Sony: Emotion-Reading Games Possible In Ten Years 69
Calidreth writes "At Gamescom last week two of Sony's executives stated their belief that in merely ten years' time, video games will have the ability to read more than just movement on the part of the player. Reading player emotions will be a key feature that is possible now and might be implemented into games in the future."
Oh dear... (Score:3)
Re: (Score:2)
Clippy: I see you are trying to commit seppuku, would you like help with that?
Re: (Score:3)
They really just need to figure out drunk vs sober.
Re: (Score:2)
Re: (Score:2)
Re: (Score:1)
mod parent up! for the love of God!!!!
I'm not sure I really want the box to know my emotions. When playing MW3 I tend to say "that's bullshit!" when someone shoots me. Of course it isn't really bullshit, that person is actually better than me.
This. (Score:2)
I don't see how this will work, since Sony management is so lousy at detecting the emotions of the criminals^Wcustomers out there using their products.
So this means (Score:1)
Re: (Score:3)
I'd think this could be done now. Game systems with motion controllers should be able to tell when the controller hits the wall when thrown out of frustration. I suppose the Xbox 360 is at a disadvantage though since there's nothing to throw with Kinnect, unless you throw some random nearby item and the Kinnect sees it. That or you start swearing at it and the voice recognition kicks in.
Re: (Score:2)
It was bad enough when all we had to worry about was breaking a controller when a game made us angry. Now the game will know we're angry on its own and react accordingly?
Nothing to worry... not until they'll supplement the console with self-defense capabilities. Bonus points for "preemptive strikes" refinements in the AI.
Nonsense, and why do you want to read "bored" (Score:2)
First of all this is speculative gibberish. It may be 2 years, and it may be 20.
Secondly, I can just see a status console showing "User status: Bored" 95% of the time.
Stop trying to build clippy for computer games.
Re: (Score:3)
"It would be a great advance in human computer interaction..."
It would be a great advance in human interaction, if men got such a gimmick to read emotions, like women can do from birth.
Re: (Score:2)
"It would be a great advance in human computer interaction..."
It would be a great advance in human interaction, if men got such a gimmick to read emotions, like women can do from birth.
What a bunch of sexist bullshit. That is no less sexist than saying that women can't do science and math, or saying that women are so irrational that reading their emotion is useless anyway because they make no sense. Sexist stereotypes like that hurt both sexes. The engender an adversarial us-vs-them mentality that makes co-operation impossible, and it allows assholes of both sexes to continue to be assholes and blame it on their nature instead of taking responsibility. I've known rational men and I've kno
Re: (Score:2)
Re: (Score:2)
yes because keeping on pushing out the same shit and never trying anything new even at the risk of being called "gimmicky" is the way to innovation! Really!
Re: (Score:2)
yes because keeping on pushing out the same shit and never trying anything new even at the risk of being called "gimmicky" is the way to innovation! Really!
There is a difference between a gimmick and an innovation. Reading the emotion of a player just for the sake of it is definitely a gimmick. Find something you can actually use this for, besides deciding when a player is easiest to target with ads, and we might have a conversation. Until then this is not innovative at all - a first person shooter is not innovative because it can tell you're stressed or annoyed or bored if it does nothing interesting with the info...and I can't think of much it could do - per
Re: (Score:2)
so just because you don't know what it's useful for immediately means that it's just a gimmick?
Talk about argument from ignorance.
Re: (Score:2)
so just because you don't know what it's useful for immediately means that it's just a gimmick?
Talk about argument from ignorance.
In itself a computer game reading emotions is not useful. If it has a purpose, that purpose is the innovation. Presenting the emotion reading without presenting a decent application is very much a gimmick.
Re: (Score:2)
Innovate: to introduce new methods, devices, etc. Any ability to detect emotions would by definition be innovative, because it would be new.
As for what to do with the sensed emotions - well that opens up a whole world of possibilities. FPS games are a perfect example. If you sense that your enemy is scared you would certainly use different tactics (exploit the fear, back them into a corner) than if your enemy is just plain crazy with anger (go into defensive mode). That would increase the realism, not d
Re: (Score:3)
I believe Hocking is somewhat wrong. Although judgment of visual, external, expressions can give clues to internal states, emotions work a bit like this: 1) a person has various goals. As he progresses through the present world-state, he experiences success or failure, or partial success or partial failure of progress towards goals. 2) this progress is cognitively monitored by parts of the brain, and a metric (an 'emotion type and intensity value') is mapped and matched to the goal progress. 3) other factor
I don't really see the point... (Score:2)
There are already a few "zen"-like games which work via biometrics -- you're supposed to calm down (or get really excited) to cause certain things to happen in-game.
But really, I don't see the point in an actual game. What effect would my emotions have on gameplay? Do I really want them to have an effect? I can only think of two games I've played recently where the player could really effect their character's emotional state:
Penumbra. In this series, if I'm hiding and I look directly at a monster, my charac
Re: (Score:3)
http://www.gdcvault.com/play/1014734/Biofeedback-in-Gameplay-How-Valve [gdcvault.com]
And unicorns will pilot jet fighters. (Score:4, Insightful)
Want to make a bold claim with no evidence whatsoever? No problem! Just prophecy that it will happen "in ten years" and you'll enjoy the infinite respect and worship afforded to the likes of St. Peter, Confucious, and Warren Buffet.
Worried about being wrong? Again, no problem! When the ten year mark rolls around you'll have a wealth of available options for deflecting the shame. Your best hope is that you'll be dead by then. If by some grave misfortune you are still alive, you'll still have an average of 2.7 presidential administrations (adjusting for the assassination coefficient), dozens of religious leaders, and countless others to blame for derailing the path to paradise in the prior decade!
Bet on ten years and no one can ever prove you wrong! Guaranteed or your money back! Thank you for shopping Ronco, operators are standing by!
Re: (Score:2)
Just hard code it. (Score:2)
Re: (Score:2)
Sony is working on perfecting their emotion-sensing technology right now; they're currently working on anger. Unfortunately, they have hit a roadblock, as studies indicate people are angry at Sony all the time.
possible now (Score:3)
all without creepy "computer is watching you" shit
Re: (Score:2)
Redundant button presses along with high actions per minute would indicate excitement.
Or frustration.
Re: (Score:2)
A period of acceleration followed by a quick deceleration is often a signal of dissatisfaction with a controller.
Re: (Score:2)
No, it measured their sweatiness.
We just happen to have these emotion reading TVs (Score:2)
So since the 3D thing is an abject failure Sony's got something else lined up to sell us all new proprietary hardware with.
Honestly, I don't doubt reading basic emotions could be possible in 10 years, which is an eternity - we already can do it fairly well with crude emotions (fear is easy to recognize!). What I really worry about is what the people who brought you Playstation Home might try to do with it. Who are so tone deaf they don't realize that continually neutering the console they sold you for $600
Re: (Score:2)
I think they're just talking about more sophisticated gestures when they're talking about emotion sensing - it's hard enough with humans, harder with hardened actors and what's more important guessing the reason behind the emotions is even harder.
or will the machine do mind reading too and thought control detection?
This being Sony and everything... (Score:1)
Translation (Score:1)
We haven't finished inventing it yet, but when we do, it'll be awesome. [xkcd.com]
Game Difficulty (Score:1)
So does this mean games could get easier when I'm about to throw the controller at the wall? because that seems counter productive to Sony, who makes money when I have to go buy a new controller.
Re: (Score:2)
I could definitely see an application, as long as it can be made mobile enough to, say, clip it to my glasses, and it tells me what the person is feeling while I talk to them.
I'm not so sure whether I really wanna know, though...
Re: (Score:2)
How useful would this be for people who are borderline sociopaths and/or don't feel many emotions?
I expect you'll be too busy torturing cats to care.
The Joy of Emotions (Score:2)
Yeah... (Score:1)
"Reading player emotions [and sending all the data straight to Sony's marketing department and anyone else willing to pay] will be a key feature"
Re: (Score:1)
Face emotions varies with cultures (Score:1)
I always heard chinese and japanese people smile when they are embarrassed.
About the "ten-years" : i once had a book, when i was a young boy, about year 2000. It was for kids, ok. But i remember it told a lot about things that never happens. (Like living on the moon). Things have changed in a so impredictable way !
I read that on ./ : there is no future in time travel...
Re: (Score:1)
What's this gadget called? (Score:2)
I read about a game you could buy at the gadget shop that measures how stressed out you are. The purpose, of course, is to be less stressed out than your opponent. The catch: loser gets an electric shock!
What will they name that? (Score:2)
I bet they'll call it the "Emotion Engine".
Oh wait, can't do that, marketing already took that one [wikipedia.org].
Already done (Score:1)