MIT-Designed Game Used To Train an AI System 32
Ian Lamont writes "MIT Media Lab and the Singapore-MIT Gambit Game Lab have just released Improviso, an online game that is part of a research project to create a more realistic game AI. Improviso requires two players, a Lead Actor and Director, who pretend to shoot a low-budget science fiction movie about a government cover-up of aliens at Area 51. The goal of the project is to gather recorded improv from thousands of games, which can be used to train an AI system that will be able to play the role of NPCs. Jeff Orkin, the MIT researcher who led game development, says that the best time to play Improviso is between 7 pm and 10 pm. Orkin is also the creator of a game AI called goal oriented action programming, first used in F.E.A.R. in 2005 and later employed in F.E.A.R. 2 and Fallout 3."
Not a good plan (Score:5, Funny)
Re: (Score:3)
Yeah: camping sniper-bots. Even more infuriating, since they have infinite patience.
Re: (Score:2)
Improviso requires two players, a Lead Actor and Director, who pretend to shoot a low-budget science fiction movie about a government cover-up of aliens at Area 51
Frankly, though, I'd rather have terminators genociding the hell out of us than getting stuck with an endless swarm of moviebots making Friedberg-Seltzer-like torture devices 24/7.
Fallout 3??? AI??? (Score:1, Funny)
Re: (Score:1)
Timezone? (Score:2)
"Jeff Orkin says that the best time to play Improviso is between 7 pm and 10 pm". What timezone? Is he talking GMT or American time? If American then which one - don't they have 6? Maybe he's talking about Australian (unlikely as he works at MIT, but you never know).
Maybe it's supposed to be 7pm to 10 pm local time wherever in the world you are?
Re:Timezone? (Score:4, Insightful)
Your own time zone of course. This will spread the load of global visitors over the diurnal cycle.
Friggin' timezones (Score:1)
Argh, the least convenient time for us Europeans...
Re: (Score:2)
Dunno, 1-4 AM works well for me. :P
Re: (Score:1)
trailer (Score:1)
Re: (Score:2)
And the obligatory... (Score:1)
Yes, but... (Score:2)
More then AI (Score:3)
A bot can shoot and hit its mark 99.999999% of the time. They know all the coordinates and states of the game and a programmer can add in some very standard code to win each time.
If we can just get over an NPC not getting stuck in wall and going mental when it gets stuck in a door then we will be happier.
Re: (Score:2)
Watching untrained people fish about has been TV fodder for years. If they recreate that, then it will just be know computer "A".
Re: (Score:2)
FPS bots have nothing to do with AI. When you've got access to exact coordinates, hitting is a matter of simple math. Making believable FPS bots it not a matter of making them intelligent, it's about disguising their superior data access. If you showed the bot the same rendered polygons that human players get to see, then it becomes a matter of intelligence.
AI is far more relevant in strategy games, and still practically unexplored in story driven CRPGs. And that last bit sounds a bit like what Improvisio m
Poor Acronym (Score:4, Funny)
I would have called it:
Goal Oriented Action Training System for Entertainment
Re: (Score:2)
I would have called it:
Goal Oriented Action Training System for Entertainment
I would have called it:
New and Improved State Machine, now with Function Pointers!
(some assembly required)
I don't know about you, but If I'm going to spend my time working for a game company helping to train their AI algorithms then I expect one or more of:
Re: (Score:2)
I believe MIT had released a restaurant type game where yes, you do end up in the credits (you can either be a waiter or a customer). But that's it. I'm not sure what became of it though - I tried it briefly but never could find anyone online.
Related, Microsoft released YooStar 2 [xbox.com] whi
Re: (Score:2)
Now lets wait to see if the labor market contains people who want that pay.
can it play global thermonuclear war? (Score:2)
can it play global thermonuclear war?
Sounds pretty cool, but... (Score:2)
The only thing I can think about is what will happen when /v/ hears about this.
Rob