Sony Winding Down the PSP 85
Linnen writes "Sony has started the process of phasing out its PSP handheld console. From The Guardian: 'Shipments to the U.S. ended this year, and they are closing in Japan soon. European stores will see their last arrivals toward Christmas. Launched in Japan in December 2004, it is almost 10 years old – not a bad achievement for a handheld that was almost written off early in its lifespan. ... The console struggled with high piracy levels of its titles, which meant the likes of EA, Activision and Ubisoft were reticent about committing to major development projects. However, the ease with which hackers were able to break the device's security system also meant that it became a favorite with the homebrew development scene, and amateur coders are still producing games and demos for the platform. Some look back on the machine as a failure beside the all-conquering Nintendo DS, but this is unfair. The console sold 80m units, a figure boosted by a series of excellent hardware and featureset updates, including the slimmer PSP-2000 and PSP-3000 models. '"
Re:Piracy (Score:4)
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Is that really true? I'm not much of a gamer, but I am a huge music and film fan. I have a collection a couple of thousand CDs and DVDs and used to spend a large chunk of my paycheck every month on more to listen to or watch. But nowadays, pretty much everything I become interested in is already available as FLAC for music, or DVD/Bluray images for films from filesharing communities, with booklet scans
Re:Piracy (Score:5, Informative)
A great many of us would have paid for the CD or DVD if we had no other choice, so yes, piracy is a lost sale.
Well, no, piracy is not necessarily a lost sale. "A geat many of us would have paid" is not the same as "every one of us would have paid."
Claiming that piracy doesn't hurt sales is a lie, but claiming that every pirated copy is a lost sale is also a lie.
Re:Piracy (Score:4, Interesting)
Given that anybody who pirated the content likely wouldn't have paid for it even if they'd not pirated it
While that is a standard "piracy has no effect on sales" arguement I don't buy it. While that may be true for some pirates who simply get off having one of every released software title or very expensive products, for many products I bet the allure of free vs. buy is too strong take away free and some probably not insignificant percentage would buy.
this is just an excuse from the likes of EA, Activision, and Ubisoft. (And when was the last time any of the above put out a game that wasn't another tepid dishwater remake or derivative copy of somebody else's game anyway?)
The quality of the product aside it's pretty clear that high rates of piracy relative to sales results in less development and products.
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Thinking back to where I grew up (where piracy was the norm, as was sharing everything) most people who pirate software, do so because they can get it for free. Barring any effort, people will naturally assume that anything with DRM isn't free, thus gravitate to whatever is free.
I have enough problems trying to convince family members that "No thepiratebay is not a source of free content from some magical land where everything is free"
I actually buy books, software, games and movies... even if I have seem/u
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The proper question to ask is not "would any pirates at all buy the software if they could not pirate it?"
But instead:
Is the total cost of DRM (including dev/licensing, sales and reputation lost to consumer rage, sales lost to the extra piracy that is motivated by the frustration caused by the DRM, etc.) greater or less than the cost of copies lost to the pirates who only bought it because they couldn't defeat the DRM?
The answer to THAT question is most certainly "no."
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While that is a standard "piracy has no effect on sales" arguement I don't buy it.
If you don't buy it then you are part of the problem.
(Thank you, thank you, I'll be here all week!)
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Yes and no. While there was piracy on PSP, there was also piracy on DS, and lots of it. At the end of the day, DS was a bigger market and studios wanted to sell to the machine with the bigger install base - it helps, especially when piracy rates are high.
Re:Piracy (Score:5, Insightful)
The DS' success can be attributed to their unique IP, the low price, or the high build quality, but personally I think all these features break down to one thing: kids. DS was/is the platform for kids aged 4-14. You'd be hard pressed to find a kid in this age bracket that doesn't own one. The device is cheap, the games are cheap, you can beat the shit out of the thing and it wont break. It has novelty features like a 3D screen, a wide variety of exclusive titles that directly appeal to kids, and easy to configure parental controls. It's the dream platform for kids... and for parents to buy for their kids. You know... so their not bothering you asking you questions or breaking your things.
Re:Piracy (Score:4, Interesting)
Re:Piracy (Score:5, Informative)
The DS and its redesigns (DSlite and DSi) sold over 270 million units in 7 years before being succeeded by the 3DS, while the PSP and its redesigns sold 80 million in 10 years.
No contest there, EA and the like didn't want to waste their time on a relatively tiny userbase.
Piracy is just a handy scapegoat for both lawmakers and sony. Mainly they just didn't want to piss sony off by making it public they think the PSP is a failure not worth developing for.
Re:Piracy (Score:4, Interesting)
While userbase may be the number one reason to not develop for the PSP, it's likely the ease of piracy was another major concern. Cause lets fact it, free beats paid any day. Doesn't help that piracy was in many ways a superior option since it let you carry multiple games in 1 card and saved battery life by not utilizing the umd drive.
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While there was piracy on PSP, there was also piracy on DS, and lots of it.
Yes.
At the end of the day, DS was a bigger market and studios wanted to sell to the machine with the bigger install base
Ohmygodyes.
I've only ever physically seen one other person who owned a PSP. Every time I walked through an airport, I saw a number of DS systems. Still do, though it's 3DS now. I try to avoid contact, because nobody has time for a Pokemon battle while trying to make it to a gate.
Re:Piracy (Score:4, Informative)
Ubisoft treats all of their customers like pirates, and complains about piracy rates on every medium. They've claimed multiple times that their games have a 99% piracy rate and that's why they need people to download UPlay (their proprietary PC client) and install always-online DRM, even for games that they sell on existing DRM platforms like Steam. Hell, they're still doing the "limited installs with no revocations" DRM scheme on a lot of their games. For instance, let's look at Anno 2070. Let's say, in theory, that I'm at work one day and Anno 2070 goes on sale, and I buy it from my tablet to play when I get home. Just to get the game working, I would have to:
- Start up Steam
- Wait for Steam to log in
- Download the game
- Install SecuROM (still comes with Anno 2070 and has I think 5 installs with no revocations)
- Start UPlay
- Wait for UPlay to log in
- Enter my product code from Steam into UPlay to register it there
- Wait for UPlay to unlock the game on its side
- Wait for UPlay to apply patches since they do it through UPlay and not through Steam
- Play the game
In case you're not keeping track, that's three different levels of DRM - Steam, Ubisoft's always-online DRM, and SecuROM, two of which require logins with separate accounts, to play a single game. Ubisoft hated the PSP (and DS) because they couldn't force DRM onto it. Same goes for Activision and EA. It's not like any of these companies have made a single good game in years anyway.
Re:Piracy (Score:4, Insightful)
Thank you for reminding me to make sure I am not purchasing Ubisoft games when I browse the Steam store. Steam is good enough DRM, putting stuff on top of it just wastes everyone's time.
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I'm convinced this is a big part of why indie games are having a heyday right now. The big developers just don't get it. Haven't bought an Ubi game since I can't remember when. Might "borrow" Watchdogs at some point but would never in a million years buy it or any other Uplay crap. Burned once, never again. I spend loads of money on games all the time and should be their target customer-- but they don't want my business.
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It's a shame, I have fond memories of Heroes of Might and Magic 3 and 4 and was looking forward to 6 - but not if that's what is required.
I even have mixed feelings about Steam on Linu
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It's an unprovable claim to begin with.
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Part of the piracy problem on the psp was that the memory card and file system were exposed. Installing pirated games was a snap.
It doesn't surprise me that Sony developed a system proprietary storage mechanism. Granted, the 3DS uses sd cards no problem...
Had to be a fan (Score:2)
Different Perspective (Score:2)
As far as I'm concerned, the console "went away" when they came out with driveless units. All those PSP games I had bought? Useless.
So the only PSPs of interest to my family were used early models. Way to do yourself out of sales, Sony. Again. Now they're doing the same kind of thing with the PS4. PS2, PS3 titles? Nope, won't run. Customer? Nope, won't buy. :)
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The PSP pretty much died out when the Vita came out - I didn't know they were still selling them. I didn't see hide nor hair of a PSP since the Vita r
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Too much competition (Score:2)
Not just from Nintendo, but from pretty much every smartphone and cheap tablet out there.
Re:Too much competition (Score:4, Informative)
Re:Too much competition (Score:4, Insightful)
I'm not a fan of mobile games. They typically have shallow gameplay, no story, no immersion, and 9/10 times they're based on the "freemium" model which sucks. They're designed to be time-wasters. So yeah, "real" handheld gaming systems blow them out of the water. But, sadly, for most people, these mobile games are good enough.
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The interesting thing is, Final Fantasy 3 on android uses the touch screen to simulate joystick/gamepad, and after a really shallow learning curve, is perfectly fine.
I think the real problem is app developers want something they can basically shit out on an appstore, turk up some positive reviews, and make a few dollars. (hey, people are only paying 3 bucks for garbage, so they'll be unlikely to really complain).
On the other side of things, you have the freemium / uber-casual games that want to make as shal
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And this point differs from every other game out there how?
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Not necessarily. Smartphones and tablets handle traditional control schemes very poorly. Try playing an FPS on a smartphone, or anything that requires a degree of precision and/or responsiveness. If a game can be designed/redesigned for a touch-screen interface, great. However, many genres simply play better using mechanical controls and the PSP excels at this.
Reimagine for touch (Score:2)
If a game can be designed/redesigned for a touch-screen interface, great.
Some people would claim that all worthwhile games can be "redesigned for a touch-screen interface". For example, one could redesign a platformer by removing the exploration element, resulting in Canabalt or Rayman Jungle Run.
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Some people are also retarded. Try redesigning a first person shooter for a touch screen. Every touch-screen FPS I have tried is beyond terrible, requiring tons of aim assist and alteration of game mechanics to suit the reduction in player control. Removing content or mechanics to suit an unsuitable control scheme is not "redesigning" anything, it's crippling it.
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Try redesigning a first person shooter for a touch screen. Every touch-screen FPS I have tried is beyond terrible, requiring tons of aim assist and alteration of game mechanics to suit the reduction in player control.
Fans of mobile gaming would claim that "alteration of game mechanics" is the best course of action in this case. Developers had to alter game mechanics when porting shooters from the PC to the PSP; why should mobile be different? For example, a mobile FPS might be reimagined as a fixed shooter (like Duck Hunt) or a rail shooter (like Area 51).
Removing content or mechanics to suit an unsuitable control scheme is not "redesigning" anything, it's crippling it.
Consider what would have to be removed to port something like StarCraft to a PSP, which has no good mouse substitute.
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It kind of annoys me that the Vita TV never reached north America. The Vita games I'm interested in don't actually need touch controls and in Japan its like half the price of the Vita itself.
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Subsequent PSP models were not easily hacked (and I believe the later models remain unhacked today).
I don't know about the E1000 (a PAL-region barebones PSP), but the PSP-3000 and (I think) the PSP Go are both hackable without actually flashing new firmware. Some of the software signing keys were discovered about 3 years ago. You can sign custom binaries and use those to open the floodgates to whatever else you want.
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Subsequent PSP models were not easily hacked (and I believe the later models remain unhacked today).
I don't know about the E1000 (a PAL-region barebones PSP), but the PSP-3000 and (I think) the PSP Go are both hackable without actually flashing new firmware. Some of the software signing keys were discovered about 3 years ago. You can sign custom binaries and use those to open the floodgates to whatever else you want.
If the keys were released 3 years ago that speaks little to the impact on piracy when the revisions were reeleased in 2007 and 2008 - they were moderately successful in preventing piracy because they shipped with the firmware holes plugged. You needed a Pandora battery and Magic Memory Stick as the first step, changing the game from a pure software hack to a hardware + software hack, much like the very first PS3 hacks which required the service mode USB stick.
As far as I know, the modern firmware versions
It will be missed (Score:2)
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If they had come out day one with a bunch of ported PS1 titles available on PSN I think things could've been different.
The games industry is really beyond frustrating. The only console maker which comprehends the value of its existing library is Nintendo, probably because they hold the trademarks and copyrights on so many of the top-selling games themselves. Sony did the same thing with the Xperia Play that they did with the PSP, which is to say fail to bring out lots of games from the old platform that people would pay for all over again even though they had an emulator and it was basically just printing money. You had to
Who would buy a PSP (Score:1)
A lot of talk about "AAA" publishers but... (Score:2)
sadly lots of good games (yeah Valkyria Chronicles 3) never left Japan.
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sadly lots of good games (yeah Valkyria Chronicles 3) never left Japan.
VC2 and VC3 were the reasons I wanted a PSP. I never ended up getting one because VC3 was never localized.
I couldn't be assed to deal with the fan translation at http://vc3translationproject.w... [wordpress.com] .
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Oh then you're really missing out. The fan conversion of VC3 sets the bar for this kind of effort.
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At this point I may just buy the games wherever, then try PPSSPP or whatever that emulator is called.
I'm too busy with Mario Kart 8 at the moment, though.
My old PSP fat is awesome. (Score:5, Insightful)
Truly. It is awesome. There are only a few small problems with it.
1) UMD disk is proprietary shit. Had they instead used a mini-dvd, the handheld would have been fantastic. But I realize that this is sony, and that they have delusions of owning the media market, despite having CLEARLY lost on all fronts. No Sony, your memory stick tech will NEVER be more user friendly than SDcard. No Sony, your UMD was never going to surpass mini-DVD. No Sony, your MagicGate bullshit for the vita will never catch on. Sorry. Users have the choice of non-sony things that work with all other non-sony things--- which are just as good if not better, than what you offer-- and are perfectly content to let your bullshit die on the vine. Like Vita is.
You SHOULD have used mini-DVD.
You SHOULD have used Micro-SD.
2) Sony dropped the ball bigtime on game selection for the PSP, and further shot themselves in the foot by failing to give proper dualshock type thumbknobs-- Even the (very excellent!) PSONE emulator (which works with basically every PSONE game, with some tweaking!) is rendered less than fully useful because of the lack of the other thumb knob. I bought my PSP fat explicitly to run CFW on it, so that I could play emulated SNES and NES games on it, and to run homebrew apps on it. (It works just fine as a small ebook reader, and as an email reader. Used it for quite some time before I bought a smartphone. Could check my emails anywhere there was open wifi!)
The reason why this was the SINGLE, ONE AND ONLY reason for that purchase decision? THERE WERE NO GAMES RELEASED FOR THE PSP WORTH BUYING, OR EVEN PLAYING. I have had my hacked PSP for.. Jeeze--- YEARS now. STILL, NOT A SINGLE PSP TITLE ON IT. PIRATED OR OTHERWISE. My choice not to buy games, was because there were no games worth having!
BUT-- Again-- the handheld itself is fantastic!
The screen is behind a very robust and thick slab of plastic that keeps it from getting screwed up. The FAT has an out of this world battery life. I could play an emulated snes game for literally 8 hours straight on a single charge! FANTASTIC! I STILL take the hacked PSP on vacation!
Where Sony screwed up?
Again, where they always screw up, and where they have always historically screwed up, and where they will consistently and forever screw up, until the day they collapse from the inside:
1) They were and still are delusional. They want to believe that we will buy something just for the Sony name. We wont. This carries over on anything tied exclusively to Sony products-- be it MagicGate or MemoryStick memory cards, proprietary spinning disc formats, audio CDs with extra special rootkits--- whatever. Does not matter. If it only works in SonyWorld, while everyone else plays in REALWORLD, SonyWorld will always get the attendence that EuroDisney gets-- which is to say, it isn't really in your best interests to try it, sony. If you want us to invest in something, you have to MAKE it WORTH our while. You have to present something tangibly better than what everyone else offers; It MUST be bigger, better, faster, and be all that and a bag of chips; Complacency will NOT work. This should be immensely apparent to even you guys by now. That means if you offer a console to compete with another quality product released by a competitor, YOU NEED TO OUTSHINE THEM IN EVERY POSSIBLE WAY. Do any less? You will lose. EVERY. SINGLE. TIME. That means having bigger selection, better loading times, better quality gameplay, and all that ball of wax. Giving us a porche that runs on refined plutonium, when there is no real way to get that plutonium, is a good way to waste money engineering a very sexy looking product that nobody will buy. That's where you fucked up with the Vita. Sure, it looks sexy, and probably is a very well designed handheld. BUT YOU DONT HAVE A BIG GAME CATALOG FOR IT. Why spend money on a porche that runs on plutonium, when you can never get the plutonium? Why spend money on a porche that runs on plutonium when you have to deal with deadly ionizi
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(reposting as I accidentally sent AC)
There are several Linux/Android based handhelds which are exactly this. It started with the GP32 and GP2X (later Wiz / Canoo) and they gained quite a following. Today the alternatives are the NVidia Shield (bulky, but has Android on a powerful GPU) , and the planned successor of the OpenPandora (this one didn't do well due to production issues).
Problem with the above was snobs saying their PSP/NDS could do all that. Kind of true, but the difference is these are completel
Android audio latency (Score:2)
Action 52 and (other?) malware (Score:2)
If you put a huge ass list of silly secret handshakes involving dancing while naked and slathered in peanut butter-- JUST to get the SDK for your platforms-- NOBODY IN THEIR RIGHT MIND THAT ISNT A PEANUT BUTTER NUDE DANCING FETISHIST IS GOING TO DEVELOP FOR YOUR PLATFORMS
I guess the console makers' rationale is that if a developer has the resources to work around "absurd" requirements to get an SDK, it's more likely to have the resources to make a game that's better than Action 52. Perhaps you don't remember the crapfest that was the Atari 2600 library in 1983-1984, but it nearly brought down video gaming entirely in North America. Being selective about who is allowed to develop for a platform is console makers' w
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Android is just one example, there's also apple's model, if you prefer.
still an open and easy to use sdk, but comes with a locked down store model in the device ecosystem, where they act as a content filter. (admittedly, a less than perfect one, but still.)
if you are worried about garbage multicart type offerings poisoning the well, then an apple approval process analogue would do just fine. just leave a way to sideload, and all is golden.
the point is to build up the desirability of the console, so that AAA
Flappy this, Flappy that (Score:2)
just leave a way to sideload, and all is golden.
Publishers see "just leave a way to run illegal copies, and all is golden."
the point is to build up the desirability of the console, so that AAA game studios have incentive to target the platform.
On the other hand, perhaps some AAA publishers don't want to share a platform with "the riff-raff" for fear of their products being lost among the me-too knockoffs that flood both Google Play Store and Apple's App Store. Case in point: Try searching these stores for "Flappy" and seeing which games other than dB-Soft's [wikipedia.org] show up.
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>THERE WERE NO GAMES RELEASED FOR THE PSP WORTH BUYING, OR EVEN PLAYING.
Final Fantasy Tactics was released for the PSP well before it was re-released on the PS3, and it had very nice artwork added to it that made the game a lot better, that didn't get put into the PS3 re-release (IIRC).
Tactics Ogre and Dissidia were also good games for the PSP, from what I hear.
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Metal Gear Solid: Peace Walker is the best Metal Gear game since 2005's MGS3. It's also excellently suited to handheld gaming.
Re:My old PSP fat is awesome. this? Insightful?!?! (Score:2)
This is what qualifies for insightful these days? Really, this is just a spastic rant at Sony by someone who readily admits they buy no software for the system and use it as nothing more than a portable emulator for pirated 20+ year old console games.
The PSP had some amazing titles for it... some examples of just UMD releases to name just a few (and I'm not even counting several Mini's and other digital only titles, including PS1 games):
Patapon 1 & 2 (3 not so much)
Castlevania: The Dracula X Chronicles
psp owner hear (Score:2)