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Skyrim Is Getting Kinect Support, Dragon Shouts Included 95

jjp9999 writes "Bethesda announced they're bringing Kinect support to Skyrim. It doesn't sound like this will include motion detection. Rather, it will be around voice commands — tons of voice commands. It supports dragon shouts, trading, navigation, switching weapons, and a whole lot of other features that usually require you to assign hotkeys or to sort through menus. They also gave a brief hint at new content, stating they've 'been hard at work on creating the first set of game add-ons that will be exclusive to the Xbox 360. This additional content will add new quests, locations, features, and much more to the world of Skyrim.'"

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Skyrim Is Getting Kinect Support, Dragon Shouts Included

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  • Fix bugs first (Score:4, Insightful)

    by kwark ( 512736 ) on Friday April 13, 2012 @02:34PM (#39678167)

    Instead of adding new stuff, please fix the bugs first.

    • by Forty Two Tenfold ( 1134125 ) on Friday April 13, 2012 @02:45PM (#39678337)
      They were gonna, but then they took an arrow to the knee...
    • by Anonymous Coward

      It isn't that buggy for me. At least in the PC platform. And, definitely no game breaking bugs.

      • I've only found one. In the temple of Meridia. Before you do the end-of-dungeon fight, tell your companion to wait outside the doors to the arena. Otherwise they get sealed inside, forever.
        • Oh, and reforging the gorothingie amulet. There's a gap in the invisible wall in front of the ghost-observers, and a well-placed shout from Boss Number Two can launch you over it and into an area from which there is no escape. Both of those were solved by just using a slightly old save, though. Not gamebreakers.
    • Re: (Score:3, Informative)

      by Anonymous Coward

      Christ don't be such a fucking wet blanket. The capacity of some people to bitch when a cool game company adds really cool new features post launch FOR FREE is fucking astounding.

      Elder scrolls games are going to have bugs. Lots of them. The size and the scope of the project makes this inevitable. The trick is to kill the real nasty showstoppers and IMO they did a great job with Skyrim. No, more importantly the goal is to make sure the game is FUN.

      Ex - Giants launching you in to the sky. Is it a bug? Yes! Is

      • I 100% agree with your sentiments about people and bitching about games companies. It's unbelievable how commonly games companies get slagged off for putting significant effort into additional functionality, fixes, and everything else surrounding improving a game, as you say, often, for free.

        I do however have to point out one minor point re Skyrim; They certainly did not do a good job of removing the show stoppers. At least on the PS3, the game was simply impossible to play to completion for a good 3-4 m

      • by kwark ( 512736 )

        I'm more concerned about being stuck with stuff I can't drop (at last there was a bugfix to make these weigh 0), stuff that doesn't trigger the necessary quest triggers to continue, unobtainable trophies due to missing triggers. But as you can read I didn't buy the blessed version of the game.

        -Arena, didn't enjoy it, wasn't into the genre back then.
        -Daggerfall was even more buggy than Skyrim, lost interest.
        -Morrowind (xbox) was playable. Only troubles I experience were near Vicec and during flied.
        -Oblivion

        • I played all the way through Skyrim on the PC -- dragon quest, companions quest, dark brotherhood, civil war, etc etc. Not one bug. Never crashed, never ran into anything strange.

          You, my friend, seem to hunt for problems. Instead of telling everyone AFTER the game is released, you'd probably make a great beta tester. And yes, even though this is the internet, I'm serious.

          • Did you buy all the houses? I was unable to buy the house in Windhelm for months after release because a prerequisite was another quest that simply refused to trigger. It's been fixed since though. Other than that, I've been thankful to have experienced none of the showstoppers.

    • You aren't kidding. Luckily, there already a mod that is aimed squarely at fixing bugs (The Unofficial Skyrim Patch). Of course, it's only good for PC players. XBox and PS3 are kind of stuck. http://skyrim.nexusmods.com/downloads/file.php?id=19 [nexusmods.com] for the Patch.
    • Re:Fix bugs first (Score:4, Insightful)

      by vic.tz ( 1000138 ) on Friday April 13, 2012 @03:31PM (#39678963)

      I've heard this line before, and it makes a lot of sense as a player. But as a developer, I know that I have a LOT more fun working on new content and features than hunting down and fixing bugs. When I'm working on new content, it's more fun, my progress feels more traceable, I feel more productive, and the result is a new shiny feature. Conversely, when I'm hunting down bugs, it can be tedious, aggravating work, and even when I fix the bug, all of my headaches can be attributed to some stupid error or design flaw made many, many months ago. Essentially, it's easier and more rewarding for me to add features vs fix bugs.

      I know this sounds superficial and/or unprofessional, but it no doubt affects how I work. Granted, the projects I work on are much smaller than Skyrim, so it's hard to compare to the mindset of a multimillion dollar project.

      • by bertok ( 226922 )

        Sure, programmers are only human, and I know exactly what you're talking about.

        I do the same thing when I work on toy projects at home for fun. Who cares if it leaks a bit of memory or doesn't sanitize inputs, I want to have fun!

        On the other hand, at work, I usually self-impose a "two bug maximum". If I exceed two open issues, I stop adding features until the bugs are fixed. It's the only way to stop bugs accumulating or even becoming "features" that can't be easily found or removed. Pretty soon you are for

    • They haven't fixed the game breaking bugs yet? From a programming perspective some of them were funny. Really how do you miss "7 active dragons half a world a way"
    • This is Bethesda, the bugs are part of the Bethesda experience.
  • by Anonymous Coward on Friday April 13, 2012 @02:35PM (#39678193)

    Depending on what gets voice commands, you can have a lot of fun by walking up to someone playing this with a Kinect.

    "Hi Bob, looks like that giant is geting a bit close... EQUIP FEEBLE DAGGER."

  • by getSalled ( 1331585 ) on Friday April 13, 2012 @02:40PM (#39678261)
    ... I yell "LeRoy Jenkins!" ??
  • Since the speech-recognition algorithm probably runs on the CPU, and doesn't care much what kind of microphone recorded the speech, couldn't you do this with a normal (headset) microphone on PC?
    • because they are using the kinect api to do voice recognition they didn't write their own
    • The kinect has a multi-array microphone, and does noise cancellation and voice isolation. It also provides a standard API for doing voice recognition.
  • Motion-based commands would be incredibly awkward for a game as complex as Skyrim. The game was not designed with a gesture metaphor in mind. It would just be incredibly tedious and flaky given current technology. Voice command is really where it's at for this game.

  • Still no support eh? If I yell "Equip sword and axe" what happens? BSOD?
  • Looks pretty cool, though I think they shouldn't have the game character repeat the shout if you already shouted it.

    To be honest, I wouldn't be able to remember the shout names. (I always relied on my bow. Yes, I play the archer-thief, don't like hack/slash. :P) I'm sure my 10-year old nephew, who's read the strategy guide and knows the name of all the characters and creatures and quests and artifacts and holds and..... would be able to though, heh.

    • The shouts aren't actually that useful to me. Can only get one or two off in a fight, while I can throw my dual-cast firebolts for quite some time with the number of enchantments I keep for the purpose.
    • In Skyrim, same as all TES games since at least Morrowind, it's kinda hard not to become the master of all trades by mid-game or so - even if you start as a pure mage or pure stealth character, you'll eventually max those skills out and are forced to diversify.

      (/me fondly remembers my all-stats-and-skills-at-100 character from Morrowind, who started as a Breton mage, and ended up mostly swinging the heaviest mace in the game by mid-Bloodmoon).

  • "LYDIA"

    "Yes, my thane."

    "OFF WITH YOUR CLOTHES"

    "I am sworn to carry your burdens."

    • I was playing the other night and had a courier come up to me naked O_o. Shortly after that some old woman in Morthal was sweeping her deck naked. Fortunately 'naked' means they both still had their underwear on. I took screenshots though because it was damn funny. Anyway, I married Jordis the Sword-Maiden... Lydia was annoying me too much by standing in doorways, jumping in front of me when I was doing a power attack and therefore dying because I decapitated her, jumping in front of my shouting so she was

  • This additional content will add new quest

    I'm sorry, I just started the game earlier this week, and I'm having trouble wading through the sheer number of side-quests between me and the big plot quest. I like the compact nature of the world. There's just enough annoying travel between points of interest. Which is not much. It makes for some silly bandit camps literally outside the king's window, but it works. But with this compact nature means that every three steps you get yet another slob with a problem and they want YOU to fix their shit. And it

    • Don't worry. My character is level 53 (or maybe 54 now) and I think I've only done about 6 main quests, but lots (and lots!) of side quests. Perhaps I am too easily distracted by catching blue butterflies and collecting blisterwort for my potions.

  • We put Kinect in your Skyrim so you can Fus Ro Dah while you Fus Ro Dah.

"Out of register space (ugh)" -- vi

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