Revisiting Ebert — Games Can Be Art, But Are They? 278
At the recent Game Developers Conference, industry vet Brian Moriarty spoke at length about the old videogames-as-art debate. Moriarty found himself reluctantly defending one part of Roger Ebert's infamous argument against the notion: "No one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, filmmakers, novelists and composers." What followed was a thoughtful discussion of how games fit in with the definition of art and how the commercialization that almost universally surrounds them can inhibit true artistic expression. Quoting:
"Unlike Mr. Ebert, I have played many of the games widely regarded as great and seminal. I have the privilege of knowing many of the authors personally. But as much as I admire games like M.U.L.E., Balance of Power, Sim City and Civilization, it would never even occur to me to compare them to the treasures of world literature, painting or music. ... Video games are an industry. You are attending a giant industry conference. Industries make products. Video game products contain plenty of art, but it's product art, which is to say, kitsch art. Kitsch art is not bad art. It's commercial art. Art designed to be sold, easily and in quantity. And the bigger the audience, the kitschier it's gonna get."
True (Score:2, Insightful)
So ture
No, it's bullshit (Score:5, Insightful)
No, it's bullshit.
Almost all art ever made, was made to be sold and most of it was commissioned by some rich client.
Probably the best example is the Sistine Chapel. It wasn't done as some work of vision and love by Michelangelo. Michelangelo was good at painting, to be sure, but he considered it an inferior art form and he preferred sculpture. He only did that epic fresco because he was offered a shitload of money to do something he didn't like. I.e., he sold out. And even then he hid various FU-s at the pope's expense in it, sorta the renaissance painter's version of hiding a "fuck the pointy haired boss" comment in some obscure source file.
Is anyone prepared to say that that's not art, because it's commercial? WTF? When did that idiotic notion originate, anyway?
Art done as an industry, again, is as old as recorded history. There were plenty of professional sculptors and painters who did it as a full time job, and as their way of earning their bread. In fact, the vast majority of them were, by sheer virtue of living in poorer times when you didn't have the luxury of sitting around on the dole and creating art not tainted by commercialism.
Many made it into an extremely profitable trade, and were very much aware of money and of what the clients want. E.g., Titian is a prime example of that. He even diversified into grain trade in between painting masterpieces. Is anyone prepared to say that Titian isn't art? You know, THE fucking Titian?
Many had studios where they created a ton of paintings with apprentices. E.g., since I mentioned Titian already, he started as such an apprentice for Giorgione, and apparently quite a bit of Giorgione's art is now considered to be most certainly done by his apprentice Titian. And when he started working in his own name, Titian too in turn took such apprentices to help churn commercial art to be sold, e.g., copies of his earlier paintings.
He's not even the only one. Leonardo da Vinci is for example another guy who financed his other studies with selling art, started as a worker in such a painter's workshot, and later had one of his own. Mona Lisa, you know, THE famous painting, is heavily "photoshopped", or rather the renaissance equivalent of that: it appears that what was first painted was rounder face, and then he made her thinner and sexier. Presumably because that's what the paying customer wanted. And in the end it was used by Leonardo as basically a way to sell himself, as a sample of what quality shit he can paint. Is anyone prepared to say that Leonardo's stuff isn't art because he sold out? Or WTH?
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Don't limit art to Michelangelo or Titian either. Art is also things like spinart [wikipedia.org], installations like "my bed" [wikipedia.org] and art by any definition that includes them should include plenty of games as well.
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I'm certainly not limiting art to that. I'm just using those as clearly recognizable examples of famous artists, which, I hope, nobody is prepared to say "it's not art", although they did the exact same things quited as capital sins that make games not art. I could have used a more modern artist as an example, but then some snob _could_ say with a straight face "yeah, but that's not art either." I'm using Michelangelo, Titian and da Vinci to, basically, head them off at the pass. I don't think many from the
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But to judge the medium by the likes of Activision, where the CEO is a major douchenozzle that has said milking any idea into a cookie cutter franchise is his one and only goal? Really not fair to the medium.
What's REALLY sad is that Activision started out as a very different entity - a game company that would give the ARTISTS, e.g. the programmers, credit for their works by putting their names on the box (which Atari refused to do).
From that humble beginning, to today where said fascist douchenozzle outrig
Re:No, it's bullshit (Score:5, Interesting)
Games are their own art, to put it into a classical sense is nonsense.
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The people that create it.
In the absence of an objective test to determine if something is art, we should rely on the presentation by the creator.
I have two books in front of me. Both were carefully written and edited, the results of exhaustive research. The authors presumably take pride in their work. However, one is a novel, and the other is an auto mechanics manual. The novel is mean to be art (no matter its actual merits). The manual, although it might be
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The novel is mean to be art (no matter its actual merits). The manual, although it might be the best manual around, is meant to be a tool.
Which I think throws the concept back to the admirer. Said author may not have had art in mind when they wrote the manual. But the outcome may be a manual that becomes a fundamental work in it's field. Someone familiar with auto mechanics and the availability of manuals on the subject may understand this and attribute an elevated position to this particular work; consider it a work of art. And while many others may not see it as art or have such high degree of reverence for the work, the same thing coul
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Probably the best example is the Sistine Chapel. It wasn't done as some work of vision and love by Michelangelo. Michelangelo was good at painting, to be sure, but he considered it an inferior art form and he preferred sculpture. He only did that epic fresco because he was offered a shitload of money to do something he didn't like. I.e., he sold out. And even then he hid various FU-s at the pope's expense in it, sorta the renaissance painter's version of hiding a "fuck the pointy haired boss" comment in some obscure source file.
I think you're missing the point entirely. He was paid "a shitload of money to do something he didn't like" - and he could have done something he didn't like. Instead, he produced something incorporating his own passion, manifested in "various FU-s at the pope's expense". It was sufficiently subtle that he wasn't beaten over the head for it, but sufficiently grand that everyone today can admire it.
On a smaller and less subtle scale, the trololo video is doing the same thing. You write a jolly song full of s
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And you're saying that that doesn't happen with games developers?
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Exactly. There are many definitions of art imaginable that would mean most books, films and music aren't art either. So what if most games aren't art, in that case? Movies especially are every bit an industrial product as games are. And indeed, in the early days of the movie industry, it was very much looked down upon. But the medium evolved and matured, and nowadays many movies are considered a form of art. I don't see why it would be any different with games.
What's more: Van Gogh and many other now-famous
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Your bullshit detector must be broken, since your "best example" of artistic production was done in an outdated mode. "Most of it" commissioned by rich clients? Your example of one isn't even anecdotal evidence for that. It might have been true for sculpture and painting, back in the days, but it's certainly wrong for literature, film, music (classical being an exception).
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Don't forget roadsigns. They are art! Paint applied to a flat surface for other than the purpose of protecting that surface is the very definition of art.
The fresco of the sistine chapel is paint applied to wet stucco in a magnificent edifice. Games are a painted turd in a beige box; the turd being the operating system.
Ironically enough... (Score:3)
Ironically enough, a bunch of art we still have from, say, the Romans was essentially "No Trespassing" signs. Early Romans used to use a statue of Priapus [wikipedia.org] with an enormous erect dick as just that. Often accompanied by a bit of poetry too, to remind would be thieves and trespassers that they're getting it in the ass if caught.
The Romans, see, were as practical as ever. They didn't mope and wish you ass-rape in prison, they'd just get the job done themselves. That's Romans for you. When they wanted something
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You're missing an important part of the argument, namely:
It's commercial art. Art designed to be sold, easily and in quantity.
Video game art, like, say, the design of the latest MacBook, is designed to marketed to vast numbers consumers the artist will never meet. That's a lot different than having to find *one* rich patron, convince him to give you money, and then keep him happy while you are completing the monumental work he can show his buddies as proof of his wealth and refinement. But despite this the product artist doesn't have *less* interference in his work because
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You pretty much hit the nail on the head and I agree with you. I also wanted to point out a couple things you didn't, though.
Video games (at least some of them) are appreciated as "high art" by those able to appreciate the aspects of the game most people are not. Just like the Sistine Chapel and other pieces of "great art," how do you know they are great? Because someone told you they were? Most great pieces of art from our history fall into this category. If you knew nothing of the Mona Lisa and happe
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Quick, everyone! Don't read the article, just reply to out-of-context lines in the summary, or maybe just the headline! Make sure to be angry and call the writer stupid!
Brian Moriarty (Score:4, Funny)
You are attending a giant industry conference. Industries make products. Video game products contain plenty of art, but it's product art, which is to say, kitsch art.
No shit, Sherlock.
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He's not Sherlock, he's Professor Moriarty ...
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So basically games can only be commercial art in the way the works of Michelangelo and da Vinci were commercial art in their time.
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You are attending a giant industry conference. Industries make products. Video game products contain plenty of art, but it's product art, which is to say, kitsch art.
No shit, Sherlock.
Is he even making a distinction between "big-budget" games like Call of Honor 7: Return to Glory and other gems like Bioshock? The fact that Ebert refuses to compare video games to novels indicates that he doesn't. It's hypocritical to the extreme. As a counter-point I could say that novels aren't art because of the money-makers like Twilight. Furthermore, video games have only been around for a few decades. How long as the novel been in existence? Has anyone actually sat down with Ebert and explained the d
Artifact != Art (Score:3)
Re:Artifact != Art (Score:5, Insightful)
Artsy Fartsy (Score:3)
How do you moderate a post as pretentious?
Pretentious, maybe - but it seems to me that's unavoidable in this discussion.
I mean, arguing about what is "art"... And everyone seems to have their own idea, which they generally justify on the basis of their own sensibilities...
It seems to me people confuse the notion of "art" with the notion of "good art", or "noteworthy art", or even just "art I like". There's also a huge degree of (undeserved?) weight lent to the stuff that gets classified as "art" - all manner of offenses are forgiven because It Is
Never Heard of ICO, Bro? (Score:5, Informative)
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I'm not sure whether Entanglement [gopherwoodstudios.com] IS art or just that it CONTAINS art. But it gives me the same sense I get from good/fine art: this should exist.
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Follow this line of reasoning Mr. Ebert (and any other skeptics): "Final Fantasy: Spirits Within was a movie. It was considered 'art' by many critics, but was the storyline any good? Most say it was dull and not worth a second viewing."
"Now consider Final Fantasy 10, a video game. Many claim this is not art, but what about the story? Was the story better than the movie? Of course it was. It was an amazing storyline, better than typical. ----- Therefore if a movie with a mediocre story is considere
Again? (Score:5, Insightful)
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Plus who cares what is or isn't art, anyway?
Enough people for there to be a reasonably mature and well sourced http://en.wikipedia.org/wiki/Classificatory_disputes_about_art [slashdot.org]">Wikipedia entry on the subject. ... and, seemingly the readers of every knee-jerk British tabloid cares, every time the winner of Turner Prize is announced.
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Sometimes I think the true purpose of the Turner Prize is not to further the causes of artists, but to troll the readers of knee-jerk British tabloids into having an art debate :)
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Sometimes I think the true purpose of the Turner Prize is not to further the causes of artists, but to troll the readers of knee-jerk British tabloids into having an art debate :)
And that is a work of art in itself. :)
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Plus who cares what is or isn't art, anyway?
Trendy hipsters? Oh wait, damn your rhetoric.
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Yes, presenting a well-constructed and knowledgable argument that says something you don't want to hear is definitely trolling.
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I don't think the snooty critics would agree with that. Fun is optional, and engaging is not enough.
If the "point" of a movie is merely to engage, then Die Hard is equivalent to Koyaanisqatsi. If the point of a book is merely to engage, then Harry Potter is equivalent to The Unbearable Lightness of Being.
Die Hard is a great film; so is Koyaanisqatsi. But they are very different, and it's useful to have a word that helps us distinguish between them. "Art", however vague a term it is, is the best one we have.
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Koya-whatsit? Ah. Some arty film I've never heard of before, and likely will never hear of again.
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See, you're starting to get it.
I do recommend Koyaanisqatsi though, even though I have to copy/paste its name rather than type it.
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The problem is that art is also used as a moniker to call one thing more valuable than another. Using the term "art" for other purposes leads to equivocation problems.
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Fixed that for you, since otherwise you were begging the question. The point is that the rights should not exist.
Ooh, ooh! Does this mean we get to have an argument about the definition of "rights", now, and whether they exist at all? That's always fun.
Another Expert's view (Score:3, Insightful)
I feel that anyone seriously considering responding to this should probably do a little more reading first. A good start would be a published article by Aaron Smuts (Department of Philosophy, University of Wisconsin) which was published in November 2005.
http://www.contempaesthetics.org/newvolume/pages/article.php?articleID=299 [contempaesthetics.org]
He puts far more detailed discussion and argument in there than TFA listed above. At the end of the day though, as Len Wein said, "Art is always in the eyes of the beholder." If you think it is art, then for you - it is art. Doesn't really matter what anyone else says about it.
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It's strange to me that these people cite the big sellers, the AAA titles, the garbage being pushed and acclaimed mostly because of graphics and some new, interesting facet of gameplay. A lot of that stuff is still pretty raw and flimsy, artistically; it's a bunch of show. Bioshock is a good example: a lot of morality based decisions, and a fair sci-fi story, but it's not really more amazing than, say, Xenosaga. Xenosaga was less acclaimed for anything besides being a movie with short gameplay segments;
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It sounds to me like the original articles are written by people who look at the TV or at XBox Live stats and go, "Let's play the most hyped up series ... oh, this game is crap. All games are crap." These aren't people who have searched for something; they're picking them up and going, "Hmm, you see? This sucks. Okay moving on."
The fastest way to qualify something is art is to put a powerful, well-designed, emotionally moving story behind it. People can bicker over paintings of soup cans or chunks of
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If a scifi/fantasy writer rewrote Xenosaga cannon as a novel, the novel would be a different expression of the story. It would be a completely different form of literary art. Storytelling itself, however, is art; as we have acknowledged the story is art, then we must also acknowledge that the game represents an execution of the story, and is itself an artful attempt to immerse the user in that story.
Listen to audiobooks a little. The one for 1984 is well-performed; some others (imagine if Vincent Price
Movies, on the other hand.... (Score:4, Insightful)
Art Snobs (Score:5, Insightful)
People who talk about "Kitch" art are generally the kind of people who think that true "Art" consists of splotches of paint on canvas and rusty iron walls. I'm not going to dwell on this, but I will add that yes, some art is crass and cheap.
But some art is heartfelt, and worked hard on, and that shows through in the final product. And there are video games which meet that standard.
Since art is in the eye of the beholder, we could all list off a half dozen games which we consider to be artistic or art, or artsy. These all generally follow some notion of what the general public considers to be "high art", or at least we'd like to think they do. I'm sure art critics would probably scoff.
But under one of the primary definitions of art, something that evokes emotional response or intellectual thought, it's actually very clear that games are art. I think most people on the forum will have played a game--however primitive--which moved them deeply in some way. And moved them in a more genuine and heartfelt way than any picture of circles has ever moved any art critic.
I'm sure that for many years, if not forever, games will be dismissed as shallow, sophomoric art. And while it's true that many indeed are, such prejudices will always deny truely great games the recognition, or even the respect, that they honestly deserve.
Most "Art" is "Commercial Art" (Score:2)
...treasures of world literature, painting or music. ... Video games are an industry... Industries make products. Video game products contain plenty of art, but it's product art, which is to say, kitsch art. Kitsch art is not bad art. It's commercial art. Art designed to be sold, easily and in quantity. And the bigger the audience, the kitschier it's gonna get.
It's not like there's a giant commercial industry of movie makers. Or novelists. Or painters. Or musicians. Is this guy high?
Lockout chip (Score:2)
It's not like there's a giant commercial industry of movie makers. Or novelists. Or painters. Or musicians.
I see your sarcasm. But unlike the video game consoles, those media don't have a cryptographic lockout preventing those outside the "giant commercial industry" from even getting started.
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Actually, games are easier to get started in. Good luck getting your music airtime or getting your movie into theaters! But with games, all you have to do is not target consoles. There's a thriving indie sector on the PC, which has precisely no barrier to entry whatsoever. And perhaps you spotted a recent post on this very site from some guy wh
Obviously... (Score:3, Insightful)
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... You're right, I can't think of another way to learn that a Meat Circus is a right royal PAIN. ;)
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It's all about intent (Score:3)
In my opinion, intent defines whether something is art or not. The way I see it, if the intent of creating something is to sell it to people, it can never be considered art. And if the intent of creating something so that it will be useful for other people, it can never be considered art. Only when the intent of creating something simply for the sake of creating that thing, it can be considered art in my view.
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If I were to define art, it's some sort of process or skill that there are some people who are willing to do it regardless of whether or not they get paid. They will still take the money if offered, but if not paid would continue to do it regardless. It's more like obsessive-compulsive, rather than idealistic high-mindedness. (Example: Van Gogh)
That's exactly what I'm trying to say. I'm not saying artists cannot be paid an still create art. But it has to be the intent of the artist to create exactly this piece of art. If he has an ulterior motive, and is changing the way the art is created to suit this motive, then it cannot be art. So if you design a movie to make people come to the cinema, it's not art. But if you create a movie to create that movie, then it can be art.
Why are we so hung up on this? (Score:2)
Why do video games have to reach some mythical, arbitrary level of artistic worth? "Hey, that's a great game that's fun to play, but....oh, it's not a 200 year old painting of nude fat women. Sorry, it's worth less now on the Society Scorecard".
Get over it already. So some people think video games aren't art. Hell, so what if 99% of the world feels this way. So fucking what? Dickens wasn't writing to make art, he was writing to entertain and sell a product. Michelangelo created David because someone paid hi
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Actually, Dickens wrote to address social issues, like poverty, but your point stands.
Different types of arts (Score:4, Insightful)
I think it's a mistake to look at the storyline in a computer game and compare it to literature, look at the graphics and compare it to movies or paintings, etc. You need to look at the game as a whole to make a meaningful assessment. And to do that, you need to get your hands dirty and actually play it for an extended period of time. Only then do the strengths of computer games appear: interactivity, immersion and problem-solving.
Different forms of art compete in different categories. If motion pictures had been judged by the standard of stage plays when they first appeared, they'd have been dismissed as shallow, crude and completely lacking in dialogue. And it would have been just as unfair as comparing computer games to literature or visual arts.
Perhaps there are no computer games which can be considered truly great works of art (although I think the original Civilization game should qualify), but popular art is also an important form of art.
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Yes, thank you! Games are not novels or movies, and they shouldn't be expected to be art in the same way. A game may have crappy plot and characterization, but a Jackson Pollock doesn't have either, and it's still art. Games are a different form of art from either the visual arts or narrative forms. As art, games are closer to dance or architecture or woodworking than movies or novels.
Newgrounds (Score:2)
Go take a look at Newgrounds.com at the variety of games including fun, experimental, commercial, indie, weird, user-created, ...., games. Then try to say this is not art.
Treasures? (Score:2)
the treasures of world literature, painting or music
I think these things are kind of overrated; if we rated them realistically, it'd be easier to see that games are equally worthy of attention (where the worth is "sure, enjoy them if you want, but they aren't universally life-changing")
Industries make products
There are also literature, painting, and music industries; and indie games created by individuals with vision
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"Modern" art. (Score:4, Insightful)
If what passes for "modern" art is art than even the most kitsch, banal, and derivative of video games is high bloody art.
It is true however that there are few "high art" video games. Most games if they were translated to movies would either be 2nd rate summer blockbusters or "made for TV". But that is due to the market not the genre. Most movies and books are similarly crap.
However video games can impart an experience in a much more powerful way than any other form of media due to the amount players can relate to the character. When you as the player have to make an important decision it is much more real than reading about a character making that important decision.
"Art" games are rarely made because there is little professional recognition and support compared to "art" movies or books. Which is needed because the public doesn't buy "art" enough to make it commercially viable.
BioShock (Score:2)
No one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, filmmakers, novelists and composers.
Didn't some University have an English class that studied the game BioShock in place of a text?
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Didn't some University have an English class that studied the game BioShock in place of a text?
The first page of Google results says "no", but if you can find a source I'd love to see it.
Bioshock has some beautiful production design and graphic direction. But it's a glossy piece of pulp fiction.
If Bioshock, as a whole, is art, then HP Lovecraft is high literature (and I don't think even the keenest Lovecraft fan would claim that).
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"Art" is a meaningless word (Score:2)
It seems to mean "everything but games" at the moment.
What kind of things are art?
Well, the Mona Lisa is definitely art. But so is a big, black square [wikipedia.org]. Geometric shapes [wikipedia.org] also work. Scribbling a beard and moustache on the Mona Lisa is also art, if you're famous enough at least.
Of course it doesn't have to be a painting. It can be pretty much anything. An urinal [wikipedia.org], a room with a light that goes on and off, the artist's shit [wikipedia.org], wrapping the Reichstag in cloth, or apparently even a dog starving to death in an art ga
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So there's an easy way of solving this: somebody just needs to figure a way of getting Tetris exhibited in a gallery, and problem solved.
Been there, done that, doing it again next year, far as I know. Well not tetris, but some better stuff:
http://www.intothepixel.com/ [intothepixel.com]
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They don't seem to accept anything but pictorial art AFAICS. Even by classical definitions of art that's a bit constricting.
Art... (Score:2)
One Word... (Score:2)
Bad comparison (Score:2)
If you're going to make comparisons, make them to the early works. Compare games to the early classics - make comparisons to Homer, Euripedes, Aristophanes. There's some surprising parallels between the Illiad and Super Mario Bros., come to think of it.
If you must make comp
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If you consider Citizen Kane the first masterpiece of film, then you don't know much about older movies. Watch "Nosferatu" (1922), "Battleship Potemkin" (1925), "Metropolis" (1927), "Modern Times" (1936)...
seriously? (Score:2)
Video games are an industry. You are attending a giant industry conference. Industries make products. Video game products contain plenty of art, but it's product art, which is to say, kitsch art. Kitsch art is not bad art. It's commercial art. Art designed to be sold, easily and in quantity. And the bigger the audience, the kitschier it's gonna get.
You need to stop looking at the video game industry, and start looking at individual titles.
There is a movie industry, but there are still movies that are called art. There's a publishing industry, but there are still novels that are called art.
But as much as I admire games like M.U.L.E., Balance of Power, Sim City and Civilization, it would never even occur to me to compare them to the treasures of world literature, painting or music.
And you need to look at video games for what they are, instead of what they aren't. You can't really talk about plotlines and character development when you're looking at a painting. You can't talk about colors and media usage and brush strokes when you're looking
Can we stop revisiting Ebert? (Score:5, Funny)
define art. (Score:2)
there's about as many games that could be argued are 'art' that there are movies.
was spiderman 3 art? then mass effect 3 could be art...
is ICO art or just a moody puzzler? was schindlers list art or just a history lesson? did you care more about the girl in the red coat or about Aeris (Aerith) when she died?
I mean they put this crap [scienceblogs.com] in museums as "art"
*anything* can be art or artistic. games can be moving and emotional visually stunning just as much as movies. both have independent branches and corporate fr
Hell yeah, it's art (Score:2)
I love this idea. It means I can tell my wife she's stifling my artistic studies when she nags me to stop playing that video game at 3:30 am. ;-)
Video games are art, because games are art. (Score:5, Insightful)
src, http://www.forumopolis.com/showpost.php?p=3306484&postcount=150 [forumopolis.com]
It's all subjective (Score:2)
Some people think that covering a room in spaghetti or throwing paint randomly on canvas is art.
I don't consider it art because any 4 year old can do it. However it still is art.
Others think that industrial gore metal (or whatever that banging of instruments and screaming is called) is art.
Again, I don't consider it that because it sounds horrible, however all of the fans of that music would disagree with me. Notice I still called it music, and music is art.
On the other hand, I think that games like Alice,
Portal -- /thread (Score:2)
Oh God, not this again! (Score:2)
Aaaah!
Look, people need to understand something about this stupidity. Leading beigocrats like Ebert mean something stupid when they talk about Art (pretentious capital letter implied by the beigocracy). They mean, "Art that doesn't offend anyone that matters." Often, this is Art made by people who are long dead, although in film it includes films that win Academy awards.
Often, Art that is dismissed as garbage when it comes out, but which still becomes influential will be inducted into the canon. Stuff l
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I suspect you might be close to right. I think the world of "Art" does not yet have the ability to evaluate a game's artistic merits. Take a step back and look at all what art is. It is paintings, sculpture, movies, photographs, and music. There is a critical difference between each of these formats and games. Art is fixed, games are interactive. So you might be right that games are not art but that's a failing of art, art critics are just not up to the task of understanding games.
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Some museums are art within themselves. Some books too - fabulous works that live a life far beyond their contents. But I agree in principle - those are few and far between compared to the number of galleries and paperbacks that, while pedestrian, contain art far beyond themselves.
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Some museums are art within themselves.
Indeed, the Natural History Museum in London is a work of art, even though its contents mostly are not.
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Or in other words, blah blah blah, it's not art :)
By the way a lot of non modern art isn't meant to inspire, force contemplation of life or challenge your philosophical views ... it's simply meant to be pretty and nothing else. To me it seems aestheticism would be just as much an obstacle to true art with your reasoning as rules based gaming.
Following your reasoning to it's conclusion, only completely abstract non utilitarian media can be art ... as soon as it's pretty, entertaining at a base level or has a
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By the way a lot of non modern art isn't meant to inspire, force contemplation of life or challenge your philosophical views ... it's simply meant to be pretty and nothing else.
A lot of modern art (for certain definitions of modern) is meant to make you think about the the definition of "art", as we are doing now.
Duchamp's urinal, discussed in TFA, is a prime example of that. Duchamp is effectively saying to the viewer "OK, you think you know what art is -- but I've signed my name on a urinal I bought ready-made, given it a title, and they're showing it in a gallery. And you're standing looking at it, stroking your chin."
And then, as if to make things even harder, the first one's
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Or in other words, blah blah blah, so this might be art ...
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No, we are discussing semantics. Only an artist could believe a definition of art could be objectively true, engineers are smarter than that.
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Anyone who thinks there is more than a semantic difference between high engineering and high art knows nothing of either.
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It seems to me that art is considered great based on the amount of emotional response it stirs up in the person interacting or observing whatever medium the art is based on.
TFA rebuts this with the example of a video of someone stomping on animals.
That said, loop it, give it a pretentious title, and display it in a gallery -- someone would call it art.
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TFA rebuts this argument quite succinctly -- with an animation, even!
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