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Businesses Games

Layoffs Begin At Daybreak Games 54

jjohn24680 writes There are several sources who are reporting layoffs at Daybreak Games (formerly Sony Online Entertainment) today. Notable layoffs include Linda "Brasse" Carlson (former Global Community Relations Lead) and Dave Georgeson (former Director of Development / Franchise Director for Everquest, EverQuest II, and EverQuest Next / Landmark). This post from Daybreak Games has some additional information as well.
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Layoffs Begin At Daybreak Games

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  • Here go the MBA's (Score:5, Insightful)

    by bobbied ( 2522392 ) on Wednesday February 11, 2015 @06:56PM (#49034031)

    MBA's + Bean Counting = Layoffs

    Layoffs = accelerated attrition of your best talent

    Loss of best talent = dying company = falling sales = unprofitable

    Back to the beginning.

    In this case, the death spiral will continue until a leader emerges that actually has a workable vision that fits within the resources left. Given the strained resources of the purchase and being "unprofitable" already, it's going to be interesting to see if they actually HAVE a plan for developing something that will work.

    IMHO, it's a long shot... Now that the bean counters and MBA's are out chopping heads, things will get worse before they get better.

    • by dave562 ( 969951 )

      Are you sure about that? They are cutting senior staff positions. A Director of community relations is probably a smart choice given that they are going through a massive transition. Do they really care what the old message to the community is? Can they even afford to care what the community thinks, or court their input at such a delicate time? While fan participation and buy in is important, it is doubtful that they are in a position to do anything meaningful with it right now, or in the near future.

      • If the company they purchased didn't have anything of value going on, why would they buy them?

        All I'm saying is that once you start the cycle of layoffs, you simply MUST have a viable recovery plan that assumes your best and brightest will voluntarily follow those you involuntarily escorted out the door, you are in trouble. And I'm not talking about a "Let's work smarter AND harder" pep talk at the next all hands meeting, I'm talking about actually doing something that will work to make the company money

    • Correct. "to better position our newly [X] for future growth opportunities (..) we have had to make some tough choices including realignment of resources." has MBA written all over it. It does not automatically mean it doesn't make sense, but if your smart people start thinking "sinking ship" they will be gone.
      • The smart ones have been thinking "sinking ship" for awhile by now... Now they see the bilge water flowing up in the boat as the crew is throwing the cargo over the side...

    • by Lotana ( 842533 )

      Layoffs = accelerated attrition of your best talent

      Only assuming that the company does not have deadwood. In my experience: every single company over a certain size have people that are completely useless, only useful in very small area or got attitude/communication issues.

      Layoffs are not always a bad thing. It all depends on how good management is recognizing a person's value to the core business. If they are terrible, it results in loss of knowledge, capability and destroyed morale. But if they know how to do layoffs right, it streamlines and revitalizes

      • Still, if you do layoffs and accurately target your low performers (which few companies seem to be able to get totally right) then the top employees who have the skills and can get jobs are going to start walking out the door too. Who wants to work at a place that's all gloom and doom anyway, especially if you have skills that will take you someplace else?

        So, yes, layoffs can be helpful, but it's like chemotherapy, the lessor of two evils. You do chemo because the problems it causes you are less severe t

  • Buy an under performing business unit and make no changes to it.

    Perhaps they didn't feel like losing their money so they're cutting out the under performing staff?

    • How to lose money (Score:4, Informative)

      by Tridus ( 79566 ) on Wednesday February 11, 2015 @07:22PM (#49034225) Homepage

      The public face of your most prominent franchise is under performing staff?

      Yeah, good luck with that. The fans see the writing on the wall and will bail. The top talent sees half the staff suddenly gone, and will bail. Unless the plan is to cancel a bunch of games, they've just obliterated any value in this acquisition.

  • by Loopy ( 41728 ) on Wednesday February 11, 2015 @07:14PM (#49034157) Journal

    You keep using that word. I don't think it means what you think it means.

  • considering Nottinghamshire Police's repeatedly-stalled and frankly corrupted-from-day-one investigation into current and historical systemic child abuse is named "Operation Daybreak". Which, by the way, has yet to produce a single prosecution after four years, twelve arrests, four police bailments, less than three hundred statements, 75 interviews under caution, and the PCC's refusal to disclose staffing or budget dedication to the ongoing operation. Instead what we have is in the case of at least two surv

  • I've never been impressed with how he kept trying to turn Planetside 2 into a clone of Battlefield / Call of Duty rather then play to its strengths and uniqueness.

    Because of that mismanagement, the game is still in an unfinished state two years after release, and core game elements have been revamped multiple times.

    That and the issue that the PS2 devs can't seem to push out a single patch without breaking multiple other things -- and then leave it in a broken state for weeks and months at a time.

    Sadly
  • SOE only had one major hit with Everquest but when World of Warcraft came along they didn't follow up with anything to compete. The likes of Star Wars Galaxies was an unmitigated disaster and Everquest II barely made a dent. They've made quite a few other MMORPGs over the years, some of which had promise but never took off or were mismanaged. The biggest wasted opportunity was Free Realms which Sony (if they had an ounce of sense) would have pushed instead of Home on the PS3.

    I'm kind of surprised they sur

    • They didn't really have to create anything new to compete. EQ is/was better in many ways to WoW, though not saying that WoW is bad in any way, but your statement is like saying when Guild Wars 2 came out that Blizzard had to release something else to compete with it. EQ is from an era that was vastly different than most MMOs today on a rather fundamental level so they kept a fairly stable playerbase, but without something to get new blood it was eventually doomed, it just took 16 years.

      • by DrXym ( 126579 )
        WoW fixed a lot of things that were wrong with EQ and had slightly better (albeit still generic) lore to go with it. The grind in EQ was punishing - you might be sat healing for 90% of the time and a session might see you gain a few pixels on your EXP bar. A bad session might see you killed and performing a terrifying corpse drag to salvage your kit. You might be waiting 30 minutes for a boat to turn up and more than once I was thrown off the boat back onto the shore because of bugs. You couldn't alt+tab aw
        • I played EQ from about 99-04, in a lot of ways I really liked the toughness of the game since I came in from MUDs that were even more brutal so it seemed like an easier game lol, though when I started playing again recently just to reminisce I realized just how difficult it is compared to modern mmos. I also liked that if you really screwed up you could potentially screw yourself out of a whole day just due to like you said, corpse retrieval or whatever. It was part of the charm imo.

          EQ did fix some things t

  • With any luck, Daybreak games will go into administration.
    Hopefully some rich guy buys it for £1 and kindly releases the Matrix Online Server sourcecode, so us old farts can hyperjump and bullet-time again.

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