Wii U Faster Than 360 Or PS3, No Blu-ray Or DVD Support 332
jdkramar was one of several readers to write with news of the Wii U hardware information that's been trickling out since E3. The new console will run a multicore IBM processor based on 45nm architecture (technology currently underpinning Watson), and will have an AMD R700 GPU chipset found in the Radeon 4000 line of video cards. Apparently it will, in fact, run Crysis. Nintendo has confirmed that the Wii U will use a proprietary 25GB disc format, and won't support DVD or Blu-ray playback. A spokesman said, "The reason for that is that we feel that enough people already have devices that are capable of playing DVDs and Blu-ray, such that it didn't warrant the cost involved to build that functionality into the Wii U console because of the patents related to those technologies."
Proprietary format. (Score:3)
But as we know from both the GameCube and the Wii, it's only a matter of time before people work around those limitations.
Re: (Score:2)
no. it has more to do with selling it as cheap as possible.
Deep encryption on the disks themselves and in the OS are what's going to keep out homebrew and backups.
Re: (Score:2)
awkward, little, inverse-reading GameCube discs
What do you mean by "inverse reading"? GameCube discs are physically almost the same as 80 mm DVDs, except with a different whitening function applied and several pinholes in the lead-in whose precise positions are encoded in the Burst Cutting Area, according to this description [debugmo.de].
it's only a matter of time before people work around those limitations.
And get sued for doing so. Remember Lik Sang?
Re: (Score:2)
Re:Proprietary format. (Score:5, Funny)
But there's already an obscure format that nobody has hardware to play. It's called HD-DVD.
Re: (Score:2)
Re: (Score:2)
Re: (Score:3, Interesting)
The point is that usually big N was cheap enough to use standard technologies, without the certifications. In this case, the WiiU would use a standard bluray drive (because they are mass produced by ton of factories and it is mature), but the data file format/layout on the drive would be proprietary. By not bundling video bluray/dvd playing capability, Nintendo doesn't have to pay the better part of patent fees.
Re: (Score:3)
The gamecube was the also-ran of its generation, which decreased the number of people actively trying to hack it... The gamecube had very little to offer over the PS2 or Xbox. The Wii on the other hand was extremely popular, and had a unique control system not available on other consoles which also brought with it some unique games.
Re:Proprietary format. (Score:5, Informative)
>>>gamecube had very little to offer over PS2 or Xbox
First off the Gamecube was in a statistical TIE with the Xbox, so it didn't perform as badly as you claim. Also the cube had a lot to offer, which made me choose it as my second console rather than the xbox:
- Mario
- Zelda WW
- Zelda 1 and 2
- Zelda Ocarina and Masks
- Tales of Symphonia
- Skies of Arcadia
- Metroid Prime 1 and 2
- Super Monkey Ball
- Resident Evil 3,4,0
- plus some others I've likely forgotten. Gamecube still remains my favorite console after the PS2. The used xbox I purchased just collects dust and I'll probably trash it soon, but I plan to keep the Cube forever.
Crysis? (Score:2)
Re: (Score:2)
Actually the console will use a R770 derivate from AMD which means the hardware is on direct X10 level. Compared to the xbox 720 which will likely come out by 2013 this wont be the latest hardware (the 720 probably will be on directx 11 level) but the differences to the next gen from Sony and Microsoft wont be that big.
One advantage of the stallment on the PC side of things induced by the consoles, the 3d hardware does not make such huge jumps anymore than it used to 7 years ago.
Re: (Score:2)
Re: (Score:2)
Re:Crysis? (Score:5, Insightful)
And yet PC gamers still end up with shitty half-assed console ports.
Re: (Score:3)
What??? (Score:5, Funny)
An upcoming console is supposed to be more powerful than 5 year old hardware?
I'm shocked!!!!!!111eleventyone
Re:What??? (Score:5, Informative)
I'm not sure I believe TFA anyway. The Radeon 4000 architecture has been replaced by the 6000 now, which gives better performance at lower cost and produces far less heat. What possible reason is there to use something that costs more and needs more cooling, as well as being an older architecture anyway?
My guess is that they have mistaken using 4000 series features and performance levels for actually using that architecture, but I imagine the chip will be a custom design for Nintendo.
Re: (Score:2)
None, but Nintendo likes stupid engineering like that. Case in point: the 3DS. Using ARM11 when Cortex-A8 has been out for a long time now, at better performance and lower power usage. And people wonder why the 3DS's battery life sucks.
Proprietary format? (Score:2)
Are they really trying to claim that developing a proprietary disc format, and having the hardware used to read it custom made is going to be cheaper than just using a format which already exists, and for which drives are already being mass produced cheaply?
Re: (Score:2)
Re: (Score:2)
Wii drives are slightly modifed DVD drives (which is why early wii's can play DVDs with the right homebrew software)
Wii U drives will most likely be slightly modified Blueray drives.
I won't be shocked if the Twiizer people get there hands on the Wii U and enable Blueray/DVD playback.
Re: (Score:2)
Re: (Score:2)
Are they really trying to claim that developing a proprietary disc format, and having the hardware used to read it custom made is going to be cheaper than just using a format which already exists, and for which drives are already being mass produced cheaply?
No, only that they will use a proprietary disc format. Most likely it will be standard, cheap, mass produced hardware with custom firmware to support whatever is non-standard, be it sector sizes, spin direction or something else. Possibly the hardware will have a minor, Wii U-specific modification but nothing big. Just enough to make copying the discs unfeasible for the general public for the forseeable future.
Re: (Score:2)
Re: (Score:2)
Over the lifetime of a console? Almost certainly.
The development costs are a one-time cost. In fact, it is a cost that is already accounted for (that's what their R&D budget is for). The license fees for patents are a recurring per-unit cost. We know that Nintendo are:
Re: (Score:3)
Re: (Score:2)
Thaa was different: the Wii drive _was_ capable of reading DVDs, _deliberately_, and Nintendo had all of the software infrastructure in place to read DVDs. They just never used it.
They nuked the physical DVD support in the last batch of drives in order to stop softmod piracy (not that that did anything, since everyone uses USB loaders these days). You can't run the DVD-using homebrew on those Wiis, nor will you ever be able to. The drive firmware just lost the capability to read DVD-format discs entirely.
Re: (Score:2)
Was it really just the drive firmware?
If they didn't take the filesystem support away, is a hack to use a USB optical drive theoretically possible?
Re: (Score:2)
I wonder whether charging the customer extra, via their game store, to enable blu-ray playback would be an acceptable solution to the patent holders?
Re: (Score:2)
Didn't work for the Wii (business-wise, for unknown reasons). They had it set up exactly like that, where they could've released a "DVD Channel" on WiiWare at any time. All of the system and firmware support for DVD-Video playback was in there. But they never did.
Doesn't warrant the cost (Score:2)
So what cost are they talking about? A couple of dollars in licensing? Well sell the DVD playback from the online store and that's that.
Perhaps they have more of a case for not implementing Blu Ray but absolutely not for DVD.
Re: (Score:2)
True, sell the DVD and Blu-ray playback feature for 10-15 bucks each and you'll be able to recoup the costs.
And people who don't have a need for that feature in their game console won't have to pay for it.
Re:Doesn't warrant the cost (Score:4, Informative)
Re: (Score:2)
In that case the customers saw it as an overpriced remote control, but in the case of the new Nintendo console the controller will already represent a feature-rich remote and you'd only be paying for the software. Different psychological effect on your customers.
Re: (Score:2)
Re: (Score:2)
Recent Wiis can't play DVDs with or without extra software. They removed that feature from the drive firmware (to stop piracy tools that redirected "read game" commands to "read DVD" commands to play pirated games without any hardware mods, from DVD-Rs). I'd expect them to do the same thing with the WiiU and never have the drive firmware support to do that in the first place.
Of course, on the Wii, the drive firmware is in ROM. Maybe the WiiU will use Flash firmware, which would open it up to all kinds of ha
Re: (Score:2)
Well, from others have said it would appear that the licensing costs are closer to $20, but let's go with "a couple of dollars". This is going to be a low cost, low margin, high volume product. They expect to sell a gazillion of them, and a couple of dollars times a gazillion units is (*** bites pinky finger ***) a couple of gazillion dollars.
Marketing double-speak or not, they are right. (Score:5, Insightful)
Re: (Score:2)
Re: (Score:2)
Part of that problem is how Sony wasted pretty much every marketing opportunity to present the PS3 as a complete home entertainment center which could do everything from playing Blu-rays, DVDs and CD to watching movies stored on computers in your home network to playing the latest games on unmatched processing power and browsing the web from your couch.
Instead people perceived it as an overpriced black heating unit which could play a handful of games.
Games Console Plays Games Shocker (Score:3)
I hope that all the naysayers that said nay about the Wii (myself among them) have finally grokked that there's - demonstrably - a huge market for a small, relatively cheap games console that:
Rail against it if you like, but you'll have to shout: Nintendo are way down there at the deep end of their Olympic sized pool full of cash, blow and hookers.
People don't know their device plays movies anyway (Score:5, Interesting)
Re: (Score:2)
Re:People don't know their device plays movies any (Score:5, Insightful)
What's with these specs? (Score:2)
What's with all these specs? [time.com] That keep ending in question marks? And don't form complete sentences? And aren't even questions? But end with question marks anyway?
Re: (Score:2)
Worked out fine for the Wii (Score:2)
Re: (Score:2)
Worked out better for sony. (Score:2)
Sony sold the PS3 with the promise for a superior blueray player and they won the war agains toshiba for this next gen format, and it si now marketing ps3 as a media machine besides a game console. It is a selling point. And "Selling" is way more important here than the actual capabilities. I can agree that the PS3 is not a good media machine (it is beaten by Utra cheap HD players if you ask me), it might have sold them a lot of consoles just for the feature points.
Patents might prevent innovation here. Fo
Re: (Score:3)
Besides patents for various hardware inventions incorporated into DVD's, you'd also have to pay for software decoding licences (e.g. MPEG licenses).
Quite often, both types are charged depending on the number of devices you intend to sell. A 10,000 run of a cheap DVD player won't be subject to the same fee as a 10,000,000 run of a big-selling console. And, yes, they basically make those fees and sliding scales up as they see fit.
That said, even 10 Euros per unit is a hefty chunk of a "fee" on a multi-billi
Re: (Score:3)
Sony sold the PS3 with the promise for a superior blueray player
But how many people buy a PS3 to play blu-ray? You can get a very capable blu-ray player for half the cost if blu-ray is all you want. And the blu-ray only device is much easier to use for playing blu-ray than a PS3 with a regular sony PS3 controller.
and they won the war agains toshiba for this next gen format
It is open to debate whether or not the PS3 had any impact on the blu-ray/hd-dvd battle...
Blu-Ray support (Score:2)
Actually I'm fine with their decision. My media setup involves a dedicated Blu-Ray/DVD player, the media PC which has a Blu-Ray drive in it, and the PS3 which has a Blu-Ray drive in it. All of them hooked up to my home theater system and my 40 Inch LCD HDTV.
I really don't NEED "yet another Blu-Ray player".
Redundancy is nice and all but really.
45mn? (Score:3)
Has process become the new megahertz? I can appreciate the advantage 45nm might allow, but on it's own it's meaningless.
And Intel already offers i3s and i5s with 32nm process. So what's the big deal?
As it stands 45nm means nothing to me.
As is the case with every console introduction, a few numbers are thrown around in an attempt to impress us. They show us a few impressive looking demos where the consoles are doing nothing but rendering a scene. Then the console hits the market and it turns out to not be as impressive as promised, from a graphical standpoint anyway.
I guess all that's called marketing.
Re: (Score:2, Insightful)
They're not trying to distribute movies on it, just games. Nintendo consoles have always used proprietary media.
Re: (Score:3)
Eh? Pretty sure the Wii disks are just DVDs aren't they?
I know all the rest have been console specific, mostly because they were carts up until the gamecube, but I had thought they went with the standard last time.
Maybe the ease of piracy for the Wii made them change their minds.
Re:Translation (Score:4, Interesting)
they were DVDs but did not adhere to the standard data frame format (more info here: http://hitmen.c02.at/files/docs/gc/Ingenieria-Inversa-Understanding_WII_Gamecube_Optical_Disks.html [c02.at] - awesome reverse engineering done by hacker xt5). However, modchips enabled standard DVD functionality back.
I bet they went with a proprietary optical disk format in order to prevent piracy. If no one can burn the disks, then piracy will (hopefully for them) be less rampant.
That is, of course, until someone figures out how to run disks from whatever disk or flash drives they support, which is much more convenient anyways ;)
Re: (Score:3)
Re: (Score:3)
Somehow I think we will see a new security approach this time around.
Who knows, it might even work
Re:Translation (Score:4, Interesting)
>>>Sega GDROM
The 90s is a long time ago but if my memory recollects, it took pirates *3 years* to crack the GD-ROM and figure out how to squeeze the 1000 MB games onto a 700MB CD. I consider that a success, since it prevented Dreamcast piracy for most of its lifespan.
Ditto for the Gamecube. Eventually it was cracked, but it protected the unit from piracy for four years. That's why Nintendo continued using the proprietary GC-ROM for its Wii (with modifications). It achieved its goal.
Re: (Score:3)
>>>Dreamcast was killed by Piracy
A common myth but a false one. It took a few years for pirates to figure-out how to copy the 1GB disc onto a file, since no CD drive could read it directly. (Same with the Gamecube disc.) Besides the most heavily-pirated console, the PS2, wasn't hurt at all by piracy so that negates the argument.
>>>most early PS2 games would have fit on a GD-Rom
Oh definitely. Most early games fit on a CD and were sold that way, to reduce costs.
Re: (Score:3)
If no one can burn the disks, then piracy will (hopefully for them) be less rampant.
People will just figure out how to make it load games off of a USB hard drive.
Again.
Re: (Score:2)
Re:Translation (Score:5, Insightful)
The Wii could read DVDs from the beginning. The SDK even had DVD functions and the graphics chip has the requisite Macrovision crap to legally enable DVD playback. The system firmware has a flag for enabling DVD mode. They could've released a "DVD Channel" on the WiiWare store to enable DVD playback. If they didn't, it was a business decision, not a technical one.
Newer Wii hardware nixed DVD playback because it was being used to pirate games (if you can read DVDs, you can read DVD-Rs; if you can read DVD-Rs, you can patch system firmware to make games transparently read DVD-Rs as if they were originals).
Re:Translation (Score:4, Interesting)
Nintendo has always enjoyed being the only people who can duplicate media for their consoles. They've been doing it since the NES days.
It lets them set prices they feel comfortable with.
Re: (Score:2)
More like:
"Hey, check out this copy protection scheme..."
Re: (Score:2)
Re: (Score:3)
Re: (Score:2)
Nintendo will not start peddling NintenDVDs, they just don't want to pay SONY for the rights for blu-ray or DVD playback.
The only reason that SONY made UMD was because they already had a foot in the door with the content providers seeing as they are one.
Re: (Score:2)
No it wont die. It will be as successful as the platform... Take a look at the special disc format for the GameCube.
It's a physical form of DRM. which is funny, because nobody is copying the discs to other discs.. they are simply playing from a hard drive.
Re: (Score:3)
No, translation: "Try to pirate THIS, motherfuckers!"
Re:Translation (Score:4, Insightful)
So... you don't think economies of scale would make blu-ray players cheaper than building a whole new disk player and new disk pressing plants to go with it...?
Ever heard of patents? (Score:2, Insightful)
Nintendo makes and sells millions of consoles per year. At millions of units, economies of scale don't change much if you use common parts or proprietary ones.
The console business model depends on volume and technological advances to drive prices down quarter after quarter.
Patents, on the other hand, do not scale with volume, nor do they scale with technological advances. They can stay consistently high for the term of the patent, or even go UP year after year (as the h.264 patents do).
In other words, exp
Re:Translation (Score:5, Insightful)
It doesn't say the drive doesn't use DVD or BluRay technology.
It says the machine won't do DVD or BluRay movie playback.
At 25 GB per disc, it's probably a single-layer BluRay disc. They're just not paying the license fees for the software to play back BR movies.
My understanding is that DVD player and BR player license fees are roughly ten bucks each, so if your console plays DVDs and BRs, it costs $20 per unit more to ship.
Re: (Score:2)
THAT'S THE PLAYERS !?!?!?
Re: (Score:2)
First, those could have been unlicensed devices. No law of nature prohibits placing the DVD logo on an unlicensed player.
Second, those could have been devices made by some company which went out of business and thus hit the market below cost. I wouldn't be surprised to see them selling hardware on which you had no reasonable expectation of support; if it's that cheap they can afford to replace it several times.
Re: (Score:2)
>>>At 25 GB per disc, it's probably a single-layer BluRay disc
That's essentially what the Gamecube disc was: A single-layer DVD-3 that recorded information in the opposite direction (from inside-to-outside). Also it recorded on layer 2 not layer 1.
The disc stored 1 and a half gigabytes (basically 2 CDs) and allowed Nintendo to use the basic commodity technology, but without paying DVD royalties.
Re: (Score:2)
Re: (Score:2)
And that $20 would go straight into the pocket of one of their biggest competitors (Sony) per unit sold. Its very easy to understand why they don't want to pay it,.
Re:Translation (Score:5, Interesting)
The disc format is probably almost identical to BluRay, but just different enough to not require licensing the patents. Also different enough that the discs won't get recognized by a standard BluRay drive.
From here [one-blue.com], the royalty fee for a BluRay player is $9/unit. Each data disc has a $0.0725 royalty fee. You're looking at hundreds of millions of dollars in royalty fees over the life of the system, even if it only sells at the level the GameCube did. If the system is a Wii level success, you're in the ballpark of a billion dollars. Oh, and tack on another few dollars/unit for DVD royalty fees as well.
Re: (Score:3)
Not a new player, just a firmware tweak to the cheapest single-layer bluray-type drive mechanism they can source.
Likewise, no new pressing plants - any existing plant that can press a single-layer BluRay disk will be able to press these...
Re: (Score:2)
25 GB?
The disks themselves are probably going to come off of the exact same assembly lines as blu-ray disks. The difference being that they won't have right software to read them. They don't have to make the data on their disks conform to the blu-ray standard, because they only want them to run in their own devices anyway..
Re: (Score:2)
Nope the licensing to Sony is actually expensive. Take defunct HD-DVD tech and tweak it so you dont have to pay any royalties and suddenly... cheaper drive. even more cheaper as you can use dirt cheap red lazer assemblies instead of blue.
Re: (Score:3)
Also, they don't seem to be targetting the disc format for anything except delivering it's own games to it's own platform.
It's not much different from the incompatible-with-anything-else game cartridges used in the past.
If you don't care for compatibility, why pay license fees to be compatible?
Re: (Score:3)
I read it neither as "We want a new disc format to compete against Bluray" or "We can keep construction costs down".
Instead I read it as, "We want a non-standard format like we had on the Gamecube which was impossible to copy, and was not cracked by pirates for four years." It makes sense to me. Were I Nintendo I'd probably do the same.
Re: (Score:2)
Given that DVD, in particular, is sufficiently well understood that licensing patents/paying your CSS protection money, etc. are purely legal matters, not technological issues, you can indeed get the new-brand-every-week DVD players for more or less the cost of mechanics, silicon, and box. That doesn't really help Nintendo, though, who will have lawyers on
Re: (Score:2)
I also expect that the quality of the main (TV) screen will have to be severely downgraded when the other one is enabled. Considering the HW architecture of the ATI GPU, I think that a not negligible amount of GPU cores are used to trans-code the aux screen output to some kind of compressed video feed.
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Space. I don't mind having 3 consoles underneath my TV, but I know full well I'm in a minority there - I don't really give a damn if one end of my living room looks a bit messy. Certainly, there's no way my parents would ever countenance having more than 2 boxes under their TV - one of which will always be their Sky TV box. At the moment, they have an Xbox360 that I won in a Christmas raffle and didn't need. This took over the slot previously occupied by their old DVD player. My dad does play a fair old bit
Re: (Score:2)
Re: (Score:2)
Considering that my TV is 5 years old now, and it has 3 HDMI inputs and 2 Component video inputs, as well as VGA and DVI... (and keeping in mind that Component video will scale to 1080p), perhaps it is time you invested in a better TV? Right now my TV has far more inputs than it actually needs... the satellite pvr is hooked up to Component 1, the Wii is on Comp 2, the Bluray player is on HDMI 1, and the HTPC is on VGA. That leaves me with 2 HDMI and 1 DVI input still wide open. Plenty of space for more HD d
Re: (Score:2)
The question is whether there's even a need for a separate hardware player when you're already buying an expensive device which has a device that's technically capable of playing movie discs.
And why should I clutter up my living room with additional devices just because some bean counter wanted to save five bucks?
Re: (Score:2)
After all, I WANT a shelf full of electronics sitting under my TV.
That was cool in the 80's.... now, not so much.
Re: (Score:2)
360 is POWER based, not x86.
this is why some games aren't playable on the 360. it uses some weird emulation layers to work properly.
Re:Faster? (Score:4, Informative)
I had a lovely big comment but hit reload instead of new-tab when going to check something, so you'll get a much rougher version now. All FLOPS are single precision.
Theoretical Cell: 25.6 GFLOPS (PPE) + 179.2GFLOPS (Cell SPU) + 400 GFLOPS (RSX, not general purpose).
Theoretical Wii U: 1300 GFLOPS (GPU) + unknown GFLOPS (CPU)
So what's the unknown? I am going to assume a 3.2GHz dual-core variant of Power 7 (the architecture can go significantly faster, I'm presuming a lower clock speed for power consumption reasons; full Power 7 has eight cores). That would get 51.2 DP GFLOPS (http://forum.beyond3d.com/showpost.php?p=1363413&postcount=2946), hence 102.4 SP GFLOPS. It can also run 8 threads, compared to 2 on the PPE.
So four times the CPU FLOPS and 2.5x the GPU/Computation FLOPS (although a modern GPU will probably be far more efficient).
Re: (Score:2)
If you want decent AI then you'll need the CPU as well.
Re: (Score:2)
For media distribution, it is getting to the point where some form of memory card may be the answer.
I suspect bulk-pressed optical discs (as opposed to writable media) are still considerably cheaper - and faster to manufacture - than 8GB+ memory cards.
As others have pointed out, they're skimping on the licenses for DVD/BluRay video playback capability - its quite likely that the drives will still, physically, be BluRay mechanisms.
Re: (Score:2)
Memory cards are still above the dollar mark in price. Discs are usually below the dollar mark and possibly even the $0.01 mark.
Nintendo got burnt with the late move from solid state, at the time if the N64 since they just couldn't provide sufficiently large storage capacity or the lower cost. Until solid state is both cheap enough and has enough capacity I am sure that they will continue with disks. Pressing a disk is also probably faster too.
The Wii U is likely to still have an SD reader for game saves.