Don't Study the Video Game, Study the Gamer 163
rrossman2 writes with this quote from a USA Today article about research recently presented to the American Psychological Association: "Video games — especially violent ones — are constantly under scrutiny from parents concerned about negative effects. Now, research suggests that those worries should focus more on the player's personality rather than the content of the games. 'If you're worried about a video game turning your son or daughter into a killer, don't worry about that,' says psychologist Patrick Markey of Villanova (Pa.) University. 'But is your kid moody, impulsive, or are they unfriendly? It's probably not the best idea to have that child play violent video games.' ... Markey found slight increases in hostility for those with certain personality traits: extremely high on neuroticism and extremely low on agreeableness and conscientiousness. ... 'We found — irrespective of violent content — the two highly competitive games produced more aggressive behavior than the two less competitive games,' [Markey said.]"
Blame Canada? (Score:4, Insightful)
Children's violence is actually the fault of the child and his parents. News at 11.
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"But my child is just pleasant! It must have been the video game!"
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Cool story, bro.
Re:Study doesn't actually deny video game violence (Score:5, Insightful)
It's because it's a tested, re-tested, re-verified and oh yes double-blind checked observation that video games increase violent behavior, in the short term, in the long term, in little kids, in big kids, in young adults, in middle aged people, older people and pensioners.
Except not a single one of these studies have proven that. In fact, they are closer to proving that competition irrespective of violent content, is the main motivator for aggressive, not violent behavior. Holy crap, people who play competitive games (sports, video games, board games, whatever) are sometimes aggressive about their competitiveness. Hmm...perhaps competitive people play competitive games. Considering that the only thing that has been shown is a correlation (to aggressiveness, not violent behavior) claiming that they cause violent behavior is a flat out lie.
So can we now please please grow up and assume that, yes, 40 years of testing the same thing (20 years for video games), with every honest psychologist coming again and again to the same conclusion did not result from a desire to steal your tv/video games ?
If you read what the studies actually say, the honest psychologists never claimed that violent media caused violent behavior, only that there is a correlation. The honest ones also showed that video games are not alone, all violent media has roughly the same effect. Games (video, card, board, sports, etc.) are only different in the existence of competitiveness. When it comes to the violent imagery, they are no different that tv, movies, books, comics, etc. Maybe the reason why we've been testing the same thing for 40 years is because everyone THINKS that they must cause it (because they don't want to take responsibility for raising their own children) and they keep re-testing it because they haven't gotten the answer they want yet. Nah, that couldn't be it.....
Note that the actual study indicated that people are very much affected, specifically made violent, by these video games. What the study mostly claimed is that some types of imagined violence had more of an effect than others (big surprise : convincing violence, preferably with some sort of consequence on a real, human, victim, even if it's just a number on his/her screen, evokes more violence than what amounts to showing a picture of some blood).
Except the study said no such thing. The study actually explicitly stated that the violent content in the games doesn't do anything unless you have specific personality traits that could be affected. Newsflash! If your kid has trouble distinguishing fantasy from reality, don't let them play a violent game. If your kid is already aggressive, violent and moody, don't let them play a violent game. It has nothing to do with the video game causing anything, it just reinforces a pre-existing issue with the person. Violent games will not cause a perfectly normal person to become a violent person. It just doesn't happen and it's not possible. The study actually stated: "We found — irrespective of violent content — the two highly competitive games produced more aggressive behavior than the two less competitive games." So the factor is competitiveness, not violence. And the result is aggressiveness, not violence. Holy crap, people who play competitive games will become aggressive because they are competitive! I never guessed that! Maybe they want to win or something?
This is THE way to politicize science.
Politics refuses to accept the answer that media (whether it's movies, video games, punk rock, comic books, etc.) is just not as influencing of behavior as they like to believe. People need to be able to blame something other than themselves for the perceived "immorality" of young people today. Every time some new media comes around, it is vilified and eventually proven to not be the cause of all of life's woes like people claim. Your post i
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If you were to read the actual study (not publicly accessible), you'd see the EXACT experiment done :
Well, until I read the study, I'm not just going to take your word on it.
Observation violent behavior increased, except in the case of "marble blast ultra".
How was 'violent behavior" measured? One of the biggest problems with many of these studies is that the "measurement of violent behavior" is often ridiculous, convoluted, and stupid. Many times they are measuring aggression not violent behavior, but calling it violent behavior anyway. Giving someone "explo_e" and seeing who puts a "d" for explode versus an "r" for explore doesn't measure anything, yet there was a study that used that a
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My opinion is extremely clear.
Violent video games do not cause an increase in violent behavior in someone who does not already have a problem with violent behavior.
They can however, as do movies, books, comics, music, and basically all other media (not restricted to violent) cause an increase in aggression temporarily. Not permanently, and not significantly.
However this is my opinion based on my interpretation of the many studies I have read, and the results they have found. I would not presume to state tha
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Also let me ask the obvious question : what would it take for you to change your mind about this ?
Evidence. Nice, simple, evidence. You continue to say that I'm disagreeing with long accepted theories, that "majority of studies" find "significant increases in violent behavior". Yet you continually have no evidence to back up your claim. You are convinced that games definitively do increase violence yet have provided not a shred of evidence. The people who performed the study this article is about claimed that they only saw an increase in competitive aggression, and it was not limited to the violent game
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Oh yeah, news at 11:30
Comment removed (Score:5, Insightful)
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"Children's violence is actually the fault of the child and his parents that use games and TV as a babysitter. News at 11." FTFY.
This was not technically a fix, it was an expansion. And I couldn't agree more.
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Of course, it leaves off the whole having to have two incomes to make ends meet tends to leave children in the care of the TV.
That always gets left off because it might dent profits for people at the top if we try to fix that.
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Video games are also big advertisements that are designed to draw popular interest and attention. News at 10.
Where's my Calculus Blaster Plus game? Not popular?
So, basically... (Score:2)
So, basically, video games can still turn anti-social ultra-competitive assholes into anti-social ultra-competitive assholes? Blows my mind.
violent LEGO games (Score:1)
Re:violent LEGO games (Score:4, Insightful)
There are no games which are not violent.
There's plenty of non-violent games. Unfortunately, kind tend to think shooting is more cool than leading some ball around, building a city or solving various logical puzzles. Also, non-violent games are usually involve more thinking, which is frowned upon in modern society, even more so among children.
Off the top of my head: Portal, SimCity, various Tycoon games, Neverball, Bejeweled, Tetris
Re:violent LEGO games (Score:4, Funny)
Where you defeat the boss by using portal mechanics to direct its own explosive munitions back at itself?
Where you are frequently set upon by static turret pods with automatic weapons?
That game where you have to drop the only item your character is supposed to have an emotional attachment to into an incinerator?
Where you are almost burned alive by aforementioned psychopathic AI?
But wait, yeah... You don't get a gun, so it's totally not violent.
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Sure, there are turrets shooting at you and fires burning you and glowing balls disintegrating you and all that kind of stuff... But the turret screams "Sorry" or "No harsh feelings" before shooting.
Sure, Portal is kinda bloody, but it's bloody in cute way.
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There's plenty of non-violent games. Unfortunately, kind tend to think shooting is more cool than leading some ball around, building a city or solving various logical puzzles. Also, non-violent games are usually involve more thinking, which is frowned upon in modern society, even more so among children.
Off the top of my head: Portal, SimCity, various Tycoon games, Neverball, Bejeweled, Tetris
I forgot about Kinect games, some of them. Kinect Adventures. Really good. And Lego Rock Band :) On the other hand I remember when I was at the of 10 I was playing Bruce Lee, Ninja, Commando, River Raid, Raid Over Moscow killing thousands or North vs. South - that was violent game! So it's all about shooting. tetris is good, only to play it when you have ten minutes only.
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I'm not talking about the disasters (earthquakes, etc.) the player can unleash. For a SimCity game, one thing matters over everything : your bank account. You want to build this stuff? You need money. You want to change the landscape? You need money.
Having a positive balance may requier for the player to diminish stuff like hospital subventions, etc.: the kind of stuff that can cause more
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"I disagree with how this video game simulates reality" is not the same thing as "this video game is violent"
Likewise, that your choices in a video game may lead to some virtual deaths is not the same thing as violent.
Re:violent LEGO games (Score:4, Insightful)
In a way, SimCity is violent. Or at least brain-washing, which is the precise default we hope violent games don't have.
I'm not talking about the disasters (earthquakes, etc.) the player can unleash. For a SimCity game, one thing matters over everything : your bank account. You want to build this stuff? You need money. You want to change the landscape? You need money.
Having a positive balance may requier for the player to diminish stuff like hospital subventions, etc.: the kind of stuff that can cause more deaths in reality is here rewarded.
SimCity is extremely pro-capitalist (may seems unimportant in US, but many people in other countries don't have the same view about economy).
There is a huge gap in what you'ld expect of a good mayor, and what SimCity teaches.
SimCity has recently been accused of being to environmentally based as well.
I actually think it is just trying to be realistic. We live in a world where money matters more than everything, so Sim City would be utter rubbish if it did not mirror this to a certain extent.
Also, you sat people in many other countries don't have the same view of economy, did you have any in particular in mind? I am from the UK by very left leaning parents who considered themselves socialists. I was encouraged to play SimCity as a kid as a way to learn about economics and the results of your actions.
I would say that SimCity can be used to encourage left leaning thoughts in children. In the example above you give about hospitals as far as I remember if you skimped on things like healthcare and education people started leaving your city in droves to go and live somewhere nicer. If you just followed purely capitalist rationale for your decisions you would build lots of oil or coal fired power plants, but the resulting pollution also made people leave your city. People leaving meant you got reduced tax revenue, so that made it harder to balance the books in future. While the game might revolve around economics, economics is not a subject studied solely by people who are pro-capitalist.
Many lefties also study economics, they just approach it from a different point of view. Interestingly here in the UK both of our main parties (conservative and labour) are riddled with people who all studied the same thing at the same university: Politics, Philosophy and Economics at Oxford. In my case this was also what my mother studied, then later taught at university.
Economics is not just the domain of capitalists, we could all do with learning about it. Ultimately, even without the existence of money economics would still be about how you allot resources.
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It is sad that so many people don't understand this.
Not sad at all, dude. The enemy of profit is an educated consumer, and the enemy of government is an educated citizen. My portfolio is deep in the three E's: energy, entertainment, and ecology. These are areas where ignorance and misunderstanding are routinely exploited for insane profits, often with the collusion of the government. Don't be sad about how uninformed your fellow consumer/citizen is -- take advantage of it, instead. You will be glad you did.
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You are a perfect example of what I fear...
Why? I do not like the weight the world has placed on money but I have no choice since without money I will most likely starve. At the very least people who spend their entire life reliant on the state to support them (I live in the UK where we have some semblance of a social security system) tend to have shorter lives than those who are more self sufficient. Also, I am some years off retiring and I cannot rely on their being a decent social security and state pension system when I eventually get there. Thi
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SimCity is extremely pro-capitalist (may seems unimportant in US, but many people in other countries don't have the same view about economy).
What SimCity are we talking about here? That colors the discussion somewhat. Regardless of the edition, however, if you want to "advance" the game then sure you need to make money. On the other hand, if you just want to watch the seasons change on a tiny little farm community then you can do that, too.
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SimCity is extremely pro-capitalist (may seems unimportant in US, but many people in other countries don't have the same view about economy).
Wait what? If SimCity was extremely pro-capitalist the Mayor would just designate a plot of land as zoned for a hospital and then if the people wanted one and thought they could make money on it they would build the hospital. The Mayor(Player) would have no control over the quality and prices of services at the hospital they would be decided by the market for better or worse. And that's just one example of "extreme" capitalism. We can really take it to the extreme where the Mayor just says fuck all, hires s
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There are no games which are not violent.
There's plenty of non-violent games. Unfortunately, kind tend to think shooting is more cool than leading some ball around, building a city or solving various logical puzzles. Also, non-violent games are usually involve more thinking, which is frowned upon in modern society, even more so among children.
Off the top of my head: Portal, SimCity, various Tycoon games, Neverball, Bejeweled, Tetris
Non-violent games still can and will induce aggressive behavior in an aggressive gamer through frustration when trying to beat a level. Games that don't pose some kind of a challenge to the player don't count as games.
People should stop linking violent games to aggressive behavior. Instead, have the susceptible players participate in a football or chess match. Or even better, DotA. Anything involving a minimal degree of competitiveness will make you them act aggressively. Bonus rage if it involves teamplay.
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Hell, tetris is the most violent game of all.
The only think that exists in the universe is blocks, and your entire goal is to destroy them all. In fact it's essential to your very survival to constantly destroy everything in sight.
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And in Pong, you're holding the ball hostage and refuse to let it free. With a good beating every time it tries to escape.
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Yes, you and every other sibling post do recall correctly. I forget about that one. But, in my futile defense:
- In Portal 2, you save the very same boss you beat in Portal 1
- She's firing her own missiles, you're just redirecting them
- The turrets "don't blame you" and are not even alive.
- In any case, you can just let your kid play the test levels, which don't include any violence.
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I never played the sims. I know it's not apparent from my nick or real name, but I'm a guy.
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I 2 year old loves Angry Birds (and is pretty good at it too!) and recently pointed to a real life bird outside saying "shoot!". (Actually he spoke Dutch, and said "afschieten" but this is a good enough translation, I guess.)
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I 2 year old loves Angry Birds (and is pretty good at it too!) and recently pointed to a real life bird outside saying "shoot!". (Actually he spoke Dutch, and said "afschieten" but this is a good enough translation, I guess.)
now... this is bad.
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It was certainly something that made us think. We still let him play Angry Birds (because it's such a cute game, and they are technically puzzles, though my son is still too young to really figure out the puzzle part; and alright, also because he loves it so much and gets angry when he can't play it and it's kinda convenient when he can enjoy himself for a few moments without our attention), but now we "launch" birds instead of shooting them.
I feel dirty.
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gets angry when he can't play it
That there would be enough for my kid to not be playing it anymore. He lost little big planet 2 because of that, and lost Terraria for the exact opposite (getting far too worked up when he died - angry when he was playing it effectively).
Though of course you may use the word "angry":at a lower threshold than I do.
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He's two. He gets angry over the stupidest little things, and sometimes he doesn't even know why he's upset. It's a difficult age. We do set limits about when he can and cannot use his "tuter" (a small, cheap Android tablet) or "big tuter" (an iPad), and he's slowly getting better at accepting those limits.
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Ah that makes sense, I misinterpreted "I 2" completely...
"My 2 year old" is the english wording - "my" is the possessive case of I. Your English is several trillion times better than my Dutch, so don't take that as criticism.
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Yes, it was a typo. I started with "I have a..." then changed it but messed up. And you can't edit slashdot messages afterward.
Very good of you to correct it while complimenting my command of a second language, though. More people should be like that.
And sorry for the confusion. I have an Angry Birds-addicted 2 year old, not 12 year old. While he sometimes launches birds to the left instead of the right, he also manages to finish some (easy) levels, and even improved a few highscores! I fear I've created a
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Yeah, and many children form a "gun" with their hand, point it at someone else and say "bang, you're dead". Few of them become killers.
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Yeah, and many children form a "gun" with their hand, point it at someone else and say "bang, you're dead". Few of them become killers.
You are either living in cloud cuckoo land, or are being disingenuous. I would venture to guess that every soldier who ever killed the enemy has played cops and robbers, or cowboys and indians, or whatever the local ethnic combat game was called. That's more than a few, even if we limit to soldiers in only the last ten years.
Fwiw, I played cops and robbers, and I definitely said, "bang your dead!" as my older brother the gangster fell to my index-finger-and-thumb simulation of a police-issue S&W .38.
Re:violent LEGO games (Score:4, Interesting)
Tetris isn't very violent. But anyway, you're doing the right thing. I don't think it's useful for kids to grow up in an environment with zero exposure to violence. Kids that are over-protected can be just as maladjusted as the ones that get no adult supervision at all.
Pacifist Protester: Name one situation where violence is the answer!?
Ali G: A violent situation.
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I really don't think we need to worry about any kids growing up with "zero exposure to violence". I don't see how it's even possible, since nature is chock full of violence.
On the other hand, my daughter has studied martial arts seriously since she was very young (Iaido, Hsing I and now Muay Thai). She has seen me practicing Chinese martial arts since she was little. She's the most peaceful, non-violent person
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Tetris is only violent if you look at it from the block's perspective.
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"There are no games which are not violent."
http://familypastimes.com/ [familypastimes.com]
"Family Pastimes games are the inventions of Jim Deacove. Jim started making co-operative games for his own family, and was encouraged by friends to make more. The Deacove family was and is no different from others. Sharing toys, helping mom and dad and being kind to others are values taught in all homes. To find games which help reinforce such sharing attitudes, however, is very difficult. Thus, Jim and Ruth felt the need to create some."
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Yes, I can see some truth to that. Ying-Yang.
And as Dee Hock says (a previous post of mine has the link), either one without some of the other can be problems (example, group think cooperatively going over a cliff).
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Card games? Monopoly? Actual racing games? Flightgear isn't violent.
Solitaire is frustrating, Texas Hold'em will make your kid go gambling before 21, racing games.... ok. Few. Flightgear... boring for 99% of people within age range from 3 to 99. Monopoly is OK, but we prefer play it on real, not video game.
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Someone had a different experience of playing monopoly and cards than I did with my siblings.
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Cause and effect (Score:1)
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Those who think that video games make people aggressive got cause and effect mixed up. If there is a correlation between aggression and video games it's because aggressive people like to play violent games and not because a game made them aggressive. Like the fact that most bank robbers have guns doesn't mean that guns turn people into criminals.
video games, like guns, enable violent behavior. Trying to separate the enabler from the act itself is just a legal strategy, not a scientifically rational one.
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Oh look, someone has carelessly left an illegal firearm just sitting here. I'd best pick it up so I can hand it in to the relevant.....hey wait...this feels kinda....nice.....yeah....this feels real nice. This makes me feel...powerful, like, like I could rob a bank! Yeah! I'm going to go rob that motherfuckin' bank!
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They didn't say "guns turn you into bank robbers".
I seem to remember a chap discovering an old firearm in public, took it to a police station to turn it in, and was promptly arrested for possession of a firearm (illegal in the UK).
So, yes, possession of a firearm can turn you into a criminal.
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That would be an example of idiocy turning people into criminals.
Competitive Violence? (Score:2)
Heard it here first folks. Tetris multiplayer a bigger danger and a threat to society than Mortal Kombat single player.
(/snark(
er... (Score:1)
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...I was pretty moody, impulsive and unfriendly as a kid. Does this mean I can't play MW3 now? :(
Hmm... Not really, sorry. You were probably bullying other kids at school, so you will be bullying online but online there will be many people with skills to kill not just powered by their anger, so you will start losing matches and your frustrations may cause you go mad and actually shoot to real people. You should play Flightgear. Ok, you owe $100. Next.
Rating systems ignored by parents... (Score:1)
In the UK we have a rating system the same as for movies in cinema's and DVD's...
If the Game is rated 18 then dont buy it for your 11 year old! are you that dumb?
The kids cant buy these games themselves so its obviously the parents buying them, then blaming the games. Do some research on what you are giving your kids before you buy it, these games are for adults only, just like horror films and porn
Re:Rating systems ignored by parents... (Score:5, Interesting)
I once went to the house of a teacher at the school where I worked, to do an IT job for them. Their child (7/8 years old) was home and playing on the console while I sat at the PC.
It wasn't until *I* mentioned it that she realised that the South Park videogame they were playing lets you launch dildos at the other players. At first, she thought I was joking, then she thought it was just us mis-interpreting it, then she read the instruction manual.
Then she started to actually WATCH South Park with her child and realised that it wasn't just a cartoon for kids. Bear in mind that she would spend every working day herding children and making sure they didn't say anything untoward, or see anything they shouldn't, and she hadn't noticed even though she'd bought the games the kids asked for after seeing the cartoon on TV and they'd been playing them for months.
A lot of parents are fecking idiots. Sure there are some that are deliberately liberal and accommodating, but there are a lot that just don't care / know what their kids are doing. And, no, a violent video game, or even a sexually explicit one, isn't going to harm your child. But the lack of parenting that can result in them doing those things you never realised were available to them can and will harm your child.
That's where the link is - not the games making your child violent or unsociable - its the laxity of parenting that can often result in both things appearing at once. If you're really just buying games for your kids with no question of their content despite their age ratings, that's a parenting problem.
But hell, when I was younger I would watch 18-rated films with my parents - they were never "scary" because it was only a film (i.e. not real life) but it's only my upbringing that taught me that, and when I was that young my parents would *know* what I was watching because they'd have seen it first or had a rough idea of the content of it before they watched it with me.
Game ratings are as useless as film ratings. They only work if the parent is so lazy that they rely on them exclusively. If they are just a lazy parent, they won't even bother to check the age. If your parent knows what they are doing, the age-rating is neither here nor there - they will decide whether or not you get to watch it and not have to read a box on the back of the DVD case, and 99.9% of the time will let you watch it when you are younger than it says.
I don't think there's anything wrong with a well-brought-up child of 11 playing an 18-rated game, or watching an 18-rated movie. So long as they are mature enough to handle it and you KNOW that's what they are doing.
The worst of modern diseases is having no idea what your kids are doing, and not caring even when you do. I bet a lot of those parents that whine about their children becoming violent after playing GrandTheftAuto never bother to mention that their kids were allowed out until all-hours anyway, that they never knew where they were, that they didn't know where the games (or the money to buy them) came from, etc. that the kid has all the latest games consoles but plays in no team sports, etc.
Today, other people are the perfect targets to play for YOUR bad parenting. If you tell your kid to be home at 8, they are home at 8. There is no "but what if" they don't turn up. They *WILL* be home at 8. It's very simple. But nobody bothers to enforce the little things until the big things have already bred in habits.
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I totally agree, totally.
But I also think that we look at the wrong things when it comes to ratings. I was watching TRON Legacy and my daughter (6) loved the visuals and music. So I though, oh to hell, that movie is not that violent. (Compared to come cartoons for that age...) So I sat down with her and started to watch the movie. We had to stop, not because of some violence or some suspense; because the character of Rinsler was too frightening. Can you imagine?! I sometime thing we get the priorities wron
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When point
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I don't agree.
In the same way that you can take ANY movie, song lyric, book etc. and interpret it in terms of drug-taking, you can do the same with sexual references. (Seriously, I've played this game at parties with people who INSIST that song lyrics that sound drug/sex-like must have been written that way - Puff the Magic Dragon, Lucy in the Sky with Diamonds, etc. - you can make parallels to almost anything and get more drug references out of children's books than you can hardcore rock).
But children don
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The scene isn't a "Your just imagining it" scene. Just as the transvestite jokes are not "Your just imagining it" scenes. You are doing EXACTLY what I said many parents do.
Puss'n Boots isn't a cat. It is a Furry. That is a whole class of kink on it's own. Presumably, you will continue to behave in the manner you do by continuing to tell yourself that if it has fur, it doesn't count.
Which, ultimately, comes down to how the parent handles questions, deals with their child, and watches what they are exposed to (including what other little brats they are hanging around with!).
Was that intended irony?
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B) You are splitting hairs. If someone dressed as a cat is sitting in the park sucking his penis, or is sitting in t
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Moody children (Score:2, Insightful)
'...don't worry about that,' says psychologist Patrick Markey of Villanova (Pa.) University. 'But is your kid moody, impulsive, or are they unfriendly?
...uh...such as about every child that gets into puberty? Yeah, sure.
How about not giving children guns? How many children kill others or themselves when they do not have a gun?
I don't claim that children without a gun don't kill themselves or stab others with knifes, yet it seems striking to me that the violent crimes (aka "running amok") by children (and probably also adults) are so violent because they have one or more guns. At least to me as a non-violent layman from Europe it seems much easier to shoot
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...uh...such as about every child that gets into puberty? Yeah, sure.
As always, we are talking about those who show these traits beyond the norm.
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I know this may come as a surprise given the stereotype, but Americans don't actually hand AK-47s to children just before they get on the schoolbus.
Also, shotguns are guns too, you know. The first time I met my friend's Welsh husband, he made a remark about Americans and handguns. Then, not two minutes later, mentioned something about his grandmother shooting rabbits in her front yard with a shotgun. She did not live in the country. He was not making a joke. I don't know where you're from, but if I walked o
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Parenting makes the difference. Taking guns out of the equation just means that Junior Sociopath will start googling "fertilizer explosive".
It's far easier for a troubled kid to pick up, say, dad's irresponsibly handled guns, than it is for that same kid to build a fertilizer explosive capable of doing significant damage completely undetected.
No reasonable person would argue that "kid can't get a gun" implies "kid can't hurt or kill anyone". There's a big difference between that (flawed) argument and the argument that "kid can't get a gun" means "kid more likely to be caught before he hurts or kills someone" and "kid able to kill or hurt fewer
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"No reasonable person would argue that "kid can't get a gun" implies "kid can't hurt or kill anyone". There's a big difference between that (flawed) argument and the argument that "kid can't get a gun" means "kid more likely to be caught before he hurts or kills someone" and "kid able to kill or hurt fewer people than if he had a gun"."
While I agree with you as far as that goes, you still have to make a distinction between a kid that's "troubled", and a kid that's homicidal on the level of mass murder. The
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While I agree with you as far as that goes, you still have to make a distinction between a kid that's "troubled", and a kid that's homicidal on the level of mass murder. The latter is going to be dangerous in any environment, and will be motivated enough to find a way to kill people, guns or no.
That's the second part of my argument. Assume homicidal kid is trying to find a way to kill people without a gun.
Now, as you mentioned, they might be able to build a bomb. But building a bomb without mom, dad, a neighbor, or the police noticing is going to be pretty difficult. So the homicidal kid gets caught, and ends up unable to carry out his plan.
So maybe he's not going to build a bomb, but goes after people with a sword or crossbow or something. Well, in that case, the kid gets to his target, pulls out
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Not really, no. The kids won't START with fertilizer necessarily (but they will be googling it), they might do the dry ice in the coke bottle trick first to get a taste for it (unless they live in a state where they can get decent firecrackers, then dry ice comes second).
Somewhere in the process, they'll learn just how hard it is to get a can of butane to actually go up in a fireball. They might of might not learn that you can get a pretty nice fireball if you atomize gasoline with a small explosive in the
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I don't claim that children without a gun don't kill themselves or stab others with knifes, yet it seems striking to me that the violent crimes (aka "running amok") by children (and probably also adults) are so violent because they have one or more guns. At least to me as a non-violent layman from Europe it seems much easier to shoot a dozen classmates than to club them to death or stab them.
The counterargument from most pro-gun folks in the US is that if one bad guy opens fire, all the good guys can shoot back and stop him more easily.
This isn't born out by reality. In fact, most mass shootings in the US are stopped by the gunman being tackled and taken down by non-lethal force. For instance, when Jared Loughner shot Congresswoman Gabrielle Giffords and kept firing, there were people armed with guns and military training in the area, and not one of them opened fire on Loughner (citing reasons
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I don't claim that children without a gun don't kill themselves or stab others with knifes, yet it seems striking to me that the violent crimes (aka "running amok") by children (and probably also adults) are so violent because they have one or more guns. At least to me as a non-violent layman from Europe it seems much easier to shoot a dozen classmates than to club them to death or stab them.
The counterargument from most pro-gun folks in the US is that if one bad guy opens fire, all the good guys can shoot back and stop him more easily.
This isn't born out by reality. In fact, most mass shootings in the US are stopped by the gunman being tackled and taken down by non-lethal force. For instance, when Jared Loughner shot Congresswoman Gabrielle Giffords and kept firing, there were people armed with guns and military training in the area, and not one of them opened fire on Loughner (citing reasons like the risk of hitting people other than the target and the police not knowing who the bad guy was if they had started shooting).
I'm an Arizona citizen, and I am armed all the time. I was in Tucson when the attack occurred; if I'd been at that rally (unlikely in the extreme -- I don't agree with Ms Giffords' politics in the slightest) I'd have drawn and fired at the shooter. I am not a cop, nor am I currently a soldier (used to be one, though.)
As you say, cops are trained *not* to deploy their weapons in situations where the risk of collateral damage is too high. And there were indeed armed private security personnel at the scene
Duh (Score:2)
Seriously.
Duh.
oh come on (Score:1)
Don't forget Speedy Gonzales (Score:2)
Violent AND racist!
Couple that with my love for Yosemite Sam and I'm surprised I'm not blowing away Mexicans in the street.
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Couple that with my love for Yosemite Sam and I'm surprised I'm not blowing away Mexicans in the street.
Wait... hold on! *wipes bloody hand on pants* This is not permissible?
Don't hate (Score:2)
Definition of a teenager? (Score:4, Informative)
But is your kid moody, impulsive, or are they unfriendly?
Seriously? Isn't this the definition of every single teenager that exists, has existed and will exist? Myself included back in the day of course.
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No, it's the stereotype of "every single teenager that exists, has existed and will exist".
Smart Post (Score:1)
No, they killed because they wanted to. When someone can tell me J
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This is the worlds most ridiculous argument. If a violent game called game X causes Mr. Y to go out and Kill then to blame the game EVERY SINGLE PERSON who played X should be killing. Mr Y kill because he wanted to
That IS the world's most ridiculous argument. Would you also argue that because not every smoker is dying of cancer, that smoking does not cause cancer?
There's a lot of bad arguments and fallacies out there linking video games with violent behavior. Let's counter them with facts, not bad argumen
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My argument isn't bad at all, a person is violent because they want to be.
Starting off with two unsupported assertions linked by a non sequitur. Nice.
To blame the fact that games influence people to become violent doesn't make sense. It's a black or white issue, you either do or don't.
No, violent behavior is a complex multi-factorial phenomenon. Like cancer, like the weather, and so on. Oh what the fuck ever, contine babbling incoherently.
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Dude, your reasoning here is exactly the same as someone who says "it's cold today, so global warming must not be real". Try applying some nuance.
I'm not even someone who thinks video games cause violence. I'm just embarassed for the rest of us when I see people spout stupid garbage like that.
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Opinions are not valid just because you have them. Unless they're backed up with facts and logic, they're worse than useless.
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Opinions are not valid just because you have them. Unless they're backed up with facts and logic, they're worse than useless.
You, sir, will never have a career in public relations, politics, or at Fox News.
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Not based on fact or knowledge. Meaning that it's worthless. Right from the dictionary on that one.
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You are correct. The definition of opinion is "A view or judgment formed about something, not necessarily based on fact or knowledge". Nowhere in that definition does it imply that opinions have any value or use.
Technology is an amplifier... (Score:2)
... so, be careful what you let it amplify.
On addiction and technology and overcoming it:
http://www.paulgraham.com/addiction.html [paulgraham.com]
http://drfuhrman.com/library/article16.aspx [drfuhrman.com]
(Technology can also be used to broadly suppress things, too, as a variation on amplification...)
Um, what? (Score:3)
"moody, impulsive, unfriendly (to adults)" describes, like, 90% of teenagers, with the exception of the student council types.
Causality (Score:3)
I've been saying for a while that the whole "video games cause violence" idea has causality wrong. If you're a happy, perfectly well adjusted person, then playing DOOM won't turn you into a killer. However, if you have mental/emotional problems that make you potentially violent and homicidal, you might be very likely to seek out means to play out those desires, which may include violent games.
If you want to prevent the next school shooting, don't bother censoring video games. Seek out the troubled kids and try to help them.
The real problem here isn't the video games. The real problem is high school.
Stop the abuse of Legal Drugs (Score:2)
Most these school shootings involve kids on legal drugs instead of real treatment of their mental conditions (likely cultural and parental factors are involved as well or even exclusively.) Notice how we suddenly had shooting problems and how rare it was previously?? The drugged kids started around then and shortly afterwards the media also made it into the BEST way to get your message the most attention you could ever want-- instead of just killing yourself you can make people HEAR your last words and gi