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Sony Businesses Games

Sony Sells Off Sony Online Entertainment 101

donniebaseball23 writes Sony Online Entertainment is to become Daybreak Game Company and turn its focus to multi-platform gaming. The company has been acquired by Columbus Nova and is now an indie studio. "We will continue to focus on delivering exceptional games to players around the world, as well as bringing our portfolio to new platforms, fully embracing the multi-platform world in which we all live," said Daybreak president John Smedley. But why did Sony shed SOE? Wedbush analyst Michael Pachter believes an online gaming company "isn't a great fit, particularly as games are shifting increasingly to a free-to-play mobile model."
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Sony Sells Off Sony Online Entertainment

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  • by Orion Blastar ( 457579 ) <`orionblastar' `at' `gmail.com'> on Monday February 02, 2015 @03:43PM (#48961489) Homepage Journal

    Make social network and mobile games that are free to play but require you to buy in-game items in order to complete quests and become better.

    Make sure you copy the ideas of other game companies.

    When the game isn't doing too well, move it to the location in India and let the India division support it until it dies off and has an end of life.

    Hire and fire developers all willy nilly, to save on research costs.

    Release the first version all buggy so that people have to buy the DLC that changes the game and fixes the bugs for more money.

    • I theenk ee as seen through the charade!

    • Re: (Score:2, Flamebait)

      A large market of people who buy and play games on phones is worth more than the smaller market of people who buy and play games on computers. Phone games cost much less to develop, but also provide much larger margins when they hit. This lower cost allows more nimble execution by smaller development teams and more product portfolio diversification. Why wouldn't I copycat a successful game design? It saves me money. As for outsourcing, what business wouldn't provide a particular quality point at a lower pri

      • A large market of people who buy and play games on phones is worth more than the smaller market of people who buy and play games on computers.

        Not to me. I'd rather have 100 customers pay me $100 for a product than 10,000 pay me $1. People complain about the quality of phone games, but most of the time they are free or at most a couple of dollars. I'm not willing to spend millions of dollars to develop an app that somebody is only willing to pay me $1 for on the phone, but if it was on a PC, would be happy to pay me $60.

    • Release the first version all buggy so that people have to buy the DLC that changes the game and fixes the bugs for more money.

      No, no - this is SOE. All versions are buggy...and bugs aren't fixed...they're working as intended, until they mysteriously get resolved. Then they reappear in later fix packs.

    • Make social network and mobile games that are free to play but require you to buy in-game items in order to complete quests and become better.

      Umm, I play Words with Friends & Candy Crush daily, and have never spent a cent in them.

      • by gl4ss ( 559668 )

        you would be better(scorewise) in candy crush if you spent money.

        you would also be better(scorewise) in words with friends if you spent money.

        get it? want to appear to be smarter to your friends? you could do that with the inapp purchases, as long as they don't find out.

      • How many "friends" do you have on facebook who get nagged by your games to join in? Of those, how many also play them? Of those, how many are flakes that actually give money to these guys?

        Also note: Of all the friends I've spoken to directly about sending me game invites to things like Words, Candy Crush, Slotmainia etc, only 2 out of 310 admitted to pressing any button to share. Also, only those two were able to see the post on their wall. The other 308 were completely clueless that the game was doing

        • I *think* I have all of the "spam FB" stuff turned off. The only times I have them post to FB is the direct "get me access to more levels" stuff, and I specifically pick the people who have sent the same kind of thing to me. ...though I don't see how this relates directly to spending money.. Plenty of things _want_ to spam to FB. Heck, one grocery store has a "share & save" program to get some very good deals (sometimes free items, very often 50% off)... and whenever I do it, I always change it to sha

    • by Anonymous Coward

      Well, there goes any interest I had in Everquest Next/Landmark

      SOE brought stuff Japan like Wizardry Online, and then didn't do much with it. Finally killing it off due to lack of interest. See this repeat a few more times and you realize that if you want to play a MMORPG without being penny-pinched just to progress, you play one from a company that offers that, which is Square-Enix (FFXIV) or Blizzard(WoW)

      The entire Social Gaming thing may have more people playing, but it has relatively few people who pay,

  • free-to-pay model (Score:5, Insightful)

    by Anonymous Coward on Monday February 02, 2015 @03:46PM (#48961525)

    Seriously, fuck the 'free-to-play/pay mobile model.' It has ruined gaming. Even better is when you find you paid for a game and the fucking thing is STILL free-to-pay if you intend on having a chance to win.

    • by mlts ( 1038732 )

      This is exactly what is killing the app model. Once IAP became standard, almost all games went from decent standalone apps with a reasonable difficulty level to ratty treadmills designed to stymie, obstruct, and frustrate the user so they would pay for more brains/smurfberries/tokens/simoleans/whatever to just clear that one hurdle... only to run into another one shortly after.

      Even the old tower defense games had their difficulty changed from doable to impossible unless one spent cash for additional points

      • I agree, I used to buy 1-3 apps/games pr. month. some for a dollar other a little more and a few more expensive.
        Now I stopped playing games on my phone or tablet because I am sick and tired of the virtual coin-up machine that is has become.
        I don't mind paying for the games I play, but I refuse keep paying for it.

      • by _xeno_ ( 155264 ) on Monday February 02, 2015 @05:49PM (#48962761) Homepage Journal

        The thing is, we (OK, so not all of us, but the population at large) did that to ourselves. People just don't want to pay for games any more. Instead they'll go for the "free" game and play that instead of the paid game.

        What was the last truly successful MMO that required a subscription? We all know the answer: World of Warcraft. Nothing has come close to it since then. People just don't want to pay for their games. So to remain alive, the competitors go free to play. But they still need to pay for servers and developers and recoup their costs. So what do they do? They go free-to-play, but then to ensure that there's a reason for people to give them money, they go pay-to-win.

        And people pay! That's the issue, people pay them. I think it turns out that the majority of players playing these games don't pay any money. Instead, some fraction of players (the whales) spend thousands of dollars to win. And it's these whales that the companies care about, not the gamers that just want a fun game to play.

        It'd be nice to just blame the "whales" but - ultimately, it's not their fault. Because they're willing to crack open their wallet and pay for their entertainment. The problem is the huge number of gamers that aren't willing to shell out even $5 for a mobile game and instead go after the "free" games. Video game development still costs money, so publishers have to find some way to get money - so they go with pay to win.

        Because that's where the money is. The market has spoken, and the market is us. Gamasutra was right, gamers really are dead.

        • by mlts ( 1038732 )

          The P2W model is what ran me off from Rift. When you could spend cash in their store and buy raid gear, that was it for me.

          Both EQ and EQ2 offer gear from the store... but it would be about the equivalent of a set of WoW greens. Decent gear, but it won't annoy the people raiding because it doesn't compete with what comes from the bosses. It is mainly so someone can get caught up on gear, or at least get to a baseline offered, saving time that route.

          I'm just glad WoW hasn't buckled under. Even that MMO h

    • Free to play has helped some things out though. I know people hate it but much of that is knee jerk; they're angry at the fact that old school subscription models are leaving or that the hardcore players are a minority now. I've seen games that migrated to F2P and all the hysterical predictions of doom did not happen.

    • Indeed, fuck the Hurry-up-and-Wait, aka pay-to-win.

      Social Games, ironically, are neither social, nor games. The bigger problem however though is:

      They have ZERO respect for your time OR your space.

      i.e. Brave Frontier
      Units intentionally don't "stack" [tinypic.com], thus you are forced to waste gems to "unlock" more inventory space. Of corse you can RMT gems ...

  • This is a way of insulating the rest of the Kirabuta (or whatever they call the "holding company" I owned ADR shares in) from the parts that hackers attack.

    Expect them to spin off the movie division the same way, changing it's name too, so that North Korea attacks only the film part that underpays women, not the rest of the holding company which underpays women.

    (personal opinion only, but based on many years watching shareholder meetings online as an owner)

    • by Anonymous Coward

      Kirabuta

      Keiretsu [wikipedia.org]

  • by Anonymous Coward

    "games are shifting increasingly to a free-to-play mobile model."

    The Playstation is not a free-to-play mobile system. Is this the beginning of the death of Sony gaming?

  • So.. we still have Everquest?

    • You should try this. http://www.project1999.com/ [project1999.com]
    • Re:Everquest (Score:5, Informative)

      by mlts ( 1038732 ) on Monday February 02, 2015 @04:06PM (#48961759)

      Yep, every year or so, it gets an expansion. The engine is dated, but it has the most content of any MMO out there just due to its age. The old quests are still there, but the game has moved to missions. The grinding is somewhat present, but with missions, one does level up decently quickly. If you die, summon your corpse to the guild lobby, have your merc res you, then go back swinging.

      There is an "EQ3" in the works, or Everquest Next. It is interesting how that develops over time with the press releases, and it appears the devs are doing it right, and will release when it is ready, and no earlier.

      • by Kaenneth ( 82978 )

        They still keep updating the engine tho,

        January 21, 2015 update included: "- Made an adjustment to the way that NPC character models created prior to the Omens of War expansion are loaded and displayed. This change coincides with a number of graphical updates and fixes to these models."

        It's slow, but still progressing.

      • EQN is interesting, I have hope for it and kind of see this as a positive. SOE has always been awful for EQ* with in-game station cash etc.

        If you have the urge to scratch the old EQ nostalgia itch, try project 1999 ;)

      • it appears the devs are doing it right, and will release when it is ready, and no earlier.

        That's what 3DRealms kept saying about Duke Nukem Forever, and we all know how that ended up.

        • by vux984 ( 928602 )

          That's what 3DRealms kept saying about Duke Nukem Forever, and we all know how that ended up.

          A good, if not great single person FPS romp? DNF was fun, and well worth the money i dropped on it on steam. (on sale)

          Yes, a couple of the physics puzzles missed the mark, it was needlessly gratuitious and vulgar, and the whole strip club dream sequence level was retarded.

          But I still can't decide if they were deliberately silly, deliberately over the top vulger, and the whole strip club dream sequence was deliberate

  • Sony murdered the games that were the Free to Play/pay model last year like Free Realms and now that's the future. I'm confused.
  • by Anonymous Coward
    Tanarus, Infantry and Cosmic Rift (the two Totally-Isnt-Subspace variants) can be open sourced.
  • by jacks smirking reven ( 909048 ) on Monday February 02, 2015 @04:19PM (#48961913)
    This isn't about Sony jumping in with F2P, it's about the high cost of developing MMO games. When a game costs north of $100,000,000 to develop as well as the high number of servers and support staff you need to be able to reach as many gamers as possible. Being restricted to Sony/PC platform still leaves out the XBox audience (while smaller than PS4/PC it's still a large enough chunk to not ignore) and being under Sony's control means cross-platform is something of a conflict of interest.

    Sony will still be more than amicable with having the new studios games on it's hardware it just gives the developers more flexibility. Sony still collects it's license fees by the game being on PS4 and they'd rather collect those fees (the bread and butter of consoles) and not be responsible for the day-to-day operations, which will likely operate better as an entity who does and only does MMO as opposed to cog in a huge corporate umbrella.
    • Re: (Score:2, Informative)

      by halofan_sd ( 683327 )
      no it's about Sony having to sell assets, they have been selling buildings, now selling other assets. last fiscal year they have a net loss of $2.15 billion
  • "We will continue to focus on delivering exceptional games to players around the world, as well as bringing our portfolio to new platforms, fully embracing the multi-platform world in which we all live,"

    Spoken like a true indie, working outside that big corporate studio system!!
  • I predict that before the year is out it will be bought out and cannibalized by Electronic Arts anyway.
  • by aepervius ( 535155 ) on Monday February 02, 2015 @05:16PM (#48962465)
    If you get acquired by somebody, like say, colombus nova, and work under them, you are not an independent studio anymore.
  • Just like IBM Deathstars moving on to other manufactures I will remember Daybreak Game Company was once SOE and they made and ruined Star Wars Galaxies. Good luck with the zombie apocalypse clone...

  • Smeadly finally drove them into the ground. Without Sony propping them up they'll be dead in less than a year. That morons done more to hurt gaming than just about anyone else in the industry.

    The Frogloks and Jedi finally have their revenge on that lying scum.

    • Sony propping someone up? perhaps you haven't looked at Sony's financial situation for the last few years, they are drowning in debt. SOE is probably going to be far better off without Sony. getting split off from Sony is like winning a place on one of the few life rafts on the titanic.

  • I had semi-boycotted Sony since the CD Rootkit and PS3 other-OS fiascos; I had 'grandfathered' in EQ, because I had already invested too much time and money into one MMO, and wasn't going to switch.

    Not sure how I feel about Russian oil/mineral conglomerates.

  • This is great news to me! I've been boycotting Sony Online Entertainment since they're part of Sony. I've been boycotting Sony ever since they put rootkits on music CDs and I learned about all the other shady stuff they've done. Now I can actually spend some money on PlanetSide 2 which is a pretty damn good game.

    • I've always found the rootkit story an interesting one. There are a large number of third party DRM systems that have been in use on Windows over the years. This was just another one of them. Sure this one had some nasty side affects, but so do a lot of DRM systems that Windows has supported. As far as I'm aware this DRM did nothing on any other system. So why is Windows given a free pass on this one? It was designed to allow auto-install of software from CDs that were placed in the drive. Designed to be a

      • Yes actually, I do boycott Windows as well.

        Sure Windows allowed this to happen, but Sony *engineered* this to happen. If this is what they do to their customers, I don't want to be one of them. I don't want to be a victim of their next stunt, of which there have been many in the past after the CD DRM.

        • by JustNiz ( 692889 )

          I'm thinking that no company is really any better than Sony in actually caring about their customers rights and privacy. Its just that Sony and Microsoft are incompetent enough to make it obvious, while companies like Google and Apple have smarter PR people and a larger marketing budget.

  • They'll do things just as half-heartedly as before, only with a shiny new name. I'm not shocked Sony ditched SOE, I'm shocked it took them this long. The joke is on Columbus Nova, and Sony's laughing pretty hard right now.
  • Sony is hemorrhaging (Score:4, Interesting)

    by vix86 ( 592763 ) on Monday February 02, 2015 @08:08PM (#48963855)
    Regardless of what any of the articles say about the decision to do this, I personally believe the reason behind this is because Sony is bleeding money left and right. Sony has been selling off parts of their company for the past year now. It's no secret, Sony has been sinking slowly. They sold their mobile division, they sold their Vaio division, and probably came pretty close to selling their TV division as well, before thinking better of it and simply split it off into a new company. Now they are selling one of their big game studios. If Sony can't find a new market to be successful in, then I wouldn't be surprised to hear about Sony being bought by another company here in the next 3-5 years.
    • Sony's bread and butter isn't electronics though; it is insurance !?

      * http://www.nytimes.com/2013/05... [nytimes.com]

      While they made some pretty bone headed decisions in the past, i.e. flooding the market with too many TV's that consumers don't give a crap about, pouring billions of R&D into the PS3, and have never really recovered from Apple envy, they are slowly turning the Titanic around.

      When a company is so big that they end up suing themselves [upenn.edu] they aren't going to disappear overnight.

  • OK, maybe this is obvious since it contained the word "Online" in the name, but this was a subsidiary of Sony Computer Entertainment.

    I was worried I'd no longer get "free" Sony games (reimbursed on my Sony credit card, at higher rates than I get from other credit cards, for certain areas).

  • Not surprised, they are really heading down the drain fast!

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