How Gaming Can Save the World 85
An anonymous reader writes "Game designer and all-around interesting person Jane McGonigal just published a book arguing that playing games will help solve the urgent problems of the real world. To mark the publication, Discover Magazine has a Q&A with McGonigal on several topics, such as: exactly how much gaming is too much? 'There was a really significant study that tracked 1,100 soldiers for a year, and looked at how they were spending their free time with things they considered coping mechanisms—using Facebook, listening to music, reading, working out, or playing video games. They correlated this with incidences of post traumatic stress disorder (PTSD), depression, suicide attempts, and domestic violence. The found that by a very wide margin, the most psychologically protected individuals—who had the lowest rates of any of these negative experiences—were people who were playing video games 3 to 4 hours a day. ... That was fascinating—it was more beneficial than anything but working out 7 hours a day.' She also talks about how relationships forged in games can change the world, and which world problems exactly is she trying to solve via games. (Hint: think big.)"
Time to.. (Score:2)
Re:Time to.. (Score:5, Insightful)
Interestingly, PTSD is highly correlated with "having actual experiences in the real world". Gaming more than 3 hours a day is, by and large, negatively correlated with "having experiences in the real world", and as such, must be negatively correlated with PTSD.
You obviously missed the part where TFS stated "tracked 1,100 soldiers for a year". These test subjects were outside and although not explicitly stated were presumably in a combat zone when these tests occured.
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Yes because soldiers just don't go out on their patrol when they want to play video games, why more people don't use that blatant loop hole nobody knows. And those that do don't notice the IED killing their friends because they are too focused on their DS instead of looking for suspicious activity.
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While I'm sure you're joking ... if you're playing your DS on patrol, I'm sure you are going to be a victim of fratricide before long (or PvP in gamers parlance).
Sounds like... (Score:2)
Someone's been reading Ender's Game. Or watching SG Universe.
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Cutting to the chase... (Score:2)
The two main ways in which gaming will "save the world": solving obesity and world peace.
Well, now that you mention it... (Score:3)
Well, now that you mention it, ways of solving conflict other than having thousands of people splattering each other's guts all over the landscape, have existed for most of human history. E.g., deciding who's right by single combat is attested from primitive tribes to the late middle ages. And sometimes even there some kind of contest of ability could be substituted for actual combat.
E.g., probably the funniest such case was when, if I remember that legend right, a minor dispute between Moldavia and Wallach
Re:Well, now that you mention it... (Score:4, Interesting)
Or to give another example of a conflict solved by, shall we say, less than martial means, take an insvasion of Russia by the Mongols, where the armies met on the opposite edges of a river, and with obviously neither having enough superiority to charge across the river. So after shouting various slurs and insults to the other for a couple of days, the Mongols, obviously having lost to the superior cussword vocabulary of the brave defenders from Muskowy, turned tail and went home.
Well, I guess the fact that the Russians had moved some kind of moving fort to threaten their flank may have also played a role, but that's not as funny ;)
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Making up history you are...
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Nope. Check out the great stand on the Ugra river [wikipedia.org]. They really sat on the opposite banks while Ivan was negotiating for more support with his unruly boyars, while the Mongolians were hoping for some reinforcements that never arrived.
Matches up to some previous research (Score:2)
There was a study a decade or so ago where, if you can believe it, patients with severe burns were asked to rate how much they "enjoyed" having their dressings changed on a scale of one to ten. Changing the dressings on a burns victim is generally regarded as one of the most traumatic procedures a patient can undergo outside of surgery, and answers generally ranged from "crying" to "What kind of inhuman monster would even ask me that?" to "minus fifty".
The patients were then asked to play a videogame (I thi
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figured out whether shrooms have the magical properties of getting bigger ?
Certain 'magical' shrooms will appear bigger, more colourful and possibly even talk to you after consumption.
Correlation / Causation (Score:4, Insightful)
Here we go again! Did game playing really prevent PTSD or are people who play games less susceptible to PTSD?
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I love video games, but the most popular games in the world are not facilitators of the kind of positive benefits being suggested. Trust me, if you play Call of Duty: Black Ops for three to four hours a day, the quantity of hateful racial and homophobic slurs (not to mention the inane sounds and chatter from people's fucking children who are playing an M game with adults and idiots who won't turn their fucking mic off while they carry on conversations with people on their end) is enough to GIVE you PTSD. In
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I eventually woke up Christmas morning and said to myself "I can't play it any more. I can't bring myself to login and play it today. My ears can't take one more minute of it." And I haven't touched it, since.
Couldn't you just mute the in-game chat??
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No, of course he couldn't. Technical solutions to social problems never work.
Besides, he'd be conditioned into associating the screen images of CoD with the inane messaging on the chat, so his subconscious would expose him to the thing he was trying to suppress
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Or, um, are people with PTSD less likely to play games? That seems to be the most likely scenario to me.
Re:Correlation / Causation (Score:5, Interesting)
You know why it didn't develop into a debilitating problem for me? Diversions, and talking with other soldiers/marines/airmen/sailors who've been in similar situations, if not the same time & place where I nearly got blown up on more than one occasion. No one who hasn't been in a combat zone can comprehend the reality of things; "99% boredom, 1% chaos" is the tip of the iceberg.
Gaming helped me to put those times in the back of my mind, rather than constantly having to deal with them in the foreground.
Are gamers more or less susceptible to PTSD? I don't believe so. I think it's just a coping mechanism which can prove to be quite useful in treatment. It's much better than trying to forget through drinking; the worst you'll get is atrophy, vs. a possibly life-threatening addiction and delirium tremens.
TLDR: Gaming is a good outlet, regardless of what kind of gaming it is. CoD, solitaire, or WoW can all be potentially therapeutic to individuals who may have otherwise developed PTSD.
Gaming can save the world (Score:4, Funny)
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Might be the other way round... (Score:2, Interesting)
a) spend less time in combat or "PTSD inducing" situations.
b) are inherently less affected by such stuff _therefore_ they are able to play games rather than spend the rest of the day traumatized or too exhausted to recover properly.
Too lazy to RTFA
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The explanation comes from a previous /. article here
http://games.slashdot.org/story/10/11/12/210213/Tetris-May-Reduce-PTSD-But-Pub-Quiz-Makes-It-Worse
While I don't argue entirely against your A/B points, The study from the link above suggests differently.
AC
I'm not sure you understand the army (Score:4, Insightful)
I'm not sure you understand the army. Actually judging by half the answers in the thread, lots of people seem to think it's like in their games.
Some 3-4 hours a day are a lot when you spend 8 hour at your day job, 2 hours commuting so you can live in the right fashionable suburb, and have to balance everything from dealing with the kids to getting the roof fixed in the rest of the time. That's when 3-4 hours a day to spend on gaming starts to be more time than you actually have.
When you're on some military base at the end of nowhere, and you live right there too, all those factors just don't apply. It's not like those guys spend 16 hours a day shooting at the enemy or standing in guard towers, because even all out war doesn't actually work that way. And also because nobody can resist such a program in the long term. Working 16 hour days is fine for a couple of weeks tops, then you start getting tired and making mistakes.
Even when you pulled guard duty, actually it doesn't mean camping at that post all day, but pretty much time slicing if I'm allowed a computer metaphor. You spend your time slice at your post, then have the next two time slices free. Even between sleeping, eating, polishing your boots and whatnot, there's one hell of a lot of time free.
And you're not supposed to check the kids' homework and get the dishwasher fixed and whatnot in that time either.
Playing 3-4 hours a day isn't going to cut down on your time actually doing your duties.
Also not the least because, well, your commanding officer isn't like the kind of permissive mommy who's totally not bothered if you skipped tidying your room to play games and expects the politicians to police her kids. Those guys _are_ those policing you there and seeing to it that you obey your orders to the letter.
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Soldiers that are able to play games for 3-4 hours might tend to be those that spend less time in combat or "PTSD inducing" situations.
Nah, there's plenty of downtime in combat. War is nothing but long stretches of boredom punctuated by moments of sheer terror.
Agreed though, there's no demonstration of a causative relationship here. The only way to find out for sure is to send the troops more PSPs!
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I find myself wanting to reply to discourage you from replying in this form ever again. A list like yours is as stupid as a reply with list of a person's favorite "my little pony" characters.
If you could cite a source or give some firm background as to why your opinion is relevant, then that's another matter, but you're just spewing crap you thought up in your sad little brain and wasting peoples' time. You're like the pundits on Fox News in this regard.
FACT: The fact that you can find "other reasons" ju
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[1] Kashgarinn, Slashdot, Jan 28 2011.
What happens when you take the games away? (Score:1)
Saving the world by disengaging for 3-4 hours a day? Are you fucking serious? Sitting on your ass not doing anything for 3-4 hours a day means you're less likely to get in trouble? Sitting on your ass for 3-4 hours a day means you're less likely to do anything, positive or negative!
Game Creator not PhD! (Score:1)
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Jane MgGonigal makes games? According to Wikipedia she has a PhD in Performance studies and has made some cute fake websites meant to promote Halo 2. Seems she has taken an interest in computer games after her Halo advertising, has taught game design and believes she knows best the direction of the industry. Looks harmless enough, no more of a crank than most academics in the humanities. I would start worrying if she was given some form of creative control over something I am working on, she seems to have a
I think the point is... (Score:2)
I have watched the TED talk, I think the point here is using game dynamics and apply them to work to make it more enjoyable and satisfying.
I had played WoW, I spent hours of my life in there doing things that are for most part can be considered a waste of time.
A good amount of it was mindless "work" which gave inconsequential rewards.
I began to wonder why I can't study with the same attitude.
If we designed education courses like we designed games, with proper difficultly curves, proper effort/reward tuning
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WoW 'virtuosos' = good? Yeah right.. (Score:1)
And regarding the virtuoso thing. Virtuosos in ART are a good thing. Why? Because the world benefits. Virtuosos
3 - 4 hours of gaming each day (Score:2)
With this approach you are traumatized later, when you receive your Diabetes II diagnosis.
This explains it (Score:2)
Gaming won't solve anything (Score:2)
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No more war will save the world (Score:1)
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Recommended Sci-Fi Reading.... (Score:1)
Forever Peace, by Joe Haldeman, is, in part, about connecting people with an interface that could be like the gaming interface of the future. Forget about joy stick controllers, Wii tennis, and other mechanical apparatus. Why not just connect people directly through their nervous systems? If we all shared our thoughts this way, what would be the implications?
I don't know about gam-ING, but GAMES, yes. (Score:2)
I remember watching North Korea take the field in this most recent World Cup. The crowd was cheering. North Korea, a great annoyance to the world, was being cheered on. The players were crying.
Why?
Because they have rarely, if ever, been out of their country. They could not have expected such love and acceptance from the world they have been taught to hate. And got this experience by playing a game.
I was so disappointed that they didn't move on past the first round. I was convinced that the longer they staye
I actually picked up the book before I read this.. (Score:1)
Virtual Reality (Score:1)
http://michaelgr.com/2008/05/09/virtual-reality-could-explain-the-fermi-paradox/ [michaelgr.com]
Been waiting for this to materialize on /. (Score:2)
...and I have this to say:
Oh, bullshit.
[with feeling]
I'd like to teach the world to sing... (Score:2)
Optimism not really a real-world strategy (Score:2)
I watched her video, because TED talks are often awesome.
However, her assertions are absurd.
She states (around 5:00) that when confronted with problems/obstacles in the real world, we often get anxious, depressed, cynical, etc. And that "this never happens in games".
First, that's simply wrong. Ever been ganked? Repeatedly? Ever raid for hours and some retard in your group just CAN'T stop 'standing in fire' and killing you all, giving up far too late into the night knowing you've just gifted yourself with
Ugh... (Score:2)
When she was struggling to recover from a concussion, she invented a game and enlisted friends and family as characters with tasks to fulfill, like coming over to cheer her up or keeping her off caffeine.
Is she single? If yes I can't imagine why.
I've followed Jane... (Score:1)
I 've followed Jane McGonigal since I saw her TED talk and even participated for a short time in her online "MMORPG", Urgent EVOKE. It was very much an online course in Social Innovation styled like a game. You made blog posts, participated in activities, and developed solutions to solve "quests". I recall that the first quest dealt with food security. It was fun, and I truely regret was completing the game. Work and school interferred and EVOKE fell to the wayside.
I truely hope that the participants,
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Jane McGonigal may may not have a PhD in game design OR in Human Behavior. However, I think she has a brilliant idea and an amazing dream. ... Where do you get a pass to criticize someone who has taken on changing the world for the better, despite the nearly impossible odds?
I think the problem most people have with her is that there's not a lot of substance behind the message. I've read a bunch of articles about her, her games, and her ideas, but nothing about if her ideas actually work. I think you'll find a lot of /.ers questioning how a bunch of people on the internet might be able to solve real-world problems that they really have no ability to solve. I watched the TED talk a while ago and she really didn't say anything; like a lot of TED presenters most of it is bullsh
games do not save the world, please stop barking. (Score:2)
Games that the author/TFA discuss are not tools, but forms of entertainment. Try entertaining a soldier (and even through interactive, entertaining means) and guess what, I bet you get 100%, the same result. Just that games are on computers which means cheaper and maybe faster than having a person do it.
It's about the entertainment value. The general public does the same everyday by escaping to a movie or something. Games
Gaming an answer (Score:1)