Microsoft Launches Avatar Kinect 75
mikejuk writes "Is Avatar Kinect a world-changing innovation or is it just silly? The idea is simple enough. It uses Kinect to determine body position and facial expression and maps these in real-time onto an avatar displayed on the screen along with other similar avatars. The big question is: what is it good for? The simple answer is that you can hide behind your avatar. It is an opportunity for anyone who feels less than confident about their appearance to become a performer — Microsoft is running a stand-up-comedian-via-avatar competition, for example. The internet has long provided an anonymous platform where users can express themselves, and Avatar Kinect extends this to facial and body expressions. Perhaps this is how video phone calls finally catch on — I'll get my avatar to phone you."
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Metaverse? (Score:1)
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Why do they need bother with #3 if they're making a shitload of cash off of the Android manufactures?
Where Do We Begin... (Score:2, Informative)
"they ALREADY have the hardcore audience down pat"
The Xbox 360 is completely dead in Japan.
The Xbox 360 is completely dead everywhere in Europe outside of the UK.
Microsoft doesn't have anything 'down' with the Xbox 360.
"Considering everyone I know with a Wii has maybe 3 games"
The Wii, PS3, and Xbox 360 all have attach rates around 8.
"They have the hardcore market, not much growth there anymore for them"
The PS2 sold 100+ million consoles after it reached 50 million and dropped in price to $199 from $299.
"the
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While you are right, "natural interfaces" are going somewhere; there's not going to be much of a revolution, more an evolution.
This Kinect toy is funny enough - like the Wiimotes - but it's just a gimmick for some easy party entertainment. Kind of like karaoke, the entertainment value is not in what you're doing, but in getting shitfaced with friends.
Just like there's always someone who thinks their invention is going to replace the mouse and keyboard; so there's always people who think console controllers
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...and here hairyfeet, after hundreds of karma-whoring posts, finally delivers his load of astroturf.
Die in a fire.
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What the hell is Microsoft thinking?
Bill Gates has finally caught up with the ideals of the Solarian society.
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I can't believe you've not be modded up :P
Read more books people.
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Heh thanks. I'm in for the sport, not the modpoints.
Do You Wanna Date My Avatar (Score:1)
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Isn't that something?
It will be a few more years until Microsoft manages to make dating and marriage between avatars legal.
Real Avatars (Score:5, Interesting)
Finally, we can actually have the thing that we've been calling those stupid static (or worse, animated) pictures. A picture isn't an avatar. It's just a picture. An avatar is a full representation of the person hiding behind it, and with this software and the kinect (which is commercial, easy to acquire hardware for the geeks interested in this) we can finally have *real* avatars.
I think this is incredibly cool and a substantial step towards fullbody digital interactions over the internet being available to the man on the (first world country) street.
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Snowcrash is slowly coming true....
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If somebody manages to make this work with Second Life, it'll pretty much be there.
After that I think all that be left is to make an immersive interface, instead of sitting in front of a monitor.
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There is an initial Second Life / Kinect interface avaliable. It only triggers macros and implements crude gesture navigation, but it is a start:
http://ict.usc.edu/projects/gesture_emotion_transference_using_microsoft_kinect_and_second_life_avatars/ [usc.edu]
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"Kinect is piece of junk novelty device"
They said that about the computer once.
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And, honestly, for most people it still is. It's only been the "social revolution" - facebook and twitter - that has really integrated the internet, and by extension computers, in people's daily lives.
The web is fun, but most people wouldn't have missed it much before facebook. Gaming was nice, but not really a mainstay outside of the hardcores. Spreadsheets and wordprocessors are, for the most, something that smells too much of the office to be much used at home.
The computer has never had a true, neccesary
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What is the point of this? (Score:1)
Isn't the whole appeal of games and virtual worlds that you are NOT yourself when you use them?
If you want to do standup comedy while looking and acting exactly like yourself there's this other system for that. IIRC it's called "the real world".
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Isn't the whole appeal of games and virtual worlds that you are NOT yourself when you use them?
If you want to do standup comedy while looking and acting exactly like yourself there's this other system for that. IIRC it's called "the real world".
Wow I have heard of not reading the article, but you didn't even bother to read the crappy slashdot summary. The whole point is the avatar DOESN'T have to look exactly like you, it mimics your expressions and actions not your looks and features. It adds to the experience while still allowing people to hide themselves.
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> the avatar DOESN'T have to look exactly like you
For now. Remember how Suckerberg wants you to use your real name? Google's Schmidt commented along the same lines, at some point. Iirc, Blizzard has a similar policy on the forums. Google+ would like you to use your "common" name - not exactly the same, but close enough.
We're still safe, for now; but once it turns into an actual metaverse, how long will it be before the authorities think of the children, say well, if you've nothing to hide... and demand r
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Isn't the whole appeal of games and virtual worlds that you are NOT yourself when you use them?
If you want to do standup comedy while looking and acting exactly like yourself there's this other system for that. IIRC it's called "the real world".
Wow I have heard of not reading the article, but you didn't even bother to read the crappy slashdot summary. The whole point is the avatar DOESN'T have to look exactly like you, it mimics your expressions and actions not your looks and features. It adds to the experience while still allowing people to hide themselves.
How is that made clear in any way in the "crappy slashdot summary"? To quote:
"It uses Kinect to determine body position and facial expression and maps these in real-time onto an avatar displayed on the screen along with other similar avatars."
Sounds a lot like it's simply mapping your image onto a virtual version of you, not animating a completely different character using your position/expression.
We know this answer already (Score:4, Interesting)
Is Avatar Kinect a world-changing innovation or is it just silly?
We've been asked this question before sometime around 2001. Back then it was Matrox and not Microsoft, and it was called HeadCasting [tomshardware.com]
The answer... it was just plain silly. The G550 was a failure for everything except extreme multi-monitor work and HeadCasting was a completely ignored feature.
I'm not sure about others, but for family and friends I'd rather see them when I talk to them, and for the rest of the people on my Steam "friends" list I'd prefer not even being able to hear them let alone see some stupid 3D image they hide behind.
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stuff that no Xbox would have ever cared about that has been done for years with webcams or Sony's Eye Toy suddenly is 'innovative!!!' and 'amazing!!!'.
Well.
The hobbyists and computer vision people seem to be enjoying buying the things, so there must be something inherent different from webcams and the eye toy.
Even if it ends up being a complete flop, the research sector of other places should still benefit so huzzah?
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Also, unlike Move or the Wii, the Kinect doesn't require a controller. Which means... you can use a regular normal controller with Kinect and have it's added capabilities used elsewhere.
Mass Effect 3 is to support voice commands. Other games have gestures you can do whilst using a controller. No one will play an FPS with Kinect only, but there's no reason why Halo 4 can't have Kinect augmentation. Or other games - wasn't the next Forza supposed to let you turn your head to look around? Certainly better than
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I'm not saying that I think that this will be different, but the perception of technology in the public has changed significantly since 2001 (back then, "ubiquitous computing" was a futuristic buzzword), so just because something didn't work in 2001 doesn't mean that it won't a decade later.
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Technology doesn't change acceptance of an idea, marketing does. To understand what I mean by this scroll down a page and read on the scientific interpretation of the "uncanny valley". It's not that it didn't work work back then its that the thought of talking to someone hearing them accurately seeing their face emote, and yet seeing a computer generated picture of someone or something else is discomforting to people. It falls into the realm of "We have video chat so what is the bloody point."
I predict this
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Video conferencing doesn't use much data to begin with. Talking head model conferencing uses 16kbps, and full video uses 128-384kbps. Most home and business lines can easily manage that up and down.
I've been doing a distance degree with the Open University, and most of our tutorials are on-line, and it's voice-and-slides -- we get no video. "much data" is relative, and most commercial e-classroom environments don't support video conferencing past 3 or 4 participants.
The course I'm taking is French, and believe me, a voice-only conference call is a horrendous environment for trying to learn a language. I took part in a few experimental sessions on Second Life, and the experience was a whole lot bette
I'd prefer a realistic 3D scan of my own body... (Score:3)
but this is a nice incremental step forward. When my avatar looks like one of the characters in Mass Effect (lip-syncing included) I'll be impressed. I suppose we'll need to wait for the next generation console and Kinect 2.
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After watching the Ghost Recon future soldier demo videos, it seems like the kinect is certainly CAPABLE of actually tracking minute motions (the guy opening and closing his hand to shoot). For example if you just open the calbration menu, you can barely make out your fingers if you open and close your hand unless you are extremely close, but if you boot up the UFC Trainer the little green tracking display in the corner has a much higher level of detail.
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Actually, the problem with Kinect is the Xbox360's USB
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Actually, the problem with Kinect is the Xbox360's USB2.0 port - it's not fast enough.
The kinect is equipped with a VGA camera (60fps), and the QVGA IR camera (60fps) and a 4-microphone array. This configuration just barely falls under the current USB bandwidth supported by the 360. And by current, it's what you can achieve with the 360 right now. The theoretical maximum transfer speed for the hardware is around 35MB/sec. Achieving that would let them run the IR camera at full VGA resolution, which should make it possible to detect fingers.
It's very possible Microsoft has got it working in a beta state for the E3 demos, but nothing solid and releasable yet (perhaps the overhead on the CPU is too high - it is USB, after all)
Do you have any reference to the Kinect producing 60 fps? I'm pretty sure it doesn't.
Looks like 30 fps per 2 active people: http://rpad.tv/2010/06/29/xbox-360-kinect-limited-to-two-players-and-640-x-480/ [rpad.tv]
Just go to... (Score:2)
... the airport.
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... the airport.
Haha. But I want one I can keep!
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Virtual Mirror vs. sock puppet (Score:1)
anyone seen Surrogates? (Score:2)
can i have an Arnold schwarzenegger (Score:1)
I like it. (Score:1)
Though it isn't new and will be spouted as something Microsoft invented, I like it. I liked it when Matrox did it. I like it now. There is something inherently cool about a character behaving like me.
So what can it be used for? (Score:1)
Anonymous porn, what else?