The PlayStation Turns 20 101
An anonymous reader writes: The 3rd of December marks an auspicious date in gaming history: 20 years ago today, the very first PlayStation went on sale in Japan. In that time, Sony has successfully muscled its way into the gaming scene, and seen off a few rivals as well. In a new retrospective, a writer looks back at how Sony's console series has changed gaming, from introducing the DVD and the Blu-ray disc to innovations like the second screen PocketStation and the still untapped power of Remote Play and Gaikai game streaming.
I will never buy from Sony (Score:1, Funny)
Coming in 3.. 2.. 1..
Nor will I illegally download any of their products
Coming in 10**100.. 10**100-1... 10**100-2..
"second screen" innovation (Score:5, Insightful)
innovations like the second screen PocketStation
Not only was PocketStation released after Sega's VMU, it doesn't even function as a second screen. Both devices plug into the memory card slot, but while the Dreamcast's memory card slot is in the controller (which makes the screen usable while playing games), the PlayStation's memory card slot is in the console.
Nice try attempting to rewrite history in Sony's favor.
Re:"second screen" innovation (Score:5, Insightful)
18) Introduced touch controls on a console controller Mobile gaming has clearly had some form of influence over the latest generation of consoles, and it’s most evident with the PS4’s DualShock 4, which includes a touchpad on the face for swiping and pointing with your fingers, and who knows what else in the future.
Yes, PS4 was the first console with touch controls on the controller. There definitely wasn't a system released a year before with a controller based around a 6" touchscreen. Definitely not.
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Heck, if you count portable consoles, the PS4 wasn't even the first *Sony* console to have touch controls.
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Wouldn't the numeric keypad with overlays of the Intellivision controllers count as "touch controls"?
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Wouldn't the numeric keypad with overlays of the Intellivision controllers count as "touch controls"?
If that counts as "touch controls", then so would a keyboard.
In other words: No.
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I know I may sound like sound like a defensive fanboy, but they said "introduced bluray and dvd (were those sony first?), and also brought out innovations such as second screen etc"
That like denying that the iPod was innovative, or the iPhone, just because it wasn't first. Does an innovation require no prior existence of anything similar? Can version 2 be an innovation? Can I be innovative by creating a better more or more efficient coffee machine? It might not be the first ever coffee machine, but it might
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Re:"second screen" innovation (Score:5, Insightful)
Re:"second screen" innovation (Score:5, Informative)
The fact that PS4 only has HDMI doesn't mean it's not possible to get HD using other video interfaces.
Re:"second screen" innovation (Score:4, Informative)
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Yes, Sony has been consistently in front on optical media. The PS was the first successful console with CD-ROM, the PS2 was the first console to have DVD (GameCube had a proprietary disc format, Dreamcast had CD-ROM with a more capable proprietary disc format. XBox could do DVD but came out after PS2 and unlike the PS2 wouldn't play video DVDs out of the box--you had to buy the special controller). PS3 was the only console of its generation to have BluRay
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The filesystem is also completely proprietary. http://hitmen.c02.at/files/yag... [c02.at] has a description of GameCube discs; http://wiibrew.org/wiki/Wii_Di... [wiibrew.org] has Wii discs. (Wii discs are similar to GameCube, but it supports multiple partitions and offsets are mult
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Wasn't Turbo Graphix the first successful CD game console in like 1990 only to later get beaten down by sega genesis and snes?
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The Turbo Graphix-16 (Called the "PC Engine" in Japan) used small "HuCards" for games. The TurboGrafx-CD (PC Engine CD in Japan) was a CD add-on that allowed games to be played off of CDs. There was the Turbo Duo which was a combination unit.
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Turbo Graphix had a CD add-on (the Genesis had one as well). They sold 500,000 of the CD units, which doesn't seem very successful to me.
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I'm not a huge gamer but when I was in highschool I worked at a fast food place and a few gamers would take over the TV in the break room to play the turbo graphix on their lunch hour. I didn't know a lot of people that had them but I did know three and I grew up in kansas.
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> unlike the PS2 wouldn't play video DVDs out of the box--you had to buy the special controller
FALSE. You _could_ use the gamepad to play videos. I know because I was doing this back in 2002.
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You are confused about the context.
PS2: Plays DVD out of the box
XBox: Required the remote control.
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TRUE. I know this because I just went to my Xbox and tried loading a video DVD into it. Just like always, this is what said, verbatim:
"You need to connect the DVD Playback Kit receiver to a controller port to watch movies. Remove the disc to continue."
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I love the old saying "The early bird gets the worm, but the second mouse gets the cheese."
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PCSX2 requires a lot of horsepower for some games (ie: some of them are unplayable even with a Core2duo running at 3.8)
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While the single thumbstick was certainly an advance, I don't think you can sell dual thumbsticks short--it was a big advance. Being able to work two sticks at once (often one as character control and one as camera control) made a big difference.
The funny part is, they didn't expect
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Except that the real innovation was to introduce ONE thumbstick, and it was done by Nintendo with the N64 controller. Whatever...
I'm not really sure what Nintendo was thinking but I'm pretty sure the N64 controller was designed for three armed aliens. It was really awkward to use for video games that made full use of all the buttons on the controller because since the majority of games made use of the thumbstick and trigger half of the controller would be inaccessible at any given time.
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I hear this complaint a lot but I am wondering what games actually required the entire control stick at once? There was never any indication that you were supposed to hold all three "prongs" at once, no N64 game had you attempt this, and the manual even instructed that you'd be using the controller in one of two ways.
Normally you'd either use the Dpad and L button, or analogue stick and Z button. You gained no more buttons depending on the position of your left hand.
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The only real reason to celebrate the Playstation is that it dramatically increased the average age of gamers, which is definitely a positive thing.
All those 10-year-olds in the 1990's who got a Playstation for Christmas are now playing video games in their 30's. Yeah, whatever. I got an Atari 2600 in the 1980's and I'm still playing video games in my 40's. We played our video games with ONE JOYSTICK and ONE RED BUTTON!
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And it wasn't proportional.
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Re:It increased gamers' average age (Score:4, Funny)
We played our video games with ONE JOYSTICK and ONE RED BUTTON!
You had a joystick *and* a button? Luxury! I used to *dream* of having a joystick. I only had a disconnected joystick cable and I'd control it by making the connections with my tongue.
And the button wire was missing. And I didn't have any games. Or a computer.
But you know, I were happy in those days, even though I was poor.
(FWIW, I was still using that type of one-button Atari-format joystick on my Amiga until the mid-90s when the Amiga died altogether as a mainstream format and I was losing interest in games anyway. That was probably the point at which the "classic" one-button 9-pin Atari stick died(?); I don't count the Mega Drive/Genesis controller, as that had three buttons even though it used the 9-pin Atari connector and was sort-of-compatible).
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I switched to keyboard and mouse on the PC to play Doom.
Must have been Doom95. Classic 1993 DOOM doesn't have mouse support.
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Yeah. Great. Now instead of having all sorts of interesting platformers, side-scollers, RPGs, etc, etc, etc. with a wide range of innovative and interesting gameplay mechanics, I can now choose between 10,000 slightly different versions of "run around shooting people in 3D" with various different graphics slapped on. What progress.
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On the PS4 now versus the Nintendo or Atari then? Not even close.
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Yeah there are no interesting platformers and sidescrollers like Super Mario 3D World, Shovel Knight, Super Meat Boy, no interesting RPGs like Dark Souls or Skyrim, and if you think there are no innovative gameplay mechanics then you must have stopped playing games years ago. I could name a hundred innovative games released in the last five years alone.
Sick of these old farts 'oh it were better in my day'. Yeah better when you had an Atari with 4000 space games that consisted of pressing a button to shoot a
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Did it really increase the gamer's age? or is that just a function of.. time?
I'm 32. I got an NES in 2nd grade at age 7. After playing video games for so many years, buying a PS4 or Xbox doesn't seem that outlandish.
But to a to a 32 year old back in 198x (or earlier for atari, etc) -- lacking that familiarity with video games and not spending gobs of their formative years zombifying themselves in front of a console, would they have been quite as inclined to purchase an NES or atari?
Sure the games are less
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In other words, people who grew up with consoles are still buying them...
Holy fandom, Batman! (Score:4, Insightful)
innovations like the second screen PocketStation and the still untapped power of Remote Play and Gaikai game streaming.
The PocketStation was never released outside Japan and most playstation owners have likely never even heard of it, let alone have made use of it. And when you go in to "still untapped power", you venture deep into slashvertisement territory.
I know there are tons of Sony fanboys here on slashdot, but this is a bit absurd.
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I know there are tons of Sony fanboys here on slashdot, but this is a bit absurd.
Did you mean anti-Sony fanboys? I've certainly never seen anybody here in Slashdot say anything positive about Sony.
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I know there are tons of Sony fanboys here on slashdot, but this is a bit absurd.
Did you mean anti-Sony fanboys? I've certainly never seen anybody here in Slashdot say anything positive about Sony.
What was this article but something positive about Sony? That said, if you haven't seen a Sony fanboy here yet, you haven't been around long enough. They're out there, believe me. I've been around long enough to encounter Sony, Microsoft, and Toyota fanboys here (sometimes all in one week). The only fanboys who are not allowed here are fanboys of President Obama or any other well-known democratic politician from the US.
saved everything (Score:1)
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Companies thought they could put out anything that was vaguely a game, regardless of quality and fun level, and people would buy it.
Having worked in the video game industry for six years, nothing has changed.
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As bad as they were, the pirate games that managed to sneak under the wire were worse. I curse *you* to play Bible Adventures and Action 52!
Even I bought a PS1 and PS4 (Score:2, Insightful)
I generally hate any game products from Japanese countries, since they're such nationalistic/xenophobic and conformist society (Japan always gets all the releases first, every game is on-rails with the same lame anime style, and so on). But I did buy a PS1 (because I hate Nintendo even more than Sony) and a PS4 (because MS made all the wrong moves in the early days of the XboxOne). So that says SOMETHING about the quality of their consoles.
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Well, you should stop hating, it's no good for your heart. I don't buy Sony hardware anymore (except for gaming stuff ) because the quality of their products has decreased dramatically these last years. But I have to admit that the PS (portable and "desktop") is a neat piece of hardware, despite of their stupid content delivery policies and stuff like making proprietary memory cards for the PS Vita. PS is a classical example of good engineering and broken management.
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Nope, that was the PSP. The Vita changed it again; they made it so you had to get a special memory card made solely for the Vita.
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They're tiny little things too. They probably went with a Vita only format because you could take the Duo's out of your PSP's and mount them up in a memory card reader (since Sony used them in other devices). Or just hook the PSP itself up since it mounts USB storage. It's trivially easy to copy anything over to it.
However, nothing reads those Vita cards but Vita's and the playstation TV, and if you hook a Vita up to the PC, you only get limited access, because the transfers are controlled from the Vita e
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I generally hate any game products from Japanese countries, since they're such nationalistic/xenophobic and conformist society (Japan always gets all the releases first, every game is on-rails with the same lame anime style, and so on).
I think there's irony somewhere in there. Or sarcasm. Or worse.
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"But I did buy a PS1 (because I hate Nintendo even more than Sony) and a PS4 (because MS made all the wrong moves in the early days of the XboxOne). So that says SOMETHING about the quality of their consoles."
No it doesn't. Microsoft making wrong moves pre-release says nothing about their actual released system.
I have all current gen and last gen consoles. The PS4 has the least polished software and controller, but has the nicest physical console design and best specs. The Xbox One has the most good games,
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"But I did buy a PS1 (because I hate Nintendo even more than Sony) and a PS4 (because MS made all the wrong moves in the early days of the XboxOne). So that says SOMETHING about the quality of their consoles."
No it doesn't. Microsoft making wrong moves pre-release says nothing about their actual released system.
I have all current gen and last gen consoles. The PS4 has the least polished software and controller, but has the nicest physical console design and best specs. The Xbox One has the most good games, by far the best controller, and a joint best UI with the Wii U, but the Xbox One is physically much to big and ugly. At release the Xbox One was also overpriced relative to performance but now it's often much easier to get it cheaper than the PS4 so offers better value for money at this point just over a year in to the X1/PS4 release.
The Wii U is different, it's UI is polished, it's games are almost entirely consistently excellent quality, but it's underpowered relative to it's price, and there aren't enough games even though the bulk of what's there is incredibly high quality.
So they all have their pros and cons, there's nothing inherently high quality about Sony's console, in fact, whilst the Xbox One and PS4 both had far more release issues than they should have I'd argue the PS4 had the lowest quality launch in terms of number and seriousness of defects. Neither were ready for release when they were.
Which is interesting because as an owner of both the Xbox One and PS4 I tend to feel differently about the two by contrast. The PS4 has a smoother, more polished UI and overall experience, the controllers are more comfortable and the game selection is superior. Xbox One meanwhile feels like it has a UI which tried to innovate and failed to do so (in fairness I do not use Kinect) leading to a rather clunky and hard to navigate bastard offspring of the Windows 8 tile system....something the 360 also suffered
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You can fit a lot of savegames on a memory card. Besides, Cartridges and optical discs were better since games had to be more or less bug-free. Now with HDDs in consoles they are selling alpha material and patching afterwards.
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You can fit a lot of savegames on a memory card.
Not on the original PS1 memory card. It was like using floppy disks again, since the official PS1 memory card held 128kB of data, divided into 15 8kB blocks. Many games required more than one block, meaning that if you had a bunch of games that needed to save, and a household with more than one user, you needed a lot of memory cards, or a "super" memory card. I had one which was 2MB I think, divided into 16 128k "pages." Buttons on the memory card itself selected what page was active and would be read by th
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Many games required more than one block
I wouldn't say many. Most were 1 block, some were 2, more than 2 was uncommon.
The worst one I have is PSone Diablo. 10 blocks for the actual game save, another block for saved options, and another block for saved characters you weren't currently playing. The second worst one I have is the PS1 Diablo-clone, Darkstone. 6 blocks for a save.
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The only model with built in ethernet is the PS2 slim.
If memory serves me correctly, a couple of the later "Fat" PS2 boxes included Network Adapters. That being just before the release of the Slim's
It's nearly impossible to use one on a modern TV without horrendously bad image quality
Component cables, set the thing for Pb/Cr/Cb output. While most games are 4:3 480i, there are some with 480p or 1080i and/or widescreen modes. Even at 480i, they'll still look nicer over component.
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Another little tidbit is that at one time, Sony was planning on releasing a PS2 badged LCDTV/monitor. IIRC it was a 1080i model, 15" Think they were planning on selling it for $500. I think some of the SCEfoo people on the PS2 Linux forums had them and loved them.
You can see the thing here: http://www.psu.com/forums/show... [psu.com]
They showed it off at a few events in 2001, alongside that PS2 running Netscape/AOL. That's the same keyboard/mouse they bundled with the PS2 Linux kits.
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Pretty damn close it did. Sony released the PS2 on March 4, 2000. Until January 4, 2013, Sony would sell you a new PS2. Twelve years and 10 months. Close enough.
20 bad years (Score:1)
Playstation: 20 years of the most awful gamepads out there!
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While in the grand scheme of things, gamepad quality ranks somewhere near the color of socks I am currently wearing, if I had mod points, I would totally mod you up.
PlayStation 20 years old (Score:1)