Valve Hands Over Its Own Movie-Making Tools To Gamers 68
cylonlover writes "Valve has gained a reputation over the years not just for consistently putting out great games, but also for the slick trailers and promo videos that go along with them. But now the developer is turning the tables and handing over its own video-making tools to fans free of charge. With the Source Filmmaker, gamers will be able to direct, animate, and record their own videos as if they were shooting on location inside a video game."
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Are those people not gamers? If they're gamers, the title is still accurate.
It's just a slowly ramping up beta, that's all. Everybody will get it eventually.
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I dont know how small the number is but I've seen a few people besides myself running it. I'm assuming its a random selection like they did with DotA2 and CS:GO. It looks really interesting but not easy to figure out. I'm sure YouTube guides will turn up. Bonus points for making a How-To in the tool itself.
trailer (Score:2)
someone make a trailer for half life 3 then. i can't wait any longer.
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don't worry, they'll script it soon enough. then they'll claim that the ai is acting unscripted.
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They did, actually. The scene in Ravenholm during one of their E3 demos included two Combine soldiers kicking down a door. Valve claimed that this was unscripted, but when the HL2 source was leaked it was discovered that it was entirely scripted, and the soldiers would kick down the door even if the player was not inside the building. I am guessing that this is what gl4ss was referring to.
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1) American beer is indeed piss. This is not trolling, or flaming. It is a sad, indisputable fact. But every day, hardworking craft microbrews fight the good fight to drag the American beer industry, kicking a screaming, into tasty world-wide acceptable standards of beer. As an American, I am proud of these microbrews, and I devote this July 4th to their patriotic efforts in beer-making.
2) The French help to the Americans in the Revolution is somewhat akin to the American help to the Brits in early WWII. Bu
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Re:DEAR POOFTERS AND RED COATS (Score:4, Informative)
Mass-produced American beer (or "NASCAR beer" as I like to call it) is made with a lot of artificial ingredients. Prior to prohibition, American beer was highly rated, especially cream ales, which were its specialty. All of that beer know-how was lost to ages, and is only now beginning to resurface. I, myself, absolutely hated beer until I discovered microbrews. When I learned that beer can have a bouquet no less complex and interesting as wine, I became a big fan.
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"Put that beer back in the can it were born in!" - you
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A little perspective, please. Beer is an acquired taste, so I'm not sure how you can say it's fact that one is bad, let alone everything from one country. There's no such thing as a universal standard for beer since it all tastes like crap the first time. None of us were born liking beer, so if you don't like American beer, it's simply because you convinced yourself that other beers were better. Beer was traditionally much more watered down, to the point where you could drink it to stay hydrated. So even if you're drinking bud light, you're drinking really strong beer compared to most brews throughout history.
The crappiness of American beer has nothing to do with alcoholic strength, although they are generally at the lower end of the spectrum, it's about the taste and the ingredients.
In the UK you can buy strong "white cider" (7%+ proof) that tastes either of nothing, or piss. It's a cheap way for teenagers and the unemployed to get drunk. It is objectively, by any sane standards, not as tasty as proper cider made from actual apples.
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Mind you, he's right in the sense American "beer" isn't quite as bad as that from Australia.
Yup, it's like making love in a canoe.
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We'll rehydrate with some tax-free American iced tea.
And I thought you were so butch!
Valve oh how I love you (Score:5, Interesting)
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It is a truly wonderful day when a software company open sources a useful tool for the rest of use to use.
Props to Valve!! ^_^
Re:Valve oh how I love you (Score:5, Informative)
They're not opensourcing, they're just making it free to use.
Re:Valve oh how I love you (Score:5, Informative)
The tool is not open source, and it is not entirely free of restrictions either (cannot commercialize created videos if they include any Valve assets). This is not a jab at the tool though, it appears to be a wonderful tool from what is a generally wonderful company.
Although it would be nice if Valve would allow their assets to be used in commercial videos (say you wanted to make a cutscene for an indie game), but it is understandable for them to restrict this. You can still use the tool to make such a scene, it would just have to only use your own assets.
Re:Valve oh how I love you (Score:5, Insightful)
If it's only if they include any Valve assets, then the restriction has nothing to do with the tool, it's just that the assets are copyrighted.
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b) Easy. Steam won't change anything because they present themselves as a "subscriber" based system in all their legal agreements. Notice how the agreement has always been called the "Steam Subscriber Agreement". Valve aren't stupid, how do you think they get away with disabling Steam accounts and the VAC Ban system? Thats right, you subscribed to it and they just chose to terminate your "subscription". "But but, I'm paying to own the games aren't I?" I hear you say, well no, you're not. You're just paying
No matter what the tool (Score:5, Interesting)
Let's hope some good story tellers jump on this and make some good stuff.
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It helps when the medium doesn't get in the way of creativity though.
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I really could care less
Do you want another go at that?
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It's Valve. Mandatory DRM and an each-purchase-is-non-refundable-and-permanently-bound-to-just-you approach to software distribution. I really could care less if you open-sourced every thing you've ever made, the damage done in the name of greed by your company overshadows any good deed you could possibly do.
You have to wonder what will happen with Steam model in light of a recent EU decision.
http://yro.slashdot.org/story/12/07/03/1245200/used-software-can-be-sold-says-eu-court-of-justice [slashdot.org]
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Is there a law against realistic inertia & gra (Score:1)
Why is it that all CGI today uses an unrealistic inertia and gravity model? Why do all CGI movies and CGI characters in movies move unrealistically? Take Gollum in the Lord of the Rings - every time he jumps, the gravity model is unrealistic, and thus ruins the illusion. Why is that?
SourceFilmmaker seems to use exactly the same, unrealistic inertia and gravity models. Why?
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because it's a game about cartoon people, shooting cartoon bullets out of cartoon guns?
Now let's look at it pessimistically (Score:1)
Internet begging for steam summer sale?
Eh let's give them the internal movie tool for free. That'll hold them over.
Rule 34 in.. (Score:1)
Am I seriously the only one who thought that?