 2 (Score:3)
Just like the Humble Bundle, you can also get a copy of The Witcher 2 without DRM. Pre-order it on GOG.com
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Space Rangers 2 is a great B-list game. I also like the UFO: After***** series.
No (Score:3)
A good place to look for them in Impulse. It is a service like Steam, and they do have AAA titles too, but they also seem to have more low end publishers signed on. People like Paradox Interactive, 1C, and Meridian4. These aren't indy games, they aren't self published games from one person. The companies listed are game publishers, however they work on lower budget titles. So you don't go to sell them a $50 million game, they won't, can't, fund it. However you might go to sell them a $2 million game.
As such
Not as impressed this time around. (Score:3, Insightful)
I was a big fan of the original Humble Bundle. I paid a fair price for the collection, but this time around I'm just not impressed. The only name in that collection that really sounds bells with me is Braid, and I'd be surprised if anyone didn't have a copy already. Osmos wasn't all that fun. I played the demo on steam a while back and felt like it was trailing behind free flash games. Two games aren't even finished yet and one of them is really early in development, and no idea when they'll be in a finished state (they can't all be Minecraft in terms of releasing early).
To be honest, I'd feel bad making the offer I think this bundle is worth.
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I think Osmos was a great game, and quite challenging in the later levels. Sweet graphics, cool music and the mental challenge of orbital mechanics.
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Oddly enough, I didn't have Braid (I tried a demo, but didn't really like it) but I did have Osmos and Revenge of the Titans. I made a pretty low offer because of that. But I didn't feel bad about it because that was what I felt it was worth. My friend who didn't have any of them made an offer quite a bit higher.
The problem I see with 'what it is worth' is that I can't tell that until after I play, and I have to pay before that.
Especially since the first bundle got a Steam key eventually, and that makes
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He's probably talking about this:
Please note, Cortex Command and Revenge of the Titans are still under active development.
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He's probably talking about this:
Please note, Cortex Command and Revenge of the Titans are still under active development.
Cortex Command is one of those "always in Alpha" games, like Minecraft, seemingly. According to their website, they've been working on it since at least 2008 or 2009, so it's not like a proof-of-concept and, by now, should be very close to a finished game. Of course, you still get any and all updates to the game on the humble bundle website, so this negates the problem rather effectively.
As for Revenge of the Titans, it runs perfectly for me, and according to this here slashdot comment [slashdot.org], the game is "release
Humble Bundle 1 (Score:5, Insightful)
Ah, the Humble Indie Bundle... the event that provided conclusive proof that many, many people who claim to pirate because "I can't afford", or "DRM sucks", or some other principle are completely full of shit. I hesitate to say most, but it was a significant enough number to really leave a bad taste in one's mouth
Here's hoping this one doesn't have a bunch of asshats essentially ripping off charity, but I rather don't think that'll be the case.
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I wouldn't pay "full price" for any of those games but Braid. I'll likely donate just to get a DRM-free, Linux version of it. I'm doing that despite the fact that I paid $15 for it on Windows 18 months ago. I'm "stuck" with the rest of the games (two of which sound like they're not even complete and one of which is available for $5 on another platform (Osmose/iPad)).
Ripping off charity? Hardly. The games just aren't worth much to that many people.
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If you are into puzzle games at all, the bundle is worth it for Machinarium alone. Heck, even if you are not into puzzle games, Machinarium is worth it for the fantastic artwork. Me and the GF have been playing it non-stop since we downloaded it.
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I paid for the bundle and then downloaded it from a different site to save them bandwidth.
I imagine many people did the same.
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He's referring to the analysis they did on the first HB which found that 25% more people downloaded it than 'paid' for it, even though they could have obtained it legally. Explained in their blog post here:
http://blog.wolfire.com/2010/05/Saving-a-penny----pirating-the-Humble-Indie-Bundle [wolfire.com]
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There are quite a few other explanations for that other than piracy, some of which people mentioned when it was discussed originally.
For instance:
Buying at work, saving the URL and downloading at home or vice-versa (some people still use modems)
Paying double then giving a friend the download URL. Children people in some countries can have trouble making online payments.
Proxies
Changing IP addresses
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Certainly. For example I have paid once, at work, and I will probably download from my own home and from my parents' home. Since they ask us to save bandwith I'll probably download each game from one location and save them to an external HD, but it isn't hard to imagine that many people are not going to do that. Clicking and downloading again is much easier.
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If I understand correctly you have to pay to download the HIB. Event if it's 0.01$ you need to have a bank account or credit card. On the HIB2 you need to have Paypal, Amazon or GoogleCheckout which I for example have neither nor I want. That's the trouble for paying and obviously 25% don't want or can pay.
How many of this 25% are just some kids which just want to play a good game and know about Torrents&co. Do you think they will go to their parents and ask them to pay for the game? Even in the USA chi
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And yet there's probably also many many that have at some point pirated games but also/now pay for them. I know when I was in college and didn't have a job I didn't pay for many games - now I work and don't pirate any at all. (Though I won't pay high prices for games I'm not sure if I'll enjoy)
Lately I've been picking up a lot of year or two old games off Steam and GFWL (they offer $1 deals every week or two) for cheap and enjoying them. When games cost $5 you can buy a lot and not feel bad tossing one a
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Speaking of *finally* buying games you pirated in your youth, GoG.com is having a huge 50% [gog.com] off sale for a good bit of their catalog.
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Thanks for the pointer. I've never bought from GoG before, but I see some old games I wanted to replay and which are stupidly expensive on Steam...
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Whoa Psychonauts is on sale for $7? For anyone who hasn't played it, buy it now!
Re:Humble Bundle 1 (Score:4, Interesting)
Here's a question: who cares?
I mean, when selling software, what is your goal, to get enough money, or to enforce your vision of how the world ought to work?
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provided conclusive proof ...
Unless you can demonstrate that "many, many" of the people who didn't pay for the bundle are also the same people who use the "can't afford/DRM" reasons to pirate games, your argument is empty. You would also need to put at least some kind of magnitude if not concrete figure on the quantity of people involved. "many, many" is a rhetorical flourish, and tells us nothing.
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Offtopic but related (Score:2)
Is there a good (and current) Linux alternative to Fraps?
Since I have multiplatform games I'd prefer not having to boot into Windows just to record the output.
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I use Yukon, but it's very fiddly to get going, especially when it comes to using it with 32-bit Windows games on a 64-bit linux install. Also I use a separate audio recorder and have to sync the start up later in iMovie.
Finally, Yukon writes things to its own weird uncompressed format, so something like "Secrets of Morrowind" had a vast, multi-gigabyte .seom file which then had to be filtered into mencoder to convert it into something that could be imported into iMovie for editing. One of them was about
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It's a little baroque, but i've had really good success with GLC ( http://nullkey.ath.cx/projects/glc/ [nullkey.ath.cx] ). It only works with OpenGL games though, so non-GL based 2D games won't work with it.
I love GLC! Here's a tutorial of it that I found, for those of you wanting to try it: http://www.dedoimedo.com/computers/glc.html [dedoimedo.com].
And a video I made with it a little while ago: http://www.youtube.com/watch?v=FNNY6cGNpgc [youtube.com]
Why Anonymous Can't Take Down Amazon.com? Really?? (Score:3)
Gee, 4 or 5 articles ago Amazon EC2 gets massive free advertising on slashdot, and now I can't buy anything because of this:
http://ec2-50-16-43-113.compute-1.amazonaws.com/#temporary-url-for-traffic-reasons [amazonaws.com]
I would say, Humble Bundle is succeeding just fine where Anonymous failed. So much for using Amazon to help coping with webload! I hope the indie authors didn't pay too much for using the "most invincible website" service.
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Will there be source? (Score:2)
I'll pay double if there is. I really liked messing with the source of the games from the previous bundle.
Steam (Score:2)
About 2 weeks ago I got an email from the Humble Bundle guys because they were sending out Steam keys for the 1st Humble Bundle pack to those who bought it, which is really handy for me. I wonder if they'll be doing the same for the 2nd one?
Revenge of the Titans... (Score:5, Informative)
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I just bought the new Bundle sight unseen (except for Machinarium). Your little RTS looks very fun. And cute. I'm thinking the kids & I will have a good time playing it. Thanks!
RTS and Tower defense you say? (Score:3)
Two of my great weaknesses! I may have to give it a try.
Any timeline for when it goes on sale on your site? I just already own the other games in the bundle that I would wish to own, so I'd rather simply purchase it directly if I decide to after trying the demo.
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Comment removed (Score:5, Insightful)
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Exactly. I am giddy with anticipation of mainstream media having to adopt the "Pay What It's Worth" model as well. Obviously, there is a long road ahead of us, fraught with court cases and corporate bankruptcies, but the natural order of the open market dictates that customer-defined value is the new economic order of the information-age open market. I am simply aglow.
Why do you think people will pay anything if they don't have to?
Most people like to (illegally) download music games and movies because they are free as in beer, pure and simple, not so that they can "evaluate" them and pay later.
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59,174 people (and counting) have so far paid a total of $419,914.75 (and growing), even though they didn't have to.
Maybe we aren't all pirates after all.
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Why do you think people will pay anything if they don't have to?
Because they can.
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Why do you think people will pay anything if they don't have to?
The fact that 138,813 people coughed up $1,273,613 last time makes it clear that people will. That and the additional fact that even more are doing it this time. Of course, that is just 200,000 pieces of anecdotal evidence.
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You get to decide what you pay for the bundle...how exactly is this a "bad deal" even if one game isn't completed?
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At least two games (Revenge of the Titans is apparently beta).
If "pick what you pay" is supposed to be an excuse, instead of an opportunity for donations and developer support, then they might as well not have bothered...
Re:Cortex Command not finished? (Score:4, Insightful)
Cortex Command is alpha software (unplayable for me, weird cursor bug), Osmos isn't as good as dozens of free Flash games, Machinarium won't download (for me and others--maybe it's working for some), Revenge of the Titans won't launch at all (no error, nothing pops up, just a brief busy cursor), and I just discovered that Braid, the whole reason I bought the bundle, doesn't let you re-map its controls to a gamepad, so I'm stuck dicking around with Joy2Key to get the game to work as well as goddamn Commander Keen.
If not for the charity aspect I'd be seeking a refund. Really, really wish I'd cranked up the charity sliders and left nothing for the devs.
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Re:Cortex Command not finished? (Score:5, Informative)
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Anyway, there's a bug report for it, so supposedly they're working on it.
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Not to detract from your overall point, but Minecraft enters Beta in 5 days:
http://notch.tumblr.com/post/2175441966/minecraft-beta-december-20-2010 [tumblr.com]
Carry on
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I already purchased the bundle and all the games have linux binaries including braid.
Re:Cortex Command not finished? (Score:5, Informative)
Uh... which ones? Have you gotten to the levels where you have to deal with orbital mechanics at all? I can play those levels for hours on end. And then there's levels with actually intelligent AIs who either try to eat you or run away, puzzle levels where you have to use a mixture of blob ju-jitsu and Newtonian physics in order to actually get to something smaller than yourself... the game is remarkably deep, once you get past the first few tutorial levels.
I mean yes, the basic concept is expressed in a shitload of free Flash games - eat stuff that's smaller than you, run away from stuff that's bigger than you - but the polish and scenarios and music all come together to make Osmos worthwhile.
Re:Cortex Command not finished? (Score:4, Informative)
Well it seems I am wrong and have judged a game by its tutorial, or whatever the expression is in this situation.
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and I just discovered that Braid, the whole reason I bought the bundle, doesn't let you re-map its controls to a gamepad, so I'm stuck dicking around with Joy2Key to get the game to work as well as goddamn Commander Keen.
I don't think Braid has ever let you remap your controls at all, unfortunately. Apparently it supports the keyboard and the XBox 360 controller on Windows, and that's it.
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I had basically the same experience in the original bundle, games not working, keyboard unresponsive, etc. I disagree with you about Osmos though, which is actually amazingly polished to a degree that no flash game will ever achieve because Flash is not such high-quality software. I found all the other games in the original Humble Bundle to be beta-quality or lower. I was especially dismayed by the lack of attention paid to most of the menu interfaces.
IIRC you could elect to donate more later if you wanted
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Re:Open Source? (Score:4, Informative)
The games that promised to go open source from the previous Humble Bundle did follow through. From the humble site [wolfire.com]:
Announcements and source code links:
Aquaria goes open source [wolfire.com].
Lugara goes open source [wolfire.com].
Gish goes open source [blogspot.com].
Penumbra goes open source [blogspot.com].
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I'm curious if there has been any community development with any of these engines now they went open-source?
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Just for starters:
http://hg.icculus.org/icculus/aquaria [icculus.org] (official repository, with post-Humble Bundle patches from several people)
http://bitbucket.org/_Agent/aquaria [bitbucket.org]
http://achurch.org/cgi-bin/hg/aquaria [achurch.org]
(Not to say the others aren't undergoing development as well; Aquaria is just the only one of those four that really captured my interest.)
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Actually, that sounds awesome in a way I hadn't previously considered - a form of advertising that is fully transparent, and where transparency is considered a feature. I think that because of this transparency, it doesn't matter that they're not being altruistic - they aren't pretending to be. Honest (which we all expect) is more important than altruism (which we expect a little, but never too much). They don't need to pretend that they're being purely altruistic. Having an altruistic net effect is fine, e
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Yes, let basic economy with offer and demand work it out, rather than even considering regulating this. Don't make the mistakes the government makes :-)
I'm sure nobody involved would mind a bidding war between advertisers to get the top stop in the contributor list, and if nobody is willing to offer more than these companies, that means an ad there isn't worth more than what they gave.
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90% of all charity done by corporations is just a matter of advertising.
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You realise that is the whole point of donating to charity in the first place.
See Dilbert.. http://www.youtube.com/watch?v=XmE7LMcL8ZE [youtube.com]