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Games

Game Hack-A-Thon Attracts Teams At 500+ Sites Worldwide 31

BarbaraHudson writes: Video game enthusiasts around the world participated in the Global Game Jam this past weekend. The event is a worldwide 48-hour hack-a-thon dedicated to inspiring creativity and building a working game from scratch in one weekend. Sponsored by companies like Intel, Microsoft, and Facebook, it's the largest event of its kind.

All games entered for GGJ are released under a Creative Commons share, alter, no sell license. You can browse through the games and download their source files on the official website, and a couple of publications did quick hands-on playthroughs.

"Although the club is focused on game development, not everyone participating was a computer programmer. Artists and graphic designers were present to help create characters and models for the games. The goal of Global Game Jam is to a stir up a global creative buzz in games while at the same time exploring the process of development."
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Game Hack-A-Thon Attracts Teams At 500+ Sites Worldwide

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  • by NotDrWho ( 3543773 ) on Tuesday January 27, 2015 @03:26PM (#48917105)

    Because developing an indie game is really the easiest part these days. Getting someone to notice it and pay for it--now THAT'S hard.

    • This was an educational experience, and the games are free.
  • How is using an existing game engine really an hack-a-thon? Build from scratch should mean, no game engine.
    • Comment removed based on user account deletion
    • What, so reinvent the wheel? It is suppose to be about creativity. Programming an audio engine, or dynamic light engine for the umpteenth time is not being creative.

      Most end users don't care what engine was used, they don't know difference between crytek engine, unity, frostbite, or some homebrew, they just see the end result.

      Ive seen good games and bad games on pretty much every engine.

      • by crgrace ( 220738 )

        Programming an audio engine, or dynamic light engine for the umpteenth time is not being creative.

        I think it's *incredibly* creative. In fact it's the very essence of creativity: you know what you want to achieve but it is non-obvious how to get there.

        Perhaps it is a different kind of creativity compared to other aspects of game design but the times when I've been deep into highly technical development have been some of the most creative periods of my life.

        I actually agree that using a game engine should be OK for this, but creativity isn't one of the reasons.

        • Re:Unity? (Score:4, Insightful)

          by alvinrod ( 889928 ) on Tuesday January 27, 2015 @07:28PM (#48919137)
          To some people, having the engine is liberating and allows them far more creativity. If you're someone who has an amazing story to tell and an interesting idea for a game, but have very little programming experience, being able to bring your grand vision into existence is going to be a lot more difficult and may prevent some from even trying. We're not telling budding authors to construct their own typewriter and build their own press after all.

          At the same time, engine design itself is certainly important, but it's a different kind of creativity. It won't appeal to everyone, but I've found that showing people a basic engine and discussing enhancements or improvements is a good way to get them more interested. If you have a simple engine and let them run into the limitations, they might feel compelled to put in the effort to poke around at the engine itself whereas if you had them start from scratch it might be overwhelming.

          Part of the learning process is giving people education in manageable chunks. Obviously there are some who can handle more than others, but even the most brilliant and diligent of students can be overwhelmed.
  • by Anonymous Coward

    Slashdot should have posted about it before it happened.

  • Really 1 week? that even less than I even want to find the game name.
  • by Anonymous Coward

    After looking through about 50 of these games, this hackathon proved to me that a game cannot be built in 1 weekend. It also proved that the effort missing is likely in years and not weekends

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