Minecraft Reaches Beta Status, Price Goes Up 279
Eric writes "After over a year of development, Minecraft has hit Beta status today. Minecraft was developed for about a week before its public release on May 17, 2009. With the new milestone, the price of the game has increased to €14.95; when Minecraft moves beyond beta status, it will sell for €20.00. The beta is more focused on polish and content. The aim is to add proper modding support via a stable API, some kind of non-intrusive narrative to help drive the game experience early on, and a late-game goal. Updates will be less frequent, so as to make sure stability is maintained thanks to more extended testing. Despite this, there have already been two beta releases: client and server Beta 1.0 followed quickly by client 1.0_01."
The real question going through my mind is.. (Score:4, Interesting)
Re:The real question going through my mind is.. (Score:5, Informative)
Yes, Notch got his money. :)
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Yes and no. I heard that they allow limited releases of cash back when this was a huge issue. Now I'm not so sure about it, but they also have along with Paypal a credit card processor for payment.
Releases. (Score:4, Interesting)
The release that was supposed to inaugurate the beta also created a bunch of bugs for both single- and multi-player modes, including dupe bugs, which he was trying to fix.
The patch that followed the beta release was supposed to fix those bugs, and didn't. Minecraft remains almost unplayable for me in single- or multi-player mode; my friends can't even connect to the server anymore.
I understand that "beta" is just a milestone, but this is really inauspicious.
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Minecraft: Minecraft Beta 1.0_01
OS: Linux (i386) version 2.6.34.7-0.5-default
Java: 1.6.0_20, Sun Microsystems Inc.
VM: OpenJDK Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
[failed to get system properties (java.lang.NullPointerException)]
org.lwjgl.LWJGLException: Could not init GLX
at org.lwjgl.opengl.LinuxDisplayPeerInfo.initDefaultPeerInfo(Native Method)
at org.lwjgl.opengl.LinuxDisplayPeerInfo.(LinuxDisplayPeerInfo.java:52)
at
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VM: OpenJDK Server VM
http://www.minecraft.net/download.jsp [minecraft.net] -->
Also, please make sure you're running the Sun JVM...
I know it's not clearly explained but the Sun version is required.
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$ java -version
java version "1.6.0_23"
Java(TM) SE Runtime Environment (build 1.6.0_23-b05)
Java HotSpot(TM) Server VM (build 19.0-b09, mixed mode)
I'm assuming he only tests the java.com version, and not OpenJDK. When I tried with OpenJDK a long time ago it did not work, so it would be a crapshoot.
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I can't help you anymore than =( sorry.
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But... but... I thought Java was "write once, run anywhere!"
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If there's a game I wish I could unbuy Minecraft would be it.
Too dark to see anything isn't cool and I don't want to either crank my system gamma to extreme levels (and make everything else look like crap) nor do I want to remodel a room just to make it dark enough for one game.
And then the "tedium is skill" angle is the kicker.
I should have followed my corollary to the /. rule (the more /. hates something the better it is), the more /. likes something the worse it is. Given all the hype it got here I shoul
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Surely the darkness is intentional? Make torches to light up dark areas.
Re:Releases. (Score:4, Informative)
Except that's exactly how it's suppose to be.
Torches emit light level 14 and monsters spawn at light level 7 or below. Light levels drop by one for every block away from the source. So if you aren't placing light sources about every 5 or so blocks, you will be working in the dark when the sun goes down/you go underground and you'll be always doing the Crazy Ivan to check for Creepers sneaking up on you.
Coal and wood aren't exactly rare, I've gone on simple 'camping' trips above ground and come back with two or more stacks of coal by the end of the day, and wood is even easier to collect. Your problem is you want your world to match your aesthetics rather than how the game was setup.
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Poor programmer? (Score:5, Insightful)
Regardless of whether you blame Minecraft's success on luck or Notch's genius, he's a rather poor programmer. If you read through the release notes on his blog, he's apparently incapable of adding features without breaking lots of stuff on the way and waiting for him to fix basic functionality can take months.
I don't know if that's true or not, but I do know that programming 'under the spotlight' can be very distracting. What with twitter, blog comments, and forums there are far too many ways for the customer base to contact Notch 24/7. That's got to make fixing stuff hard if people are constantly shouting "FIX IT!" in your ear.
Re:Poor programmer? (Score:5, Interesting)
He is a terrible programmer.
He doesn't use Java NIO; instead, he uses threads. Wanna guess how many threads he spawns on startup? How about how many threads he spawns per connected player? (Answer: 12 and 4.)
His wire protocol and disk format are horrible. No delimiters, no seekability, no fixed packet sizes. He invented his own little standards and they are horrible. http://www.minecraft.net/docs/NBT.txt [minecraft.net] is the disk format; before that, he just serialized the Java classes directly to disk. (And to wire; one of the Alpha wire packets was just a chunk of the disk format!)
His grasp of GL is embarrassingly awful. He pridefully boasts GL 1.1 compatibility, but the fact is that he uses no features or extensions from GL 1.2 or later, including shaders, dynamic lighting, or vertex buffer objects. All of the drawing is done in slow display lists, and the lighting is done through a statically stored light map. (This might not set off alarm bells if you haven't done GL before. Trust me when I say that this is horribly slow.)
I wouldn't mind if it weren't for the fact that he has charged for alpha-quality software, as part of an open alpha test.
Notch should hire a real programmer (Score:3)
He apparently has *millions* of dollars now.. why not hire a team of decent C programmers and convert the game? I imagine you could get it running on mobile platforms damn fast shortly afterwards and make even more money.
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You've written quite a bit here about optimization. I certainly won't dispute that there's room for improvement, but I think you're missing something crucial. Minecraft has, and perhaps never will be, a game that relies on graphics, high-performance architecture, or even a reasonable FPS. If architecture bothers you that much, there's no shortage of games out there built on very robust engines such as the UDK. Instead, Notch has wisely chosen to focus on doing his best to refine the actual gameplay. The
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http://en.wikipedia.org/wiki/New_I/O [wikipedia.org]
Re:Poor programmer? (Score:5, Insightful)
I'm pretty tired of the "unless you've done something better, shut up" argument. Why do I need to demonstrate I'm a super-star programmer before I can complain about a game that isn't fun? Or a best-selling musician before I can comment on how crappy certain songs are? If I call a film out as having really poorly-acted, is my opinion invalid because I'm not Ian McKellan?
If you have released something into the public eye, and it is flawed, then you know what? I'm going to say so. I'm not going to hold my mouth shut while thinking "well, I don't know how to fix his game-save corruption bug, so I guess it's none of my business", especially if I've paid for the damned thing. I'm going to say "Hey, what happened to my save? Fix it!" And likewise, if they make something great, then I'll say so too. If the programmer/musician/actor/whoever is worth their salt, they'll learn from the criticism, and graciously accept the praise.
Now, don't get me wrong; the AC above was being whiny, especially given the game's literally under 24 hours out of Alpha. But just tell them "Hey, you're being a whiny bitch, file a bug report and enjoy what works", not "Could I just see your programming credentials? Oh, Mr. Newell, I didn't know... I guess this means you were right all along."
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I've never had Minecraft crash on me. Are you playing a pirated copy or something?
SMP required a rather large re-write, so there are definitely issues with it. Considering that server-side inventory was just released (in beta-state, mind you), issues like item duplication are almost expected.
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I've read quite a few of the problems and fixes. And looks like he is quite a decent programmer, with NO multiplayer programming experience. The alpha is pretty solid from a single player perspective, but the multiplayer is just an ugly hack on top of that. It's just a surprise that it works at all.
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who the fuck cares about his programming skills?
People who play the game, perhaps? If his code is of poor quality, is bug ridden, and is terribly inefficient, then I would say that it is important. Not only that, but it might also make it harder for him and anyone else to maintain it.
If the quality of the game matters so much to you, then stop fucking playing it and leave us alone with your nerd-bitching equivalent of Miley Cyrus hate regarding personal tampon choice and hygiene.
Negative criticism is just as valid as positive criticism. Perhaps even more so. It helps people grow (if they agree with it, that is). Telling people who weren't completely satisfied to get out isn't really a valid argument.
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People who play the game, perhaps? If his code is of poor quality, is bug ridden, and is terribly inefficient, then I would say that it is important. Not only that, but it might also make it harder for him and anyone else to maintain it.
That'd be me, and while he's no John Carmack or Michael Abrash, he's a solid enough programmer that I'm going to call it a "don't care". Compared to any closed Betas I've participated in, and certainly strictly in-house code bases, it's not bad at all.
Granted I'm solely tal
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It's not pointless, and I've already explained why. That said, positive criticism is almost entirely useless. It's just praise that ultimately accomplishes nothing.
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It doesn't help that the class files have been obscured.
Preorder now! (Score:4, Insightful)
Minecraft Reaches Beta Status, Price Goes Up
If there's one thing I don't do, it's buy software that isn't written yet. Maybe under some limited conditions in custom software both otherwise, let me know when you're done and what you're charging for it and I'll consider it.
Re:Preorder now! (Score:5, Insightful)
Re:Preorder now! (Score:5, Informative)
Beta purchasers are not eligible for the unlimited future updates, unfortunately.
They are eligible for all updates up until the final release, and all bugfixes, though.
Re:Preorder now! (Score:4, Informative)
Yeah, in other words, Notch just wants to be able to have, in the future, a "Minecraft 2"-type expansion package and charge for it...
Re:Preorder now! (Score:4, Insightful)
I bought it thinking I would probably get my money's worth eventually. Instead, what I found was that I had 10 euros of fun in the first day, and the rest of the next couple weeks was pure bonus. I don't play it now, but I intend to play it again once there are actual goals... And I'll continue to reap value from that purchase.
I was a little sad to see that future purchases won't have the major updates included, but I did already tell all my friends about it, so it's their fault for missing it.
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I don't get why everyone is clamoring for "actual goals". I fear any "goal" is what's going to end up ruining it. Make your own goal. I run a server with a few people and our goal is building every awesome monument we can think of. That and redstone computers to control automated minecrart tracks.
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To be fair I don't think Notch has the intention of charging for updates in the foreseeable future, but he removed the language about unlimited updates because permanent language like that scared his lawyers.
Re:Preorder now! (Score:5, Interesting)
No shit.
This man made BANK on a fucking ALPHA.
What the fuck? I can understand needing development capital, but still, charging for an Alpha?
Insanity. He just showed up Microsoft, Apple, Google, EVERYBODY, at their own goddamned game.
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What the fuck? I can understand needing development capital, but still, charging for an Alpha?
It was still completely playable in single and multi player, until a few duff releases broke various aspects of multiplayer. It's probably because everything mostly worked that people forgot it was an alpha version and liable to break all the time.
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If you paid for Alpha you get ALL future updates and expansions. Beta gets all updates until release and bug fixes.
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I really don't mind paying for alpha software that is this much fun, and 850k other people seem to feel the
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There's an obvious joke about Microsoft/Apple charging for the alpha version of an OS/gizmo here, and I'd just like to say that anyone who makes it should be ashamed of themselves.
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There's an obvious joke about Microsoft/Apple charging for the alpha version of an OS/gizmo here, and I'd just like to say that anyone who makes it should be ashamed of themselves.
It actually hadn't come to mind before this reminded me but now that I'm thinking about it someone should really mention Windows ME.
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Re:Preorder now! (Score:5, Insightful)
Plus, this kind of model seems to be getting more common these days: You first have people preorder and then use their preorder money to actually develop the product. OpenPandora Ltd. is using the same approach to develop a handheld console - and they can't even deliver prerelease versions. Yet it works.
It's pretty interesting. Essentially you crowdsource for development capital; this allows startups and independent developers to take a shot at developing and releasing a product without having the required funds up front. Of course it puts the risk on the customer but it's interesting nonetheless.
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After my GF played Minecraft for 40+ hours I bought the alpha for her. So I can't even calculate the non-risk involved here!
I'm surprised EA hasn't bought Minecraft. This is exactly the kind of good game they like to screw up.
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Quake Live blows this away with about 1/3 of the resource usage and much higher graphical detail.
For not even Q3 graphics, this thing makes a fucking HD4200 lag out.
It shouldn't make a GEFORCE 3 stutter.
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Ooh! Better graphics! Who gives a flying fuck?? Graphics are completely irrelevant, unless you are a 13 year old whiny hardcore gamer.
What matters is if it's fun.
Re:Preorder now! (Score:5, Insightful)
It's not like Notch twisted anybody's arm. Several hundred thousand people, myself included, enjoy the game enough in its current form to be willing to pay for it. And if that means it's cheaper and we get all the add-ons for free, all the better.
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Can you describe what is the game about?? I have seen some videos (a house burning or something) with 3D graphics that are equivalent to NES Super Mario Bros era.
I am really curious to know (in a nutshell) what is the gameplay about?
Is it an FPS? is it a Sim? is it something different?
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>
Is it an FPS? is it a Sim? is it something different?
tl;dr : Make castles and dig for gold while fighting off zombies and skeletons at night.
The weird thing is that in its alpha form (which I also bought, and have enjoyed) it has no point. I guess that would make it like a sim. There are various suggestions on the Get Satisfaction site about making it into some kind of dungeon crawl, or castle defense.
Technically, I suppose it is a 'sandbox' game, as it is like playing in a giant sandbox (Br Eng: Sandpit).
Re:Preorder now! (Score:5, Insightful)
in other words... If you like the grinding in other games, you'll love minecraft as it is never ending grinding.
never ending....
I want the last 210 hours back..... Wait, I have to build more walls.... brb...
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Grinding? More like freeform simulation. It draws people from the puzzle/sims crowd, too.
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While it sometimes can definitely become a grind, I think one of the big differences is that your resource gathering does have a lasting effect on the world. If you spend three hours digging up stone, you're going to leave a big hole in the ground, or a network of tunnels, or a cave, or whatever.
In more abstract terms, there's two basic ways to create in minecraft. There's additive, where you're stacking blocks to build something. And there's subtractive, where you're carving away at the existing landscape
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Lately I've been primarily playing on multiplayer servers, which up until yesterday had a bug where if you dropped your tools it would reset their damage to zero. I imagine that a mod that makes tools last forever will become available pretty soon and become rather popular.
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I'd say that the actually mining portion of Minecraft counts as grinding. I've made giant branch mines where I dig in a pattern to uncover as many blocks as possible and find valuable minerals. It's a mostly repetitive and boring business, though occasionally stumbling on a diamond vein hits the same "pull the lever a random number of times, get a peanut" reinforcement that slot machines and MMOs use. Also occasionally stumbling across a cave network gives the chance to give up the grind and go exploring
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Re:Preorder now! (Score:5, Interesting)
From a first-person perspective you place and remove blocks, which have various properties, to build things. Some of those blocks can be combined and refined to make:
* New kinds of blocks, like glass or stairs
* Tools, like pickaxes and torches
* Interactable objects like doors, vehicles and refining furnaces
* Sensors, switches, buttons and NOR gates, with which one can build everything from an automatic door to a turing-complete computer
The world you play in is procedurally generated from a seed and, depending on technical limitations, is several times the size of the surface of the earth, albeit only 128 metres deep. There is a day-night cycle, monsters can spawn wherever it is sufficiently dark (i.e. at night or in unlit caverns) and farm animals can spawn wherever it is sufficiently bright.
For example, I have built a monster-resistant house with a moat, and a system of water channels that funnels the creatures from the moat down to a contraption that kills them, at which point their loot is funnelled to a sensor that lights up a lamp upstairs to tell me to go fetch the goodies. I'm currently finishing off that system before I venture into a newly-discovered cave system to get some more iron ore with which to build some tracks for a railway system. On another part of the map, I am hollowing out a mountain to build a secure location in which to construct a portal to a parallel dimension of pure suffering.
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Actually the wonderful thing about Minecraft is that I was able to do all that with a pretty low time investment, maybe an average of 2-3 hours a week over the past few months, which leaves plenty of time for a normal human existence.
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Here is a trailer [youtube.com] someone made that pretty much sums it up.
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It's a first-person sandbox game. There is no goal at this point, no win or lose conditions (unless "dying" counts as losing but you can respawn an infinite number of times), and there is no action that NEEDS to be taken.
You dig/mine blocks, which you can then place back anywhere you want. Some blocks can be converted into materials to make other block types, tools, weapons, decorations and other stuff.
Kinda like LEGO but you have to find and dig out (sometimes manufacture) the blocks you want.
=Smidge=
Re:Preorder now! (Score:4, Interesting)
This was my gripe too, that minerals are so hard to find. But then I created a new world recently... it looks like the iron probability was increased a lot, but only shows up in new worlds, or when new map chunks are generated in old worlds.
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At some point in development, the product is polished enough to be worth playing around with, to some people, and isn't totally, egregiously crashy. Release at a low price, with those caveats noted. Those who wish can pay less, track progress from this point forward; but know that they are putting up with bugs and the risk that development
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The way he termed it was that it was a €20 game, but you got 50% off in Alpha and 25% off in Beta. So he's been upfront about the pricing from the outset. It's like a discounted pre-order that happens to come with work-in-progress versions of the game.
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Principles are all well and good, but blindly following them without considering things on a situational basis is just stubborn and silly.
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If there's one thing I don't do, it's buy software that isn't written yet. Maybe under some limited conditions in custom software both otherwise, let me know when you're done and what you're charging for it and I'll consider it.
Then you've missed out on round about a year of the most fun gaming I can remember since I was playing Yar's Revenge on the Atari 2600 with my parents.
Your call bro.
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I got (or was forced to take, that addiction is serious) hours upon hours of pure gaming goodness from my investment of 10 euros. The software was written, I bought the alpha game and it had everything I wanted. The game was complete. Now each major revision is like I'm getting bonus content.
The alpha was well worth it (Score:3, Interesting)
I bought the alpha a few months ago, and while I haven't played it recently due to time contraints, it is easily well worth the money that is being charged. I played it far more than games that cost three times as much, not to mention that when playing it, I was never frustrated, or angry, but thoroughly enjoying the experience, which is something I can't say about most games, not to mention ones that aren't even freaking finished yet!
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when playing it, I was never frustrated, or angry, but thoroughly enjoying the experience
You must be a masochist. I love Minecraft, but I've done my share of shrieking profanities at my monitor.
"Dear diary, I finally found a diamond deposit! OMG, it's a six-block vein! I just have to get out over that lava field... what was that noise?"
Minecraft is Addictive (Score:2)
It is amazing how this game far outshines other games that are much more graphic intensive.
Minecraft is your Utopia. You can do anything in Minecraft.
I don't get this game (Score:2)
I'm played around with it a bit, but to me it just seems like a very limited type of Second Life minus all the social stuff, scripting, interaction, etc.
Am I missing some unique part of the game experience that makes this better?
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Nothing unique, just a different approach. You build things in Minecraft from the perspective of a small figure in the game world, and it's immediately graspable how you go about building something. It's less powerful, but the learning curve is more about the mechanics of getting into a position to place blocks than figuring out an interface. Throw in the resource-gathering and survival aspects of the game and you have quite a different play cycle. For example, if I decide to build a mine track in Minecraft
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I'm played around with it a bit, but to me it just seems like a very limited type of Second Life minus all the social stuff, scripting, interaction, etc.
Wait a minute. Isn't lack of Second Life style interaction an advantage, not a drawback?
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I'm played around with it a bit, but to me it just seems like a very limited type of Second Life minus all the social stuff, scripting, interaction, etc.
Wait a minute. Isn't lack of Second Life style interaction an advantage, not a drawback?
Depends- has Notch added a penis block in Minecraft yet?
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I wouldn't say that there's less interaction necessarily in Minecraft, it's just that the interactions are simpler, but everywhere.
In SecondLife, you can build all sorts of crazy stuff, but to make anything worthwhile requires a lot more work, and oftentimes requires third-party software. You can make just about anything that you want in terms of shapes, and you have lots of options with the scripting, but debugging the scripting, aligning textures, etc. can take a ton of time, and is beyond the skill level
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Ok, so people still build big penis monuments, but they're not as obnoxious. The "scripting system" (redstone) is also a lot more limited than SL's scripting system.
But what you do get is a world that runs well and is effectively unlimited. You're not stuck choosing between paying hundreds of dollars a month, running a business, or being on some tiny
Will the world save format ever be fixed? (Score:2)
I'm hopelessly in love with the game, but with the frequent software updates, there is also a need for frequent backups to make sure I don't lose all the work of ev
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Not the crazy-expensive hardware kind, just a software one carved out of system RAM. If an entire world-state is only 10ish MB, you could store plenty on just a small slice of any reasonably modern system's RAM, and that should ta
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How about using rsync? That should cut down a lot on the copy time. I haven't tried it myself, mind you; my world is still small enough that a straight copy takes very little time.
Really? (Score:2)
That's interesting, I didn't know. I guess that's one of the advantages of running XFS on a SSD :p
(Yes, yes, TRIM is still not supported. I will either re-TRIM the disk manually or cycle it out if it really starts breaking)
Couldn't it have a different name? (Score:3, Funny)
I mean, I just read Mi*****ft, and I think "Wow, Windows is finnaly in beta, but the price is even more up?".
1.0_01. (Score:2)
Ssssssssssssssss...
it's worth it (Score:3)
Minecraft is one of those little homebrew projects that has taken on a life of its own.
Really - it's simple without being simplistic, and allows people fantastic expression of their creativity.
It's totally worth paying for, and supporting this programmer.
The next obvious step would be a more robust permanent world capability, along with the ability to lock ones' creations from the deliberate vandalism and destruction of others.
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Wait a minute, that's not a swiss bank account number! :)
Paying for an alpha is not exactly paying for vapourware. It's more like half-condensed-ware or semisolidware. It's really been a fun game, and was (mostly) worth the money. Crashes every sunrise and sunset was annoying until a reinstall fixed that.
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Oh, and don't forget the procedural lego kit design generator.
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The world of minecraft is complex enough to be Turing complete.
Prove it. No, really, that would be pretty interesting :)
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What's this plaxinum you speak of? I'm very curious.
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There is a mineral called redstone in the game that can be placed like circuitry, albeit with a 15-block activation distance. Redstone torches act like NOT gates, but can be combined into more complex logic gates [minecraftwiki.net].
Youtube is now littered with demos, but I think this is one of the better ones: Working 16-bit computer built inside Minecraft [joystiq.com].
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CPU implemented in minecraft [1up.com]
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You can make Turing machines with wires, water and lava. So it's actually Turing complete several times over :)
If we remember basic CS, a Turing machine does not have to be efficient, it just needs to be _able_ to do everything _in theory_.
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It has in-game NOR gates. It is already known that you can build a turing-complete machine with NOR logic. Ergo, Minecraft is Turing complete. Kind of a cheat, really, it'd be interesting to know if you could do the same using just the physics.
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It has in-game NOR gates.
I love short proofs. :)
Kind of a cheat, really, it'd be interesting to know if you could do the same using just the physics.
There are videos on Youtube from prior to the addition of Redstone (the stuff what lets you make NOR gates), that show adders and other logic implemented solely with the behavior of water and sand and regular torches. Unfortunately it's all single-use, and once the "circuit" runs once you have to set it all up again.
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You're way behind, Mr. Mopps. Behold: http://linnnk.com/awesome-minecraft-costume [linnnk.com]
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Ah yes, Geek-Sheik, the famous fashion movement characterised by pocket protectors and an impressive scholarship of Islam.
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Ah yes, Geek-Sheik, the famous fashion movement characterised by pocket protectors and an impressive scholarship of Islam.
THANK you. Chic, GP. The word is chic.
Re:why would anyone want to play this? (Score:4, Insightful)
Yes, it is "that bad" although I don't really think it's fair to judge it in that manner. It's like playing with legos, scribbling in a sketch pad, singing to oneself, or writing poetry. Just a creative outlet for its own sake. So what if it's "just like a sandbox?" Nobody criticizes children for liking to play in a sandbox. It's fun and if it weren't so messy, I'm sure some adults would continue to do it. So why not create a game that allows for some of that sandbox experience?
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IF you need spoon fed goals and someone else to set up achievements and motivate you, then yeah it's bad.
OTOH if you like fining new things , building new things and having a digital area to play in, then it's awesome.
My son loves it. It was awesome watching him try to figure out how to make tracks, then a mine cart, and then figuring out how to make a powered mine cart. No one to tell him what to do, no preset goals. Just how creative he can be with the rules inside the minecraft world.