Nintendo Could Base Comeback On Improving Peoples' Health 129
Nerval's Lobster writes: "It's no secret that Nintendo faces significant challenges: revenues are down, rival platforms such as Microsoft's Xbox One and Sony's PlayStation 4 are attracting a lot of buzz, and iOS and Android have made significant inroads into mobile gaming. Rather than double down on its core business, however, Nintendo reportedly sees its salvation in new, nongaming segments such as... monitoring your health? 'We have now redefined entertainment to mean making it fun for people to improve the quality of their lives,' Nintendo CEO Satoru Iwata told a company strategy meeting, according to The Wall Street Journal. But he refused to part with more detail about Nintendo's plans, except to claim that whatever's in the works isn't a wearable device along the lines of Nike's FuelBand or the FitBit, and it isn't an iteration of the Wii Balance Board, an accessory that measures the user's weight and center of balance while playing games."
Atari played with this too (Score:1)
Juuuust before they went out of business.
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Game System for Improving People's Health (Score:5, Funny)
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"It urges you to go out for a walk and then turns itself off."
All it would need is remote control for the weather, (stop snowing or raining, decrease wind velocity to 5 metres/sec and increase temperature to 280K)
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If you're in a place where 280K would be an increase, I feel quite sorry for you. Maybe if if did interface with a weather service it could prompt you with an occasional "it's nice outside, why not go enjoy it?" when appropriate.
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Nintendo should sell those flag ship games on the other consoles, iOS and Android. If you can't beat them, join them. Or face the sad truth that their share price is going to drop low enough that a compeditor, probably Sony because MS isn't savvy enough and Apple and Google don't seem to crave their patents, will buy them out for what would have been pennies on the dollar a few years ago.
3ds (Score:1)
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Nintendo Stock has lost 56% of it's value in the last 3 years. Let's looks at what the facts say.
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Sweet come back.
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Intendo BMI Buddy (Score:1)
Tells you to get your fat ass off the couch.
Comment removed (Score:3, Informative)
Re:Anything to not admit they screwed up (Score:4, Interesting)
The WiiU's performance has little to do with it launching 18 months before the PS4 and Xbone. They could've launched a system maybe 80% as powerful as either of those using the parts available, as opposed to something that's 120% as powerful as a PS3 or 360. The low performance is a design trade-off that was necessary if they wanted to have that touchscreen controller in the box and a price south of $500. Nintendo did well betting on low prices, new input methods and low performance on the Wii; unfortunately, they bet wrong by attempting to repeat the trick in an era where mobile pricing has put cheap gaming into a "race to the bottom".
They should've staked out the high end with Sony and MS where mobile is less disruptive, but the WiiU would have been too far along in development by the time that issue became clear. (Sony have recently remarked that they could tell the Vita was going to have problems with mobile well before it launched in 2012, and have had to try to change the console's goals without the opportunity to change actual product.)
Re:Anything to not admit they screwed up (Score:5, Insightful)
Still not quite on the money. They fucked up, yes, but it has nothing to do with where they positioned the console on price and performance. Their main issue, which has been an issue for every single Nintendo console since the SNES, is the timing of their first party games, combined with their third party developer support. Nintendo has a history of weak third party releases, with games that aren't quite up to par on their console and general lack of releases, which means they rely heavily on first party development. However, where's the first party support for WiiU? It was there for Wii and heavily pushed consoles out the door, it was there for the 3DS and outright saved the console, and on and on. On WiiU, excluding remakes like Winwaker HD, they're lacking games from many of their major franchises right now, with no release dates in sight. There's no Mario Kart, no (new) Zelda, no new Metroid, no new Donkey Kong, no new Smash Bros., no Pokemon, and I could rattle off many more franchises that just don't have games for the new console, and don't have any announced entries with a release date to fill the void. Nintendo has this terrible habit of releasing a console with weak first party support when that's what sustains their entire business model, and with WiiU, the future doesn't look bright specifically because of their lack of announced titles with release dates.
Given all this news about Nintendo lately, I bet their stock is tanking. If I knew there was a Pokemon coming in the next year, I'd buy as much stock as I could, because everyone knows that Pokemon alone outright sells consoles.
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"because everyone knows that Pokemon alone outright sells consoles."
Does it? To whom? No one over the age of 15 is going to buy a game like that for themselves , its just the kids market and in 2014 thats quite small for consoles. The adults game market is far larger.
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That doesn't disprove my point - you only bought it because you have a 5 year old. I doubt you'd have done so otherwise.
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Many adults fit that niche, and buy copies and equipment for themselves to play with their kids. This is why I now own more then 1 of every damn console that comes in the house.
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I'm 28 and I own the latest Pokemon. So does my husband and at least 15 of our older-than-21 friends.
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Pokémon is played by a lot of people over 15. I think half the people I see at the local pokemon card tournaments are adults.
And the kid market is huge - it's just that adults are often instead of getting their kids 3DSes and such, just handing over their phones and running into all sorts of in-app p
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The targeted demographic is pretty young. They are missing 15-20 years of gaming history. Something from 1986 is still new to them, if it's shiney.
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That's a good point - a WiiU without the touchpad controller at a lower price might have been a big seller. Although they'd have to fight uphill against consumer confusion between that and the original Wii.
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They have plenty of 3rd party support in Japan, it's their overseas performance that is suffering.
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It was the low price that did the trick. "New input methods" work for games designed around them, but most Wii games use of motion controls are limited to making "shake the controller" an extra button, which is simply annoying after the novelty wears off.
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Its not just the lack of games , its the TYPE of games. As the GP pointed out , its not 1992. Video games are played by more adults than kids and teenagers now and adults don't want games consisting of silly anthropamorphised animals in go karts.
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To be fair I think Nintendo could've pulled it off fine with the Wii U, I think they still could. The games they do have on it are actually really good.
I'd argue the problem is the price point. They were charging £280 for a console underpowered enough to justify only £150 (which is what I got mine for).
I remember I used to pay £130 or so for a Nintendo console, I know inflation and all that but if they went for the £130 - £150 price point as standa
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It depends how it's used, in Lego City Undercover and for some parts of Pikmin it's use makes sense because you use it as a virtual Augmented Reality device - i.e. you hold it up to the screen to scan the buildings on screen with an X-ray or sound scanner to find someone for example. It's actually pretty cool for this, but for other games like Mario it doesn't make much sense other than for the fact you can let someone take over the TV and keep playing on the pad but that's a minor benefit.
They should just
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Their hardware is woefully underpowered, ... They could easily have afforded to release a new console around last Christmas with similar specs to the XBone PS4.
this is nothing new. from the very beginning, nintendo has always gone with slower and inexpensive hardware. how were they so successful? they are marketing geniuses, they have always focused on graphics versus cpu speed and sell their systems for less.
- They made a ton of money selling Gameboys because they came out with a zillion flavors of it. Gameboy was released later in several different colors.
Then they came out with Gameboy Pocket. Then Gameboy Color which was a small hardware/software
Re: Anything to not admit they screwed up (Score:3)
GBC was more than turning the grey into color. It surpassed even the Super Game Boy in total color count (excluding the SGB OBJ mode which almost no games used). It also increased the CPU speed. It certainly wasn't a four-color system unless you were playing legacy GB games.
NES/SNES weren't really slower than their counterparts. Sure, the number of CPU cycles per second was lower. However, the 6502-based architecture had lower IPC than the Z80 and 68000, and if you analyze that you'll see that the NES/SNES
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The management team took a paycut
Repeat after me.
The management team took a paycut.
I'm pretty fucking sure that if there was ever a way to admint "We messed something up." it's that.
"Microsoft opened half of the seals of the video game apocalypse by creating the XBox which is a steady progression from gaming toy to a powerful, dedicated and cheap entertainment PC that is open to developers."
AHAHAHAHAHAHAHAHAHAHAHAHAHAHA
OMG I can't stop crying and laughing at the same time. Oh fuck, I can't believe how much
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Nintendo has shot for low-price high-value. I am consistently impressed with Nintendo, and unimpressed with Sony and Microsoft catering. Old Sega also was impressive--the DreamCast was fantastic, the games on it were iffy though; third-party vastly outperformed first-party, contrary to Nintendo's habit of releasing impossibly awesome first-party games like Zelda and Metroid.
Nintendo always had the best controllers. The dog bone on the SNES was slightly more ergonomic than Sega's croissant; the N64 mis
Nike Fuel (Score:1)
They need to take on Nike Fuel, maybe a quadriped version with a VMU style interface that plays classic gameboy games.
Guru Meditation error... (Score:2)
http://en.wikipedia.org/wiki/G... [wikipedia.org]
When I here the Wii balance board mentioned, that is what I think of.
Feels pretty backward (Score:2, Insightful)
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I don't really see a "match Sony on poly-pushing" strategy being a good idea, though. Nintendo's audience has never been people looking for max poly count and photorealistic graphics, and their strong franchises haven't gone in that direction either. They could well lose out anyway, but I don't think the console's CPU or GPU is really their problem.
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I guess I have kind of the opposite view; I don't think games like Call of Duty have any real potential for Nintendo. They are never going to be the lead platform for those kinds of games, which is fine, because those are not a huge percentage of the gaming market (and a declining one, with the rise of mobile/tablet games). I think their bigger problem is that tablets are eating the traditional Nintendo segment.
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The latest Call of Duty is on the Wii U, though. Feel free to have a Wii U and also play CoD if that's what you want.
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Their problem is just actually releasing those fucking games. I have a WiiU and the only games I have for the system are Monster Hunter, a 3DS port, the Wind Waker HD version, a Gamecube port, and Mar
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Kind of serves them right (Score:1)
Re:Kind of serves them right (Score:4, Interesting)
Nintendo's problem is and always has been they put the bare minimum spec hardware in their devices, make a big fanfare of some gimmick, charge an arm and a leg for it and hope they can coast far enough for the next gimmick to show up. ...
Actually, you are very wrong. Nintendo put out a bunch of successful consoles, without gimmicks for decades. NES, SNES, Gameboy, N64, Gameboy Advance, Gamecube, Nintendo DS. During that time only 1 gimmicky item, the Virtual Boy. I wouldn't call most of those consoles bare minimum hardware specs either.
The Wii was the first "real" console with a gimmick, the wiimote. And underpowered hardware. And it did well. And Nintendo has been behind the curve since then.
IMO, Nintendo needs to get back to it's roots. A lot of it's fan base is older now. We don't want to jump around, or wave our arms to play games. We want to use a controller and have fun. We got big TV's that can really support 4 way and 2 way gaming at the same time. So you know, our kids (not that I have any) can play with us, and have fun with us.
And I'm going to keep saying this, where the fuck is my Pokemon MMORPG? The fact that there hasn't been one only shows how Nintendo doesn't understand the gaming market anymore (IMO).
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As for "back to its roots", the problem is it has never left its roots. Nintendo th
I think health and fitness are important (Score:3)
But ignoring the core problems, in particular with the home console divisions, is far from ideal. If want to ignore their home console problems, might as well go third party.
One thing that bothers me is that, while the WiiU is not selling well, the 3DS is selling like crazy, including hardware and software. The only reason I can see them not making good money are internal management/administrative problems. Another is thing is that you don't need to have the absolute majority of the market to be profitable. They know that first hand from the N64 and Gamecube eras. Seeing all this negativity and lack of confidence coming from inside the company would be really bad if I were a shareholder. I'm much more bothered by this than the bad revenues.
Gamers don't want to be healthy (Score:1)
Sorry Nintendo, that's a miss.
Reinventing a fad (Score:3)
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Also putting their games out on phones and tablets (Score:1)
See today's Kotaku article: http://kotaku.com/nintendo-confirms-it-will-make-stuff-and-maybe-games-1512052047?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow
The Wii Balance Board was one of their top sellers, so the health angle makes sense. It's not like they would lack a market for that.
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Market has grown too small (Score:1)
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Nintendo's been that way... (Score:2)
... since the N64 era. The won the lottery with the Wii but the Wii was a one shot deal selling to non-gamers and the Wii U proved that by it's hard failing. Nintendo since the N64 era has been making stupid decisions regarding it's hardware which allowed other companies to come in and take their market share.
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Bring back the NES Track matt! (Score:2)
Repeating another failure? (Score:3)
I seem to recall a few friends of mine that purchased Wii Fit and that balance board. The balance board was used the day they unwrapped it and now while the wii fit sits in the closet the balance board continues to sit under the TV where it has sat since the day it was unwrapped.
So now Nintendo's strategy is to push Wii Fit again? Is their market the elderly in retirement homes?
Well.. i guess their next move is to release yet another version of Mario...
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Well, I picked up the Wii Fit meter and I've lost 8 lbs this month. The fit meter and the software have motivated me to get in my daily quota of activity that I wouldn't have done otherwise.
The other thing about Nintendo games is that they've always had great gameplay. They are just enjoyable to play. The success you and many other "real" gamers seems to be fps, tessellation, and all that crap that makes little difference if the game isn't fun to play. However, every "must have" game that comes out is t
acquisition by apple? (Score:2)
i for one think nintendo is doing fine and once it's first party titles are out will turn around their wii u sales.
all this talk of making games for mobile would really hurt nintendo in the long run.
nonetheless, nintendo would be an interesting value acquisition by apple.
they could release nintendo exclusives into iOS.
shit, apple could even just sign an exclusivity contract with nintendo and hand them $5B to only release their games on iOS (in addition to their own hardware) for the next 5 yrs.
Oblig xkcd (Score:1)
But monitored by some wearable computer(s), I don't know how good current technology would have for accurately sensing and represnting various body types (plenty of critism of BMI for example) but I could see how turning excercise into a sort of game could have a future. If they can, more power to them, obesity has sadly become a significant problem and excercise is a necessary tactic for reducing it.
Re:Great plan Nintendo (Score:5, Interesting)
Nintendo released Wii Fit about five years ago, Walk With Me for the DS about four years ago, the 3DS with a step counter three years ago, were discussing a Wii pulse reader until two years ago, and just last year released a new version of Wii Fit that incorporates an upgraded version of Walk With Me.
I know that's a bit much to go over but you've been so spectacularly counterfactual that I have to wonder if you just hid away from gaming entirely for the last half decade to have drawn the conclusion that it was "the latest bandwagon" for the company.
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It's like you're accusing a tomato company of jumping on the ketchup bandwagon. They were going to be releasing ketchup this year anyway!
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Wii Fit was one of the biggest successes of the original Wii. There were literally lines. So I don't see that it's so unusual that Nintendo think it'll be one of (emphasis: one of) their future product growth areas.
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So is it a bandwagon or a past fad?
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They were clearly arguing it was a past fad, I'm not sure why you asked.
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Because the earlier argument was that Nintendo was a bunch of bandwagon jumpers that are just getting into fitness.
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It's no coincidence that Wii Fit was successful because it appealed widely to people who are not young children.
Nintendo seems to have positioned themselves somewhere between LeapPads and the other gaming systems - a platform for kid-safe, ultra-casual gaming.
The latest console was a flop. They've been behind the curve on hardware since two (three?) console generations ago. They have no real properties that they haven't had since the 1990s.
It's hard to think of why you'd be interested in Nintendo if you wer
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Indeed, speculation on Japanese forums is that this is just the addition of some pads that measure body fat to the balance board. Most bathroom scales in Japan already have them so it was actually kind of odd that the balance board could measure weight but not body fat when it came out. It's just a logical evolution following a fell trodden path.
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Indeed, speculation on Japanese forums is that this is just the addition of some pads that measure body fat to the balance board. Most bathroom scales in Japan already have them so it was actually kind of odd that the balance board could measure weight but not body fat when it came out. It's just a logical evolution following a fell trodden path.
Bioelectrical impedance isn't a reliable enough measure of body fat for home use really (http://en.wikipedia.org/wiki/Bioelectrical_impedance_analysis) - and if your bathroom scales do it just as well (or badly) it wouldn't add much to the Wii fit for the cost and hassle of adding it. I'd guess it only measures weight because it has the sensors to measure center of gravity.
Re: I don't understand (Score:2)
Mega Man isn't a Nintendo franchise, btw.