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Games

Retro City Rampage Getting a DOS Version 52

jones_supa writes: There is an indie game port in works which certainly cracks a smile on one's face. Vblank Entertainment is bringing Retro City Rampage — its homage to 8-bit games and Grand Theft Auto — over to one of the influential gaming operating systems of all time: DOS! Retro City Rampage 486 is a port of Retro City Rampage DX, an enhanced version of the game featuring a story mode, arcade challenges, and free roaming. As the name suggests, if one wants to run the game natively, a beefy 486 CPU is required, along with 3.7 MB of disk space and 4 MB of RAM. But of course, DOSBox can be used as well. A release date for the DOS version of the game is not yet known.
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Retro City Rampage Getting a DOS Version

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  • that makes me a little sceptical.
  • What's new? (Score:2, Interesting)

    Since this post will obviously flush out a bunch of people who know, what's new with DOS in the last 10 years? What's been happening? Just curious.
  • Linux port (Score:5, Informative)

    by spirtbrat ( 848317 ) on Thursday July 02, 2015 @02:51AM (#50031103)
    The game is now available for: Windows, Mac, PlayStation®4, PlayStation®3, PS Vita, Wii, Nintendo 3DS, Xbox 360, NES and DOS. What remains is the obvious hardest - Linux port.
  • here is a Quake 2 DOS port:
    http://virtuallyfun.supergloba... [superglobalmegacorp.com]

  • Frankly, if a PC game doesn't require a Sound Blaster 16 card and arrive on 25 floppy disks, then I don't want know.

    Sounds rightfully 80s to me. Really, though, the most important line - at least, if it is true - comes later in the article:

    if you already own a copy of either the Windows or Mac version of Retro City Rampage, you can pick up the new port for free.

  • That proved to be quite the challenge considering the NES only had 10KB of RAM, 32KB of program ROM, 256KB of background graphics ROM, and 4KB of sprite graphics ROM.

    While the MS-DOS version isn't anywhere near as limited in terms of resources, it remains to be seen just what corners have been cut in order to get the game working.

    Seems funny when I think about games on DOS vs. NES. Most of the time, NES games seemed much better. I guess as time went on, and DOS advanced to games like DOOM and Descent, it l

    • You're probably right if you're considering the 80's. PC hardware was pretty awful... but in the 90's things really changed. Sure, your SMB, Zelda, Contra, etc type games were better on the SNES... but what about Sim City (and 2000), Civilization, Command and Conquer, Warcraft 1&2, Star Control 2, Ultima 6-8, Wing Commander, X-wing and Tie Fighter? All of these were amazing DOS games, and either didn't have console versions, or if there were, they weren't quite the same (the SimCity,Civilization and Win

      • Sure, your SMB, Zelda, Contra, etc type games were better on the SNES... but what about Sim City (and 2000), Civilization, Command and Conquer, Warcraft 1&2, Star Control 2, Ultima 6-8, Wing Commander, X-wing and Tie Fighter? All of these were amazing DOS games, and either didn't have console versions, or if there were, they weren't quite the same (the SimCity,Civilization and Wing Commander for SNES come to mind)

        Those later DOS games should be compared to PSOne games, not SNES.

        • It's funny you mention Civilization and SNES in the same sentence. I rented that game for SNES and then rented two more weekends in a row. I was quite obsessed with it and had never even heard of it before. After returning to it to the store the last time I bought Civilization 2 (a new release at the time) for Windows which started a whole new obsession. You might even say Civilization for SNES was my "gateway drug" converting me from a console gamer to a PC gamer. I don't think Command and Conquer, Warcraf

          • I don't think Command and Conquer, Warcraft 1&2, Star Control 2, Ultima 6-8, Wing Commander, and/or X-wing and Tie Fighter came out for SNES

            Ultima 8 was AFAIK DOS-only. There was a SNES version of Ultima 7, but it was largely considered a joke. For one thing, Nintendo couldn't stomach the plot, which was about investigating a series of rather gruesome murders, which somehow mutated into 'kidnappings' in the SNES version.
            The original game was about 20MB all told, pushing the limits of what was technically feasible on the PC at the time (it used "unreal mode" which allowed the 16-bit game engine to access a 32-bit address space, but couldn't w

          • by KGIII ( 973947 )

            I miss A Train and Sim Ant. For the Sega I miss Mutant League Hockey and Mutant League Football. They were wonderful games, all four of them. I have not gamed much since the days of Fallout 2.

    • by Sigma 7 ( 266129 )

      Seems funny when I think about games on DOS vs. NES. Most of the time, NES games seemed much better.

      Around that time, the PC was rather simplistic and not designed for gaming. Graphics were usually EGA (or worse, CGA), and didn't have any sprite support that other systems in that area liked to use. Sound was a cheap internal speaker that was more annoying, especially with lack of volume control.

      It took until the 386/486 era before PCs started becoming strong, but developers around that time still needed to

  • In a recent LateBlt video, there's some interesting rambling [youtube.com] about DOSBox and its forks. Long story short, the development of the main branch has halted a long time ago, although it works pretty well already. However the DOSBox Daum fork [x-y.net] is alive and offers things like save states.

C'est magnifique, mais ce n'est pas l'Informatique. -- Bosquet [on seeing the IBM 4341]

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