Turbulenz HTML5 Games Engine Goes Open Source 27
New submitter JoeKilner writes "The Turbulenz HTML5 games engine has been released as open source under the MIT license. The engine is a full 3D engine written in TypeScript and using WebGL. To see what the engine is capable off, check out this video of a full 3D FPS running in the browser using the Turbulenz engine and Quake 4 assets. You can see some of the games already developed with the engine at Turbulenz.com. (Note — to try the games without registering, hit the big blue 'Play as Guest' button.) Also, IE doesn't have WebGL support yet, so to play without a plugin try Chrome or FIrefox."
What? No IE 6 support?! (Score:4, Funny)
Why? Ask any phb and they will tell you it is a must for any client. All corporate sites continue to function so the issue must be the developer!
Re:What? No IE 6 support?! (Score:4, Interesting)
Well, it's WebGL, so all they have to do is compile Turbulenz for OpenGL and release it as a native client.
Seriously though, for your IE6 crowd if they can just release the game with a Firefox or Chrome redistributable runtime...
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for your IE6 crowd if they can just release the game with a Firefox or Chrome redistributable runtime...
Any chance you can clarify this? The closest thing I could find was TideSDK [tidesdk.org], though it won't have WebGL or web audio API support until the next release.
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The devil is in the details, of course.
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http://xkcd.com/927/
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WebGL is not part of HTML5 (Score:2)
Just for the sake of clarity.
It would be nice if a low level audio system WAS part of HTML5 though.
Then we could really game game game away...
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Yay! They picked one :).
I was wondering if it would be Google's (which it is) or Mozilla's (they had a good low level proposal as well.)
Thanks, I haven't evaluated it for a year, great to know I can finally manage the buffers myself.
Cheers!
source available by nature? (Score:1)
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