PS Vita Specs Announced 259
An anonymous reader writes "Sony has announced the hardware specs for the PS Vita and the details have confirmed most fans' hopes instead of their fears. The heart of the system is an ARM-developed Cortex A9 chip with four cores and a PowerVR SGX GPU. The screen is a 5-inch OLED capacitive touch-screen (with multi-touch) and a resolution of 960 x 544. The system will include 512MB of RAM and an additional 128MB of discrete VRAM. There will be front and rear cameras capable of 60fps at VGA resolution (640 x 480)."
2 analog sticks (Score:3)
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The proprietary cards are for games, not storage.
But will it be fun... (Score:5, Insightful)
Re:But will it be fun... (Score:4, Insightful)
A brand new system always requires time for developers to figure it out and more importantly to test the waters, so as to make sure it's worth investing in with original IPs, or pretty much anything that's not just a port.
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Actually, two of the three "home" console launches last time around had a "killer title"; the PS3 had Resistance and the Wii had Zelda (and Wii Sports, I suppose). The 360 didn't really have one - Project Gotham 3 was probably the closest, but it did have a decent second wave of games that hit a few months after launch. Actually, if you look at the last handheld generation, the DS had Mario 64 and the PSP had Wipeout, Lumines and Ridge Racer.
That said, the biggest problem for the 3DS (after the deficiencies
Battery capacity and real life endurance? (Score:2)
Fear Confirmed: non-replaceable battery (Score:5, Interesting)
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That won't matter. Everyone is a fan of Sony, so you'll just buy 10 of them in advance. If you weren't buying more than 3 you were probably a dirty game-copying pirate anyway, and the Vita's DRM will sense the evil in your fingers and use the last of its charge to give your location to Sony's team of Apache pilots and horror-movie schoolgirls.
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Re:Fear Confirmed: non-replaceable battery (Score:4, Informative)
That's about phones, and in a country where essentially no one buys a phone without a contract. It's a cultural thing, folks in USA are used to paying a shitload of money in installments, but almost nothing in front. I believe it has to do with way finances are designed to work for individuals in USA, essentially slaving them to stable income, and encouraging debt that's just barely repayable.
Go to some EU countries, or even third world and you'll see the exact opposite. That's why nokia is still the king of phones across third world - it's phones are actually honest to god cheap rather then "costs you an arm and a leg, but will cut them off slowly over 2 years as you pay its actual price".
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Go to some EU countries, or even third world and you'll see the exact opposite. That's why nokia is still the king of phones across third world - it's phones are actually honest to god cheap rather then "costs you an arm and a leg, but will cut them off slowly over 2 years as you pay its actual price".
this is it. nokia doesn't disable features like bluetooth file transfers and tethering on its phones like the others. because it sells directly to users. it charges a price people think fair for the phone and then people are free to pay a fair price for their network usage. in us, the cost of the phone and the network usage is all mixed up, hidden. you simply do not know how much you are paying to the device manufacturer and how much to the carrier. and this lack of transparency keeps the prices a bit high.
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Who disables tethering? If you're talking about the iPhone it supports tethering out of the box, always has.
It does need bluetooth file transfer though - OS X can do it, so iOS can, it's just not enabled.
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But share to and from where? Most files on an iOS device are "owned" by each app. iOS 5 seems to introduce some "home" folders for music, pictures etc. so perhaps the home directory can have Bluetooth file transfer enabled...
And yes, tethering or no tethering on an iPhone is up to the operator to decide, I have tethering from my operator but Americans on AT&T pay extra (as if bytes over tethering are more expensive or something).
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iphone does not do tethering, i really dunno what you're talking about. also, it does not do bluetooth transfer. again, i don't understand the fucking point of you writing "OS X can do it, so iOS can, it's just not enabled." you could just have said, "you're right, other phones including iphone disable features on the request of operators."
Wrong, batteries simply last longer than that (Score:2)
Apparently, "real people" buy a new mobile device every 12-24 months
Are your friends doing that? I've never had to do that with any iPhone. For one thing if you got Applecare and the battery were dead within three years, they'd replace it for free. But in reality battery life has never dropped that much even after two years of solid use on the older phones.
Replaceable batteries are just pointless, since in the same (or possibly better) form factor, I can carry an external battery if I really need more t
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I replaced the battery on an iPhone 3GS last week - it took me 15 minutes. Not bad, since by having it totally internal the battery can be much bigger (no need for the battery door or battery bay, and you can make the case smaller).
For something you only have to do *at most* every couple of years, I think 15 minutes is a reasonable trade off. The battery in my iPhone 3G is still almost as good as they day I bought it, and it will continue in its 2 year+ service in the hands of a family member.
The replaceabl
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Nice try, but the iPhone batteries don't actually noticeably degrade in 12-24 months, and even after 2 years battery life is still much better than the vast majority of other smartphones. If you really insist on keeping an iPhone for longer than 2 or 3 years, you can always replace the battery or have it replaced cheaply by the way, the warranty would have expired by then anyway.
My 2 year old 3GS still gets around 48 hours on a single charge if I don't use it a lot, and even with the heaviest of usage it ne
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whenever i have needed to change the battery on my phone, i just took it to the shop where they sell batteries and they change it for me. i neer have to do it myself. is this not possible with iphones? i doubt it.
Figured it would happen sooner or later. (Score:2)
Someone would eat the pandora's lunch. I can already hear those people that are still in line for the first batch stampeding to the vita, once it's jail broken there will be no need for the pandora.
Sony, if you want to sell a bunch of these (Score:2)
Do this.
Release the jailbreak yourself. Better yet, make a Linux distro and dev package for it. Bonus points if you make an X server for the graphics chip.
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Indeed. But let's face the facts, this is sony. As their otherOS fiasco showed, they care about locking their consoles down far more then about giving their users freedom to install another operating system.
Hell, it still has a proprietary non-volatile (storage) flash memory format, just so that they can cash in. Not (mini/micro)SD like most of the ultraportable hardware like mobile phones have.
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yeah right, so every other teenage asshole can download the rip of the latest vita game and install it on his vita.
forget it, piracy is a real threat to game consoles (unlike music) and sony have shown us that they will go to ridiculous lengths to thwart piracy attempts.
Linux on a console will never happen again (Score:2)
Why would any console maker in their right mind include it? People simply didn't use it on the PS3 (I'd be amazed if it got 0.1% of users using it regularly). Then you got people using it as a method of hacking into the PS3, forcing their hand to remove it. People then used it as (frankly stupid) justification hacking the PS3 to play pirated games and hack the PS3 servers.
No mainstream console maker will ever include Linux or an ability to unsigned low level code again thanks to th
Specs came out in January... (Score:2)
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The memory specs weren't known until this week.
Competing with the iPhone / iPod Touch (Score:2)
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Vita games will also be about as comparable to iphone games in the same way as sex compares to masturbating with sandpaper.
Seriously, there are maybe 10 games total worth playing on iphone, and that is a very optimistic view (+ badly working console emulators). Rest are designed for people with severe attention deficit disorder and are typically less interesting then old 8-bit nintendo games.
They certainly do work for the masses that never gamed before however, as well as people who only play on the road in
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playing games on iphone is like you gave a child a packet of m&ms. playing on the vita will (hopefully) be like eating at a lavish buffet.
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The Vita is two or three generations ahead of the iPhone 4 in terms of specs.
Let me know when it's hacked. (Score:2)
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Exactly! If I can use that hardware I'll buy it. If all I can do is what Sony says it's okay for me to do with it then they can eat it. I love the hardware specs. It's exactly what I want to replace my nokia n800. The screen is absolutely perfect and the quad core arm is great too. Plenty of RAM for a handheld computer. I'd pay 500 bucks for that if it ran Meego or, with that hardware, some form of Debian.
PS2 Compatibility.... (Score:2)
Decent... (Score:5, Interesting)
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I was hoping, at worst, they'd have two memory card slots, one proprietary one for games, and a standard SD or MS slot for expanding memory.
That's exactly what it has, except we don't yet know if the second slot takes SD cards, memory sticks or something else.
"Multi-Use Port"? (Score:2)
Look! It's another word for "another stupid proprietary cable to put in your back pack when we could have used a micro-USB port and a TRRS head phone jack instead!
Why bother? (Score:2)
Same hardware as iPad (Score:2)
This is essentially the same hardware as the iPad 2, but a bit better.
Awesome, but knowing Sony.... (Score:2)
Interesting (Score:2)
...as in, it'll be interesting to see how Sony manage to royally fuck up this time. Maybe the games will "expire" to make you re-buy them every so often?
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What android phones or iphone have actual joysticks? I must have missed those. And which ones have quad cores and the highest-end PowerVR GPU? And 5-inch OLED screen? This is a portable game console, not a phone that can do lightweight gaming. There IS a place for dedicated hardware, even if you personally don't need or want it.
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What android phones or iphone have actual joysticks? I must have missed those. And which ones have quad cores and the highest-end PowerVR GPU? And 5-inch OLED screen? This is a portable game console, not a phone that can do lightweight gaming. There IS a place for dedicated hardware, even if you personally don't need or want it.
There problem is not so much competing on specs with multipurpose hardware; but whether the much larger installed bases of A)expensive smartphones that people already have, linked to impulse-buy download stores and B)cheap handheld consoles like their own now-reasonably-priced PSP and anything Nintendo that isn't a 3DS will cause their game libraries to suffer...
It is hard to deny that this device will be a technologically superior mobile gaming device; but it is much less clear that it will achieve the
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The impecunious and the kiddies probably aren't going to like the Sony price for a 5-inch OLED, highest-end SoC, slabs of RAM, and new-release titles. A fair few members of both will lust after this; but will they drop their smartphones/NDSes/PSPs-with-a-memory-stick-full-of-ISOs and shell out?
MY problem (and I'm sure I'm not alone) with handheld gaming devices is that I just don't have the opportunity to use one. The Vita looks awesome and I'd love to get one, but I don't think I'd use it enough to justify the price. If I had a lot of downtime away from other things maybe I could use it, but here's my life right now: Five days a week I get up at 4 in the morning, drive myself to work, work 8 hours, and drive myself home. When I get home, I'm greeted by a PS3 hooked up to a 42-inch plasma screen
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"806MHz processor, 512MB of RAM, front and rear 5 megapixel and 0.3 megapixel cameras, respectively, a 3.5 inch 320 x 480 touchscreen"
Whoo, impressive specs. Yes, that will definitely destroy the PS Vita in the market.
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I remember the days when gamers lusted for a 50 MHz processor and 16 MB of RAM. (Cameras. Ha! Touchscreen. Giggle! Dual analog sticks? Only if you had a joystick in each hand.)
What really matters is how much fun the game is. And here's the crazy part: different people have different definitions of fun. So the vast majority are just going to yawn at Sony's new gizmo and go back to gaming on their phone.
(Granted, from my limited experience with games on the cell phone, they do suck. But that has more
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Some people will be fine with cellphone games, but some games just don't play well with a touchscreen interface. That's fine - not every product has to appeal to everyone. As long as Sony can keep the price down and attract good games, it shouldn't be a problem for them. I am disappointed that they went with a proprietary memory card (again), and LTE would have been very nice, assuming they could have done it without killing battery life (which they probably couldn't with the current generation of LTE chips
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Sony is dead to me. They could come out with the greatest device ever and I would not give them a thin dime.
Further, anyone over the age of 12 who has a Sony Vita PS will be widely seen as a cunt.
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And as a game company, where are you going to put your investment?
Are you going to invest 10+ millions to sell a 50 dollars game to one million gamers, or are you going to invest less than 1 million to sell a 99 cents game to 500 million gamers?
There are many game companies out there that make games because they enjoy great games. They're not out to make a quick buck on some shitty game, they want to make a slow (but often immense) buck on a great game they can be proud of. BioWare, DICE, Infinity Ward, Valve, and countless indie developers meet this criteria. Yes, as a decision out of pure financial interest, it is better to invest a smaller amount of money on a game that will attract many more customers, but 95% of game developers did not get in
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When have you heard the major game companies ever think about the sub culture a game creates, or even car how happy the user is? It's all about number of units sold, "2 million sold in first week" is all they care about. They majors can manufacture their market through promotion, indies cannot.
Small companies may care, but they are they are not the ones spending £20m+ developing a long playing game for the Vita, the small companies are making the casual games that sell for 99p for Android/iOS.
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Let me know when you can buy an IOS or Android device as capable as a Vita or 3DS for the same prices, with no monthly contract.
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Basically, while Android and iOS won't necessarily disappear from the games market over night, it's lights out for them as serious competitors in the phone arena.
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Hey, what do you mean by better attention span - Look, a squirrel!
Re:Finally, something that doesn't record in 720p. (Score:5, Insightful)
512MB is pretty good. The PS3 only has 256MB of RAM (plus another 256MB for graphics). That's the same amount that's in the XBox 360, but on the Vita there is another 128MB of dedicated graphics RAM. In this respect, the Vita is very well specced.
I usually wish consoles had more memory when they came out. Imagine the difference doubling the ram on the PS3 or 360 would have. Doubling the Wii's RAM would make a big difference too. RAM tends to end up so cheap, it just seems like a lack of foresight not to put more in.
The Vita is going to have big problems though. It's nice, but it's still a portable console, and those seem to be dying. The only real thing I'd say this has going for it above an iPhone is the controls, and someone could fix that on the iPhone with a shell. The 3DS isn't doing well, and the PSP was never that big here in the states. In the last year or two, it's barely felt like an also-ran. The only people I know who love them do so because they hacked it. My PSP gathers a ton of dust, coming out once in a blue moon.
Good luck Sony. Even if the Vita is a kick-ass product, you've got a hell of a battle in front of you.
Re:Finally, something that doesn't record in 720p. (Score:5, Insightful)
iPhone "gaming" annoys the heck out of me. Most of the "games" must be programmed for people with the attention span of a gnat. There really is no game to speak of. I don't need a 70+ hour RPG every time, but I expect a game to have at least a good 10 hours of gameplay in single player mode to complete the story or main objective in a modern 2011 game if I'm going to be paying any money at all for it.
The 3DS was launched -way- too soon. First, its battery life is pathetic, especially when compared to the DS Lite which can hold a charge for a long time. Secondly, what games were worth playing to buy a 3DS for on launch day? The launch was the worst launch I think I've seen on a console in recent memory. Third, its already nearly September and there are -still- no decent games out for the 3DS that aren't ports. Yes, I love Ocarina of Time, but do I really need it on a million different consoles with nothing added? After all, I can get it on the N64, on the GameCube (with the added Master Quest for free for pre-ordering Wind Waker), on the Wii (via Virtual Console for $10) and now on the 3DS? I mean, if there was some added content, a re-worked sountrack or something it would be a must have, but assuming you've already played it, what's the point? And yes, Street Fighter IV: 3D edition is good, but again, it is a port.
I think that there is a huge market for real handheld games, it is just both Sony and Nintendo aren't putting out any games worth buying at the moment.
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Specs only matter to the point that they improve the games. RAM is cheap, but can have a big effect on gameplay. More RAM means you can hold more a level in memory at a time, meaning you have less loading screens. I've had a blast with my GBA and DS despite their specs being orders of magnitude less than the PSP, iPhone, etc.
iPhone games are mostly little 5 minute time fillers, but there is some good stuff in there. Boardgames work especially well. I think having additional control options above the touchs
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Specs only matter to the point that they improve the games. RAM is cheap, but can have a big effect on gameplay. More RAM means you can hold more a level in memory at a time, meaning you have less loading screens.
Firstly, RAM is not as cheap as you make it out to be. It's not like you can add another DIMM to your new PS Vita. Odds are that they are packaging the RAM directly with the CPU, just on a different layer. So now you start having to worry about power usage and heat buildup. Extra memory results in extra heat which if not dealt with will result in lower CPU speeds. I don't know why the engineers decided on the amount that they did but you can bet that they had their reasons. If adding more memory was
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I recon if Nintendo wanted to sell more 3DSs, they would produce a new (not ported) Mario title in the style of Mario Galaxy or Mario 64 and make it require a 3DS.
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A game console's specs really don't matter. What really matters are the games. Perhaps I'm in the minority but I really don't care if a game doesn't have pure HD graphics and ray-tracing and other eye candy as long as the game is fun.
In other news Imagination Technologies (aka PowerVR) is implementing a raytracing accelerator into their future mobile chips. So you actually might start seeing ray tracing in your handhelds before you see it in mainstream consoles. :P
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Us old farts were always in for a ninteno treat on launch day. NES we had super Mario brothers. SNES Super Mario World, n64 Super Mario 64. At each launch they released games that rewrote the book on video games. Then came the Gamecube. And nothing. The best game was Rougue squadron by Factor 5. I thought they learned the lesson because the Wii had Twilight Princess pretty close to launch. 3rd? Nothing.
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Consoles, assuming they were engineered properly, are much more efficient with their RAM than computers are. I'm not current on such things, but typically in the past you'd be dealing with units of bits and as such you wouldn't be wasting as much as you'd end up wasting with a typical computer. Traditionally the same goes with storage space as well.
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This is a handheld console, not a computer or a smartphone. It won't have a bloated general purpose OS taking most of the RAM. The PS3 and Xbox 360 are getting along just fine with less that that amount of RAM.
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it's a lot of RAM. especially when there's only one app running, no top heavy OS, optimized, app-specific caching, and relatively low-res graphics.
try filling half of that with good code, and come back to us.
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If you think a little ARM cortex is going to beat a Cell processor, youre out of your mind. My 5 year old Core2Duo desktop still beats the pants off of the top end ARM cortex A9. I dont keep up on exact specs, but dont ARM cortex processors compete with Atom and whatnot, not actual beefy processors?
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Actually the Vita does have more system and total memory than the PS3.
Vita: 512 system, 128 video
PS3: 256 system, 256 video
So there you go.
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And the PS3 is half a decade old. The iPhone has as much ram as the vita.
Sorry, but I'm willing to pay more for better hardware. I wish console makers would get that through their fucking skulls. Your games are $60 and you expect your consoles to run for at least half a dozen years. For the thousands of dollars I'm going to spend on your games in the life of that console, I think I can swing a little more than $299 for the actual system itself, if you can give it a bit more juice.
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seriously, most won't, and it's the most people what matters.
You are probably more close to the HC gamer group than you think you are. I would never shelf out 299€ (it will probably be here atleast 299€) for a handheld console. Hell, i just spent 400€ on phone and was anxious about that even tho it's for work and i need the features (3G, Qwerty, SSH, Browser, Dropbox, Mail. Bought Nokia E7-00)
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People who previously owned UMDs were allowed to download free copies of their games from PSN.
Actually, due to "legal and technical reasons" [gamespot.com] this never happened.
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>
PSP Go had no UMD drive. People who previously owned UMDs were allowed to download free copies of their games from PSN. It's a reasonable assumption that Sony may follow the same principle with the new device.
Do you have a source for that? It sounds like absolute bullshit but, it is possible.
Re:Ooh, wow. (Score:4, Informative)
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The raw RAM number hardly matters as much as how it is applied in a phone. If Android has been filled with bloatware requiring you to root the phone to get rid of it, then a gig of RAM won't do much good. If it's efficient, half that can run games quite well. Also, look at the actual RAM of some gaming systems and you'll be surprised at how little it takes.
While your basicly correct, it seems maybe you don't pay attention to the developers for handheld/console programmers.
In fact, memory is usually why most things get cut, or left out (not talking storage space, i'm talking about keeping different textures in memory, doing AA, etc) because tradionally, consoles/handhelds have had very little memory.
Putting 512m in for a handheld with a decent size screen is more then sweet, it means they can display more stuff, better looking stuff and even apply some AA.
Also
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It's the OS
I have a motorola droid pro and my old iPhone 3GS I sold months ago was faster with 1/3 the ram
Maybe if the phone manufacturers didn't set up all kinds of useless programs to run in the background they would work better with less ram
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Probably "nothing" to do with background processes or RAM and more to do with the Dalvik VM and its Garbage Collector, and Android's lack of _full_ hardware-accelerated UI framework. ;)
I have never owned one, but I've heard that Motorola installs a custom GUI that chokes all their Droid phones.
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Really? They all have two analog sticks?
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Then your previous statement is blatantly false; iPhones will not exceed all specs of the Vita if they don't have analog sticks.
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Apple, HTC, Samsung and Googlerola have announced every single phone they sell in 2012 year either matches or exceed every single one of these specs.
1) Except for analog sticks, d-pads, and shoulder buttons. Controls is a spec too. My cellphone can be used as a remote control for my TV too... and its got way higher specs than my universal remote to boot... but nobody is predicting the end of remote's. The remote does the job perfectly ... because its a convenient shape, with tactile buttons that are arrange
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I personally have no issue with on-screen joysticks but understand that others do.
No one is predicting the end of the remotes because remotes cost between 5 and 10 dollars and their batteries last months. With portable gaming devices, there are no such advantages. Only advantage the japanese handheld has over a phone is removable media game ownership (some may not consider that an advantage but many gamers do, for now) and big japanese studio support.
Tactile controls, as I noted in another reply, may not be
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This thing costs $250 and the 3DS $170, what $400 gaming device are you talking about?
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But how much is that $200 cellphone costing you over the lifespan of that 2 year contract?
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"Gaming stinks"
I think you mean "some types of gaming stink".
If the iPhone and Android have shown anything it's that there was a hugely underserved portion of the market who were after exactly the sort of games that excel on those platforms.
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But isn't the market comprised of people looking to kill a few minutes here and there? So you end up with simple games of throwing bombs or something. A very different market to the more "hardcore" one where games take hours to complete.
Also, a touchscreen isn't a panacea of gaming. I have little interest in covering a third of my screen with my thumb or finger every time I want to do something. Would have somewhat taken from the experience, I'd reckon.
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Like what? Anything that can be done on a touchscreen can be done with a mouse.
Playing a game on the train, or bus, especially while standing up.
Playing a game for a few minutes while waiting in a queue.
Playing a virtual piano keyboard, or other multitouch input where the screen being right underneath works better than a trackpad.
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I am not going to wave a mouse around while standing on a train. That just looks silly.
Re:Phones will outperform before the middle of 201 (Score:5, Informative)
I just don't see the point of a standalone portable gaming device when we have phones that are running the Unreal 3 engine and
Driving games are quite bearable. A few other genres work... some puzzlers... But playing an FPS on a phone sucks donkey balls. And anything that requires more than one or two buttons is unplayable... Scrolling shooters? 2D-fighters? Platformers... Disasters all of them.
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Work with phone manufacturers to produce devices like the Experia Play with actual control buttons. Or work to produce devices that can attach to phone and give them buttons via a bluetooth HID device.
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We're already past the middle of 2011 and I don't see any phones with equal specs, let alone better. Even when we have phones with such specs, Vita games will still look better for a generation or two since developers get to have low level access to the hardware, unlike with smartphones.
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if anyone can sell consoles at a loss for long enough to drive out others and turn profitable it is sony.
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Sony said they expect to make money from the Vita (as in the hardware) in 3 years. That's not counting what they'll get from software and accessory sales.
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Even if it does, undoubtedly Sony will take the option away a year or two into its life-cycle.
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The PS3 had no games for four years after launch, except MGS4.
The PSP still doesn't have any games.
It's funny because Sony really courted developers in the PSX/PS2 days and let everybody develop for relatively cheap. As a result both systems had enormous software libraries. I don't know why they dropped that strategy for the PS3 and PSP. Wouldn't you want to repeat a working formula?
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This is the worse Troll attempt I have every seen. You new the interwebs?
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your not the only one. once the system gets rooted i can see it becoming the favorite of the home brew scene killing off other home-brew projects like how the first rooting of the ps3 almost completely killed off the psp home-brew scene.