Portal 2 Bringing Steam To the PS3, Possible Early Release 156
itwbennett writes "Portal 2 is breaking some new ground – at least the PlayStation 3 version is. 'Portal 2 marks the first time that Valve's social gaming network (and digital distribution system), Steam, will appear on consoles,' writes blogger Peter Smith. What this means is that once you link your Playstation Network [PSN] and Steam accounts 'you'll be able to keep tabs on what your Steam friends are up to from within a game of Portal 2 on the PS3,' says Smith. And, you'll be able to play Portal 2 with friends playing on PC or Mac. 'I can think of at least one other example of cross-platform gaming (Shadowrun supported both PC and Xbox players in the same game servers),' says Smith, 'but it's still very rare.'"
This afternoon Valve launched a countdown to Portal 2 which can be accelerated by playing any of a group of indie games.
Portal 2 (Score:3, Funny)
Now you're thinking with cross-platform gaming portals!
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FTA: "In this case Xbox 360 gamers are still left out in the cold so we're still waiting for a truly platform-agnostic online game."
And whose fault is that? I'm sure Valve would have put Xbox into the cross-platform mix if it were possible, but it's not. Xbox Live is a closed environment.
Crafty, I guess (Score:5, Insightful)
I think this is actually a pretty crafty (and aggressive) move by Valve. One of the frustrations of gaming on the PC is seeing consoles get exclusive content in many games, paid for by the console manufacturer. Usually, the PC is left to languish and pick up the scraps - and sometimes doesn't get the extra content at all (for example, Dead Space 2). Now, an early release (and likely only a very slightly early one) isn't exactly the same as extra content, but it's still a perk for PC players - and various forums today illustrate that this has upset a lot of console gamers.
Why should Valve do this? Because they now have a huge vested interest in the PC as a gaming platform. They're taking a cut on every PC game sold via Steam - which is a large proportion of PC games these days. So for the first time in many years, the PC actually has somebody fighting its corner as a platform in a vaguely effective way. And by dangling a (largely neutered) version of Steam in front of PS3 gamers, they're getting free advertising for their own service and platform.
And if anybody wants to call them evil and scheming, then they have the counter-argument that they're doing all this by getting people to play indie games.
Me? I like gaming on the PC... and on the 360 and PS3. But the PC does have unique features as a platform and I'm glad that there are people out there with actual industry clout who are promoting it.
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Well, it's probably more like "we can flip the download switch early even if we can't magic the disks into the stores before we'd planned".
The rest of it too, I suppose... but Steam gives them the logistical flexibility to do this kind of thing. They can't just say "oh it's out now, go to Gamestop!" when they feel like it for a PS3 disk.
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IWhy should Valve do this?
Probably the main reason they are doing it is because they can now update games at their desired frequency. Currently on consoles game updates have to be tested/vetted by the console companies, which takes a long time and costs developers/publishers money and time. With Steam on PS3 they can quickly and cheaply fix bugs, security issues, etc. The 360 version of L4D2 is always far behind the PC version in updates and by time they actually get released as a bundle of updates on the 360 the PC version has a
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That's true in as far as it goes, but I think there's more to it than that.
The money Valve will be raking in from Steam must surely dwarf the money they get from the sales of one of their in-house games. So even if it's not the ideal way to manage one of their game properties in its own right, the incentive for them is to do whatever they can to get people onto the PC and using Steam. And if that means screwing over the console versions a bit, then so be it.
As I said in the original post, I like my 360 and
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I would put money on the Wii2 being the next Dreamcast
An awesome console killed by stupid management decisions?
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They are still so far the number one console and unlike Xbox have actually made money year over year.
I do not own a wii, but might get one soon for the mario games.
I think nintendo is here to stay. MS will continue to make consoles and never really make any money on it, Sony will also stay pretty much where they are.
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MS will continue to make consoles and never really make any money on it
False. They sell the console itself at a loss, yes. Where they make their money is licensing and Xbox Live. Developers must pay Microsoft for every copy of an Xbox 360 game that they press, and the end-user must pay Microsoft for every month of online play they want. The Wii is so flipping cheap that Nintendo is able to sell them for a reasonable price and still make an upfront profit on each unit.
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They sell the console itself at a loss, yes. Where they make their money is licensing...
Too bad most of their exclusives walked out the door or jumped the shark. Still about 7 $billion in the hole too. Just keep doing it, sure thing.
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Nintendo is the only console maker that made money this generation, in the process surpassing Apple in market cap for a time. Please explain how that is bad business in any way.
Not to say that the same formula will work for the next generation. My prediction: consoles are done, it's game over. The android game market alone will dwarf any future console generation, if there even is one.
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The "Nintendo are the only ones who made a profit this time" line is a bit of a myth, based on old data and checking a few annual reports can dispel this pretty quickly.
The Wii did incredibly well during its first 2-3 years on shelves. Since then, it has had a rapid decline. Nintendo's profits have been falling for a while and this year have been badly under expectations. That's partly due to the strong yen, but by Nintendo's own acknowledgement, it's also due to poor console and worse game sales. The Wii g
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So what's happened this generation isn't that Nintendo have massively outperformed the competition; they haven't.
You are completely and utterly wrong about that. Nintendo made billions [nintendo.com] while Microsoft and Sony lost billions. Especially Microsoft.
Nintendo massively outperformed Microsoft and Sony in the console market. Massively. You saying black is white doesn't change that fact.
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And you are being intentionally dense. What do you suppose the cumulative result for each company is?
It is neither here nor there whether Microsoft now manages to eak out a slim profit. The billions that were paid to buy that little trickle make the whole adventure an unmitigated disaster in a business sense. As a charity, sure it's been great.
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Hundreds of millions of dollars in a quarter is not a slim profit - and they've been raking in those figures for a while now. You make back billions pretty quickly at that pace. I think you're just clinging to the comforting (if you don't like MS/Sony whatever) illusions that come about as a result of the economics of the first year or two of a console cycle.
I bet you think they still make a loss on every unit sold - that's the other old chestnut that does the rounds. They were still saying that about the P
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Xbox lost so much money 360 will never pay it back. Heck, even the 360 is only profitable in a single year or quarter case. It may never pay off its own development.
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Pretty damned obvious that the 'next big console' is the iPad, for better or worse.
Nah. Have you ever heard of a major developer releasing full-sized games for iOS without backroom cross-promotion deals? Also there's still the problem that your greasy fingers must be in the way of what you're seeing. I don't see the iPad (or any tablet device) catching on as a major player in the serious gaming market.
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It's not farfetched. All the stupid 2D games get the customer used to viewing the pad as a game device, then 3rd parties come out with game pads etc. It's going to happen for sure, but actually I think Android will be the big winner.
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But the PC does have unique features as a platform
Like aimbots, and wall hacks. I like the idea of cross platform gaming, but I hope they resist the urge to merge the two platforms (consoles and PCs) on FPS titles. I can deal with people who think their mouse / keyboard are a superior interface (and in most instances I'd agree). I can't deal with cheaters. They ruin the games for everyone.
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[Citation needed]
Re:Crafty, I guess (Score:4, Informative)
Are you serious?
MW2 [joystiq.com] and the Halo games [wikia.com] are two good examples off the top of my head. Lots of asshats cheat at console games, just like lots of asshats cheat at PC games.
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Thanks for the info. I have been playing MoH lately. I skipped out on MW2 when it came out and refused to buy Black Ops because of the way they treated the IW devs. I figured it was only a matter of time, and now I'm pretty bummed out, truth be told.
We're talking about recent developments though, right? This is all because of that GeoHotz bullshit?
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The PS3 has had cheaters galore ever since Geohot did his thing with it. I'd just been starting to dip my toe into online multiplayer on the platform, since PS Move support actually made Killzone 3 feel... almost PC once you got used to it. Unfortunately, the wave of cheating that followed the system's protection being broken pretty much killed my interest dead.
Which is yet another reason why I can't blame Sony for trying to flay the little fucker alive...
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MW2 was the problem, not PSN. Infinity Ward did some
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This is the way cross platform should be... (Score:5, Interesting)
Most important thing I found in the article. I'm wondering if it will work the other way around too. I would love if I could eventually play all my steam games on both the PS3 and PC if they are available for both!
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I doubt it. The beauty of Steam/Steam Play is that there's nothing more than a flag in the account. Type in the key, or get a Mac (or PC), and just download the files you're authorized to. For PS3 they'd have to send out a disk (unless the PSN does 10GB+ downloadable games?), and BDs are still expensive to make, and they'd be shipped, so they wouldn't just eat the cost. I could see them doing some nominal fee ($10), but I don't really think there's the demand.
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I doubt it. The beauty of Steam/Steam Play is that there's nothing more than a flag in the account. Type in the key, or get a Mac (or PC), and just download the files you're authorized to. For PS3 they'd have to send out a disk (unless the PSN does 10GB+ downloadable games?), and BDs are still expensive to make, and they'd be shipped, so they wouldn't just eat the cost. I could see them doing some nominal fee ($10), but I don't really think there's the demand.
You missed the headline of the article: "Portal 2 Bringing Steam to the PS3". The PSN store is irrelevant as Valve can now do whatever the hell they want because it's their own store now.
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It doesn't say they're bringing the steam store to PS3.
The features it lists are:
You can bind a PSN account to a steam account.
Trophies earned in Portal 2 on PS3 also unlock the steam achievements. Achievements earned in Windows or OSX do not unlock PSN Trophies.
You buy the PS3 version of Portal 2, you get the PC version free. Via a code in the box.
While playing Portal 2 you can chat to people on steam on either platform.
You can play Portal 2 multiplayer across-platform.
Savegames are automatically copies be
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Thanks, I didn't know that. I don't think it changes the circumstances, though. A big part of this is that Portal 2 is preloaded on thousands of computers already, just waiting for the switch, and that switch is directly under Valve's control. I doubt the PSN allows them the same flexibility.
In any case, I don't think it's going to be sold on the PSN. Not sure how much that matters, or how fast they could change that.
Yes PSN allows that (Score:2)
A big part of this is that Portal 2 is preloaded on thousands of computers already, just waiting for the switch, and that switch is directly under Valve's control. I doubt the PSN allows them the same flexibility.
There's nothing about PSN that would disallow this. Some game demos work this way already (you flip a switch when you purchase).
How did Steam with Portal2 already get pre-loaded onto anything though? It had to be downloaded sometime. There's no difference I can see between downloading it to a PC
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Preload, in Steam land, means just that you download the game but can't play it yet. The idea is so that you don't need to wait for hours after release for the download.
Thanks, I don't keep up on consoles. I was entirely mistaken, it seems. But Portal 2 for PS3 is still shipping on disk, and I don't think they can change that in the next few days.
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Preload, in Steam land, means just that you download the game but can't play it yet.
Yes, I know, I use Steam.
But Portal 2 for PS3 is still shipping on disk
Sure, but there's no technical reason the PS3 can't do the same kind of pre-download deal as Steam does (as I said, game demos where you unlock the full version are the same thing).
Interestingly if you buy Portal2 on a PS3 you can also play it on the other platforms, which means if you have a PS3 you are better off ordering the physical disc than pre-orde
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"Sure, but there's no technical reason the PS3 can't do the same kind of pre-download deal as Steam does (as I said, game demos where you unlock the full version are the same thing)."
Except for the part where Steam has fast servers, and PSN doesn't. their download speeds suck. I rather go to the store than wait for 10GB from PSN.
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I javen't found that to be the case; as far as I can tell they use CDN's just like everyone else. Download speeds have seemed decent to me.
Now installation speeds...
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Buy the PS3 version.
Put in Steam code.
Sell PS3 version at Vintage Stock (regional Gamestop-like shop) for store credit.
Buy a $20 PS3 game with store credit.
Any reason I can't do this? Is the PC version going to be $20 cheaper so it's not really worth it?
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Nope, but your PS3 used game will not be worth that much since you used the code which is surely once per disk.
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>>Most important thing I found in the article. I'm wondering if it will work the other way around too. I would love if I could eventually play all my steam games on both the PS3 and PC if they are available for both!
The question I have is: if I buy the PS3 version and I already have the PC version, do I get a gift copy of the PC version?
My wife is only a console gamer, whereas I'd go crazy trying to play Portal (which requires precision aiming) on a controller. But it would be pretty darn cool to be a
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Oddly, it's actually cheaper (in a way) to pre-order the PS3 version from Amazon than the PC one, even if you plan to play it on PC, due to the fact that they're offering a $20 credit on the PS3 version. If you're planning to buy more games from Amazon anytime soon, it'll work out as a better deal for you to buy the PS3 one than the straight Mac/PC copy, despite the fact that it starts with the typical $10 console markup over the Mac/PC version.
awesome plan (Score:3, Interesting)
Buy more stuff from us, and we'll sell other things to you faster.
I can't help thinking that Portal 2 must be a dud, with all the advertising and marketing gimmicks surrounding it.
Still hoping, though.
Re:awesome plan (Score:5, Insightful)
So what do you look for in a game? Is there some mystical amount of advertising that is "just right"?
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So what do you look for in a game? Is there some mystical amount of advertising that is "just right"?
I'm genuinely baffled as to how this comment got modded up. You and three other dudes have never seen shit products that are over-advertised to make up for their shortcomings? Isn't that about 25% of what we bitch about around here?
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I'm hoping that the advertising is to try and get the word out to a larger non-gaming audience.
No "serious gamer" doesn't already know about Portal 2, and I expect most already have the game pre-loaded. But remember that the surprising thing about Portal was that it reached an audience of non-gamers as well as the core FPS crowd.
The advertising is presumably an attempt to let this new audience know about the sequel.
Is it a bit much? Well, yes. I'm not sure why there were Portal 2 ads on every single bus in
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As a sort of serious gamer I would have bought it but I need to build a new PC. I agree this is to reach the non-hardcore market.Hopefully it works in wine as well as Portal does.
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after PAX East. (Portal 2 was playable there, but I didn't even bother trying.)
No it wasn't, they just showed a video and you got an Aperture Science Salt Asbestos Curtain(t-shirt).
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Ah well - I just saw the unreasonably long lines, and stayed away entirely. :)
I could have sworn I read some article about someone who played Portal 2 at PAX East, but either that was a media-only thing or I misread it.
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Something's bad if it's advertised? Sure, advertising makes bad things more successful than they "should" be, but plenty of awesome things are heavily advertised.
I saw the ads as more of a "let's show the world this gameplay". The people who bought Portal the first time around, like myself, were already FPS fans. We loved that it wasn't a shoot-em-up, but the exposure was pretty limited outside of that circle.
Meanwhile, something like 40% of Portal players are female. I imagine it took a long time for the r
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Valve has gone on record saying Portal 2 is the best single-player experience they have ever crafted (and multiplayer is on par with L4D).
Valve is not known for making empty boasts, so I'm inclined to believe them until proven otherwise. In other words, STOKED!
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I have gone on record saying "WHERE THE FUCK IS HL:EP3?"
I loved portal, but DAMMIT WHERE THE FUCK IS HL:EP3?
A More Dynamic Countdown (Score:2)
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Interesting link, but it tells me: "Current predicted release time (Your Timezone): Wednesday, 31st December 1969 @ 19:00 GMT-5"
Wow! They must be doing portals through time in the new version! ;)
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PC VS PS3 Pwonage! (Score:1)
I doubt you will be able to play cross platform any games really. PC players would destroy their lowly console brethren.
See who is online and buy stuff maybe.
Re:PC VS PS3 Pwonage! (Score:4, Informative)
It is a co-op game, not a competitive game. It doesn't matter if the PC gamer has an advantage, since you are still working together to reach the same goal.
Re:PC VS PS3 Pwonage! (Score:5, Funny)
Bah! As a 1337 PC gamer, I'd pwn you, even in a co-op.
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Actually, you could probably grief the PS3 player to hell and back simply by portal'ing them into things (like pits.) Heck, you could even treat them like companion cubes.
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Sure there is a cognitive element, however there are plenty of tricky parts that require some fast reflexes or a steady hand, usually while falling to hit a particular spot with your portal gun in quick succession.
Yes it is coop. However how fun will it be when trying to coordinate with your "friend" a complex puzzle only to get your part complete, and to sit there and watch your partner fail and fail over and over again to move, fall, and hit some moving target with his portal gun for you or him to fall th
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Did you even play Portal?
Sure there is a cognitive element, however there are plenty of tricky parts that require some fast reflexes or a steady hand, usually while falling to hit a particular spot with your portal gun in quick succession.
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Auto-aim on some games can be really obnoxious actually, and turn you away from where you wanted to point (Call of Duty Black Ops does this on PS3). Most games are subtle, though. You don't really notice it at all in Bad Company 2 for example; in fact I'm just assuming that it does anything at all (I know it's there because there's an option in the menu - yep, you can turn it off).
For a good, balanced game, a subtle bit of help with aiming is a good thing to have. Otherwise it would be near-impossible, exce
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Yeah I know many games used to have Autoaim for FPS on the PC. Most consider it cheating, and insist it be disabled. On multiplayer most servers have it turned off.
The real loser is Microsoft (Score:4, Insightful)
They refuse to open up their Live network to MMO's, Steam, or anyone else. And they have the audacity to charge their users $60 a year for the privilege. So PS3 users get DC Universe online and a Steam enabled Portal 2. Xbox users just get a bill for $5 a month--and jackshit to show for it.
Between shit like this and all the exclusives that they've lost in the last two years, sometimes I wonder if MS even has anyone working in their Xbox division anymore. If there is anyone, it doesn't look like they're doing anything.
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Do people actually care about this stuff? Who cares what achievements a total stranger has gotten? The whole concept is just foreign to me.
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Live is a terrible service. Anyone advocating it should be dipped in sheep it.
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Final Fantasy XIV is also on its way to the PS3, albeit delayed!
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-1 Fanboi. 360 is doing quite well right now...largely due to the Kinect...which I am sure they are not losing any exclusives from.
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Online play tied to a Steam account (Score:2)
I can't think of any other game on the PS3 that does this - for example I have Killzone 2, CoD, Motorstorm, and more. My PS3 has 3 PSN accounts on it, myself and my
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Obviously (Score:2)
Portal 2 Bringing Steam To the PS3
Something needs to bring some steam to the smoldering heap that is the PS3.
Evil Robot AI (Score:1)
Portal 2 (Score:1)
This potato sack frenzy would have to be of viral status for the 4 something million+ potatoes..
I'm playing because i bought the pack anyhow, and enjoy the games.
And day early would be better.
Postal2 (Score:2)
I got excited when I thought that I would be able to play Postal2 on my PS3. Portal2, not so much.
But PS3 won't be compatible with PC/Mac saves (Score:2)
Per Steam support article [steampowered.com] the saves won't be compatible, which kills primary advantage of linking your PSN and Steam accounts. Yes, you will be able to play on PC/Mac and PSN. No, your progress won't be tracked, so you'd have to play them independently, not just picking up where you left off on PS3. Hopefully with time they will resolve this problem (or make some sort of PC/Mac utility that will convert the save data).
Some other Steam games (i.e. Torchlight) also have this limitation when you go from Mac to
GOATSE (Score:1)
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Why do I have a sinking feeling, without even clicking the link, that this points to one of the classic gross out pictures, probably goatse.
A) First post within seconds of the article going live.
B) Link obfuscated using a URL shortener
C) User has a history of one comment, including this one
D) Username is of the theme Slash'X' which has been posting a goatse link in every article lately
I await other people clicking the link to see if I'm right, I don't have tinyurl set to preview pages and I'm at work, s
Goatse yet again (Score:1)
And again, SlashX troll attemts the Goatse link. You really are the worst troll ever.
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Yea, it's really just pathetic. I mean, if you're going to troll, be original. And if you're trying to shock, then maybe you should link to a picture that the entire world hasn't already seen 50 times. It feels a lot like some 13 year kid trying to learn how to be troll by halfassedly emulating the trolls of yesteryear who have long since moved on to new ideas.
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it's not like we can actually OPEN any of the links, what with slashdotscript having a mind of it's own
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Not to burst your silly elitist bubble, but PS3s are quite happy using keyboard and mice.
Also, Portal2 isn't exactly the game that could be used to show this, besides some faster times in some levels.
You'll not be aiming for people's heads this time around, you will be aiming for huge surfaces that don't require too much precision.
Of course, whether or not Valve decided to allow K+M is another question.
Anyone know?
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Of course, whether or not Valve decided to allow K+M is another question.
Anyone know?
Yep, I know: no, they didn't allow it.
“No, unfortunately we don’t do that. The whole game is built around playtesting, which extends to the hardware and how people use it. We have people internally who played on the PS3 – we use it all the time – and we constantly iterated it.”
Also,
"Luckily, Portal 2's not a super twitchy, complicated game, so we just focused on making a comfortable controller experience"
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This means that the PC player will jump through portals and dodge fire while the PS3 player stands on the button to keep the door open.
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http://www.youtube.com/watch?v=AZMSAzZ76EU [youtube.com]
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I happen to agree with him. The mouse is a far superior input device for a FPS (even without the S). I was playing a PS3 FPS a few months ago on a friend's machine, might've been MW2 but I don't remember. I was playing with a keyboard and mouse I stole from his desktop, and people kept bitching me out for "hax". I'm not even sure how you'd write an aimbot for a console...
In any case, it makes a huge difference. Consoles are either-or; you're precise or fast. With my mouse, I can rotate around half the scree
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