Source 2 Will Also Be Free 74
jones_supa writes Valve is officially debuting its Source 2 engine at GDC this week alongside a host of other new technologies, and it's expected to launch at a competitive price: free. The news of its release coincides with Epic making Unreal Engine 4 free-to-download and Unity announcing a full-featured free version of Unity 5. Valve is making a show of marketing Source 2 not just to developers, but game creators of all stripes — including Steam Workshop creators. "With Source 2, our focus is on increasing creator productivity," stated Valve engineer Jay Stelly in a press release confirming the launch. "Given how important user generated content is becoming, Source 2 is designed not for just the professional developer, but enabling gamers themselves to participate in the creation and development of their favorite games." It's worth noting that Valve also plans to release a version of Source 2 that's compatible with Vulkan, the open-standard graphics API that's considered heir apparent to OpenGL.
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You mean Half-life 2 deathmatch (which nobody played and Valve practically abandoned day 1)? No, we're talking about Half-life the single player experience. If Valve refuses to do a single player release then they should license the IP to a trusted dev do do it for them.
As for supported valve games, you have:
- DOTA 2 ~ 1.1m people playing it right now
- Counter-strike:Global Offensive ~ 300k people playing it right now
- TF2 ~68k
- Garry's Mod ~42k
- Counter-strike:Source
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Re:Pales to UE4 (Score:5, Insightful)
UE4 is the better engine
Really? Can you provide comparisons?
Actually, I'll answer that for you:
No, you can't, because Source 2 isn't out yet.
If you're comparing UE4 with Source 1, I'd like to point out that while Source has been updated over the years, its core technology is still a decade behind UE4's.
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...8 spiders on LSD and meth in zero-grav can't create a bigger mess....
That's not [wikipedia.org] quite [trinity.edu] the insult you were aiming for (well, except the meth part [trinity.edu]).
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Actually, that's exactly what I had in mind :p
(and you forgot to consider the fact that the spiders would be on both meth and LSD, and there's 8 of the spiders at the same time :p )
Source 2 will work.... But working with it looks like it'll only be a slightly less painful experience than Source
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UE4 is the better engine
Really? Can you provide comparisons?
Actually, I'll answer that for you:
No, you can't, because Source 2 isn't out yet.
If you're comparing UE4 with Source 1, I'd like to point out that while Source has been updated over the years, its core technology is still a decade behind UE4's.
Well, at least it is exciting since maybe we will get a good Valve game out of it. Valve games tend to be defined by their physics puzzles and/or new gameplay innovations. When the technology for having portals in the engine was invented/developed (by others), BAM, we got 2 portal games. A new engine may just bring enough new possibilities that they make some interesting games themselves.
Smart (Score:4, Insightful)
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Valve did not make Source 2 unconditionally free. If you use it, you need to release on Steam. In that way, they guarantee more future income on the content delivery side.
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http://www.rockpapershotgun.com/2015/03/04/source-2-is-actually-free-like-for-free/
"Unlike Unity’s (much lowered) subscription rates (for larger teams), and Epic’s revenue cut of successful projects, Valve won’t be asking for any money at all. Well, sort of They just require that the game be launched on Steam, along with anywhere else you might want to sell it."
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So someone will make HL3 instead of Valve? :P
FREE free or "free with strings attached"? (Score:2)
Unreal Engine 4 is "free" but has some strings attached if you make over x$ in profit, requires x% of your profits every months, possible audits, etc.
Is Source 2 better in that regard?
And what about all three on the technical side? Can all three make native code for Windows, OS X, Linux, iOS, Android, Wii U, Xbox One, PS4, Intellivision, etc?
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I see nothing about mobile development for Source 2 in the announcement - Only desktop PC systems mentioned (Windows/OSX/Linux). Oddly enough, not even Xbox or Playstation is mentioned.
Consoles have even more strings (Score:2)
Oddly enough, not even Xbox or Playstation is mentioned.
Only a few hand-picked developers are allowed to buy devkits for Xbox, PlayStation, and Nintendo platforms in the first place. They demonstrate this ability by producing and selling a few PC games first to establish "relevant video game industry experience" (source: WarioWorld.com) and through other means. If your organization has the money to become a licensed developer of console games, then it is more likely to have the money for a traditional engine license.
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Pretty certain i agree. Maybe i'm transitioning to a "get of my lawn" phase, but i find myself frustrated with the recent flood of marketing for mobile titles.
I've played and enjoyed Ridiculous Fishing and Radiant Defense, and have no beef with a cool game for my mobile, but whats the story with Bomb Beach, Clash of Clans, and Kate Upton Castle Simulator? The stuff i see pimped on TV daily. Are these games any good? I get the impression they're marketed to a younger crowd, and have micro-transaction hoo
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That's because Steam is not available on mobile platforms.
Re:FREE free or "free with strings attached"? (Score:4, Informative)
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It's free, but you are only allowed to distribute through Steam (meaning Valve gets 30-40% of your revenue). For a game that was going to sell mostly through Steam *anyway*, it means fewer parties picking at your revenue, but if you somehow weren't using Steam, it represents a big jump from UE4's 5% royalty.
Re:FREE free or "free with strings attached"? (Score:5, Informative)
I'm going to toss a big [Citation needed] and at the same time point out that Source 1 doesn't have this requirement for its free version.
As an example, the original mod version of The Stanley Parable was distributed through ModDB [moddb.com].
Then again, Source 1's free version has licensing terms that prevent you from selling anything you produce with it at all.
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citation provided [steamgames.com]. I believe that this is the requirement GP was referring to:
Comment removed (Score:4, Informative)
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Citation needed. I have nothing at all to go on to judge whether you are right, Junta is right, or both of you are wrong.
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Whatever. Citation still needed. I'm not interested in your guesswork.
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Althouh $100 is not much
To put it in perspective: This one-time $100 fee is less than the annually recurring fees of registering a domain, leasing a VPS for web hosting, buying an organization-validated TLS certificate, buying an organization-validated Authenticode certificate, and buying an Apple developer ID if you want to target OS X. And it's probably far less than what your studio pays its accountant every year, let alone programmers and artists.
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Another way of putting it: how many hours work are you expecting $100 to translate to?
I don't think anyone's disagreeing that it's damn cheap, but personally I find it very annoying when 'free' is abused, though. We tend to call that 'lying', after all.
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$100 is about what is costs yearly just to keep an LLC registered. Or a day's pay for one programmer or artist if you are really cheap. A one time fee of $100 to distribute on Steam? That should amortize out of any real budget.
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Thank you. It's a big lie: the Unreal engine is simply not 'free'. Make enough money and they charge royalties:
When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter.
That's certainly an incredible price, and yes it's free if it's a not-for-profit project, but it's a damned lie to just call it 'free', and samzenpus does a disservice in doing so.
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Unreal Engine 4 is free, but after 3k you have to pay 5% of the gross revenue.
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Of the gross, not even on the profit of the game. If the big guys wanted, they'd make sure they got paid before your employees even see a pay check. Sure, company gross probably doesn't count the distributor's share, but it does count pre-tax revenue, and pre-debt revenue, and . . . yeah, it's rather pricey and dangerous to small developers who don't do accounting.
..on these days... (Score:2)
Source 3 (Score:5, Funny)
I expect that Source 3 will be able to develop games for mobile, like UE4 and Unity.
Of course, being third in a Valve series, we all know how this story ends.
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Of course, being third in a Valve series, we all know how this story ends.
Eventually, it ends more competently than HL2 I hope. What a limp ending
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Yeah. That was a clear set-up for episodic content - which could have been fine if new episodes had come out at least yearly...
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Of course, being third in a Valve series, we all know how this story ends.
Source 2: Episode 1?
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Well I believe KSP is using unity and it has a pretty big map:
www.kerbalspaceprogram.com
If you can simulate a solar system, that meets the requirements of big in my book :)
Min
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If you can simulate a solar system, that meets the requirements of big in my book :)
Not necessarily. How much is going on in those solar-systems? If it's just modelling a few spheres, that doesn't count.
Re:Open Worlds (Score:4, Insightful)
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The MMO Tera uses the UE3 engine. So I would say that it handles huge, open worlds just fine. The others I couldnt tell you.
To be fair, the Tera world isn't that open. It tends to be separated into relatively small areas with hills and walls between them that would allow you to avoid drawing most of the map... not sure whether it actually takes advantage of that fact, but I would presume they designed it that way for a reason.
great moves by these places... (Score:2)
Well, not 'free'. (Score:2, Interesting)
Source 2 is 'free'..... so long as you ONLY make your content available through Steam. For a lot of developers, this is just accepted, but some games aren't on Steam.
So let's say you use UE4 and don't sell through steam. They get 5% royalties. Or Unity, where you pay a flat fee for the game engine.
If you use Source 2 for 'free', the only way to sell it is through Steam, which gets *30-40%* royalties. Source 2 isn't free, it's a hook to try to get more lock-in to keep Steam as the premiere distribution pl
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higher costs of distributing the game themselves
Depends on the game and the game revenue model.
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I was planning on having my game pirated and make up the loss in volume.
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If the game is an MMO with a subscription model people can pirate the client binaries all they like.
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1) Nobody can really say what Steam's royalty rates are. They almost certainly vary dependent on the risk of the game itself (low cost probably = high royalty and vice versa). However, Tripwire have said this:
http://www.destructoid.com/tri... [destructoid.com]
"Let me just say that our royalty deal was great, and is in line with what I understand that other digital distribution services are offering"
So, no, 30-40% isn't some set figure, it's some rumour on the Internet dredged up by someone who's in breach of their NDA in d
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Steam aren't a monopoly by a long shot (which I consider a shame, personally!). Origin, Windows Store, hell even Desura. And they aren't lording any kind of monopoly over developers - use it or don't. Use it and tie it into our platform, get a discount. It's not a monopoly, nor a monopolistic action, until you don't have a choice.
And nobody knows what they're charging except those who can't say. As as the quote says, compared to OTHER digital distributors, it's about the same. Sorry, but half the peop
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I would assume they'd be willing to sell a license to you, if you really wanted to use the engine but not put it on Steam. But I'm not sure why anyone would use Source if they don't intend to release on Steam.
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it's not royalties. Just like how selling in Google Play or Apple App Store doesn't charge 30% royalties. It's a flat charge for selling through the store where the provider (Google, Apple, etc) provide all the necessary payment, storage, download and other facilities for you. Some, like Apple,
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Source 2 is 'free'..... so long as you ONLY make your content available through Steam.
You keep saying that, and citation is STILL needed. The available information contradicts you: http://www.rockpapershotgun.com/2015/03/04/source-2-is-actually-free-like-for-free/
That link claims you have to sell it on Steam, but not ONLY on Steam. So, do you have a source for your claim or are you talking out of your ass?
Dont give a shit, Give us Half-Life 3 goddamnit (Score:1)
You got Steam on Linux finally.
Don't care about Steam Machine
Don't care about Valve VR goggles
Don't care about Source 2 engine unless you give us HL-3
So Gabe, Please get off your lazy donut/crispy cream eating fat ass and do something about it.
Source 2 What? (Score:2, Funny)
I am confused. No Yipppppeeeeee.
I don't really care about the price (Score:1)