


Diablo 3 Banhammer Dropped Just Before RMAH Goes Live 540
eldavojohn writes "One thing Diablo 3 has that many other games do not is a 'Real Money Auction House' (RMAH), which went live today for players with two factor authentication. Of course, mere hours before that, Blizzard publicly announced they would follow through on their promises. Accounts they have identified as cheaters and botters have been banned 'by the thousands.' No official number is out, but the news is indicating that as people get off of work and return home to their bot-wives and bot-kids they may find themselves without a valid Battle.net account (possibly tied to other games like SCII and WoW). Blizzard has also included many fixes to remove/dissuade many other exploits but if their past arcane attitude toward the 'gamers of the game' is any indication, thousands will be unhappy."
That's *it* for me and Blizzard, man!! (Score:5, Insightful)
Many a scorned Blizzard fan will wail away on the message boards over this, I'm sure. But hearing a Blizzard fan say "I've had it with them this time!" is like listening to a crack whore bitch about her dealer. She'll rant all day, but you just know by that night she'll be crawling back, offering to suck dick for more.
Re:That's *it* for me and Blizzard, man!! (Score:5, Insightful)
I have not yet bought diablo 3 and probably never will. Single player games do not need online access. Nor do I want to support that model.
Re:That's *it* for me and Blizzard, man!! (Score:5, Informative)
Re:That's *it* for me and Blizzard, man!! (Score:5, Insightful)
It has a single player mode.
If it was only multiplayer that would be even less reason for me to play it.
Re:That's *it* for me and Blizzard, man!! (Score:5, Informative)
Not in the tradition sense, it doesn't.
Even when playing solo, it's built for you to use the auction house.
So while you are playing, you are still online with everyone else.
Should they have created a stand alone single player mode? Yes. But they didn't.
Re:That's *it* for me and Blizzard, man!! (Score:5, Informative)
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Clearly you're not seeing all the posts. :)
Re:That's *it* for me and Blizzard, man!! (Score:5, Insightful)
It does not have single player "mode". That is a misconception. The game is explicitly multiplayer with the option to play alone if desired. At any time in a solo adventure you can invite others to join you. Claiming diablo3 is a single player game is like claiming world of warcraft is a single player game.
Yes, you can play solo, but that is not the intention of how the game is supposed to be played.
Re:That's *it* for me and Blizzard, man!! (Score:5, Insightful)
Yes, you can play solo, but that is not the intention of how the game is supposed to be played.
It does not matter how they intended the game to be played. What matters is how the player (the one who actually owns the game) wishes to play it, and there happens to be a single player made (playing alone, single player mode, whatever you wish to call it).
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Exactly the reason why, after much thought, I decided to NOT buy or play Diablo III, just like I had decided tro NOT play Diablo II either. I mean, screw this shit, if they're pushing e to trade for real cash then they looked at the wrong guy. I'm not worried, though, there's plenty sheep out there, just waiting in line with their wallets hanging, ready for the milking of their lives.
Re:That's *it* for me and Blizzard, man!! (Score:5, Informative)
If you had a clue on how games are designed I wouldnt have to explain to you how stupid you sound. Games arent jsut designed form the aether, DECISIONS are made that affect the balance of the game. Those DECISIONS included hampering single player mode so severely that the only truly viable option is to trade. Single player mode was PURPOSEFULLY deprecated to force trades. It was a decision wholly dictated by business reasons, not gameplay.
In the Reddit AMAA the designers explicitly state that they did not design the game around auction house use. During their internal testing they did not have a big enough group to even test a design that revolved around auction house usage. Of course they may be lying, but I doubt it.
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In the Reddit AMAA the designers explicitly state that they did not design the game around auction house use. During their internal testing they did not have a big enough group to even test a design that revolved around auction house usage. Of course they may be lying, but I doubt it.
This post [battle.net] from a Blizard employee seems to state that they did tweak the general loot drop rate in response to the auction house. It's nowhere near "revolving around the auction house" (and hence nowhere near the conspiracy you replied to), but it does seem like the auction house was accounted for in the expected gear progression.
Re:That's *it* for me and Blizzard, man!! (Score:4)
They could of course have gone the Diablo 2 route and had separate Singleplayer and Multiplayer characters... That is a pain in the ass though...
At the point where they decided to go with a real-money auction house they were committed to having their own servers dictate loot. Duping is just too easy without it. One dupe-hack and the auction house would most likely be dead.
While I do not like the "always on internet" requirement, I do see why they did it.
Then again I rarely if ever play single-player anymore. I usually play with friends or get bored fast.
Re:That's *it* for me and Blizzard, man!! (Score:5, Insightful)
You are both just being pedantic, really.
But to contribute to the pedantry... a "mode" in a software program is generally an explicitly configured state of the application. Your usage is really just talking about a style of playing the game. It's a multiplayer game with N players where N can be from 1-4.
You could start calling a wolf a big mean shaggy dog if you want, but don't expect people to agree with you or take you seriously in a discussion about dog breeds. Or you could reply to my post in ALL CAPS, BUT THAT'S JUST A STYLE OF TYPING AND NOT A MODE OF SLASHDOT ;)
Re:That's *it* for me and Blizzard, man!! (Score:4, Insightful)
You are both just being pedantic, really.
I disagree. I see no value in the DRM, and see no reason that it always has to be online. To me, Blizzard's reasons and excuses are clearly nonsense.
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it has to be online to prevent people cheating in the online space.
Well, that worked!
possible as a DRM scheme.
I find this and greed to be a very likely explanation.
i would think it's closer to the former as the whole game was designed to be multiplayer.
Then there is no point in allowing people to play alone at all.
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And you have two clear choices
1) Accept Blizzard's design and pay for the game/play it
2) Don't accept Blizzard's design and don't pay for/play the game.
There is no 3) I'll pay but complain loudly that this isn't what I paid for.
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No it does not have a single player mode.
Yes, it does.
every charachter you create has the ability to interact with other charachters and is thus a multiplayer charachter.
You also have the possibility to play in single-player mode.
This, to me, is clearly DRM and/or greed-inspired nonsense. I won't support any game like it, and I'll tell others to avoid it.
Re:That's *it* for me and Blizzard, man!! (Score:5, Insightful)
Re:That's *it* for me and Blizzard, man!! (Score:4, Insightful)
Whoever modded parent insightful, hit yourself. Hard.
Diablo 3 is a carbon copy of all previous diablo games in terms of gameplay. It has both single- and multiplayer modes. Blizzard put in a very brutal DRM scheme into single player, and to defend it fanboys like parent try to pretend that there is no single player mode in the game.
In comparison: you cannot avoid other players and their impact on your gameplay in WoW. You can easily avoid this in diablo 3.
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I've been thinking about this, and it occurred to me that Diablo 3 doesn't have a singleplayer mode. Every game is like Battle.net play was for Diablo II. Why they didn't just let you play offline and not let local characters access the auction houses is beyond me, but there you have it: they dropped single-player, LAN, and open Bnet from the prior game in the series and called it good.
Re:That's *it* for me and Blizzard, man!! (Score:4, Insightful)
Shipping the real game engine (the one that runs on their servers) with the game would give hackers a strong chance at finding vulnerabilities in the server. Security through obscurity has a benefit here for the multi-player experience.
Incidentally, I was looking forward to D3 but I truly agree with the viewpoint that you shouldn't have to be on-line to play a game solo and so I haven't been keen on actually picking it up... maybe I am still annoyed about WoW as well, but I just don't feel like giving Blizzard my money.
Re:That's *it* for me and Blizzard, man!! (Score:4, Insightful)
Regardless, Blizzard chose to force people online for a reason: The items or gold you get playing in a party of one are just as valid for trading with friends or on the auction house as those gained from groups. Had Blizzard designed a single player mode that didn't have access to the auction house, achievements, chat, battle.net, or classic co-op multi-player, it could have been done without a connection, but a) it would have been a very short single-player campaign, indeed, and b) simply put, they didn't. It's obvious they want people utilizing the Auction House (a clever take on pay to play, when you think about it), but they also have an interest in having people play their games online for as long as possible, just like Starcraft 1 & 2 and Diablo 1 & 2.
Incidentally, D3 is actually pretty fun, but like WoW (or Star Wars, or Tera, etc), a lot of the fun comes from the people I play with, and we all live too far apart to have a LAN party. It's very much like going to the bar with my local buddies and playing pool or darts while we chat, or watching the superbowl or playing poker in my living room. I could do all those things alone, but it's more fun with friends. Specific to the game, it's a riot to watch the loot explosions and wonder what dropped for everybody else, laugh at your friend for being a dumbass monk and standing in green fire, or helping your barbarian buddy (or maybe just some random AH buyer) out with a sweet new pair of boots that your wizard would just trash in a truly single player mode. I'd have finished the whole thing on a lazy Saturday afternoon without these social features; a truly single player mode would have been a waste of cash.
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One the big complaints about Diablo 3 is the ping issue. Even now my ping spikes between an unusually high 110 to an awful 300. Ping is a problem you never deal with in singleplayer games.
For example, last night during a boss battle my ping went from 150 to 18000 (i.e the game completely paused for several seconds across the entire network, as demonstrated by the general chat erupting in: "Did you guys suddenly lag too?" when the connection resumed). I died from this disruption. Not a big deal for me since
Re:That's *it* for me and Blizzard, man!! (Score:5, Informative)
Close. The loot is expressly designed to force you towards paying money for it via Blizzards RMAH; actually playing with other people is entirely optional.
Re:That's *it* for me and Blizzard, man!! (Score:5, Informative)
Check out Torchlight and, soon, Torchlight 2. The latter has an online multiplayer but you can play the singleplayer mode offline. And it's a fun game.
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Second. Well worth the 20 bucks. If you buy on stream, you get Torch light 1 for free.
Re:That's *it* for me and Blizzard, man!! (Score:4, Informative)
Steam lets you play games offline. I played a lot of Torchlight on my netbook which, ironically, rarely had internet access. When I got home, it'd sync my save game with the Steam Cloud (el-oh-el), and I could pick up where I left off on my desktop.
That's why I have 132 Steam games, but will never buy another Blizzard product again.
Re:That's *it* for me and Blizzard, man!! (Score:5, Insightful)
steam->restart offline
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Warning: spoilers ahead.
You try to kill diablo by bashing in skulls into spines of a whole bunch of demons and undead. At points, people try to give you simple tasks that will attempt to give additional meaning to bashing skulls into spines beyond loot. They will fail miserably as bashing skulls into spines is far more engaging then inane whining of NPCs.
So you will try to kill diablo while farming loot and fail in the end because diablo fucks with you in the end. You now know the plot of all diablo games.
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Frustrated and stressed by my own failure, I began distancing myself from my wife and children. After a few days, I began verbally abusing them, and it eventually escalated into physical abuse. I was slowly losing what remaining sanity I had left. If this had continued for much longer, it is highly probable that I would have committed suicide. A mere shell of what I once was, I barricaded myself in my bedroom and cried myself to sleep for days on end.
Funniest spam I have ever read on Slashdot :D
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Re:That's *it* for me and Blizzard, man!! (Score:5, Informative)
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What about someone who doesn't have constant internet access. Or those who want to play when the servers go down all day every Tuesday? How about trying to play a single player game with a ping over 1000ms, not because your connection is bad, but because their servers can't handle the traffic?
Still think it's not that big of a deal?
Re:That's *it* for me and Blizzard, man!! (Score:5, Informative)
And that's a really that bad a thing, being constantly connected?
Yes, it's a really bad thing when their servers are overloaded and you can't play, or their servers are down for maintenance and you can't play, or someone hacks your account and gets you banned and you can't play, or they patch your favorite ability out of the game and you can't decide to skip the patch until you're ready to change classes, or your internet is out for any reason and you can't play, or you go to a LAN party that can't afford a major outside connection and you can't play, or you try to play a Hardcore character and you disconnect or lag out at a bad moment and die and lose your character, or, or, or...
There's a lot of reasons why it is a bad thing. The most notable reason was the First Week Launch Experience. Most people wanted to play solo anyway, but couldn't even do that due to the inadequate server capacity. The only reason that caused any problems at all was because you couldn't play in an off-line mode.
If this were an actual MMO, where the entire design is around having lots of players together, that would all be par for the course. This is an explicitly limited multiplayer experience that has no real need for the server connection at all, except for the DRM properties such a connection enforces, and an attempt to prevent some player-base fragmentation that I'd wager is not really going to have any notable effect in any case (those that would have played in offline/local modes aren't going to participate much in the extra features afforded by the always-on connection even though they're forced to be on the server where they are an option).
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Re:That's *it* for me and Blizzard, man!! (Score:5, Insightful)
You missed the three most important reasons: because Blizzard has violated your property rights by performing a technological end-run around the First Sale Doctrine, because your property will eventually evaporate when (not if) Blizzard turns the servers off, and because Blizzard has stolen it from it's rightful eventual place in the Public Domain.
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I'm certain the servers will go off eventually however I do not doubt that my concern for playing diablo will have long passed by then. You might take this risk for other games but I expect battle.net will outlast my interest in 1 game.
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I don't get it. You WANT there to be cheaters in the game?
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Blizzards banning in notoriously inaccurate.
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In my experience, it is not. The keys/accounts they ban are an underapproximation of people actually cheating. That is, I've never had a key banned that wasn't cheating, and I've been a D2 hacker for a long time. I've probably had over 1k D2/LOD cdkeys banned, and I've had countless temporary (IP-based) bans for sending invalid packets experimenting with the game protocols.
One thing Blizzard doesn't do is ban people who don't deserve it. Anyone saying otherwise is simply lying.
Re:That's *it* for me and Blizzard, man!! (Score:5, Interesting)
You are full of excrement. Allow me to rebut.
My case. Last year I decided I had finally played enough WoW. I had 2 characters at level 85 and 2 others at level 80. After thousands of hours of WoWing, the fun just wasn't there any more. So, I cancelled my account.
I cancelled my account on April 26th, 2011. As of May 1st, my account was supposedly no longer 'active'. On May 15th, 2011, I got an email from Blizzard indicating that my account had been banned for 'gold selling'. How in the f*** is that possible, I asked myself? I don't even have an active account any more! So of course I contacted Blizzard and told them the circumstances (as well as me being absolutely positive that my PC had no root kit and no viruses - and believe me I checked, long and well) and got a useless 'Your Account Has Been Hacked' form letter from them and them telling me to reset my password and follow this 'process'. So I did that and my ACCOUNT REMAINED BANNED for at least several weeks, which (very conveniently for Blizzard) kept me from posting this issue into their forums. Apparently Blizzard has some folks 'inside' who sell cancelled account details to gold farmers. I know this because this same exact thing happened to another guildy of mine. You'd think Blizzard would want to know that. You'd think they would take action. But they don't and they didn't.
So, Blizzard can and DOES ban people that do not deserve to be banned. Even customers who paid them monthly for over 4 years.
So they can burn in hell forever as far as I am concerned. I am DONE with Blizzard. Will never buy another game from them again. Heck, not even sure if I CAN buy it since I never bothered to continue to try past the 2nd or third time to get my account unbanned and you can't even BUY and download this idiot game without a Battlenet account.
Re:That's *it* for me and Blizzard, man!! (Score:4, Informative)
You are spreading misinformation and creating uncertainty and doubt.
As someone who until recently worked in Blizzard customer support, I can tell you there is absolutely no chance that your account details were leaked from within the company.
Gold sellers are in the business of selling gold for real money, they have a vested interest in compromising accounts in any way they possibly can. Most commonly, people are the victims of phishing scams, but gold sellers try exploit every weakness they can, including: use of malware, zero day software vulnerabilities, trying email passwords they got from hacked websites and forums, use of common passwords between, account sharing, etc. They are *very* determined since they get a paycheck from it at the end of the day.
At this point you are no doubt already thinking of your response in which you will endeavour to explain that it's impossible *you* were compromised in some way and that it *must* be through a fault of Blizzard. I am sorry, but even though you may be too ashamed or proud to admit it, you need to swallow your pride and accept that your account was *in fact* compromised due to a failure on your part with account security and you should carefully evaluate your account security practices or you will be compromised again in a similar way in the future, if not in WoW, then for some other service.
If you choose to believe it couldn't have been your fault, then you are simply in denial and although it may make you may sleep better at night, you are still as insecure as when your account got compromised in the first place.
Blizzard also expends a significant amount of resources addressing compromised accounts and even worse, it's bad PR for them when people are victims, Blizzard has *every* interest in cutting down the number of compromised accounts. This is also demonstrated by them making the mobile authenticator a free download, or the physical token which is available for a nominal fee (less than $10 *including* shipping).
In regards to your account still having not been unbanned after 4 months, there are few explanations. They may have asked you to do a virus scan first and never heard back from you. Sometimes the account management page doesn't get updated until you try log into the game. Or, possibly, but sadly, the agent you dealt with slipped up, they're only human, but it's still exceedingly poor service if that is what happened.
Finally, in regards to your unsubscribed account having game time on it, gold sellers often use free game time promotions or fraudulent means to add game time to inactive accounts.
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As someone who until recently worked in Blizzard customer support...
That must have been a frustrating job.
Just recently, I submitted a problem with the new Launcher (also shared with the Mists of Pandaria beta), which basically doesn't work on Windows 7 64-bit. It has deadlocks in it that are timing sensitive. For some people, retrying over and over eventually works, but for me it never works. I can only install the game by installing it on my work laptop, and copying the files across to my PC. It doesn't even work on the laptop every time, I usually have to retry three or
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It's not a question of QA, the code is badly designed to begin with. No amount of QA or support will ever fix a bad design.
The design of the Launcher is staggeringly bad. It uses loopback TCP to talk to something like 4 or 5 processes. I mean.. what the actual fuck? Why would an installer require five processes to run, with complex network protocols in between them!?! Normal people would just use either a single process, or something like windows event based message passing, but nooooo....
The Launcher is a
Re:That's *it* for me and Blizzard, man!! (Score:4, Insightful)
Inherently with any software, there are sometimes bugs which is of course always going to be a frustration for support staff.
In which case, it's their job to pass it up to people who can fix it, the developers. Blizzard support never does it. NEVER. They explained that to me in writing. If they don't have a workaround already, you are shit out of luck as a customer.
While your mileage may vary between the representative you speak to, most of the people I worked with were all passionate about the games and about giving the best support they could. I know this sounds cheesy, but it made my day when I managed to help someone out with a really obscure issue, or that I got a compliment on the service I gave.
That's nice, but why would I care as a customer if support fails to help me... with a smile?
I don't know enough about your particular issue to comment on the real cause, but as the launcher is working fine on my 64 bit win7 installation, it leads me to believe this is only affecting a minority of those users meaning it could be a very hard one for the developers to track down. However, support requests costs them money and I would imagine people are being appropriately pestered to get it fixed.
Something that breaks 1% of the time because of a bug, has a bug in it 100% of the time. Deadlock and timing issues are notorious for this. YOU CANNOT BLAME THE CUSTOMER FOR BEING UNLUCKY! Saying that "it works for me" doesn't help the customer, who then just becomes even more angry.
I can offer some very generic advice, almost always, it was background program's or antivirus interfering with the game. Do try a selective startup with nothing else running in the background and see if it helps:
Are you fucking kidding me? Next you'll be telling me to try turning it off and on again.
I spent days writing carefully worded messages to Blizzard support explaining in painstaking detail that no amount of generic cut & paste support bullshit is going to help if the Launcher design is fundamentally broken. There are thousands of posts complaining about the same issue: The Launcher used to work, it was modified for the D3 and MoP betas, and has never worked since. Either thousands of Blizzard's customers broke their PCs at the same time in the same way, or Blizzard fucked up the re-design of the Launcher. Which do you think is more likely?!?
Also, keep in mind that for every forum post about that issue, there are likely 10, 20 or maybe a hundred other users with no problem at all and thus haven't posted there. It is one of those unfortunate thing about support forums, you tend to only see the problems and never all the other users with none.
Why would I give a shit about other users? *I* have a problem! Again, you're shifting the blame, which is typical support tactics from a company that doesn't care about their products or their customers.
Here's a better statistic for you, which you really should memorize: For every customer that complains, there's between a hundred and a thousand that have the same problem but didn't bother to complain.
I read that in a scientific research paper, and I have personally collected hard statistics over years to back that up: An automated crash reporting system that I managed would collect several hundred crashes for every support phone call regarding the same crash.
Re:That's *it* for me and Blizzard, man!! (Score:5, Insightful)
With your use of swear words and capital letters, it's not unreasonable for one to question the rationality of your statements, however, for the benefit of other readers I will say a little more on this.
Even if one were to ignore the difficulty of an employee dealing with all the internal measures against them doing such a thing, there isn't a good enough financial incentive for them to risk a job doing it. No support is outsourced, and as a first world employee, the amount of money they could get from this doesn't even remotely justify the risk to their job. Gold selling in WoW is very low margins making it only worthwhile to third world citizens.
When I left, there were no notification emails for an account being reactivated, as such, unless a friend questions you through other means about being online, you would not be aware your account was activated. Gold sellers use phishing sites, malware and engage an array of other criminal behaviour to hack accounts, as such they are not fussed to use fraudulent credit card details to add game time or even make use of any other scheme they can to get game time on an inactive account.
An experience of a small group of friends does not make a global pattern, wow has millions of players, there is a staggering amount of coincidence as a result. Also, if you and a friend visit some common website which had their password database hacked, then that could very well explain why both of you got hacked around the same time.
Generally, only big companies which have personal details or credit card data actually notify their users of security breaches, a little fan site which only has your email address and password might not even know they got owned, never mind actually tell their users if they found out.
Compromised accounts are nothing but bad news for Blizzard who loses customers, and thus revenue, as a result of them. It is worth it for them to do everything they can to prevent compromises, they have a serious financial motivation for doing so. It doesn't pay Blizzard to be ignorant on their security, it would cost them way more in terms of lost revenue than spending the money to be doing everything they can to keep their side secure.
With the above in mind, what is more likely, there was a failure with Blizzard, or that your username and password combination was unfortunately leaked into the into the hands of hackers.
No one is infallible, not me, not Blizzard and not *you*. However, once one considers how much compromised accounts cost Blizzard, then the only options become that either there really is a somewhat irrational conspiracy and Blizzard is to blame for your compromise, or the more reasonable explanation is that the compromise was completely external of Blizzard.
Re:That's *it* for me and Blizzard, man!! (Score:4, Interesting)
When I left, there were no notification emails for an account being reactivated, as such, unless a friend questions you through other means about being online, you would not be aware your account was activated.
... or there's my experience. Similar to the GP poster, I disabled my account after WotLK, intending to be on hiatus until the next expansion came out. As you note, I received no notification emails. Later, when Cataclysm arrived, I went to re-activate my account, and found I had been banned for gold selling a month or two after I disabled my account.
At this point, we have only mere anecdotal evidence, but we seem to be accruing quite a bit of it, from disparate sources. And no, my machine has no malware on it, and my Blizzard password was only used for WoW.
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There are millions of tries for login into wow accounts. Are you positive you never used your password on any PC you weren't taking care of yourself ? Ever used the same password (even for a different login) onto another website which could have been hacked and their password brute-reversed ? Password dictionnaries are growing very fast and sadly if you are inactive for a few months that leaves a lot of time for someone to try and take back that account. Most importantly, were you using the authenticator ?
Re:That's *it* for me and Blizzard, man!! (Score:5, Insightful)
No, but I'm a member of a fairly large community of hackers, none of whom have ever had any keys unrightly banned.
This is about false positives, not about actual cheaters getting banned. Even if 100% of cheaters got banned, that would not mean that no innocents got banned.
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There are no cheaters. The worthless DRM stops them from existing!
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Re:That's *it* for me and Blizzard, man!! (Score:5, Funny)
Meanwhile, I'll be playing Pool of Radiance on my Amiga 500. The only thing I have to worry about is losing my code wheel.
Re:That's *it* for me and Blizzard, man!! (Score:5, Funny)
Well, I guess if your brain is only limited to ancient repetitive games, that's cool. Been there done that, don't need to do it again.
Sure is a lot of hatred for D3 around here...
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No according to most players SSI's Gold Box games were all about:
Saving before and after EVERY battle to achieve the best outcome every time. And basically resting and restoring all spells aftery EVERY battle.
Saving before AND after every level up to achieve the best outcomes.
And figuring out hwat exact position and what obscure item you needed to use to defeat the Mulmaster Beholder Corps.
Plus making your own maps and notes.
In other words, excercises in geek tedium only the most hardcore nerds truly enjoye
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Huh? (Score:4, Insightful)
"Blizzard has also included many fixes to remove/dissuade many other exploits but if their past arcane attitude toward the 'gamers of the game' is any indication, thousands will be unhappy"
So they should keep thousands of cheating douchebags happy at the expense of hundreds of thousands/millions of good paying customers who are trying to have a good time?
Re:Huh? (Score:4, Insightful)
It's one thing to use a bot / external program to cheat. I agree ban those people, but Blizzard does ban people for stuff that isn't really a cheat IMO. Like the other poster mentioned buying item for Y from a NPC then selling it for Z (that's higher than Y). A recent example is when they added LFR. There was a "hack" were you could run it more than once and still get loot. If I remember correctly what you'd do is run it once roll on everything you can normally. Then you'd run it with a friend and they'd roll on what dropped. If they won it they weren't suppose to be able to trade it to you, because you weren't eligible. It didn't work that way though, because it did let you trade it. When they did patch it they banned a bunch of people for doing that even though they were playing within the parameters of the game. It's not their fault the developers overlooked such a simple thing to check.
Re:Huh? (Score:5, Interesting)
You conveniently failed to mention that it wasn't as simple as "you could accidentally get more loot than you should", people who exploited this went out their way to do so.
The steps required was something like *all 25 players* had to manually choose to pass on the loot, then having the member who wanted the loot leave and then re-enter the instance.
On top of this, the once per week per boss rule was highly publicised prior to the patch going live and the UI clearly explains this limitation, *everyone* knew it shouldn't be possible, but when the bug was found which allowed them bypass this limitation, some players exploited it for all the could.
Interestingly, no one had their account closed permanently for this, however anyone found involved had their account suspended for a full raid lockout (one week), and had all Raid Finder items removed.
One of the reasons I am a Blizzard fan is their stance on cheating, and I feel they dealt with this very fairly.
Re:Huh? (Score:5, Insightful)
*marks off the "It's in the game so it's not cheating!" square.
The rules of the game are the game software, unless Blizzard goes out of their way to make it clear where they diverge. It's kind of the point of these games, after all, that you try whatever the game software allows to solve problems.
Awesome! (Score:5, Funny)
A game now so immersive they included a hardcore mode for botters!
Re:Awesome! (Score:5, Interesting)
It would be fun if they didn't simply ban the bots, but put them all on a separate server with eachother.
Similarly, grievers should all be moved to a server where they are treated to a never-ending stream of NPC noobies that curse them.
I have no issue with assholes, I have issues with assholes being near normal people.
Re:Awesome! (Score:5, Insightful)
Re:Awesome! (Score:4, Funny)
Running a second server set would be expensive. Easier to just rig the random number generator so all they end up farming is an endless stream of worthless bottom-tier loot
So, treat them just like the other players you're saying?
Forget the bannination, how about uptime? (Score:5, Interesting)
I bought Diablo 3, but have had 3 separate occasions where my "single player" game was unavailable for multiple hour long "maintenance" windows. Not being able to blow off steam in a dungeon crawler so Blizzard can get more value out of its players is leaving a SERIOUSLY bad taste in my mouth.
Who the hell is going to pay real money for gear in a single player game?
Re:Forget the bannination, how about uptime? (Score:5, Funny)
Who the hell is going to pay real money for gear in a single player game?
Lots and lots and lots of morons, more morons than Blizzard could ever piss off.
Re:Forget the bannination, how about uptime? (Score:5, Informative)
Who the hell is going to pay real money for gear in a single player game?
Lots and lots and lots of morons, more morons than Blizzard could ever piss off.
It seems to me we're seeing the difference between pre- and post-Activision Blizzard. Pre-Activation Blizzard was all about the gamers. Post-Activision Blizzard is all about the profit.
Good business, but poor art.
Re: (Score:3)
I bought Diablo 3, but have had 3 separate occasions where my "single player" game was unavailable for multiple hour long "maintenance" windows. Not being able to blow off steam in a dungeon crawler so Blizzard can get more value out of its players is leaving a SERIOUSLY bad taste in my mouth.
Who the hell is going to pay real money for gear in a single player game?
The point, as I see it, is less to make a huge profit and more to preempt those who would otherwise operate their own third-party real-money markets.
Re: (Score:2)
Did you ever play WoW when it first came out? Same thing with long stretches of down time until they got the bugs worked out. Back then, an outage for a few hours seemed like an eternity due to my withdrawal symptoms.
did not buy diablo 3 (Score:4, Insightful)
Re: (Score:3, Insightful)
If you dislike Diablo III because of the controversial lack of single player, then that is your opinion.
However, this article refers to Blizzard banning cheaters and if you aren't playing the game because you can't cheat, then myself and many other Blizzard fans are quite happy to see you stay away from Blizzard games.
Re: (Score:3)
It's not that I'm not buying the game because I can't cheat. I'm not buying the game because it has been built from the ground up to support a business model that has all the drawbacks of free2play without being free2play.
Cheating in single player games used to be considered a gamer's right before these abusive hand-in-your-pocket monetization schemes were thought up.
*NOBODY* bought Diablo 3 (Score:4, Insightful)
...because what Blizzard is "selling" is something considerably inferior to ownership!
Good riddance (Score:4, Insightful)
Re: (Score:3)
of the cheaters, modders, and botters
Is there a new definition of modder? I thought modders tended to be those who used the game editors to create mods of existing games. So one of those things is not like the others, cheaters suck, botters are lame, but modders create new content and usually for free.
Re:Good riddance (Score:4, Insightful)
do you really disconnect your computer from the internet often when gaming?
No, but apparently Blizzard didn't get the memo, seeing as how they frequently disconnect their servers from the internet while I'm gaming.
Too little, too late (Score:3)
Diablo 3 (Score:3, Interesting)
Diablo 3 is inherently set to fail. This is coming from someone with 180+ hours into the game. The basic mechanics of this game prevent any long-term success. I mean for fucks sake just last night hyper-inflation ensued on the gold auction house because a bug got out about buying an item from the auction house, then changing your COMPUTER's date back two days, thus getting the gold back and still keeping the item. Really Blizzard? This game is and was a complete pile of shit. Unfortunately.
Re:Diablo 3 (Score:5, Informative)
That "bug" was just a rumor started by some streamers and people who photoshopped images of them having a ton of gold. They were trying to get people afraid of using the auction house so they could get some low bids on items that would expire during Tuesday's downtime. It was a scam. Yes you can cancel your auction when you shouldn't be able to (because they stupidly made the check for when it could be canceled client side only), but upon canceling the auction the bidders always get their gold back and the person canceling the auction just gets the item, no gold. You know, exactly how one would expect it to work.
Be careful Blizzard (Score:5, Interesting)
This makes the requirement to be online to play D3 much worse. Blizzard better be 100 % sure there are no false positives. They probably have all kinds of CYA stuff in their EULA, but now that there's real money involved, some victims of wrongful banning may actually try to sue.
Cheaters kill D2 on public servers (Score:5, Informative)
Playing on a public server in D2 was downright treacherous. You could enter the game only to be instantly killed by some cheater. I'm glad they have the ban hammer. Also, there's not many times when i'm playing D3 and my computer is not connected to the internet given that I don't often shut off my home router nor does my internet connection go down.
Internet is becoming a new "always on" utility, just like power, water and phone.
Yes.. we *know* you didn't buy it (Score:3)
But this is story is about the real money auction house, the banning of accounts, the bots being banned, perhaps false positives etc... Can we please try to keep this discussion relevant? Personally my account's not banned, and I'm seeing a lot less spam in the general forums.
I'm a Diabo 3 hipster... (Score:5, Insightful)
I liked Diablo 3 before it was cool to hate it.
Seriously, you all go ahead and not play. Make your protest and stand up and shout about how lame it is that you need to be online. The rest of us (or maybe it's just me and my friends) are having a TON of fun playing.
If you don't like it, that's fine. But don't tell me that *I* don't like it. 'Cause I do.
"thousands" of botters unhappy? Good. (Score:3)
Re:Haha (Score:5, Insightful)
Re: (Score:2)
Did the ban emails happen to come with a handy link where you could enter your account info to verify your identity and get unbanned?
Re: (Score:2)
haha, no. I talked to support several times. Telling them, no, someone got into my account that I no longer use, because I don't pay you money any more. Why would you even allow people to use that account.
This happen even after I went to the secure token.
It seems to be taken care of, but man.
Re: (Score:3)
boring story full of holes
I've never played any videogames for their stories... thank god WoW had quest goals highlighted (in green I think) so you could just scroll through to find the item you had to look for an be on your way, killing things. Stories are for books and movies.
Re: (Score:3)
"Stories are for books and movies."
How sad.
Stories are for..stories. Media is secondary.
Doesn't mean it has to be about the story all the time, but when all you have is 'Click a lot' having a decent story gives reason to see the next bit. When the next pit is the same as the last bit, then it's important.
WoW has some great stories. Unlike D3. Yawn.
Anyways, Never play Max Payne, it's all about the story. You overly simple view of entertainment would hate it. Maybe when you are 30 you can enjoy it.
Re:I've been banned by Blizzard (Score:4, Interesting)
The story in an MMO should never require reading any quest text. Story is great - but it needs to be what I do, not what I read. So called "second person storytelling" (not that that excuses Charlie Stross's bad game-related books actuallly written in second person).
Re:I've been banned by Blizzard (Score:5, Funny)
in Wow, several times. All of them after I no longer played the game.
So you were no longer playing the game... several times?
Re: (Score:2)
>>And D3 is very, very boring. No now creativity, boring story full of holes.
Haha, oh, Geekoid. Always telling these crazy stories! Go eat your applesauce.
-Leah
Re: (Score:2, Insightful)
"Nice" in the "pretty, but worthless" sense, right?
Re: (Score:2)
It would be nice if we could reach the 100'000 signatures necessary
Necessary for what? Does something actually happen if 100000 signatures is reached? Is there some legal reason they would change things? Does it force them in any sort of way to do anything about it?
Re:Petition (Score:5, Informative)
There is a petition over at change.org [change.org] asking Blizzard to release an offline mode path. It would be nice if we could reach the 100'000 signatures necessary
Everything from dungeon layout to boss mechanics to loot drops is done on the server. There is no simple "offline patch" that would let you play without an internet connection. They'd basically be rewriting the game from scratch if they did that (which they won't)
Re:Petition (Score:5, Informative)
In the initial beta runs, they apparently shipped the server and client bundled together to run on the local machine, presumably because the server code was under development and in a constant state of flux. They stripped it back out fairly early on. But there's certainly no technical reason why someone with the sourcecode couldn't merge them together fairly easily.
Re: (Score:3)
Depending on the choices they made during the server creation, creating a server that could be run on consumer-level hardware while also running the client may not be simple. The over-engineered robust elements that allow it to handle millions of clients may not scale down well to have just a single instance running. I will agree it was a poor choice when they made it, but it may not be such an easy path as "strip out AH and separate achievements: Done" to correct it now. It may require a lot of strippin
Re: (Score:3)
Yeah, all my previous single player games were swamped with botters and cheaters... oh wait...