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Valve and HTC Reveal "Vive" SteamVR Headset 96

An anonymous reader writes Today Valve and HTC revealed the "Vive" SteamVR headset which is designed to compete with Oculus and others, which aim for a high-end VR experience on PC. The Vive headset uses dual 1200x1080 displays at 90Hz and a "laser position sensor" to provide positional tracking (head movement through 3D space), and also includes a pair of motion input controllers. The companies say that the Vive headset will be available to developers in Spring and receive a proper consumer launch holiday 2015, though no price has been announced.
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Valve and HTC Reveal "Vive" SteamVR Headset

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  • by jagoop ( 36116 ) on Monday March 02, 2015 @08:13AM (#49163471) Homepage

    Please take my money now Steam!!! I Want!!!

    • I have the Samsung Gear VR for my Note 4, I've spent the last few months devouring the content and showing it off to everyone I can. It really is both amazing and impossible to explain how amazing it is. If you haven't seen the current generation of VR you really are missing out.

  • by Anonymous Coward

    Hopefully, they won't crap it up with all kinds of fancy 3D or stereoscopic viewpoints, or at least have an option to turn it off. Some of us who are blind in one eye really have a hard time dealing with some of this technology.

    • If you're blind in one eye, why would you ever buy this in the first place?

      • Re: (Score:2, Insightful)

        by Anonymous Coward
        Why not? The immersion is the same.
      • The head tracking, being sort of cut from outside visual noises, and the overall immersion? Stereoscopy is a very little aspect of a VR headset.
    • Comment removed based on user account deletion
    • Well, I just tried my Gear VR on, closed one eye...Yep still f@#$ing amazing.

      3d is only a small part of the experience. In fact I have a lot of content that isn't 3d yet still give significant experience. Event he 360 degree pictures I've taken are fun to go back to a spot and stand there how it was when I created the picture. And it's all in a 2d like being in the middle of a giant sphere.

  • Nice resolution (Score:3, Interesting)

    by Melkman ( 82959 ) on Monday March 02, 2015 @08:23AM (#49163521)
    But remembering interviews with Occulus developers there is more to VR than a good resolution and tracking. Things like ridiculous low latency needed to prevent motion sickness and screen artifacts caused by rapid panning. Has Valve solved these things in record time in secret or will this be a better specs on paper but worse in practice product ? Or maybe I'm just falling for Oculus marketing: http://arstechnica.com/gaming/... [arstechnica.com]
    • They had one guy blogging about nothing but VR stuff so you can see for yourself: http://blogs.valvesoftware.com... [valvesoftware.com]
    • by bigpat ( 158134 )
      The eye/brain interface is much more nuanced than just needing a faster head tracker to make it all come together to make it comfortable, safe and compelling as a product.
      • Of course we would like to have it perfect but it's well past 95% range and well past the 85% good enough range. Now the only thing mildly lacking is content. Even though that is arguable at this point as well. I sure have found enough content for my (even more limited) Gear VR to keep me occupied for the last 2 months.

        • by bigpat ( 158134 )
          I agree that VR is ready for a wider mass market. I was just responding the idea that Oculus had somehow been the one to find that secret ingredient. VR has had a lot of milestones towards becoming a mass market gaming platform and technology improvements in many areas are responsible for that. And there are plenty of opportunities still.
    • by tlhIngan ( 30335 )

      But remembering interviews with Occulus developers there is more to VR than a good resolution and tracking. Things like ridiculous low latency needed to prevent motion sickness and screen artifacts caused by rapid panning. Has Valve solved these things in record time in secret or will this be a better specs on paper but worse in practice product ?

      Or you're looking at the fact that VR is being super hyped up, and it's only a matter of time before some company comes up with a consumer product on the market. I

      • You are right about the whole $h!7 or get off the pot for occulus.

        That being said the GearVR is pretty f'ing amazing for a labeled not quite consumer product. Especially with the announcement of a new one for the galaxy s6 today, as well as all the new content that just showed up in my store.

  • Whats up with that full hype marketing video? It is a announcement of a developer edition, it doesn't even have built in audio yet. Give me technical details, how does that headtracking work? Does it need a external camera like oculus? It is "really light" and allows you to "walk around in the room" so will it be (eventually) wireless? How are they managing wireless, latency and batterylife? Or is it not wireless at all?

    • Re:Jeez (Score:4, Insightful)

      by Shoten ( 260439 ) on Monday March 02, 2015 @08:25AM (#49163533)

      Dude, did you SEE the video? It was awesome! Never has the back of someone's head looked so incredible! HypeHypeHype! WantWantWant!

    • If you read carefully you'll see it's more a competitor to the Rift than to GearVR. Meaning it's a stand-alone unit (no need for a mobile phone), tethered (although the controllers, whatever they will be seem to be wireless. Also, no batteries.) and need a powerful PC to get the most out of it.
      The refresh rate on the displays (plural, one for each eye) is 90Hz so latency for that part at least should be really good.
      Head tracking seems to use kinect-like lasers, cameras and other sensors, not much detail the

      • Well I say "read carefull" but it turns out that http://htcvr.com/ [htcvr.com] now only says "coming soon", yesterday it showed a lot more.

        • by Anonymous Coward

          It's all still there. You have to click the tiny hidden circles on the left side of the screen.

    • For whatever reason, the games industry has decided that these things are amazin' and everyone has to do it. Of course nobody is doing it, I mean Occulus has a prototype out that has some pretty major issues and no release date for final hardware but that's it. Everyone else doesn't even have any hardware at all.

      So of course what companies lack in deliverables they make up in hype. Talk about how damn cool their shit will be, how the world will be changed, etc, etc. Particularly since it doesn't seem any of

      • We have some hardware, both Valve and Occulus.. Morpheus is a nice solution as well, but it's PS4 only.

      • What are these "major" issues with Occulus? Right now they are just refining the details. They will be on smaller and smaller incremental improvements from now on. The days of nearly everyone being sick has been whittled down to really only the small minority of people that are very susceptible, which like with 1st person shooters may never be able to be resolved. It still creates an experience that I have found nobody yet that doesn't think it's anything less than amazing.

  • by Anonymous Coward

    So a company desperate to grab a toehold in an up-and-coming industry rushes a barely developed product to market, people buy it, become massively disappointed so when the other companies try and release a better and more polished device everyone brings up 'we've seen this before' and kills the market dead..

    • So a company desperate to grab a toehold in an up-and-coming industry rushes a barely developed product to market, people buy it, become massively disappointed so when the other companies try and release a better and more polished device everyone brings up 'we've seen this before' and kills the market dead..

      Yep, those first crappy "home computers" sure poisoned the well for everybody.

      Then again, look at how many people don't use the 3d on their 3d tv.

      • Well, when they make an affordable TV that can do decent 3D without nauseating shutter-glasses, I'll consider it. Though in fairness a lot of the problem is content that tries to make stuff float in front of the screen, which generates horribly unsettling artifacts whenever line-of-sight from one eye extends beyond the edges of the TV. It's an awesome effect when my FOV is filled by a huge movie screen, but it just gets nauseating in my living room. I'd much rather have the TV act as a window to a seperat

  • by Anonymous Coward

    I hope it's not another valve vaporware

    • by Anonymous Coward
      Well, steam IS water vapor.
    • by q4Fry ( 1322209 )
      If they say the dev kit is available this spring and the consumer version for the holidays, they are beating Oculus to a stand-alone consumer unit.
  • by Anonymous Coward

    This is dead in the water unless they quickly find a way to add the glove-free hands tracking that Oculus is presently adding to the Rift. Oculus just bought a company that was about to make an add-on for the Rift that sits on the front of the Rift and tracks your hand/finger movements (very precisely) and mirrors them in the VR world so that you can interact with VR without any controllers or gloves.

    This is a "Game Changer" that HTC/Valve are dead in the water without.

    • No, the game changer is someone developing a VR headset that doesn't make its users hurl. Until then everything else is fluff. We will see if Valve managed to do that.
      • Done, what's the next step?

        I've had zero hurling incidents in the 50 ish people that have tried my Gear VR.

        • Try 'Alien Isolation' then get back to me. I don't know what's wrong with that one, but something is.

          Seriously, the devil is in the details. I suspect you are carefully selecting software if you had no incidents of pukeyness with 50 people.

          • very likely as it's with the Samsung Gear VR with Oculus software. The titles are pre-screened and required to be at least comfortable for most.

            I do find it somewhat amazing that it can do what it does with my phone as the display and compute power.

            • Your phone has much more computing power then my old 486-66 with the VooDoo 1 card.

              Granting they didn't write GLQuake in Java.

    • Really? Cool. I missed that one.

      That would admittedly be truly great for some things, but if you want to swing a sword, aim a rifle left while looking over your right shoulder, or reach over the cover you're crouching behind to fire toward the approaching baddies, you're probably going to need a much larger FOV than such hardware is likely to offer cost effectively. At least for now. And it seems unlikely that you'd be able to aim a pistol precisely based on hand position (plus, it probably wouldn't feel ri

      • by q4Fry ( 1322209 )
        I am going to echo you, and add one other point: Valve claims their product lets you move in a 15' x 15' area. Whatever hand tracking system they use needs to work with you where you go in that area, and presumably also if you turn around. If NimbleVR (Oculus's acquisition) or another hand tracking solution can't do that, it wouldn't have been helpful to Valve anyway.
        • Well, anything mounted to the helmet like the NimbleVR is going to go wherever you do, so I doubt that would be an issue.

    • Dead in the water (Score:3, Informative)

      by 7bit ( 1031746 )

      This is dead in the water unless they quickly find a way to add the glove-free hands tracking that Oculus is presently adding to the Rift. Oculus just bought a company that was about to make an add-on for the Rift that sits on the front of the Rift and tracks your hand/finger movements (very precisely) and mirrors them in the VR world so that you can interact with VR without any controllers or gloves.

      This is a "Game Changer" that HTC/Valve are dead in the water without.

      This was my post, I didn't have my password at work. The company Oculus bought was Nimble VR. Here are links including a video of the tech in action, it just works and has a larger FOV than the Rift:

      Original Kickstarter (With VIDEO): https://www.kickstarter.com/pr... [kickstarter.com]
      CNET Article about the Aquisition: http://www.cnet.com/news/oculu... [cnet.com]
      Oculus Blog announcement : https://www.oculus.com/blog/ni... [oculus.com]

  • This is just getting out of hand. Not to get into the "War on Christmas" Fox News bit.. but really guys? What "holiday" are you really talking about? =/

    • Well, let's see, there's Christmas, Hanukkah, and Pancha Ganapati, among the more popular religions. And dozens more. Or we could go back to the core reason for most institutional celebrations about that time, and the only one with actual physical relevane: the winter solstice. The longest night of the year, and beginning of the return of the sun. Traditional time for all manner of celebrations of rebirth and new beginnings.

      Most of what has become "the traditional Christmas celebration": santa, decorated

  • This is like a week after they agreed to significantly help Occulus after Facebook, their #1 gaming platform competitor, bought them. I don't think they understand the concept of crush your competitors' products that compete with yours. I didn't see MS making the Zune work with itunes.
  • To me that headline just says "Valve announces that they're still not working on Half-Life 3".

    So when is this amazing new innovation which is absolutely definitely not just me-too-ism coming? I'd appreciate if somebody would clarify the anticipated release order for SteamVR/SteamController/SteamMachine/SteamOS/SteamTrain/HL3/armageddon.

    There's also that little Illegal business practices [accc.gov.au] matter. Not to mention the abysmal quality of their "technical support".

    So I guess my real question is "why should I care?

    • To me that headline just says "Valve announces that they're still not working on Half-Life 3".

      To me it says that the next version of their engine is going to have support for this baked right in, so that anyone who uses Source can support it without any extra work. And that will include HL3.

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