Double Fine Adventure Will Be Available DRM Free For IOS, Android 117
New submitter Garth Smith writes "Tim Schafer has a video update for his crowdsourced project, Double Fine Adventure. Because of the nearly $2 million in funding, the budget is now large enough for language translations, voice acting, music, and more platforms. The XBox and PS3 are absent. I wonder what would the chances of a DRM-free release have been if funding had come from a traditional publisher?"
Traditional Publisher (Score:4, Interesting)
Re:Traditional Publisher (Score:5, Insightful)
Be optimistic. One of the "promises of the web" is coming true. We actually have democratization of a process that used to be limited by the wealthy. Just don't be irrational, and don't expect this to end the existing model which works just fine for what it is (able to produce highly marketed, general audience games).
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Not currently legal in the United States. Kickstarter is expressly a money->product business. Buying shares or bonds of a start-up this way would be illegal, and you'd probably land in hot water with both the IRS and the FEC. If you believe legislators could be elected to fix this problem, go for it.
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Re:Traditional Publisher (Score:5, Informative)
As it turns out, there's a current push to change this situation. It sounds like the illegal bit is soliciting investments in return for equity "from unaccredited investorsâ"defined as investors with less than $1 million in assetsâ"who are not friends or family."
http://www.crainsnewyork.com/article/20120111/SMALLBIZ/120119980# [crainsnewyork.com]
It sounds like a great idea to me.
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I suspect that came about because at least one guy was doing just that up and down the Mississippi, only later to be found out to have sold well beyond 100% of some riverboat or something.
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Re:Traditional Publisher (Score:5, Insightful)
The whole point of this sort of model is that nobody really needs to care about piracy. I blogged about it four years ago [livejournal.com] (and basically describe Kickstarter in that post) as a way for creative industry to adapt to a digital world. If everyone's paid (by backers) before production begins, then there's no complaining about lost income due to "piracy". I wonder if I can get a job as a futurist?
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Both DRM free and DRM'ed versions. (Score:1)
Re:Both DRM free and DRM'ed versions. (Score:5, Informative)
Steam games don't necessarily have DRM -- not even the kind that Steam itself provides. See for example DOSBox games on it, Witcher 2, VVVVVV, and a few others that allow you to copy the game files and play without Steam, without the need to crack them.
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Steam is DRM. If Valve turns off their servers, you lose all your games.
With a DRM-free download, I back up the installer and can keep playing as long as I can find hardware to run an OS that the game can handle.
People often mistakenly say Steam isn't DRM because it's less annoying to them than the more in-your-face measures that Ubisoft and their ilk employ, but it's still a measure that gives Valve the capability of taking your purchases away sometime in the future.
Re:Both DRM free and DRM'ed versions. (Score:5, Informative)
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You can always run games straight from the SteamApps directory - they just launch Steam first. Have you confirmed that Steam does not launch when you run the game?
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The game mentioned in the grandparent would not be affected by a Steam ban. You can copy the game data files to another PC and run the game, no Steam required.
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That's true for the most part. DRM is a major function of Steam and the vast majority of games there are dependant on Steam allowing you to play them, but there are exceptions. Obviously games that run through some sort of VM (such as ScummVM, DOSBox, Snes9x, possibly Flash, etc) can be run independently of the Steam service, but there are also a handful of native games that don't bother asking for Valve's permission to play. Binding of Isaac, Super Meat Boy, Dungeons of Dredmor. The post to which you are r
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Yes; I didn't mean to imply that DRM-free games are the norm on Steam, but they do happen, rarely. And for what it's worth, I've experienced all of those Steam woes myself except for losing games or my account. Steam is quite frustrating and annoying when it doesn't stay out of your way.
Hell, even when I want to play a game on Windows, I usually avoid it. Windows Updates, Steam updates, Firefox updates... everything seems to want to hammer my disk and CPU time as soon as I boot Windows. Just makes me av
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Yeah, nothing worse than "Sorry, we've arbitrarily decided that the game you purchased with your money and already installed on this computer is now unavailable for no particular reason. Please try again when the stars re-align."
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I used to think this way too, until I realized that just about every game eventually goes on sale for the amazingly cheap 75% - 90% off. I've never bought a game full price, most of my stuff is in the 10-15 dollar range, and I get a lot of hours of enjoyment out of it. At that cheap price its like a rental I never have to return, making it incredibly convenient.
Besides, its not like I can't go online and find cracked copies of the executable files
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Same here. I've only bought one Steam-only game at full price, and that was Portal 2. I won't buy a full-price, heavily-DRM'd game (anything which requires online activation) just on a whim. I can't say I have the willpower to completely resist, but it has to be a damn good game for me to do that. (Starcraft 2 is the other one I've gotten like that.)
However, I have a ton of cheap-ass games I've picked up on their holiday sales. I have enough that I can't say that I'd not care if Steam went down, but at leas
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As the story submitter, I realize now that the title makes it sound like the iOS and Android versions of the game will be DRM-free. Sorry! I majored in mathematics, not english. >.<
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I'll buy at least 2 copies. (Score:2)
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It would mean he can. Doesn't mean he has to. If he wants to show support for this kind of thing by purchasing it on multiple platforms, more power to him.
Probabilities (Score:3)
Somewhere between zero and the temperature (in Kelvin) at which Hell freezes over.
...and LINUX (Score:1)
"For IOS, Android"
What happened to /.?
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The word "investor" is not used anywhere. They ask for backers or "donations" though most people who backed the project are thinking of it as a pre-order.
Re:What about investors? (Score:5, Informative)
If you bothered to check out the Kickstarter page, the "returns" start at getting a copy of the game. They even had a level of $10,000 donation which would get you lunch with Tim Schaffer. If you went to Double Fine's site, they had even higher levels than that. $15,000 would get you dinner with the dev team and Tim Schaffer. $20,000 would get you dinner and bowling.
iOS = DRM (Score:1)
Isn't everything on an iPhone under DRM? I mean you can't transfer ownership or anything.
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They said that there will be a DRM free version, not that all versions will have no DRM.
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You are most likely correct. Tim's update doesn't say the iOS version specifically will be DRM-free, just that the game will have a DRM-free version available. Also, the game will be released for iOS. I tried to make a concise title that hit both these points but instead managed to add to the confusion. I regret that now and wish I could go back in time to correct myself.
Wait (Score:1)
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Strange choice of languages (Score:2)
"And for all our lovely friends overseas, we'll be localizing the text in French, Italian, German, and Spanish."
Spanish makes sense, but not the others: http://en.wikipedia.org/wiki/List_of_languages_by_number_of_native_speakers [wikipedia.org]
I have a hard time believing that, for instance, Italy has a larger market for games than Brazil, Russia, India, or China.
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I too wondered this. The only reason for EFIGS I can think of is that it must be easier to release the game for the EU market as a whole than it is to prepare releases for individual markets around the world. I don't know if this is for legal or regulation reasons. Perhaps Double Fine has more experience dealing with EFIGS than it does for Russian. E.g. they might not have anyone in the
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maybe this has to do with the population that gave money more than the world's population distribution.
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DRM Is To Recover Your Investment (Score:2)
As it stands the game is effectively pre-funded. Every sale Double Fine makes on top of the Kickstarter campaign is going to be pure profit so long as they don't go over budget, which greatly changes the market dynamics. DRM is first and foremost about being able to recover your investment, after which there's not nearly as great a need to stop freeloaders. So I don't think anyone should be surprised that their game will be DRM free; it's a nice gesture for sure, but it's not as if Double Fine is in a posit
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I wish! However Notch has admitted he didn't realize how expensive the budget for Psychonauts was. It was $19 million. So while Notch wants to be a major investor to the tune of a few million dollars, he alone is not able to completely fund Psychonauts 2 by himself. I have no doubts that Double Fine can find creative ways to make up the difference though! ='p
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With a couple of exceptions, there is no such thing as freeloaders with regards to piracy. DRM, however, is a cost that continues to grow for as long as the company is in business.
DRM is like poltergeist-proofing your office space.
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I hadn't heard anything about Psychonauts 2, so googled it. Apparently it's not actually the next game, and not positively on track at all.
http://www.gamespot.com/news/psychonauts-2-pledge-made-semi-jokingly-minecraft-creator-6350572 [gamespot.com]
I'm a big fan of the original, even though I'm stuck on the last level. (It's so frustrating that I try it then give up for months..)
Something seems to missing here. (Score:3)
I look at the web page and I see talk about funding, platforms and DRM.
But I haven't a clue about the game itself other than that it appears to patterned on the old-school low-res Lucas Arts graphic adventures.
What I need to know as an investor is whether you have a story, characters, setting and design as original and compelling as Grim Fandango. What I want in a developer is someone who can say no to the crowd and it make it stick.
Duke Nukem Forever is the perfect example of the game as fan service.
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I *donated* to Double Fine because of Tim Schafer and Ron Gilbert's reputation for making great adventure games. I fully realize that new game developers would not have the same success on Kickstarter. There is a benefit to putting in the time and effort to build a reputation! I find that myself I have much more opportunities available to me now than I did at 18. I realize that is because others feel more comfortable gambling on me when I can show that gamble has paid off in the past.
Also, Kickstarter is no
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Co-writer/co-programmer: Monkey Island, Monkey Island 2.
Co-designer: Day of the Tentacle.
Project lead/writer/designer: Full Throttle, Grim Fandango, Psychonauts, Brütal Legend.
All of these felt like they were developed with next to no executive interference. These are games that amused the people who made them, first and foremost.
Also note that Ron Gilbert (lead on most of the rest of Lucasfilm's adventures) is involved with this project in some capacity. The team for this game has a HELL of a go
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Ios will NOT be DRM free.. (Score:3)
Apple does not allow that. Or are they selling it only on the Cydia store and skipping the apple store? That would be interesting if they only sold to jailbroken Apple owners.
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Other report (Score:2)
There is also a game news report talking about Double Fine:
Game report [youtube.com] (Double Fine part is at 0'45")
It is russian spoken but I don't know why I didn't found it difficult to understand the whole report.
By my count... (Score:2)
...they are already going to have to include over 4,000 people in the game's credits. Anyone who donates $100 or more gets "special thanks in the game's credits".
(Yes, my name will be one of those.)
Dear EA... (Score:2)
Dear EA...
Please follow this example and do a refresh, please no remakes or re-imaginings, of the Wing Commander series.
I, and a few friends I know, would be more than willing to drop 50 - 100+ dollars into a Kickstarter project that would portray the original Wing Commander stories with modern updated graphics, sound, all new voice overs with the established series voice actors, and full HOTAS [wikipedia.org] support.
I'll even drop an extra 50 bucks if you provide a Steam-Play version so I can play it natively on my Mac.
T
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Some of that is already being done by fans [wcnews.com].
Re:IOS, Android and (Score:5, Informative)
Mac, Linux, and PC. With both Steam and DRM-free versions to be available for all-purpose platforms.
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Excellent, one customer ready to buy.
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I find your sig + your statement + the context an amusing combination.
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How so? Are you claiming Double Fine is a bully in the video game industry? I could presume you meant Steam, but since the whole point of this article is that DRM-free options will exist, I am back to being confused again.
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I don't get it.
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the relevant context is that 2 of the 5 platforms are apple products. That's all.
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First, it's just humorous, not an actual contradiction of the GGGP's principles. Second, yes deploying to a platform does, in fact, increase the effective value of that platform, thus indirectly giving earnings to Apple. It's not a serious issue, and I hope this isn't a debate.
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Generally you'll find it a lot rarer for people to say "i won't buy unless you remove platform X" than "i won't buy unless you add platform X"
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Exactly! That's how the Slashdot guys were able to get all those private jets and mansions and stuff.
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I'm guessing it was going to say the Java platform, but they encountered a NullPointerException
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In spite of this being a joke, Java is not allowed on IOS, so no.
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If you can do it in c#, you can do it in Java with IKVM.
Re:IOS, Android and LINUX (Score:2)
The last word was "Linux". Tim Schafer had already let it be known that OSX and the PC (obviously) would be supported.
If you want to support DRM-free Linux development, please consider financially supporting the project!
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IOS, Android and what?
And nothing.
I've noticed that American headlines often use "X, Y" instead of "X and Y" when there are two items.
I assume it's to save space but, like you apparently, I still find it rather jarring (of course, it could be just a typo). Please let's not argue over which is better.
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Not sure about PSN, but I know we recently had a discussion about the cost of Xbox patches [slashdot.org].
This makes me wonder how much it costs to get a game onto XBLA. Does anyone know?
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They said XBLA won't happen because they only work with licensed publishers. 360 won't happen because patches cost $40k each.
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I would imagine that, much like some of Double Fine's previous titles (Stacking, for one), it would be available as a downloadable title. No disks needed.
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Downloadable games are any size now. I've got a few that go past the 1GB size.
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I stand corrected, thank-you.
That'll teach me to assume a subtle linguistic misunderstooding exists when it's actually just sloppy headline-writing or lackadaisical editing.
Re:shit commentary (Score:4, Funny)
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We'll start with yours. Editorializing about editorials are the worst.
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I wonder what would the chances of a DRM-free release have been if funding had come from a traditional publisher?
The same chance you have getting laid by something other than your left hand. Can we leave out the shitty editorials.
You must be new here...
Welcome to the internet!
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I wrote that editorial. Parent's comment was good for a laugh. =)
Did you know that adventure games are more popular with girls than Call of Duty or Madden ever was? I know quite a few females, that aren't my left hand (correction: my RIGHT hand), that are excited about this game.
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I could see this working awesomely on the Wii. I didn't mention the Wii because I don't have one and haven't used one for quite some time. I have heard people asking for a Wii version of the game so who knows? I have a feeling the main reason the consoles are being passed up is because of how much money it costs to get a game approved by Microsoft/Sony/Nintendo.
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Yep, it's an ingenious scam, and it worked perfectly. Sucked me in, that's for sure. For all his affability and good nature, Tim Schafer is one hell of an evil genius. You have to give him cred for that.
I can only hope he tops it off by making the game about an evil genius who swindles millions from unsuspecting netizens. Using the SCUMM game engine. Now that would be inspired evil!
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Ahhh, the art of subtle sarcasm has drowned in a sea of surly moderators.
As much as I hate to spell it out, please read the above with a sense of humour.