Smithsonian To Feature Video Game History 74
RedEaredSlider writes "The Smithsonian American Art Museum has featured everything pop culture from Dorothy's ruby red slippers to Seinfeld's puffy shirt. Now it will exhibit a history of video games. An exhibit called 'The Art of Video Games,' will open to the public in Washington, DC on March 16, 2012. The exhibit will explore the 40-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies."
They're currently holding a vote to determine which video games should represent their respective eras.
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Regardless of the platform I game on I feel that Portal might fall in there somewhere.
wrong (Score:1)
1920 - Kick Can
1942-9 - some chinese electronic game developed at MIT (haha take that, 'gaming historians'!)
1950 - table tennis (for two goddamn spoiled professors)
1972 - thong i mean pong
1980 - Pac Man
1981 - Zork. Grues unite!
1982 - Galaga the first shump ever
1984 - King's Quest. It's so real, you can die a lot!
1985 - Super Mario Bros
1986 - Metroid. as soon as you did the ball thing, things started rolling.
1987 - Metal Gear. for the msx which no one really played then and those that claim they did are in h
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1981 - Zork. Grues unite!
1982 - Custer's Revenge [wikipedia.org] (The most accurate historical interpretation of the Battle of the "Little Bighorn")
1984 - King's Quest. It's so real, you can die a lot!
FTFY.
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I'm a gammer therefore speling is hard.
Cabinet art (Score:5, Interesting)
If this exhibition is really going to be about "the art of videogames," I hope the curators don't give short shrift to the art on the outside of the game cabinets. It seems to have suffered a lot in recent years, but in the 80s, cabinet art was one of my favorite things about visiting arcades. And of course, pinball cabinet art can be simply amazing.
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If this exhibition is really going to be about "the art of videogames," I hope the curators don't give short shrift to the art on the outside of the game cabinets.
I would also like them to take notice of the retail box art and the catchy music as well. To this end, I nominate MegaMan.
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Dear Slashdot: Ordered lists (<ol> ta
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It's the Smithsonian. They're usually pretty good about such things. It'll probably get short shrift compared to the games themselves, but we should see a bit of good stuff.
Re:Cabinet art (Score:4, Insightful)
No such luck. Just looked at the choices. If they are any indication, the exhibit will be solely for home based games featuring changeable media (cartridges or discs). No arcade games.
And while I don't generally care for them, they ignored the 'sports game' genre. Don't recall seeing any racing titles.
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They ignored the sports game genre by featuring a prominent screen shot of FIFA World Cup.
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I saw that, however I didn't see sports games in the area where you could vote on which games to include. That was at 3:15 this morning, so I fully admit that I may have missed them.
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You are probably right. I just thought it was funny they used an obscure sports game for the graphic and then didn't even bother to include sports games.
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The vast majority were console titles. Only a few of the classic PC games represented, and most of those in the form of shitty console ports.
Arcade games in general have suffered a lot (Score:3)
Are they any new ones even being produced anymore? I live in the UK and while fruit machines are thriving , old style video games have all but vanished apart from in a few central london arcades. You no longer find them in motorway service stations or small take away shops like you used to.
Even the ones you do see tend to be quite old and have PS2 level graphics. In fact I know of one arcade thats still running Daytona Racing from 1994.
I get the feeling that the arcade specific part of the videogame industr
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It should at least have... (Score:1)
...counter-strike :(
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I am pretty sure this will be about the same uneducated fail as the Guinnes "20 most influental Games of all times".
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I love video games, and view some of them as artistic, but I look at the majority of these games and don't immediately think "this is great art".
I feel the same when I look at the majority of pictures, books, etc... And yet many of they are considered art and are in museums.
The story of 'Deus Ex', the soundtrack of 'Final Fantasy VII', or the cinematics of 'StarCraft: Brood War' are art by themselves and deserve to be in a museum.
Where is Half Life? (Score:2)
Seriously.
Its the game which changed it all. Which actually brought physics and reality into the genre with a super story line. Sounds like a glaring omission.
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Actually, I'm not really sure it did. Unreal did the whole "story" thing first. In fact, you could argue that Quake 2 had already done it. Sure, Half Life did it better - but then Deus Ex went on to do it better still. Half-Life was an excellent game which, primarily through its mods, was influential in PC gaming for the better part of a decade, but I'm not really sure it was either genre-defining or a monumental leap forwards on what had come before.
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Actually, I'd argue that neither Half-Life nor Starcraft has been particularly influential. Successful - yes. They've both obviously been successful to a degree that must surely be far beyond what their creators could have envisaged? But influential - as in having a real impact upon the direction of the industry? Not so much.
Half-Life was a great game, but it is hard to see it as much more than "Quake 2 done well, with a gimmick where you can run around jumping like a loon during cutscenes if you want". Tha
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Starcraft is not one bit influential. It took the RTS method of gathering resources faster than your opponent to no new levels. The rock-paper-scissors race design is indeed not new. I can't think of ANYTHING Starcraft did that hadn't already been done in WarcraftII or Age of Empires.
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I would disagree with you about WoW being influential. Much like you suggested with Starcraft (and Warcraft by proxy) WoW polished an already existing game mode and added nothing ground breaking to the game play discussion. Nor, in my opinion, did it eliminate any of the grind. The grind was pushed out to the end-game phase rather than the newbie phase.
If you want an MMO that actually had some ground breaking innovations, check out EVE. While it does have a learning curve that some people have described as
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You will be qualified to comment when you have played Marathon [wikipedia.org], which predates Half-Life and Unreal by four years. Well, if you only count years.
So much for Roger Ebert's opinion (Score:1)
Granted, he retracted his statement that video games aren't art after getting a thorough tongue lashing from gamers, but this definitely takes some wind out of his sails.
http://blogs.suntimes.com/ebert/2010/07/okay_kids_play_on_my_lawn.html [suntimes.com]
Karate Champ (Score:2)
It was the first 2d fighting game... spawned the whole street fighter franchise...
Kicking the charging bull in the bonus round was still impossible...
So much for Roger Ebert's opinion (Score:1, Insightful)
Granted, he retracted his opinion after getting a thorough tongue lashing from gamers, but he still basically maintains that games cannot be art. With an art museum now planning an exhibit, his argument is kinda dead.
http://blogs.suntimes.com/ebert/2010/07/okay_kids_play_on_my_lawn.html [suntimes.com]
Login Required? (Score:3)
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I wasted a lot of (my mom's) quarters on Dragon's Lair.
John Carmack (Score:1)
What?! No MechWarrior 2? (Score:1)
The game that solidified true 3D realtime graphics as the gold standard for PC games? The game that did it BEFORE Quake? The game that was so widely sold and successful and distributed and had so many specialized SKUs created to work with early 3D accelerator APIs that the original MechWarrior2: 31st Century Combat has at least THIRTY-TWO different documented commercially released versions with multiple others suspected?
For shame.
Strange selection of choices (Score:1)
The usability is a bit strange.
You get presented 3 games of a specific genre and you may vote one for one of those. In total you may vote for up to 80 games.
But who did categorize those games? This is really strange.
I'm currently looking at the combat/strategy genre in the "8-bit-Era" (ERA 2).
The choices: "M.U.L.E.", "Little Computer People" and "Sid Meier's Pirates!"
WTF? Each of these games were fantastic and ground-breaking. I really don't know which one to choose.
For other categories it's much easier but
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Strange categorizing (Score:1)
You have to choose 1 from 3 different games for one genre from one gaming system and from one era.
But having to choose between "M.U.L.E.", "Little Computer People" and "Sid Meier's Pirates!" is impossible!
How about Pinball Coverage... (Score:4, Interesting)
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My choices for hall of fame games. (Score:2, Interesting)
My choices are (not going back far enough, and in no particular order)
Street Fighter 2: Champion Edition. First fighting game that really got it right.
Monkey Island 1 & 2. Took adventure games to a whole new level of awesomeness.
Doom. Groundbreaking, though personally I prefer the scale of the levels in doom 2.
Quake. First full 3D shooter.
Grand Thet Auto. Never seen anything like it before. The more recent ones are more, more and much more of the same, which in kind of the point and works very well in t
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I agree with GTA. I actually find GTA2 and Vice City to be more fun than the GTA3 and 4. GTA has become MOTS (more of the same) to me.
Wot No Speccy? (Score:1)
I thought I would be commenting on the lack of classic games such as Tetris or Elite (although I am), I am more annoyed by the lack of platforms, no spectrum 48, 128, 16( I had a 16k at one point, I had bought the 48k but the shop 'accidentally' gave me the wrong one), or otherwise in the '8 bit era'. C64 is in there, is it more colouful and therefore more arty than the speccy perhaps? Then of course 'Bit Wars' no Atari ST or Amiga, It seems to me that whoever is making these arbitary decisions is not only
Where's the stalker? (Score:2)
NO BRAID! PHILISTINES!
They missed the most artistic game ever :P
Wot No Speccy? (Score:1)
I thought I would be commenting on the lack of classic games such as Tetris or Elite (although I am), I am more annoyed by the lack of platforms, no spectrum 48, 128, 16( I had a 16k at one point, I had bought the 48k but the shop 'accidentally' gave me the wrong one), or otherwise in the '8 bit era'. C64 is in there, is it more colouful and therefore more arty than the speccy perhaps? Then of course 'Bit Wars' no Atari ST or Amiga, It seems to me that whoever is making these arbitary decisions is not onl
Super Excited! (Score:1)
Visual effects? (Score:2)
If they look at visual effects then Dragon's Lair should be a must. Gameplay was crap, and it lasted like two years in the arcades, while lady pacman lasted 7x as much. So... are you sure effects are a good metric?
The art in videogames lies in the interaction between man and machine abilities. Playability, creativity in the rules.
Let's forget for a moment about atari sega or namco: producers like Williams and Gottlieb came up with more original stuff between '80 and '83 than the entire videogame industry in
Gamers comments (Score:3)
The comments section [artofvideogames.org] is littered with pretty scathing opinions about the choices.
No Apple II? Mac? or Magnavox Odessy? Handhelds? (Score:3)
Some of the games I might've voted for if they were in an Apple II category, eg. Sim City. (for the SNES? hell no) ... and Oregon Trail didn't even make the list!
And the Mac wasn't represented, either (eg, Dark Castle)
And text based games (there's more art than just graphics)
And where's KC Munchkin? (Odyssey 2)
DOS doesn't even make a showing 'til the N64 era, which means stuff like Commander Keen doesn't get credit.
Hell, they didn't even have cabinets ... so no vectorex games, either. And I didn't see the Atari Lynx, Gameboy, or any hand helds in there.
Wrong poll system (Score:1)
No Quake? (Score:1)
Quake put the modding community into full throttle. No longer was it just level design (Doom) or pure hacks (I remember in Doom there was an overlay hack to put a red dot where you were gun was pointed). Quake allowed you to completely customize the way everything worked. Not to mention it is the first true 3D game.
Also very disappointed to see World of Warcraft as the first (and only?) MMO on that list. Ultima Online or Everquest not on there? Come on.
To clarify the bad summary... (Score:2)
That list is so utterly incomplete, its crap (Score:2)
First off, there is ZERO mention of arcade games, which is what spawned the video game industry. Computer Space? Breakout? Gunfight? Where are the bronze or silver age arcade games? Second, the games they are featuring do not even mention other consoles of the era such as the superior (albeit poorly marketed) Bally Arcade. And third, a VAST majority of the REAL game changers are not even mentioned. Doom? Quake? Castle Wolfenstein? Karateka? Third, even if you narrow the list to popular consoles, where is po
National Media Museum (Score:1)
This is just sad (Score:1)
Wizardry? Ultima II? Original Adventure? Hello???
Street Fighter (Score:1)
Any "history" of anything related to video games should include Street Fighter 2: The World Warrior. You can't not include it, only a few franchises accomplished the amount of "hype" SF has. There more than one "reasonable budget" movie about it, and one even has a known actor, in 1994!
Countless spin-offs, countless tournaments, countless hours spent playing it. Super Street Fighter 2 Turbo is a tournament standard, 20 years after it's release! Not any other game has had such a long real lifespan, they don'