Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!


Forgot your password?
PC Games (Games) The Almighty Buck Games

Sprked Tries To Solve Valve's Paid Mods Scandal 41

SlappingOysters writes: This article takes a closer look at the emerging crowdfunding platform Sprked, which aims to follow the Patreon support model, but exclusively for video game modders. The service is currently in its early stages, but by crafting a system of appreciation and support that acknowledges the loyalty of the modding community, Sprked has the potential to promote and foster the creativity that is so integral to modding, instead of hampering it with the murky baggage of a mandatory economy. Valve's attempt to let modders make some money for their efforts backfired within the community — there are four demons the paid mods plan must slay to actually work.
This discussion has been archived. No new comments can be posted.

Sprked Tries To Solve Valve's Paid Mods Scandal

Comments Filter:
  • Frst post (Score:2, Funny)

    by Anonymous Coward

    Yeah, I can drop vowels too, man! Sprked. Whatever.

  • Law suits coming up.
  • by Anonymous Coward

    I guess the company behind Gerry's Mod need to be informed that the TENS OF MILLIONS they have so far earned selling a mod for Valve's most popular games never really happened.

    Bethesda's attempt to work with Valve EXPLOITING the long established FREE modding scene for Skyrim famously fell flat on its face, and for a thousand highly predictable reasons. However, Valve ONLY agreed to this partnership because of the very long history of successful PAID mods on Steam. Pain modding works just fine and dandy when

    • I disagree, for a very simple, but very fundamental reason.

      Most people wanting to sell their mods, want to get jobs in game development-- Either as asset creators, scripters, coders, level designers, etc.

      They use the mod community as the springboard. The easy-access publishing stream through which they are able to shine, and show off their talents to potential employers, who are looking for such premium talent.

      When you introduce the paid mods element, the community stops being easy access. People who are su

      • I've never demanded that other people pay me money to write my resume. So the modders who hope to break the incredibly long odds and get noticed/hired by a game company should not demand that they be paid to do so. (what, maybe less than ten people have ever gotten a a job this way?) Demanding to be paid is an insult to the community also, it implies that the modder is not a part of the community.

        The people who are supremely talented but not financially empowered are not my responsibility. I should not

      • So no one should be allowed to make paid mods because some people use it as their "Linked In?" Do you want to ban any professionals to make mods also? There are many good arguments against paid mods, but I'm sorry, this doesn't seem like one of them. You also seem to be missing the fact that most modders make mods first and foremost because they love the game...

      • by Mashiki ( 184564 )

        Most people wanting to sell their mods, want to get jobs in game development-- Either as asset creators, scripters, coders, level designers, etc.

        Pretty much, for those of us who've been modding for ~20 years on a variety of games we do it because we enjoy doing it and don't want to get paid for it. Rather the only application that most of us have is that our work is recognized, used, and enjoyed. A lot of modders start out because there's xyz missing and they want to add it to the game themselves, that's how I got into modding. That, and there were bugs sometimes serious bugs that need to be fixed but weren't fixed by the developer.

        People who are

    • And if there is a market for paid mods from day one, there should still be a way to get free mods, a way to bypass the people who treat the community as a resource to be exploited and instead get mods from the people who are a part of the community.

      The Steam Workshop was never the real place to get quality mods for Skyrim anyway.

      My worry is that the new Bethesda network announced at E3 is a step towards them creating their own mod marketplace, all mods being curated and approved, followed by shutting down p

  • Most mods out there leverage properties produced by other modders. This is because talent takes all kinds of forms. A person who makes gorgeous models may be shit at level design, or may be shit at story telling, or shit at voice acting, or shit at [Insert FOO].

    The mod community gets around these individual failings by allowing "Good Story Guy" to leverage "Good script guy" and "Good model guy" and "Good level design guy" to create a mod that tells his epic story, and does so with quality components.

    The sa