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Displays Open Source Games

DOOM 3 BFG Edition On Github, Timed For Oculus Rift 83

New submitter alexanderb writes "While DOOM 3 BFG Edition might not have blown most gamers' minds, it sure blew some hackers' minds by supporting the Oculus Rift head-mounted display. Now, id Software have put up the source code of the BFG Edition under the GPL in good time for the tentative Oculus Rift release date, 12/12/12."
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DOOM 3 BFG Edition On Github, Timed For Oculus Rift

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  • Why the hate? (Score:5, Interesting)

    by Charliemopps ( 1157495 ) on Tuesday November 27, 2012 @01:17PM (#42106713)

    Why so much hate for this game? I found it terrifying. It's not the best game I ever played, but I certainly enjoyed myself. The part where if you looked in a mirror you saw your future in hell was an amazing piece of art. When you actually get to hell, it was pretty hellish imo... The shifting claustrophobia was well done... I can understand not liking it, but there are a lot worse games out there. (the latest version of Quake for example)

  • Re:Why the hate? (Score:2, Interesting)

    by Anonymous Coward on Tuesday November 27, 2012 @02:07PM (#42107167)

    I don't know about terrifying but I did enjoy the game. I played it when Doom 3 first came out and found it fun. It wasn't terrifying, but I was in an almost constant state of suspense. I'm playing it now, and it's almost as suspenseful.

    I'm one of those rare people that thinks the flashlight only working with no gun was brilliant. It added a different element to the game. The BFG edition has it out with any weapon, but it times out (I understand the idea, but it's equally stupid because no flashlight has ever worked that way). So you have to keep putting it away for a second to charge it up. It would make sense to me to let you have the flashlight up only with one handed guns (just the pistol basically). Before hell broke loose the lights worked, so they didn't need special flashlight mounts, makes sense to me.

    The gameplay is enjoyable, a bit repetitive but they offer just enough new enemies to make it interesting. The monsters come at you, which is very welcome change from games where the AI just hides behind walls and jumps out at really predictable intervals. The levels are scripted, but they're scripted well.

    The plot is lame, but it's supposed to be.

Order and simplification are the first steps toward mastery of a subject -- the actual enemy is the unknown. -- Thomas Mann