Nintendo Posts Yet Another Loss, Despite Mario Kart 8 203
redletterdave (2493036) writes Nintendo posted its third loss in four quarters on Wednesday. Even though Mario Kart 8, its big first-party game released in May, shipped more than 2.82 million copies by the end of June, the Mario-themed racing game was not enough to help Nintendo's struggling Wii U console perform in this particular quarter. The company said it lost $97 million between March and June. Nintendo shipped 510,000 units of the Wii U in the June quarter, bringing the total to 6.68 million consoles sold — it's a big jump from the 160,000 units it sold in the same quarter a year ago and a small improvement over the 310,000 units it sold in the March quarter. Still, the Wii U is still lagging behind the PlayStation 4 and Xbox One consoles, and Nintendo must also contend with mobile games available on Apple and Google's app stores, which cost but a fraction of a Nintendo game.
Here's an idea! (Score:4, Insightful)
Open up your platform so that anybody who wishes to can program for it, that way you aren't dependent on just a few titles.
so you want color dreams level games on wii? (Score:2)
so you want color dreams level games on wii?
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If that sells more Wiis, and more Wii games, why not?
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Heh, because so many AAA system sellers are deterred by the closed platform and DRM features. Slashdot readers are pretty out of touch I guess.
Opening the platform would keep it alive and pretty much just move low margin hardware without any software volume. If investors saw nintendo heading in that direction, they'd jump ship faster than they already are. If it even worked to keep the platform alive, it would be a pyrrhic victory at best.
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Too little, too late. Their major problem is that, for whatever reason, there are no fucking games for it - and I don't mean indie games, I mean serious stuff. Just look at what comes out for PS3/PS4 - most definitely closed platforms. Then look at what comes out for Wii U. I made the mistake of buying one. Sure, I like the console, but after playing through every major title available for it (with exception of broken-by-ui-design AC3), there's simply nothing else left for me to do on it. And no, I don't co
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The young kids play WiiFit SKi Jump and some Mario stuff at weekends, and rest of the family play Quantum of Solace at Christmas.
We bought a bunch of other stuff and its mostly not playable. Anyway Android games keep kids occupied, and everyone else watches Youtube.
WTF is with yet another Mario title?
Some needs tog et some originality. Where is "World Ndombolo Challenge"? th
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Oh yes... please do that. I want to log in and there be 500,000 "apps" to slum through. 100,000 phrasebooks for different languages. 200,000 photo retouching apps. Where my only hope of finding anything useful is to keep to the top 100 lists.
Yes, lets copy apple and google and replicate their problems.
There is definitely room for improvement on Nintendos store platform, OpenUp and do Apple or GooglePlay is just going full retard.
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Seriously.
Nintendo is still missing some of it's big franchises on the Wii U (Zelda, Pokemon, Metroid, Smash Bros is months off still, etc) and checking the stores there's not a lot out there by comparison to the Wii or the Xbox360/1 and/or PS3/4
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Open up your platform so that anybody who wishes to can program for it, that way you aren't dependent on just a few titles.
This is Nintendo we're talking about here. They'll go bankrupt before they go open. Seppuku before dishonor.
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Openness was never the business model of Nintendo. In fact not being open was a key to Nintendo success since the Famicom.
Nintendo is all about good quality exclusive games.
By going open they will compete with the much more versatile Android and iOS devices and the much more powerful PCs and to a lesser extant Xbone and PS4. They simply can't win in the open market.
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Companies hate the idea of openness, so I doubt that will happen.
Shame so many of them chose death over sharing, isn't it? Even if they still die, their platform could live on indefinitely. Think of what would have happened if it weren't for the x86 clones.
Re:Here's an idea! (Score:5, Interesting)
Shame so many of them chose death over sharing, isn't it?
The last time sharing was the norm, it caused the entire industry to collapse. There's a reason it was called the Nintendo Entertainment System, and not console. Nintendo, as it turns out, were the ones who led the industry's recovery, largely by instituting strict third party licensing. Sid Meier considers the Nintendo "Seal of Quality" one of the three most important innovations in gaming history because of the impact that it had.
Coming from that background, you can understand why Nintendo isn't going to take the decision to open up the platform as lightly as some open source keyboard warriors on Slashdot.
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You mean nintendo's price-fixing and marketing gimmick?
Re:Here's an idea! (Score:5, Insightful)
It's 1983. Atari just settled a lawsuit over Activision's ability to create games for the 2600, and did not get a restraining order against the practice. Shovelware is running rampant, and many of the companies creating the shovelware are small startups. Games are not selling because they were overall fucking terrible. Stores lose a ton of money on having merchandise they couldn't sell. Many of both the distributors and developers are going of business. The distributors that are diversified and survive, like Toys 'R Us, refuse to use inventory space on games. It's a business decision they're making based on what happens when games are completely shitty.
In comes Nintendo with a way to ensure that truly shitty games don't make it onto their console, and they rejuvenate an industry that almost killed itself entirely with too much openness.
Again, this isn't some hypothetical bullshit argument about whether open source is superior on moral grounds from someone who holds no real stake in the outcome. It's what actually happened in the industry.
Re:Here's an idea! (Score:4, Insightful)
But it's not 1983 any more. Shelf space is not really an issue. An abundance of crappy games does no harm in the age of the internet since they can easily be ignored.
Back then gems would not find their way into stores because they got drowned in all the crappy games. Now with all the information at our fingertips this won't be an issue. Opening up a platform now will make it more successfull and it will result in tons of great games which can easily be recognized.
Re:Here's an idea! (Score:5, Insightful)
Have you tried browsing in the iStore, Google Play, or to a lesser extent, Steam. If you just want to see what is there, you have to wade through pages of flappy bird clones, runners, and all the other crap just to see anything interesting. Don't count on ratings either, many of the good games get bogged down with "Overrated - 1 Star" and "Doesn't fold my laundry - 1 star" while the horrible shit games get enough 5 star reviews (usually by the developer and their friends) to at least look legitimate.
Control limits (Score:2)
If you just want to see what is there, you have to wade through pages of flappy bird clones, runners, and all the other crap just to see anything interesting.
I'm inclined to believe that runners like these are an artifact of the lack of directional control and discrete trigger buttons. Virtual gamepads don't work so well because the player can't feel where his thumbs are relative to the on-screen buttons. (I tried the free version of Pixeline and the Jungle Treasure and was disappointed with its control until I used a Bluetooth keyboard.) If the player is concentrating on the action in the middle, then the only control gestures that work are taps, tilts, and swi
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As an antidote to that anecdote, in the UK during the same period the completely open Sinclair ZX Spectrum had one of its best game years, along with the completely open Commodore 64. Titles for both machines kept selling well right through the 1980s. Shops stocked games. It may have also been that a full price C64 or Spectrum game was half the price of a full price cartridge game.
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There were many reasons, not just price: The Spectrum demographic was a bit older, the games were cheaper, and it was far, easier to figure out if you were buying something good like Knight Lore or the terrible Uchi Mata, because cheap. monthly magazines reviewed them: If you were old enough to buy the games, you were old enough to read the magazine first. Game magazines got tapes from the studios and publishers in time, so it's not as if you had things like the ET debacle. ET didn't hurt the industry becau
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Don't compare the ZX Specturm with 16KB to the C64.
Why not? For the purposes of the argument being made with respect to the UK market, they were both in the same boat.
Besides which, there were two versions of the Spectrum when originally released; the aforementioned 16K model, and an otherwise identical 48K model. The 16K spec was rendered increasingly irrelevant as time went on and the 48K version became the de facto "base model" required for Spectrum games.
Still wasn't as good a machine overall as the C64 (BASIC and faster CPU aside), but that's neith
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No, stores bought a bunch of fucking terrible games that wouldn't sell, because it was common practice that unsold units could be returned to the manufacturer for refund, so they didn't expect any downside. A ton of sham game companies sprung up over-night, unloaded a ton of merchandise on toy stores, cashed the check, and then closed-up shop before anybody asked about retur
Re:Here's an idea! (Score:4, Interesting)
Here's some details about modern and historical game markets that make the "Nintendo's monopolistic licensing saved the industry" story less like settled history and more like propaganda:
* European PS2 and worldwide Wii markets were absolutely flooded with shovelware and those systems did not suffer for it anywhere near the shovelware-laden Atari market did.
* Atari itself was abandoning quality control even faster than the third-party software distributors.
* The games market was not anywhere close to mature; as an offshoot of the fad-driven toy market, people left videogames because they assumed the fad was over.
* Personal computer platforms did not see the same kind of massive games crash that console platforms did, despite being explicitly designed for unlicensed third-party development *and* having even more crapware than Atari ever did.
* Nintendo's licensing program did not improve software quality. There were plenty of licensed Nintendo games which were absolute garbage. While Nintendo may have started the program specifically to avoid another Atari crash, they were sure happy to license everything LJN put out, despite said games being barely-functional licensed titles of at-best mediocre quality. The main purpose of the licensing program was to monopolize third-party software and skim a royalty fee off the top of everything.
Nintendo primarily won on the strength of their own first-party software, not because they had a stricter licensing program.
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You have to keep up!
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Stores lose a ton of money on having merchandise they couldn't sell.
translation: stores keeping inventory of SHIT got hurt wah wah wah.
What is more logical:
-blame it on the 'big bad industry'
-actually get a clue and only sell preselected quality stuff
You dont see stores stuffing magazines full of pink furniture that is falling apart, but games, oh those are magical unknown beasts, nobody could tell if they are good or not, we need to stock all of them!
p>
In comes Nintendo with a way to ensure that truly shitty games don't make it onto their console
ever heard of LJN?
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That means little when looking at the state of more recent consoles like the Wii. The absolute crap shovelware released for that system is an embarrassment. Every console has stinker titles, but the Wii had a ton of them.
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The point is that coming from that background, of being one of the few survivors thanks to a licensing regime, they're going to think much harder than someone writing one sentence saying "the console should be opened up, that would solve all their problems!".
Given that they have billions in capital and a proven track record of turning around poor initial sales with killer apps, they're not going to immediately switch to an open platform when one generation seems to be faltering halfway through. If they fail
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It was retailers falling for the stupid scams, that caused the collapse.
Yes, and it was important at the time, when people had very little confidence in the qua
Re:Here's an idea! (Score:4, Informative)
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Shame so many of them chose death over sharing, isn't it? Even if they still die, their platform could live on indefinitely. Think of what would have happened if it weren't for the x86 clones.
Because open & open source consoles have such a long and glorious history. And I include forcibly opened consoles in that list, those which have been cracked.
Opening the console up either voluntarily or involuntarily would be the final nail in the coffin for their platform.
Here's another idea (Score:2)
The reality is that you can build a decent set top box for casual gaming for under $50.
Do that AND open it up to developers with an App Store and Nintendo will create a whole new category.
Need more than a cheap box (Score:3)
The reality is that you can build a decent set top box for casual gaming for under $50.
If it is so easy then why haven't you or anyone else done it? Sure you could probably come up with a cheap piece of hardware that can play simple games, though $50 is probably pushing it a bit. You'd have to do some serious volume to get to that sort of price point and to get that volume you'd have to have the software ready to go on day one or else no one will buy it. Chicken meet egg. Furthermore people already have a device they carry with them for casual gaming in the form of a smartphone. Why wo
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I dunno, my 5 year old daughter often uses the game pad on the Wii U and she gets more active jumping around than she gets on the playground sometimes....
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And FireTV [cnet.com] too. And if Amazon can't get it to sell, with all the extra stuff the FireTV can do, I doubt Nintendo can.
It also probably doesn't help that Nintendo has acquired a reputation in the 21st century of being the company that's always technologically behind the times and only does kids' games.
Multiplayer (Score:2)
Why shouldn't they code for PC instead?
Because apart from Hairyfeet, most people don't have the PC next to the TV [slashdot.org] or any other monitor big enough for 4 people to fit around [pineight.com].
Nintendo bleeds (Score:2)
I know they have some large cash reserves, but how long can you bleed $100 million every 4 months?
The Gameboy/DS line is the only thing keeping them afloat, but even that looks to be winding down, bowing to smart phones and tablets.
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they can do it for at least two years afaik..
but the question is this: do the shareholders want to bleed or cash?
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Wii U the best library? What on Earth are you talking about. The Nintendo store looks downright depressing compared to what you get for other major consoles.
Re: Nintendo bleeds (Score:3)
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CoD and Halo? Whaaat? Have you seen this [gamefaqs.com]?
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I read somewhere that Nintendo had 15 billion dollars of cash reserves. So assuming that's true they can do this for 50 years.
It's kind of a shame actually. I love Nintendo's philosophy in game design. If Nintendo had a platform that was helpful to third-party developers I might want a Nintendo system. If Nintendo Developed for systems other than their own I would likely buy more of than half the games they release. But I have no interest in buying a Wii or Wii U.
I'm not worried about Nintendo. Plenty of id
Buttons (Score:2)
App stores compete with the 3DS (Score:2)
Nintendo must also contend with mobile games available on Apple and Google's app stores, which cost but a fraction of a Nintendo game.
Very few console gamers are buying cell phone games in favor of console games. Where Nintendo is competing with app stores is with its 3DS handheld, not really with the Wii U. I'm sure that's still contributing to the big N posting losses, but the summary makes it sound like Mario Kart 8 is losing out to Crappy Mobile Minecraft Clone no. 873.
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The problem is fundamentally one of Nintendo's own making. They cynical
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A single title like MarioKart is a shot in the arm but it can't turn the ship around by itself. Nintendo will have to hope they can keep throwing out good titles for long enough that sales pick up and some 3rd parties come back.
Worked for Sony. Remember for the first 4 years of the PS3's life, it was a joke. Horribly expensive, almost no games worth playing, and it took developers years to finally figure out how to make game on par with the 360, much less better. Then there were the cries that Blu-Ray was just a gimmick and that they should have gotten rid of it. After a few price cuts and once Sony stepped up their game with first party and indie titles did the PS3 finally gain steam. And this was against a console with paid subs
They lost their market (Score:3)
Most people I know are still holding out until the next Zelda game, which might finally be the killer app Nintendo so desperately needs.
Re:They lost their market (Score:4, Interesting)
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They have been holding out for at least 3-4 games that people want to play. Right now, there are maybe 2 games that people want. That isn't enough to warrant a console purchase. When there is a Zelda, Metroid, Smash Bros., Mario Kart, and maybe a couple others out, people might finally pickup a Wii U. Otherwise, it just doesn't have anything worth getting that you can't get a better version/experience of on the other consoles.
When they finally hack the WiiU to do homebrew, you'll see an increase of console sales.
I know I'll purchase one then. Or they could drop the price by $50 and probably get a bunch more sales. Though I'm sure this will happen during the Xmas holiday.
Want to homebrew? Get a Mac mini or NUC (Score:2)
When they finally hack the WiiU to do homebrew, you'll see an increase of console sales.
If someone wants something comparably capable to the Wii U for running homebrew, why doesn't he just buy a slim PC, such as a Mac mini or Intel NUC, and connect its HDMI out to a TV?
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A small library of original but great titles. Established franchise entries like DK Tropical Freeze, NSMBU, and Mario Kart 8. A fantastic lineup coming down the pipe. Virtual console to scrat
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Meijer having a sale was what finally got us a WiiU. Buy the deluxe set with Mario/Luigi World included and get another game free. Getting a $60 game free made that sale.
They should stop making consoles (Score:3, Insightful)
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Android tablet as a PC controller (Score:2)
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With the Wii they realized they couldn't keep up with the PS and Xbox.
No, with the Wii they realized they didn't need to keep up with the PS and Xbox. They created a new type of gaming market and made billions because of it. They are arguably competing against the mobile phone, not the Xbox or Playstation.
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With the Wii they realized they couldn't keep up with the PS and Xbox.
No, with the Wii they realized they didn't need to keep up with the PS and Xbox. They created a new type of gaming market and made billions because of it. They are arguably competing against the mobile phone, not the Xbox or Playstation.
They didn't need to at the time, no. They had the motion sensor which was a novel new idea and got a lot of people who had no interest in consoles to buy a Wii. But that wore off fast and those people lost interest years ago. They went for that market because Microsoft and Sony were spending a ton of money making more powerful consoles and selling them at a loss and Nintendo knew they couldn't stay in that game. The console gamers, the ones who buy consoles every generation, are clearly less interested
Re:They should stop making consoles (Score:5, Interesting)
They don't try (at all) to keep up on raw benchmark-type specs. That helps them sell their consoles at a profit instead of a loss. And yet the Wii really caught on, and looked like it was going to take over the world. The pundits were talking non-stop about how genius Nintendo was... until the Kinect and Move were rushed to market in response, and took the wind out of Nintendo's sales.
Because that has worked out so incredibly well for Sega over the past decade???
You might as well say that all 3 should pack it in, and just make games for PCs and smartphones/tablets.
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The market is getting tighter and tighter (Score:2)
Continued (dodging Slashdot filter) (Score:3)
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As game designers, Nintendo is absolutely willing to be creative and take risks. As a business, they are absolutely not. I did some consulting work for them last summer as they were trying to roll out a new ERP system and data warehouse. Their corporate culture was...unfortunate. Everything was very top-down controlled with every little thing you wanted to do, tiny change you wanted to make, had to be presented with Word documents and screenshots and impact cases and blah blah blah that had to go through fo
You can't spell con-TROLL-er without... (Score:2)
Re:The market is getting tighter and tighter (Score:5, Interesting)
The leap from SNES to N64 controller definitely took some brain rewiring, but the move to analog thumb controlled joysticks is a move that the other game developer consoles made as well. It freed up additional fingers for more buttons. I get what you're saying with regard to the inability to access every button without changing up hand configurations, a problem Xbox and Playstation never had with their models. Newly positioned buttons and motion sensors don't have to be distractions once you've reprogrammed your premotor cortex and cerebellum to deal with them. I think there is an aspect of timing that was integral for many older system games that may be less important for some games now. When you look at the feature space of games in the 8 bit era, there were very limited interactions you could have. You were relegated to 2 dimensional environments and games like side scrolling action were quite common and relied on incredibly precise timing to pull off. How many people made it past the damn rocket sleds on Battletoads consistently? But newer games with immersive 3D sandboxes to explore don't have to rely on tight timing to hook a gamer. These tight timing aspects are probably what attracted many gamers to action games, and continue to make first person shooters so appealing.
As a researcher in brain computer interfaces (BCI), I have to disagree with the more literal interpretation of your statement that the best games link your brain with pure cerebral responses to gameplay. I think you're getting at very quick sensorimotor contingencies, where you get 'in the zone' but there is a huge amount of somatosensory/tactile feedback that goes into these sorts of interactions that are currently missing with direct brainwave interfaces. Let alone the fact that even the best BCI algorithms can classify a handful at most different responses, you have access to more combinations of discrete input with your fingers for now than reading brainwaves.
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2:I think calling when we're talking
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Slashdot... it's a lot like Central Park... except PhDs may stop by at any time to painstakingly pick-apart the logical and factual errors in the rant of the crazy homeless guy that's yelling at the pigeons.
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But what makes it worth while is that the pigeons often win the argument!
It is too bad Apple doesn't do join ventures. (Score:2)
I feel like Nintendo and Apple would make a really great team with similar attention to detail and customer experience.
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Would be interesting with Apple handling the OS and user experience plus media stuff like iTunes. Nintendo handling the games end of things.
I don't think it will ever happen, but then again I never expected to see Sonic games on a Nintendo platform either.
Comment removed (Score:3)
Re:I owned a WiiU for 1 month..... (Score:5, Informative)
I'd just like to point out the WiiU changed significantly after the launch. The procedure nowadays is:
1. Grab Tablet.
2. Press home, click game from menu (in *under one second* if it's one of your eight most recent picks or the disc in the drive - Even many smartphones are slower than that).
3. Modest load time (shorter than what it was at launch, comparing Nintendoland then versus Nintendoland now), and play.
Pointedly, Nintendo's quick-in element is something that the PS4 and XBox One cannot emulate (since it relies to no small part on the screen on the controller, which can turn on faster than most modern TVs).
That said, it's not like the PS4's short on good stuff either. Overpriced demo though it may be, Metal Gear Solid 5: Ground Zeroes is quite lovely.
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Confirming the above.
Also, I'm not sure what exact problem the GP ran into with their Pro Controller, but at least in 2014 the Wii U can be started and controlled completely from the Pro Controller; no gamepad is required for the menu system. (Though games can still require it)
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Ignore my other post.
Just like to point out the update which created the quicklaunch only came out in March or April of this year so your original post is not surprising at all. The Wii U used to have a horrible loading system.
That has changed. (Score:3)
There's been software updates recently that change that quite dramatically. There's no more waiting for the disc and there's no requirement to pick up the Wii U controller.
With a single click on the controller the Wii you will power up and start the game. Just grab your controller of choice. If the game disc isn't in then it will ask you to insert it. I haven't seen the home screen of the Wii U for a long time.
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I've heard of lazy, but this takes the cake. Or maybe, in your case, has the cake delivered, not to your front door, but to your sofa.
Comment removed (Score:3, Interesting)
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Some developers are still making 360 and PS3 games, those are also PPC based systems.
So lots of tools and talent will be available for the only PPC platform going into the future.
I guess it depends on how you look at it. Yes going X86 has an advantage for easier PS4 and PC ports (Xbox One has "issues" so it requires a lot more effort that it looks like when your just considering the CPU arch alone.)
Another thing to consider, if I can get the port for my PC why would I need to buy a PS4 or an Xbox One? Last
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As someone who owns a PC and just bought a backwards-compatible PS3, I can say that owning a PS3 really isn't redundant. Owning a 360 is, because MS is pretty open about having 360 games ported to the PC, but Sony are tightwads with anything that lands on their system. For instance, after how well-received Dark Souls was on the PC, FROM wanted to port Demon's Souls... but couldn't, because Sony insisted upon owning the IP to Demon's Souls when it was released.
Now, owning a PS4 is a different beast altogethe
Re:Nintendo Has an R&D Problem (Score:5, Insightful)
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Who cares about the architecture? You're talking as if people didn't port games between consoles on the XBox 360 and the PS3 the latter which was also a Power based architecture.
People program in high level languages and then compile for different systems. The only thing really left then is optimising, and that is still an incredibly complicated task because while the remainder of the systems are x86 based, they are actually very different hardware architectures. Arguably the most portable is the Xbox and t
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On the other hand, look at the previous generation:
Sony: modified PowerPC architecture
Microsoft: PowerPC architecture
Wii: PowerPC Architecture.
And before that:
Sony: MIPS
Microsoft: x86
Nintendo: PowerPC
Sega: SuperH
Prior to the PS4/Xb1, the only consoles to use x86 were the original Xbox, and a Japan-only handheld called the WonderSwan.
Remember, the WiiU was developed without knowledge of the PS4 or Xb1. You can't fault them for not following a trend that started after they released the WiiU.
Content atrophying... (Score:2)
We have untouched 3DS's and a WII, why buy more ? (Score:3)
not just the wii-u (Score:2)
Lagging behind Xbox ?! (Score:2)
I'd gladly pay them for real online Mario ... (Score:2)
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Nintendo craps on their customers (Score:2)
Not the same markets (Score:3)
iOS and Android games don't share the same market as the Wii U, it's dumb to compare them just because they're games. PS4 and Xbox One, sure, but mobile gaming is its own ecosystem. 95% of the iOS and Android games available don't even come close to major release titles in terms of scope and depth, and their prices reflect that. A person is extremely likely to own both a smartphone/tablet and a gaming console, and I seriously doubt anyone is going to have to weigh a purchase of a console game against that of a mobile game. It's like comparing Wii U games to board games just because they share a word.
I'm buying games, not consoles (Score:4, Insightful)
If there's both Zelda and Metroid made for the Wii U, I'll strongly consider buying it.
Wii U was dumb move (Score:2)
WiiU is nothing like Wii (Score:2)
just make a Mario phone. (Score:2)
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Re: PS4 (Score:2)
Hrrm, perhaps its Sony history of trying to lock customers into shitty proprietary hardware. Or maybe the Sony rootkit fiasco. Or perhaps the other OS debacle.
Personally I'm with the GP on this one if I see Sony on anything, I start looking for other superior alternatives.
IMHO the last time Sony made a quality consumer level anything was the Walkman.... Their professional level stuff seems to be quality if you don't mind the lock-in.
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I'll get my PS4 when there are some titles I'm actually interested in for it. I'm looking at you Disgaea