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Valve Hands Over Its Own Movie-Making Tools To Gamers 68

cylonlover writes "Valve has gained a reputation over the years not just for consistently putting out great games, but also for the slick trailers and promo videos that go along with them. But now the developer is turning the tables and handing over its own video-making tools to fans free of charge. With the Source Filmmaker, gamers will be able to direct, animate, and record their own videos as if they were shooting on location inside a video game."
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Valve Hands Over Its Own Movie-Making Tools To Gamers

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  • someone make a trailer for half life 3 then. i can't wait any longer.

    • by gl4ss ( 559668 )

      don't worry, they'll script it soon enough. then they'll claim that the ai is acting unscripted.

  • by Dyinobal ( 1427207 ) on Wednesday July 04, 2012 @01:59PM (#40543669)
    Seriously I hate sounding like a fan boy but I can't think of many companies that would do this when they could likely sell this as DLC or something else for cash. I 3 Valve.
    • by dav1dc ( 2662425 )

      It is a truly wonderful day when a software company open sources a useful tool for the rest of use to use.

      Props to Valve!! ^_^

      • by Anonymous Coward on Wednesday July 04, 2012 @02:22PM (#40543775)

        They're not opensourcing, they're just making it free to use.

      • by increment1 ( 1722312 ) on Wednesday July 04, 2012 @02:51PM (#40543943)

        The tool is not open source, and it is not entirely free of restrictions either (cannot commercialize created videos if they include any Valve assets). This is not a jab at the tool though, it appears to be a wonderful tool from what is a generally wonderful company.

        Although it would be nice if Valve would allow their assets to be used in commercial videos (say you wanted to make a cutscene for an indie game), but it is understandable for them to restrict this. You can still use the tool to make such a scene, it would just have to only use your own assets.

  • by YrWrstNtmr ( 564987 ) on Wednesday July 04, 2012 @03:01PM (#40544043)
    Be it 35mm + live actors, digital, silent B&W, IMAX, or this game engine...you still need a good story teller to make a good movie or short.

    Let's hope some good story tellers jump on this and make some good stuff.
    • Re: (Score:2, Insightful)

      by Anonymous Coward

      It helps when the medium doesn't get in the way of creativity though.

  • Why is it that all CGI today uses an unrealistic inertia and gravity model? Why do all CGI movies and CGI characters in movies move unrealistically? Take Gollum in the Lord of the Rings - every time he jumps, the gravity model is unrealistic, and thus ruins the illusion. Why is that?

    SourceFilmmaker seems to use exactly the same, unrealistic inertia and gravity models. Why?

    • by Anonymous Coward

      because it's a game about cartoon people, shooting cartoon bullets out of cartoon guns?

  • Internet begging for steam summer sale?

    Eh let's give them the internal movie tool for free. That'll hold them over.

  • by Anonymous Coward

    Am I seriously the only one who thought that?

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