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AI Classic Games (Games) Games

GA Tech Researchers Train Computer To Create New "Mario Brothers" Levels 27

An anonymous reader writes with a Georgia Institute of Technology report that researchers there have created a computing system that views gameplay video from streaming services like YouTube or Twitch, analyzes the footage and then is able to create original new sections of a game. The team tested their discovery, the first of its kind, with the original Super Mario Brothers, a well-known two-dimensional platformer game that will allow the new automatic-level designer to replicate results across similar games. Rather than the playable character himself, the Georgia Tech system focuses instead on the in-game terrain. "For example, pipes in the Mario games tend to stick out of the ground, so the system learns this and prevents any pipes from being flush with grassy surfaces. It also prevents "breaks" by using spatial analysis – e.g. no impossibly long jumps for the hero."
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GA Tech Researchers Train Computer To Create New "Mario Brothers" Levels

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  • Red Alert 2 had that in 1999. Even smarter than that IMO.
    • Diablo had procedurally generated levels back in 1997. I'm sure other games came before it. This is a bit more interesting because the procedure was learned, not explicitly programmed.

  • The level generator was tested with the original Super Mario? Has it been open sourced?

    Or do we finally have an explanation for what sort of twisty brain wrote the "cat mario"/syobon levels?

  • by Anonymous Coward

    This is the crowed who are on a massive ping sweep across the entire IPv4 address space, who refuse to blacklist addresses, and when you complain block you at their firewall from sending in complaints, but still manage to fuck about with your systems.

    Try checking for these IP addresses:
    128.61.240.31
    130.207.203.2
    143.215.130.15
    143.215.130.239

    • My goodness, they've sent you pings? How appalling! What next, email??

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