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First Person Shooters (Games) Games

Ars Technica Review Slams Duke Nukem Forever 462

Kethinov writes "Ars Technica writes one of their most negative reviews of a game in a long time, referring to Duke Nukem Forever as 'barely playable' and 'one of the worst games from a major studio in quite some time. The jokes border on hateful. The graphics are a blurry mess. The shooting is unsatisfying.' Their verdict? Skip this one."
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Ars Technica Review Slams Duke Nukem Forever

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  • duh? (Score:5, Insightful)

    by jaymz666 ( 34050 ) on Tuesday June 14, 2011 @08:35AM (#36434928)

    Really? Was there any doubt?

    • Re:duh? (Score:3, Funny)

      by Anonymous Coward on Tuesday June 14, 2011 @08:43AM (#36435028)

      It's reminding me of Daikatana. I guess George Broussard just made us his bitch.

      • by __aamnbm3774 ( 989827 ) on Tuesday June 14, 2011 @09:32AM (#36435600)
        It sucks that Gearbox has to put their name on this piece of crap.
        ...because it's actually impressive they got dumped a giant mess of software and were able to polish it up and sell it. Something Broussard wasn't able to do after 13 years.
        • by dstyle5 ( 702493 ) on Tuesday June 14, 2011 @11:02AM (#36437162)
          They didn't have to put their name on the box, they wanted to, they bought the Duke IP from 3D Realms after all.

          http://www.gearboxsoftware.com/press/duke-nukem-franchise-transferred-to-gearbox-software/

          Pitchford bought the giant mess in an attempt a cheap cash in on nostalgic fans. Gearbox deserves no pity in this case, they are the ones trying to sucker people into buying an apparently very poor product.
    • Re:duh? (Score:5, Informative)

      by TheRaven64 ( 641858 ) on Tuesday June 14, 2011 @08:47AM (#36435100) Journal
      Yes. I was expecting something that was a pretty average game with a decent feeling of nostalgia. It sounds like this is an incredibly bad game that's superficially similar to Duke3D, but without any of the things that made the game fun at the time. This is quite sad, because Duke Nukem: Manhattan Project was a lot of fun. If you haven't played it, gog.com has it for $5.99 [gog.com]: I got it for $2.99 in their christmas sale and played it all the way to the end - lots of fun and exactly the kind of humour and gratuitous violence that I remember from duke3d, without the need for achievement for picking up your own shit (read the review: that's really in DNF).
      • Re:duh? (Score:5, Interesting)

        by Canazza ( 1428553 ) on Tuesday June 14, 2011 @09:03AM (#36435280)

        It certainly does seem that what made Duke Nukem 3D Awesome is missing from DNF. They've taken Halo and added Tits and dick jokes.
        While Duke is all for Tits and dick Jokes, it was also about fast-paced action, gratuitous violence and incredibly complicated maze-like levels. Which DNF lacks utterly. In other words, it has the facade of Duke but lacks the deeper gameplay that made DN3D fantastic.

        • by Labcoat Samurai ( 1517479 ) on Tuesday June 14, 2011 @11:46AM (#36437956)

          It certainly does seem that what made Duke Nukem 3D Awesome is missing from DNF. They've taken Halo and added Tits and dick jokes.

          Not even that. Halo is a good game, even a great one, arguably.

      • Re:duh? (Score:5, Informative)

        by Kelbear ( 870538 ) on Tuesday June 14, 2011 @09:21AM (#36435464)

        Well, I'm almost done with it.

        For one, the console versions take an eternity to load by all accounts. The PC version loads each level in about 8-10 seconds (my pc is nothing special, it's been 3-4 years since I've changed any parts).

        I'd give it a 6.5 or 7. The bit in the review about killing the rape victims was spot on. It wasn't funny at all. It went from crass to disgustingly callous.

        But setting that aside, the ancient gameplay is strangely refreshing in comparison to the bevy of modern military shooters that have flooded the market. It's a game from a different era in gaming, for better or for worse. It takes you through a pretty entertaining variety of levels that military shooters will never attempt to do.

        The combat feels good. The weapons feel good. The humor aside from the situation mentioned above, is the kind of low-brow humor you expect. The graphics are subpar as you might expect, but older gamers, particularly those who have played Duke3D, should have no problem with less-than-bleeding edge graphics. Haven't run into any bugs on the PC version.

        I am definitely getting a strange sense of nostalgic value here, even though the Duke Nukem experience is fairly limited. It's really the old gameplay design that is driving the nostalgia. As I play, I think to myself, "Yeah, 13 years ago, this was what they thought would be awesome to have in a game." I particularly enjoy these throwback areas. There are some modern design conventions brought to the table, for better or for worse. 2-weapon limit, regenerating health, good checkpoint placement, player path indicators in level design (such as putting a bright lamppost next to the path out of the area).

        Older players from the Duke3D era should get some enjoyment here. Newer players will probably just get tripped up on all the cludgy game design they haven't seen before, but older gamers still remember and have developed a thicker skin against. To be frank, the game is not good, but there is still fun to be had here.

        Now that Gearbox has finally put this beast to rest, I wonder what they could do with the license starting from scratch?

        • by mobby_6kl ( 668092 ) on Tuesday June 14, 2011 @01:09PM (#36439064)

          Finished the game yesterday. Overall, I agree with you - the game wasn't at all terrible, and the arstechnica review is full of shit. That's not to say that it was worth waiting 14 years or anything, it's still not a good game and overall I'd rate it C-, ok but not good.

          One thing I'm not sure about is "ancient gameplay" that you mention. To me, the actual gameplay is sadly as modern as gets - you've got regenerative health, 2 weapons, painfully linear levels, etc. It's really bizarre how some of the defining DN3D qualities are completely missing: the interactivity (mostly), tons of guns (at the same time!), the Mighty Boots (both at the same time), and even the jetpack, not to mention all the other inventory toys.

          I think that if they kept these key element from the original games in, it would have also forced them to reconsider some the worst design elements, such as the tiny linear levels and regenerative health, since you wouldn't really need reg. health if you could at any moment heal from the portable medkit, or quickly get to another portion of the map with the jetpack.

          What I now imagine as a good Duke game, would probably have Crysis-size levels (and graphics) with even more emphasis on exploration and of course combat and humor similar to the old game. It sounds doable to me, but unfortunately, I don't really trust Gearbox deliver anything like this. Opposing Force was 12 years ago, and it was using HL engine and assets.

      • Re:duh? (Score:5, Insightful)

        by RogueyWon ( 735973 ) * on Tuesday June 14, 2011 @09:30AM (#36435562) Journal

        Yes, all of the stuff that made DN3D so great is missing here. They've taken the worst cliches of modern shooters and stuck them onto something that looks superficially like Duke Nukem, while leaving out all of the good stuff from modern or classic shooters.

        I still can't believe they went for a 2 weapon limit, given the extent to which DN3D was about playing around with loads of cool and eccentric weapons. They even have the cheek to have a "joke" in there where Duke takes the mickey out of Halo power armour. Hate to break it to you, Duke, but you have only 2 weapons and a recharging shield bar. I'm no fan of the Master Chief, but the modern Duke looks like nothing more than a hanger on to his coat-tails.

        Now if they'd wanted to do a decent Halo joke, they'd have confined the player to a pistol and shotgun up to that point, then put the third gun next to the Halo power armour. When Duke went to pick up the third gun, he could have got the "hold X to swap guns" message, but on pressing it, he'd just add a third gun and say something like "Two gun limits? Who the hell do you think I am?" That would have been a neat jab at Halo - and would have made for a better game to boot (especially when he later went on to pick up 3rd, 4th, 5th, 6th, etc weapons as well).

        • One problem (Score:4, Insightful)

          by SmallFurryCreature ( 593017 ) on Tuesday June 14, 2011 @02:05PM (#36439822) Journal

          There is ONE huge problem with Duke Nukem Forever and nobody seems to get it.

          What is a PC game done being reviewed on a console?

          Lots of weapons? Do you remember how you selected them? That is right with the row of number keys. Easy and fast to select a weapon. Can't do that on the console. THAT is why Halo has a two gun limit, because the x-box controller lacks a means to very quickly switch weapons.

          Same with the inventory items, you can't use half a dozen inventory items on a console, so they limit it.

          Duke Nukem Forever just shows just what consoles have removed from games. Checkpoints? For the Duke? That nobody evens cries out about this horrow shows how much we have lost.

          Is it any wonder they added poop slinging? It is the level a console player would enjoy.

          The Duke is dead, the consoles killed him.

    • by Blue Stone ( 582566 ) on Tuesday June 14, 2011 @08:58AM (#36435230) Homepage Journal

      No, not in the minds of most people. It was always going to be pants; neither the anticipation or the expectation could possibly be matched.

      If anyone connected with the [projectile vomits into nearby bucket] franchise, has any sense they'll do something genuinely innovative and interesting with it after they've earned a few dollars from the dup... er ... people who bought this episode in the DN story.

      Nobody hold their breath.

      • by DrXym ( 126579 ) on Tuesday June 14, 2011 @09:13AM (#36435364)

        No, not in the minds of most people. It was always going to be pants; neither the anticipation or the expectation could possibly be matched.

        If anyone connected with the [projectile vomits into nearby bucket] franchise, has any sense they'll do something genuinely innovative and interesting with it after they've earned a few dollars from the dup... er ... people who bought this episode in the DN story.

        Nobody hold their breath.

        Hype / expectations or not, a technically competent game would probably been received pretty well. It seems like it wasn't that either.

      • Re:duh? (Score:4, Funny)

        by Thud457 ( 234763 ) on Tuesday June 14, 2011 @09:13AM (#36435380) Homepage Journal

        even more recent titles such as Serious Sam

        heh.

    • by wisnoskij ( 1206448 ) on Tuesday June 14, 2011 @09:25AM (#36435522) Homepage

      Actually the footage and screens I have seen (especially the old stuff), looks decent to quite good.

  • by mrxak ( 727974 ) on Tuesday June 14, 2011 @08:36AM (#36434944)

    I read this one this morning, but there are a lot of equally bad reviews out there, and a pitiful few mediocre ones.

    • by Cassini2 ( 956052 ) on Tuesday June 14, 2011 @08:44AM (#36435056)

      People do not set out to write vaporware. Release dates slip when the software is not fit for release.

      Sometimes, bad software design decisions cannot be fixed.

    • Re:One of many (Score:4, Interesting)

      by RogueyWon ( 735973 ) * on Tuesday June 14, 2011 @08:55AM (#36435200) Journal

      Yes, IGN with a 5.5 seems to be one of the more generous scores - and IGN tend to "mark high" anyway. That's not a criticism of IGN - their scale is internally consistent and I know that a 5.5 from them is actually really quite bad.

      I've posted my own review of DNF in my journal and basically agree with the overall consensus - that this is a really bad game.

      I see comments below a lot of the reviews on the major sites defending the game, claiming that the reviewers are holding it up to unfair standards due to its development time. This isn't true. It's just a bad game which is not fun. If you compare it to any current major fps, it is horribly lacking. If you compare it against the better fpses from 5 years ago, it is horribly lacking. In many ways, it is horribly lacking compared to its own predecessor; Duke Nukem 3d.

      Interesting to note that the console versions are being slammed even more than the PC versions. The Eurogamer "face-off" comparison made it clear that there is a clear hierarchy to the versions. The PC version is the best, though still desperately ugly. The PS3 version lacks some of what passes for graphical polish in the PC version. The 360 version is horribly, horribly broken. That's extremely unusual for an Unreal engine game, where the 360 would normally be expected to outperform the PS3.

      • by hansamurai ( 907719 ) <hansamurai@gmail.com> on Tuesday June 14, 2011 @09:14AM (#36435388) Homepage Journal

        Well, note that it's Unreal Engine 2.5, and not 3 which has been out for something like 5 years now.

      • Re:One of many (Score:4, Insightful)

        by dunezone ( 899268 ) on Tuesday June 14, 2011 @09:16AM (#36435416) Journal

        I see comments below a lot of the reviews on the major sites defending the game, claiming that the reviewers are holding it up to unfair standards due to its development time.

        PCGAMER gave it an 80%, giving it leniency for the years of development. If a car was 14 years in a development and came out at full price and didnt have an engine then I cant give it leniency when it cant compete with anything else on the market.

        • Re:One of many (Score:5, Insightful)

          by RogueyWon ( 735973 ) * on Tuesday June 14, 2011 @09:20AM (#36435460) Journal

          I hadn't spotted the PCGAMER review. That was a good, decent thing they did there, giving DNF 80%. They've sent out a nice clear signal that I should absolutely never let any of their reviews factor into a purchasing decision. Good of them to give me a warning like that, wasn't it? Refreshingly honest, in a curious way.

          This is not an 80% game. Five years ago, it might just about have been a 50% game. In fact, even that's generous. Resistance: Fall of Man is a vaguely similar fps which launched with the PS3 around 5 years ago and it is infinitely superior to DNF in every conceivable way.

        • by hedwards ( 940851 ) on Tuesday June 14, 2011 @10:13AM (#36436332)

          I haven't yet finished the game, but 80% sounds about right if you ignore the years of development. And really the reviewers should be ignoring that. It's got some issues to it, but the ones I've seen are pretty insignificant and ought to be relatively easily fixed via patches.

          I've noticed a lot of the reviews out there being approximately 1/10 rview by column and 9/10 editorial, which made me suspicious of the accuracy in general if the reviewer can't be arsed to separate opinion from fact and disclose biases.

          When I started playing through it was more or less everything I could have hoped for, and I would be surprised if it doesn't end up influencing developers in the future to incorporate more interactivity. That puzzle near the beginning with the toy truck was just inspired.

  • hmmmm...... (Score:4, Informative)

    by robthebloke ( 1308483 ) on Tuesday June 14, 2011 @08:37AM (#36434954)
    That game map in the review is indeed damning...
  • by XxtraLarGe ( 551297 ) on Tuesday June 14, 2011 @08:39AM (#36434980) Journal
    I could tell they were appealing to the lowest common denominator when they released a trailer showing Duke throwing his own feces [youtube.com]. One of the dumbest things I ever heard of in a game, automatically made me lose all interest. I figured if they wasted time implementing something like that, the rest of the game would probably be just as dumb.
  • by TWX ( 665546 ) on Tuesday June 14, 2011 @08:39AM (#36434982)

    ...that the whole point was that it actually was planned to be a joke, hence, "Forever", and that they weren't supposed to be working on it for real. Their only task was to load the 3d rendering program and to build another fake "screenshot" with some new changes to the old "screenshot" so that it looked like they were doing something.

    They could have milked this another 20 years if they'd been smart, but NO, they had to go and actually try to build the thing...

  • by kvezach ( 1199717 ) on Tuesday June 14, 2011 @08:42AM (#36435012)
    And all I have to say is:

    This is how the Duke ends,
    this is how the Duke ends,
    not with a bang, but with a whimper.

    RIP!
  • So... (Score:5, Funny)

    by softWare3ngineer ( 2007302 ) on Tuesday June 14, 2011 @08:46AM (#36435064)
    ...we should wait for the sequel then ?
  • the WTF videos (Score:5, Informative)

    by Anonymous Coward on Tuesday June 14, 2011 @08:46AM (#36435080)

    http://www.youtube.com/watch?v=M6MjzgTZriw [youtube.com]
    http://www.youtube.com/watch?v=y5Yngipvz6M [youtube.com]
    http://www.youtube.com/watch?v=q86vWgaLuwE [youtube.com]

    watch in that order, and you will see about a first couple of hours of gameplay along with the reviewer's impressions. Saved me some time otherwise possibly spent downloading and trying the game myself (let alone buying it).

  • by fuzzyfuzzyfungus ( 1223518 ) on Tuesday June 14, 2011 @08:47AM (#36435092) Journal
    While things like "humor" and achieving the correct position between "hilariously vulgar" and "just plain WTF??" are tricky, it is particularly damning that they managed to make a game that both looks thoroughly mediocre and runs poorly on a console that has been out long enough to be fairly well understood.

    With licensable engines from people who know what they are doing(the Unreal engine, whatever ID is calling theirs these days, maybe lithtech, if they are still around), I could understand if they just licensed one of those, shovelled some half-assed art assets and crude humor into it and called it a day; but at least that would have run properly. Somehow, in 13 years of development, they managed to make a game that is neither aesthetically nor technically competent. That puts them in the hallowed ranks of games like Xtreme Paintbrawl, which is a problem since the MSRP is $60 not $5.
  • by pak9rabid ( 1011935 ) on Tuesday June 14, 2011 @08:50AM (#36435134)
    It's pretty terrible.
  • I played the demo the other day, and if people buy this and then complaint it's their own mistake. The demo already clearly showed in which areas it was lacking (bad animations, bad scripting,really lame humor/voice acting). Even though I've been a big fan of Duke3D, I just couldn't see this being worth my money. But all props to them that they actually released a demo; Most of the times the crappy games won't have a demo, because of aforementioned reasons.
  • by kvvbassboy ( 2010962 ) on Tuesday June 14, 2011 @08:54AM (#36435182)
    I am no gamer and I have no idea what Nuke Dukem is, and but I was amused that the author of the review was offended by this.

    Duke Nukem Forever is the kind of game where you find a pack of cigarettes whose cover shows a mustached man wearing leather—and they're called "Faggs."

  • by Jawnn ( 445279 ) on Tuesday June 14, 2011 @08:54AM (#36435186)
    I heard that Ewe Boll will be directing the feature film... [ducks]
  • The expectations for this game were way too high, as a result of how long it was in development. Even if it was the greatest game ever it would have still been a disappointment to someone. On top of that since most reviewers are used to serious FPS games they have no idea what Duke Nukem is supposed to actually be about; it isn't supposed to compete with the latest Call of Duty.
    • According to this review, it's not just that it doesn't compete with Call of Duty -- it doesn't even compete favorably with Duke Nukem 3D.

    • by ledow ( 319597 ) on Tuesday June 14, 2011 @09:22AM (#36435482) Homepage

      You can make excuses all you like - the game is sub-par compared to even budget titles released YEARS (and in some cases even a decade) ago. You don't need to have the latest-and-greatest graphics - and I play more indie games with 2D graphics than I play anything else any more - but if you expect someone to lay out full-price, you need to have something to sell.

      You can't sell nostalgia, only ruin it. Selling humour is subjective and requires a humour professional (i.e. comedian), especially if that humour is incredibly niche and potentially offensive if you get it wrong. The "humour" in the game consists of swearing and making jokes that an 11-year-old would consider distasteful (and that's saying something!), and reads like a checklist of offensive terms was referenced in order to make each "joke". I'm no prude when it comes to jokes and it would take an awful lot to "offend" me, especially if I chose to "be offended" voluntarily - but this game just *isn't* funny, and tries to make up by being seen as offensive or off-the-wall, and that's its biggest problem.

      I agree that *someone* would always be disappointed but as someone who played Duke when it was first out, this game is actually a step backwards from the original. A step back from a nearly-15-year-old game! I'm not into "serious" FPS at all - my games are entertainment to wile away the hours, and that *usually* means not having to think, plan, strategise, etc. - but this is one of the most linear, boring and predictable (in terms of what comes around the next corner) games I've ever seen.

      The engine is vastly capable of handling more but... just doesn't. Modern computers are more than capable of handling more but can struggle on this (!).

      They had all the time in the world. They had a legendary release date and could easily have spent a decade on it. They had so many great developers and decades of assets and ideas. They had all the capability in the world. And what you end up with is a boring, tedious, linear, ill-thought-out, budget-style FPS with offensive humour and some references to its predecessor thrown in to make it "special".

      And what makes it worse - some of the pre-release clips from YEARS ago actually put this game entirely to shame, and those bits never made it in.

      Have a look at Counterstrike: Condition Zero. It comes with the various iterations of that game that were abandoned pre-release, including an FPS/adventure-style mode built in the CS vein. It wasn't great, but it could have stood alone, and is still fun to play through even today. It was abandoned for something infinitely better (even though it became just-another CS mod) on a shorter timescale than intended and sold by the bucketload, without the bad rap that this got.

      DNF is a massive disappointment. Having the meme of Duke Nukem Forever's release date around would actually be BETTER than the game itself. It's another Daikatana, although spectacularly, it's somehow worse.

  • by itsdapead ( 734413 ) on Tuesday June 14, 2011 @09:02AM (#36435272)

    A few moment's silence, pray, for the demise of an Internet meme?

    How do we now describe the expected delivery date of vaporware without resorting to mundane terms like "hell freezing over" or "Real Soon Now..."?

    This is nearly as bad as finding out what step 3 is in the underpant gnomes' business plan.

  • by koolfy ( 1213316 ) <koolfy@@@gmail...com> on Tuesday June 14, 2011 @09:03AM (#36435288) Homepage Journal

    Their verdict? Skip this one.

    Yeah, just wait for the next.
    -- if you dare.

  • by jevring ( 618916 ) on Tuesday June 14, 2011 @09:07AM (#36435314) Homepage
    I didn't read the article, but I did play the game, and it absolutely sucks!
  • by MMC Monster ( 602931 ) on Tuesday June 14, 2011 @09:09AM (#36435332)

    If we skip this one, how long do we have to wait before the next in the franchise?

  • by Nyder ( 754090 ) on Tuesday June 14, 2011 @09:10AM (#36435340) Journal

    This is state of most modern games.

    Overglossy graphics, crappy game play, rollercoaster ride.

    Look at the map comparison between Duke 3D and Forever. The sad part? It's like that between all games from the 90's compared to now.

    Games that you used to have an openish enviroment, are all now rollercoastered.

    Games you used to play for 20+ hours, are all 4-6 hours now.

    This is what happens when you get big corporations running the show. and of course, Hollywoodizing crap. Let's make it shiny and expensive, but not give any value. (it's like going from the great black & white movies, to the trashy color movies that came out).

    ya, Duke Nukem Forever is a crappy game, should of never been made. But it's actually a shining example of the current gaming industry and what they think about their customers.

  • by MaWeiTao ( 908546 ) on Tuesday June 14, 2011 @09:17AM (#36435424)

    Most reviews I've seen are generally bad. Given how hard the publisher was pushing the lewd aspect of the game is it really any surprise it turned out to be crap. They were hoping to lure in a few suckers with the "mature" content before they figured out how bad the game actually was.

    I also tend to think the intervening years colored memories of Duke Nukem 3D. I personally don't think it was nearly as good as some people remember. I recall it being entertaining, finding some of the subject matter amusing, but generally as an FPS it didn't stand out. For the time it was fine, but then the bar was a lot lower then. It's no wonder DNF would disappoint even if the level of quality is comparable to the original. Of course the mess that was it's development certainly didn't help matters.

    This is a good object lesson. When a company plays a sleight of hand trick, trying to sell you on some aspect other than gameplay, it's a near certainty the game won't be any good. And they sure played that angle pretty hard with Duke Nukem Forever.

  • by Windwraith ( 932426 ) on Tuesday June 14, 2011 @09:18AM (#36435438)

    I don't think the graphics are that bad...but this looks more like a Halo mod with Duke characters than a Duke game proper...

  • by AbRASiON ( 589899 ) * on Tuesday June 14, 2011 @09:25AM (#36435520) Journal

    I'm the last person who should be defending this game as I've been taking the piss out of it for 5 years. I've never been a fanboy of the sequel, never did I have confidence it would ever deliver anything at all. I liked the original as a teenager but that's about it.

    Regardless though, I've nearly finished the game (Australia, we got it 4 days early) and I can say if you liked the original game, this is a fantastic melding of the original and modern day gameplay. This game is getting slammed far far too excessively.
    I guess it was to be expected - but I personally went in expecting garbage and got a half decent game. It's certainly better than diluted trash like Crysis 2.

    The game is a little obnoxious for the PC types but you know that going in to it, you wouldn't go to see Fast and the Furious 5 to expect high quality cinema. This game is trashy, dumb - yet quite fun, it's a guilty pleasure for my childish side and honestly the core gameplay itself? It's really fairly decent.

    The graphics while not top of the line (quite bad in spots) are also quite GOOD in other places, several scenes I've been outright surprised at how good they are.
    If you played the original game and you're in the 27 -> 45 age group with any sense of nostalgia, try it out with an open mind. Don't expect some thick storyline, I think you'll be pleasantly surprised. I know I was.
    P.S no it's not perfect, some scenes are frustrating in difficulty or not funny - but all games have low spots, overall, it's not even 1/3 as bad as some of these people are saying.

  • by Vireo ( 190514 ) on Tuesday June 14, 2011 @09:28AM (#36435542)

    Ctrl-Alt-Del's review [cad-comic.com] is a graphical representation of Ars Technica's review.

  • by ReverendLoki ( 663861 ) on Tuesday June 14, 2011 @09:43AM (#36435774)
    It sounds like it could have used some more time in development...
  • by muckracer ( 1204794 ) on Tuesday June 14, 2011 @09:47AM (#36435838)

    Dear Ars Reviewer, Dear Slashdot'ers,

    we are greatly honored and moved by the reactions, the release of our fully playable "Duke Nukem Forever" demo has received. While we are working diligently on the final version (to be out real soon now, wink wink), we will take your numerous suggestions into account, perhaps even into Duke's dialogs, to make DNF the greatest game ever released.
    Things are looking good despite being very busy and without promising too much, we are on track for the final release target date, which, according to our lawyer, may or may not be within this awesome decade. But the code is mostly in place and once the technical issues like a lack of holographic displays, quantum consoles and their telepathic controllers are resolved, we'll be gold(en). Looking forward to Forever....ain't 'ya excited? ^__^

  • by Max Romantschuk ( 132276 ) <max@romantschuk.fi> on Tuesday June 14, 2011 @09:51AM (#36435918) Homepage

    Is it just me, or were crazy comedies in the 70s, 80s and early 90s on average a little less abysmal? If I, for example, compare the works of Mel Brooks to movies like Scary Movie X or American Pie Y I can't help think that somewhere along the line we lost the intelligent humor and settled for what is truly the lowest common denominator?

    I can't help feel a certain pattern emerging here...

    Am I just getting old?

  • by Khyber ( 864651 ) <techkitsune@gmail.com> on Tuesday June 14, 2011 @09:57AM (#36436042) Homepage Journal

    Stay the FUCK Away from Shadow Warrior.

    You get anywhere CLOSE to it and I'll personally firebomb your offices.

  • I always thought that DNF would be easily done as a Unreal Tournament 3 mod. Massive weapon set (10 or more depending on numeric reuse), maze like levels, good look and feel engine (ur3), jiblets and bits code ready. Thought it would have been easy. Guess they wen their own way and screwed it up.

    I played the demo. The instant I had to juggle weapons I gave up on it. Duke deserves better. Try again Gearbox.

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