Splitscreen Gaming Is a Culture, Not a Mode 147
SlappingOysters writes: Grab It discusses the loss of splitscreen gaming to the Halo series in this article that asks developer 343 Industries to re-evaluate its position on cutting the feature. The developer has cited "increased visual and gameplay fidelity" as the reasons for cutting the series' hallmark mode. In better news for couch co-op fans, the site does confirm that Gears of War 4 will have splitscreen gameplay when it releases in 2016.
Split screen fights (Score:1)
...against a common enemy (Score:2)
Incidentally, peeking makes split-screen better for co-op than the alternative of buying two consoles and two copies of the game.
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buying two consoles and two copies of the game.
That's the real reason co-op was removed.
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Incidentally, peeking makes split-screen better for co-op than the alternative of buying two consoles and two copies of the game.
Better? For competitive split screen certainly not. For cooperative games it's tolerable...
Incidentally, reading the comment you're replying to makes Slashdot better for discussions.
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Take action RPG's for example. In Secret of Mana for SNES, if any player has the menu open, gameplay basically pauses and the other players can't do anything.
Similar problems in so many games. Even UT engine based things like Borderlands where the onscreen menus don't pause the game but they do not adapt to the screen aspect ratio and can be very finicky to use, or even see.
This would not happen if devs treated split screen as a full feature and not just an afterthought.
(Actually bothering to allow people to set aspect ratios in the first place would also make poor-man's-SimulView possible.)
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We have large enough displays these days that I don't understand why you would want to distort the Aspect Ratio. I sense the gneral consus was it sucked, but I really liked how RE4 made two screens with the same aspect ratio on the display and a small null space instead of super wide or super tall split screen. The viewports were slightly offset so it was easier to not cross screens as well and they could have easily used the null space for a status or map view, but the general concept is to have the exsact
Menus that don't pause (Score:2)
For cooperative games it's tolerable, but not optimal depending on the game.
Agreed.
In [some action RPGs for Super NES, PlayStation, and PlayStation 2], if any player has the menu open, gameplay basically pauses
Blame those particular games' developers for that. The solution going forward is not to remove the possibility of split-screen but to fix shoddy menu design. Arrange the menu to fit in one player's half of the screen, and pause only when the menu button is held down for a second. This may have been too much to handle on the Super NES, with its 64K of VRAM and three usable scrolling layers, but the hardware limit must have been overcome between the fourth and fifth generations, as GoldenEye starts to
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Bah if you have to stealth to win a duel you're doing it wrong.
a recent AVGN video talked about this. (Score:3, Insightful)
Mike and James had a play vid of the new Godzilla game on ps4, James is pretty much about old school games only and really has no clue about modern games. They wanted to play split screen 1 on 1 vs mode and....couldn't. To boot, they had to have a ps4 live account just to access the vs mode which was online only.
In some ways games really have taken a step backward, instead of kinects and moves to bring social gaming back...maybe they should bring simple things like 2/4 split screen back.
Re:a recent AVGN video talked about this. (Score:4, Informative)
WarioWare DIY and Super Mario Maker (Score:2)
Eventually they'll sell you a box that "inspires you to think of the game you'd like to play", but there'll be nothing in the box
Do you mean a direction like WarioWare DIY? It's shorter than the previous WarioWare games but comes with a built-in modding tool. Or Super Mario Maker?
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In my house, gaming is a family thing. My wife and I fire up the Nintendo and have a few games with the kids (or wait until they're asleep and play a game without them). Games that require one console per player just aren't an option. It's nice that Mario Kart 8 even allows two people to play online with one console.
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In my house, gaming is a family thing. My wife and I fire up the Nintendo and have a few games with the kids (or wait until they're asleep and play a game without them). Games that require one console per player just aren't an option. It's nice that Mario Kart 8 even allows two people to play online with one console.
Exactly I too am happy to have a gamer wife.
We would LOVE it if Skyrim or DAI allowed for 2 player...
Instead one plays and the other is playing lookout.
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They wanted to play split screen 1 on 1 vs mode and....couldn't. To boot, they had to have a ps4 live account just to access the vs mode which was online only.
It's not really online only, it's just that with PS3 and PS4 games each player needs either a PSN account (which allows MP profiles/stats to be tracked/saved) or be signed in as a guest. (Depends on game)
You also need to have that PS4 activated as the Primary PS4 for the owners PSN account.
Splitscreen's decline can be explained (Score:4, Informative)
There are a few things behind the decline in split-screen gaming on consoles.
Demographics have changed a lot. Until the latter part of the PS2/Xbox cycle, console gaming (with a small handful of exceptions) meant getting a bunch of people into the same room at the same time. That was ok as far as it went; a huge chunk of the gaming demographic back then was the teenager and young-adult market, with ready availability of siblings or housemates to provide the players. Those players are still the most important purchasing demographic, but they're older now. Split-screen gaming for them is a "special occasions" thing now, while online gaming is there for them whenever they feel like it.
Gamers are also a lot more intolerant of poor framerates than was the case in the past. Split-screen gaming usually involves a big hit to framerate and many classic split-screen games (including the early Halo titles) made enormous compromises in this area. Ever since the Call of Duty series started making a big selling point out of its 60fps gaming, there's been a lot more focus on framerates. For those about to cry "graphical snobbery!" - the difference in responsiveness and feel between a console shooter running at a steady 60fps and one running at either a steady 30fps or, worse still, a variable framerate is huge. PC gamers might not appreciate this, since they're used to having a lot more control in this area. But one of the big reasons why the Call of Duty series made it so big on consoles (despite seeming tame and unambitious to PC gamers) is that it just feels so much more responsive than the competition. With split-screen shooters often having provided a sub-20fps experience, the market for them now is likely much diminished.
There's also the point that more multiplayer games these days make a big point out of persistent stats systems. Look at a modern online shooter and you will often find a bewildering array of level-up systems, perks, bounties and other meta-game components. Those are geared towards online players putting in dozens of hours, not to quick-blast couch-parties.
So basically, while there is a small but vocal community that desperately wants split-screen gaming, there are understandable business reasons that have led to it being sidelined and gradually eliminated.
Not all split-screen games slow down (Score:3)
Split-screen gaming usually involves a big hit to framerate and many classic split-screen games (including the early Halo titles) made enormous compromises in this area.
True, Sonic the Hedgehog 2 for Sega Genesis would slow down a lot more in its split-screen mode that put Sonic on top and Tails on bottom. But Super Mario Kart never slowed down. Take that, "Blast Processing". So if Halo 5 can't keep up with rendering two views, this only means Halo 5 is broken [wikipedia.org].
Plus shared doesn't always mean split. Because Bomberman, Smash TV, and Smash Bros. take place in one room at a time, they don't need to split the screen to fit all players on.
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Mario Kart 8 drops to 30fps for 3- or 4-player (from 60fps in 1- or 2-player). The gameplay doesn't slow down though. "Blast processing" was just Sega bullshit for only checking collisions every few frames. That made it really easy to glitch the Sonic games and get stuck in places that were supposed to be inaccessible.
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Halo's trying after the COD fanbase (see multiplayer changes that f
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You can always find edge-cases, but your friend's situation is pretty unusual these days.
Plus my experience of "Let's Play" videos is that their real purpose is to allow children to vicariously experience age-restricted games that they can't buy in the stores. In the past, if a child's own parent wouldn't buy them an age-restricted game, they'd go to a friend's house and play it there. Stores are getting much better at informing parents and enforcing age ratings these days - so the new get-around is youtube
Re: Splitscreen's decline can be explained (Score:2)
Consoles and couches (Score:3, Interesting)
Even in terms of mechanics, consoles are lousy for FPSs: controller vs. K+M; the mouse always wins. From a PC-superiority perspective, the best way to do an FPS is therefore Keyboard and Mouse, which means one player sitting in front of a screen. Consoles can't beat PCs on technical specs.
The result, someone who wants a "serious FPS" is going to do it alone in a darkened room in front of the same device that delivers pornography.
Consoles, on the other hand, are hooked up to huge screens and are played on couches. There are often other people around, which is what can drive sales. So, yeah, split screen makes more than sense, it makes sales.
Of course, the way all consoles are selling now, their target demographic is fast becoming married men who only get to play for an hour or two late at night after the spouse and kids have gone to bed.
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Let's get the obligatory stuff out of the way: the author there seems to think that Halo is some sort of masterpiece. It ain't.
I am a well-known Microsoft-hater, but the Halo series and even the first game with its repetitive later levels in particular is one of the all-time great video games. It will go down in video game history not just as a great FPS, but as a ground breaker.
Go back and try to play it now and if you've been keeping up with games since there's little point, but it really was sort of t groundbreaking that you could meaningfully play it with a controller (even if you'd get your ass handed to you by a competitor wi
Flat sheet of glass (Score:2)
Didn't I just read that game consoles are going to be eclipsed by tablets in the next couple of years, in terms of horsepower? Aren't those people just playing games on their PC or on a tablet?
A tablet's input device is a flat sheet of glass. It's fine for games that would have otherwise used a mouse, such as a space shooter like AirAttack HD. It's also good for what are essentially racing games that use only one button, like Rayman Jungle Run. But for games originally designed for a gamepad, there's no way to tell where your thumbs are relative to the on-screen controls at the side while you are looking at the action in the center. It's even worse than the widely panned Turbo Touch 360 [ign.com], which at
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Or are people actually buying external gamepads like MOGA for use with their tablets and phones?
I don't know if they are but I do know that they can. They can also use various PS3 controllers (DS3, Sixaxis) if they don't need to use any other bluetooth devices at the same time... on some devices. Yeah, not a perfect solution, but the point is if it works you can do it for very little money and the app to find out if it will work is free. I'm looking forward to picking up the keyboard/dock for my TF201, which is supposedly waiting at the post office right now. It's got a USB port, and I'll be able to s
Viability of developing for a peripheral (Score:2)
Or are people actually buying external gamepads like MOGA for use with their tablets and phones?
I don't know if they are but I do know that they can.
Except in practice, "can" doesn't matter quite as much as "are". If only one person owns a particular peripheral, it's not economically viable for a for-profit game developer to add support for that peripheral even to an existing game, let alone develop games from the ground up for that device.
They can also use various PS3 controllers (DS3, Sixaxis) if they don't need to use any other bluetooth devices at the same time... on some devices. Yeah, not a perfect solution, but the point is if it works you can do it for very little money and the app to find out if it will work is free.
For someone who doesn't already own a PS3, where might he find a working DS3 or Sixaxis controller with which to try the Sixaxis Compatibility Checker [google.com] app? I imagine video game stores' return policies don't cover inco
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For someone who doesn't already own a PS3, where might he find a working DS3 or Sixaxis controller with which to try the Sixaxis Compatibility Checker app?
My suggestion would be go to into a Gamestop and ask them if they will open the bag and let you try it out, and if it works, you'll buy it. I have used this technique in a variety of retail establishments, and only very rarely been rebuffed.
Besides, the app's description states that root access is required, and at least on the device I own, rooting would require a factory reset.
The world isn't perfect, so you can't just go buying Android devices willy-nilly any more than anything else and just expect them to work. If you don't plan to exert full control over your device, you may have a bad time. Nobody should ever buy any device they can't root
It's listed on the box (Score:2)
you can't just go buying Android devices willy-nilly any more than anything else and just expect them to work.
Consoles are easier than tablets. With a console, you can buy the console, the controller, and the games, and be sure that compatibility is warranted just from what is printed on the box. With a tablet, you cannot, as the packaging does not list support for rooting or the Sixaxis Controller app. Therefore, people who remain rationally ignorant [wikipedia.org] because they are busy with other things to do in the day are likely to continue to choose consoles.
Or is there an up-to-date list of which phones and tablets are comp
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Oh, I don't actually propose that anyone buy a tablet because they have a PS3 (or whatever) controller. I propose that people who already have one try to use it, because they can find out for free if it'll work.
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For someone who doesn't already own a PS3,
If you want to design console games, it would be best to be familiar with modern console gaming dont you think?
where might he find a working DS3 or Sixaxis controller with which to try the Sixaxis Compatibility Checker app?
For one, don't even think about a pre-DS3 Sixaxis, just get the DS3. As for where to get one, how about your local pawnshop or a store that carries used games/controllers?
I imagine video game stores' return policies don't cover incompatibility with non-PS3 game systems as a valid reason.
Probably not, but why return it, you can always use the DS3/DS4 with a PC.
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If you want to design console games, it would be best to be familiar with modern console gaming dont you think?
"Modern" in general or Sony in particular?
As for where to get one, how about your local pawnshop or a store that carries used games/controllers?
That's where I got my Xbox 360 wired controller a couple years ago, and I use it with my PC. But the wireless version of that controller uses proprietary RF communications, not Bluetooth, and for some reason, I didn't seem to find a lot of DS3s when I hit nearby pawn shops this past spring.
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"Modern" in general or Sony in particular?
Modern in general, though I personally prefer Sony to Microsoft.
and for some reason, I didn't seem to find a lot of DS3s when I hit nearby pawn shops this past spring.
That's strange, they're common around here, DS4's too. You could always pick up a new one too. They're Bluetooth, work well in Linux too.
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Or are people actually buying external gamepads like MOGA for use with their tablets and phones?
Do you see people using them on public transportation, or when waiting? Then no.
But you knew that already. If you want to design a game that's played best with physical controls, any phone/tablet version is not going to be the primary platform.
And as a game player, if I'm going to buy a game that would be played best with physical controls, I'm not going to buy it for a phone/tablet, that's what the Vita is for.
MOGA vs. PlayStation Vita (Score:2)
[Context: drinkypoo's claim that split-screen is irrelevant because tablets have replaced consoles despite a touch screen's unsuitability for certain genres]
Or are people actually buying external gamepads like MOGA for use with their tablets and phones?
Do you see people using them on public transportation, or when waiting? Then no.
[...]
if I'm going to buy a game that would be played best with physical controls, [...] that's what the Vita is for.
In the three years that the PlayStation Vita has been out, I haven't seen one of those on public transportation either.
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What halo provides is a level playing field where average Jor can turn on and start playing, no fiddling with PC configuration, no over clocking, just simply powering up of an appliance.
PCs with K+M provide better gaming experience much in the same way as a personal helicopter commute would be so much better compared to public transit or cars.
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What halo provides is a level playing field where average Jor can turn on and start playing, no fiddling with PC configuration, no over clocking, just simply powering up of an appliance.
I don't do any of that. I game on a PC. My PC cost less than the PS4. Games cost less too.
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Of course point and click shooting always wins, it eliminates the pesky aiming and replaces it with positioning a cursor.
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Even in terms of mechanics, consoles are lousy for FPSs: controller vs. K+M; the mouse always wins.
Even in terms of mechanics, PC's are ALSO lousy for FPS's, for intuitive movement, analog stick always wins. And need I remind you that the players of the first FPS games without mouse aiming, considering FPS games with mouse aiming to be easy-mode games for casuals.
What would work best is analog stick for movement, but mouse for aiming. This is sometimes called hybrid-mode by some PC and console gamers who prefer it. It works VERY well.
Besides, there are games other than FPS's. Unless, of course, you'
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What would work best is analog stick for movement, but mouse for aiming. This is sometimes called hybrid-mode by some PC and console gamers who prefer it. It works VERY well.
I could see this working well. I am looking forward to the Steam Controller just for this reason. I joined the early order for that and in a couple of months I will be able to tell if it works as well as I hope. The fact that you can configure the touch pads to be either joystick or mouse style movement looks good to me. Left will be joystick movement for walking or if the game does not support that it will be 4 way direction keys with the right pad being mouse style movement where you don't need to recente
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I could see this working well.
It does work well, people have been using this method for years. It's my preferred method of playing an FPS on a console and it annoys me to no end that the Orange Box on the PS3 doesn't support it when Half-Life on the PS2 did.
I am looking forward to the Steam Controller just for this reason. I joined the early order for that and in a couple of months I will be able to tell if it works as well as I hope.
No need to wait for a steam controller, because you can do it now. Basically all you need is a game pad and mouse. Use the mouse like you normally do but configure the gamepad for movement and any other functions you want. You can also use Playstation Move Navigation controller to
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even if everyone else thinks they're kind of annoying wankers about the whole "if it isn't a K+M it's not a real FPS".
Not "kind of annoying wankers", the ARE wankers, because anyone with some experience knows that for movement analog sticks are better than keyboards.
Because a lot of the people who started playing video games in the 80s fall into that category now. They still want to game, aren't going to splash out several grand on a gaming rig, and can only devote so much of their time to gaming.
Indeed. (I'm 48.)
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Not "kind of annoying wankers", the ARE wankers, because anyone with some experience knows that for movement analog sticks are better than keyboards.
How can anyone seriously think this. To walk right up to a cliff without falling off you need to tap the forward key very quickly, or even crouch then tap forward to move slower. On a stick, each movement takes a move forward then a move back to center to stop walking off the cliff. It takes twice as many finger movements to get the same action. I understand that the sticks are technically analog and you should be able to slowly creep forward, but their response is so bad and the range of motion is little t
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On a stick, each movement takes a move forward then a move back to center to stop walking off the cliff. It takes twice as many finger movements to get the same action.
You must live in a world without auto-centering sticks. There's no need to "move back", not even taking into account the ability to move slowly in the first place. And how is it twice as many movements when you say " tap the forward key very quickly."
Besides, the thumb is your most cabable finger.
I understand that the sticks are technically analog
Not technically analog, they ARE analog
and you should be able to slowly creep forward, but their response is so bad and the range of motion is little that it is quite difficult to move just enough to creep forward,
Your thumb is quite cable of making tiny movements. Now admittedly as a PC gamer you haven't got the skills/practice to do it well, but it's quite easy actually. Just beca
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On a stick, each movement takes a move forward then a move back to center to stop walking off the cliff. It takes twice as many finger movements to get the same action.
You must live in a world without auto-centering sticks. There's no need to "move back", not even taking into account the ability to move slowly in the first place. And how is it twice as many movements when you say " tap the forward key very quickly."
Besides, the thumb is your most cabable finger.
It still takes more movement to get the stick back to the center than it takes to release a key.
I understand that the sticks are technically analog
Not technically analog, they ARE analog
and you should be able to slowly creep forward, but their response is so bad and the range of motion is little that it is quite difficult to move just enough to creep forward,
Your thumb is quite cable of making tiny movements. Now admittedly as a PC gamer you haven't got the skills/practice to do it well, but it's quite easy actually. Just because the stereotypical "ham fisted PC gamer who hasn't touched a joystick since 1981" can't do it, doesn't mean that it's a problem for anyone else.
Yeah, they are analog. But they are too small. You have to move it less than an inch to get full speed. Trying to get a slow speed is impossible because there is slop at the center. You start pushing forward, nothing happens yet, push further, still nothing, then while you are trying to creep forward the barrel comes crashing down on your head and your are dead. You are better off just going full speed.
That is also why headshots are impossible with stick and the games have to help out with aim-cheats.
Stop right there. I wasn't talking about FPS aiming now was I. I was talking solely about movement. The mouse is a fine pointing device, but it is essentially "easy mode", which is why you like it. In the transition to mouse aiming, mouse aiming was considered "easy mode for casual dudebros" compared to the games that came before it.
Headshots shouldn't be easy if we have any pretense towards realism in games, they should be HARD and rare.
You don't
A frustrating loss (Score:2)
Some of the most fun I've had playing video games was sitting on the couch with three other friends and playing Goldeneye, Mario Kart 64, Super Smash Bros, Halo, Timespliters, Fusion Frenzy... etc. Never mind the complaints about screen peeking, or the super-low-def TVs of the era, these were deep, rich gaming experiences that combined all the best parts of teamwork and cutthroat competition. I'm especially fond of the Halo 2 system link LAN parties we had, where we had two teams of eight in two different r
Rural broadband (Score:2)
The value proposition was obvious: play multiplayer all the time, without having to actually get them over to your house (a non-trivial problem if you're too young to drive, or live in a rural area, or just don't have many friends).
I don't see how online helps in a rural area, as rural areas are generally slower to get wired broadband, and latency over cell or sat is too high for real-time games.
Clearly, the era of split screen was dead - only Nintendo caries the torch on. It's a frustrating loss.
If indie game developers were willing to make PC games designed from the ground up for sharing a screen, would you be willing to buy/build a gaming PC for the living room?
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I don't see how online helps in a rural area, as rural areas are generally slower to get wired broadband
Depends on how you #define rural. If you mean people out on country roads in farmland that's one thing, but if you mean small towns that's another.
If indie game developers were willing to make PC games designed from the ground up for sharing a screen, would you be willing to buy/build a gaming PC for the living room?
Why do you ask a question you already know the answer to? As a demographic, PC gamers have VERY LITTLE interest in the type of same-screen multiplayer games you want to design even if they have a PC in the living room.
The type of gamers who DO have that interest are console gamers, and even amongst those, same-screen multi is a niche market. Sure you can make
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Why do you ask a question you already know the answer to?
Because I don't know the answer. Plenty of Slashdot users have expressed interest in living room PCs [pineight.com].
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You are conflating HTPC interest with YOUR interests
Just because someone is interested in HTPCs, doesn't mean they want to play some SNES/NES style same-screen multiplayer game on it.
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The value proposition was obvious
I think the obvious value proposition is for the developer/manufacturer: if you want to play with a friend, they need to buy another console and another game copy. In-person co-op (even vs.) just represents lost sales to them.
Some of the most fun I've had playing video games was sitting on the couch with three other friends and playing Goldeneye, Mario Kart 64, Super Smash Bros, Halo, Timespliters, Fusion Frenzy... etc.
Me too...if you had a Gameshark you could even play co-op in Goldeneye, which was great.
How about developers supporting 3d? (Score:3)
3d LEFT to the player 1 and 3d Right to player 2 is the killer feature of the 3d tv sets. Why the hell dont these developers support it?
Although asking them to enable 3D in games is falling on deaf ears, so I'm guessing it will never happen.
3D has less texture cache thrashing (Score:2)
In 3D, the two cameras are 60 to 65 mm apart (one IPD [wikipedia.org]). This means the two views can share a lot of the visible set calculation and texture caching. Two cameras with half the map between them can't benefit quite as much from that.
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Because TV manufacturers would have to support it first, or at the very least someone would have to make left/right switchable glasses. And 3d's bad enough, flickering between eyes, but at least it doesn't block your whole view of the screen at any one moment.
2D glasses (Score:2)
Because TV manufacturers would have to support it first, or at the very least someone would have to make left/right switchable glasses.
I would have thought that left-only and right-only modes would be more popular to support people who get headaches while watching 3D movies but want to enjoy a movie in 2D with someone else who does enjoy 3D movies. A quick Google search for 2D glasses turns up products compatible with certain 3D technologies.
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It is already supported. You can even buy glasses [lg.com] at a rather low price for this exact feature.
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Along with what other posters have mentioned, I think rendering may be an issue. Most of these games play around 30FPS at full resolution, split screen didn't crush performance too much because it didn't increase the rendering space/detail level, where using 3d to 'duplicate' the screen would actually double the rendering space. If I'm thinking about this correctly, "Split Screen" 3D would either require halving the framerate for each player or cutting the detail level dramatically to maintain high enough
Lets be honest (Score:2)
There are always a small minority that like things a certain way. So some people out there are sure to be fans of split screen. The truth is though for the most part. Split screen SUCKS!
The performance of the game usually goes way down.
If its an FPS or any kind of fast action type game the other players 'screen' plays hell with your peripheral vision and is a huge distraction.
If its not a co-op situation the temptation to cheat is really strong.
The amount of screen real estate gets to be terrible, it was
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"Some people out there like something I don't. The truth is, that thing they like sucks!"
You're an idiot. Just because you don't see the appeal to split-screen doesn't mean it "sucks." I know a lot of people on here are primarily PC gamers as opposed to console, I see the console hate in enough posts, but how dense do you need to be to not understand that playing in the same room with your friends is a different experience than talking to them on a headset? My friends and I for a long time got together atleast one night a week for a late night of gaming. We still get together frequently, but no
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I know a lot of people on here are primarily PC gamers as opposed to console, I see the console hate in enough posts, but how dense do you need to be to not understand that playing in the same room with your friends is a different experience than talking to them on a headset?
I'm basically a PC-only gamer at this point, but playing with friends in-person is still way more fun. We squeeze multiple PCs onto one desk to play Starcraft team games and various FPS games, plus stuff like Rocket League (which actually has split-screen multiplayer). Not to mention all the emulated console games you can play on PC with a couple of Xbox 360 controllers...
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As far as I am concerned. Good riddance to a horrible mode of play that nobody ( that isn't crazy ) really liked.
I picked up the PSone version of Diablo in early 98. It's a decent port, but of course the PSone didn't have online connectivity. (Other than the Lightspan modem).
So in PSone Diablo you can't spread out, and if one player has the menu open it basically pauses the game and only ONE player can access their inventory at once which slows down gameplay. I actually did play that game same-screen with another player, but knew about Battle.net and thought "I hope with the next generation of game consoles we can
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Honestly, some of my fondest memories of slit screen gaming was with my nephews when they were quite young.
Not everybody gives a damn about FPS games, framerate, or any of that crap.
You thinking that only crazy people wanted split screen means you've got a very limited worldview, and are basically clueless about anybody who isn't you.
Not everybody wants to have a LAN party.
Honestly, the sheer number of basement dwellers who can't fathom the rest of the world around them still astounds me.
Nobody is forcing y
Don't ham it up too much (Score:2)
Splitscreen Gaming Is a Culture, Not a Mode
Next you'll be telling us that splitscreen gamers are being repressed as a people.
Tin Foil Hat Time (Score:2)
It's a plot instigated by the television/monitor manufacturers to sell more hardware.
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It's a plot instigated by the television/monitor manufacturers to sell more hardware.
I think there is a large grain of truth to this, though I think the conspirators are the console and game developers more than the TV manufacturers.
I've never been a fan of split screen. (Score:2)
It can barely manage non-split screen (Score:2)
From the bits of preview footage we've seen the game is already having a hard time even doing single screen at a fixed rate.
They're shooting (har) for 1080p, but they're using something called 'dynamic resolution' where various things are rendered at various resolutions depending on how important it thinks they are and what the frame rate is doing - you want it fixed at at least 30 fps, though 60 would be better. Basically a dynamic level of detail, which is a smart idea, but some things on the screen are n
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Except for the whole smell thing. That does start to become an issue after awhile.
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you know what's even better? When the players each have their own station in the same room.
Provided your family is rich enough to buy stations for all gamers in the household plus whomever they have over.
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I used to host my friends for LAN parties twice a month when I was a teenager. My parents are saints.
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Players are expected to coordinate tables.
That used to be a big deal, back when monitors weighed 80 pounds. Well, mine did. Luckily I had a fastback.
Destroys spontaneity (Score:2)
Each player is obligated to bring their own computer
This means people have to plan LAN parties in advance. They can't gather for a reason other to play video games and then just spontaneously decide to break out the video games. (See beelsebob's comment [slashdot.org].)
And it doesn't help if someone else in the household needs to use the family PC the same night.
power strip, extension cord, ethernet station cable, and chair.
Good luck hauling that behind your bike. Or what am I missing?
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And it doesn't help if someone else in the household needs to use the family PC the same night.
More and more households are multiple PC these days, not even taking into account that many people can do their facebooking and whatnot on phones and tablets.
Good luck hauling that behind your bike.
Are you 12? (Yes I know you're not 12.)
Or what am I missing?
You're missing the fact that adults and most teens of 16+ age, drive. The fact that you don't drive is one of the things that keeps your "mindset" at the "pre-teen after-school same-screen gaming on SDTV" level. You suffer from "arrested gaming development" in a way.
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[Context: an assertion that split-screen is irrelevant because people can buy a PC and a car and go to a LAN party]
You're missing the fact that adults and most teens of 16+ age, drive.
You may have missed recent stories about proposals for "cycle highways" in Munich [slashdot.org] and London [slashdot.org]. Or are those designed for someone other than "adults and most teens of 16+ age"?
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[Context: an assertion that split-screen is irrelevant because people can buy a PC and a car and go to a LAN party]
You're missing the fact that adults and most teens of 16+ age, drive.
You may have missed recent stories about proposals for "cycle highways" in Munich [slashdot.org] and London [slashdot.org]. Or are those designed for someone other than "adults and most teens of 16+ age"?
You're both missing that in many, many countries, operating an automobile is not permitted by law at age 16.
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OK, you win, s/16/18/g. Or which countries require drivers to be 21 or older? I think CronoCloud's point is that by the time one has a bachelor's degree in any field related to professional video game development, one is old enough to drive and ought to be rich enough to pay for driving lessons, a car, and insurance.
Do any other than Saudi Arabia require drivers to be male?
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I think CronoCloud's point is that by the time one has a bachelor's degree in any field related to professional video game development
Which you do have.
one is old enough to drive and ought to be rich enough to pay for driving lessons, a car, and insurance
You didn't learn to drive in high school? Isn't it required in Indiana? Drivers Ed is a required course in Illinois.
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Driver's ed is not a required course in Indiana. Furthermore, the Indiana BMV requires 50 hours of verifiable supervised driving on a learner's permit before it'll issue a license, which makes it a bit harder for an adult to learn if parents are unavailable to sit in the front passenger's seat. I'm told some states in Australia require even more (120 hours).
I personally got my license years ago before the BMV extended the supervised driving log requirement to adult learners. However, I do not own a car and
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[Context: an assertion that split-screen is irrelevant because people can buy a PC and a car and go to a LAN party]
I don't think that was the assertion at all. It was that split-screen is more of a niche because most people have a PC or a laptop or a console and can transport this somewhere or have friends transport theirs.
So what factors have driven the slight shrinking of the split-screen gaming segment? Well the growth in the PC market and the slowing of the hardware race means that most people have access to a computer that can reasonably play most games, the increased pervasiveness of low-latency internet connectio
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Good luck hauling that behind your bike.
Are you 12? (Yes I know you're not 12.)
Or what am I missing?
You're missing the fact that adults and most teens of 16+ age, drive.
This point seems kind of irrelevant these days. With the fact that GPUs have greatly outpaced graphical development (and many games are just console ports anyway), a lot of laptops will run many decent LAN-party-friendly games. Throw a laptop in your backpack, along with a mouse and maybe a separate keyboard, and you're almost always ready for a LAN party and you can even bike there.
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No one likes a punctuation nazi. You may think you're doing the "correct thing", but focusing on "correction" just makes you come across as a pedantic jerk.
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This means people have to plan LAN parties in advance. They can't gather for a reason other to play video games and then just spontaneously decide to break out the video games.
They also can't start their tabletop role playing games unless they bring their books and dice and character sheets. They can't go target shooting unless they bring their guns and ammunition.
Most everyone I know has habits and tends to do things that fall into those habits. If people regularly game on weekends they bring the games. If they go put a few rounds through some aluminum cans they bring guns and ammo and targets. If they play computer games together they bring computers or have left a rig a
Cost of tabletop RPG vs. computer gaming (Score:2)
They also can't start their tabletop role playing games unless they bring their books and dice and character sheets.
Please correct me if I'm wrong, but as I understand it, those are cheap enough that the DM can afford a spare copy of the core books, the current campaign's sourcebooks, and set of dice. In addition, unlike the family PC, tabletop RPG materials have only a single purpose, which means someone else in the household is unlikely to need to use them for some other purpose that night.
Provided your family is rich enough to buy stations for all gamers in the household plus whomever they have over.
If they play computer games together they bring computers or have left a rig at the friend's house that they regularly play at.
"[Having] left a rig at the friend's house" is a bit more expensive for computer games than for tabletop games. One is more likely
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One is more likely to own four controllers than four gaming PCs.
Why wouldn't you have a PC for each person in your household?
For one thing, PC != gaming PC. An older laptop with Intel integrated graphics is fine for homework, Facebook, and games from the OpenGL 1 era (pre-2006), but unlikely to make a good gaming PC for recent games. For another, by "person in your household" did you include only residents or also visitors?
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I guess I was assuming one gaming PC on which family members take turns and two or three laptops with integrated graphics for homework and Facebook. If two of the PCs are gaming PCs, I agree that it's more practical.
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This means people have to plan LAN parties in advance. They can't gather for a reason other to play video games and then just spontaneously decide to break out the video games.
Of course they can! Plenty of games offer local multiplayer like fighting games, most sports games, quite a lot of shooters...it's just that not all of them do and for those that don't yes you do need to plan ahead, which results in a better experience anyway. Once you have diluted the problem down to Saudi Arabian [slashdot.org] women having to plan LAN parties ahead of time if they want to co-operatively play Halo 5 then I think we have reached a fairly widely acceptable solution.
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Once you have diluted the problem down to Saudi Arabian women
I didn't intend to dilute it that far. A controller is still cheaper than driving lessons, a car, and insurance.
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I didn't intend to dilute it that far. A controller is still cheaper than driving lessons, a car, and insurance.
But not than a bus/train/tram fare or a lift from family or friends.
Somehow we got from split-screen to bus politics (Score:2)
I can't speak to how often "a lift from family or friends" can be repeated before they begin to object to "using me as your private taxi". But a controller is cheaper than successfully lobbying your city to add bus service at night or on Sunday. (Source [fwcitilink.com])
A controller isn't a vehicle (Score:2)
I can't speak to how often "a lift from family or friends" can be repeated before they begin to object to "using me as your private taxi". But a controller is cheaper than successfully lobbying your city to add bus service at night or on Sunday. (Source [fwcitilink.com])
If you can't get a lift from family or friends and there is no bus service then a controller doesn't help you either, no matter how cheap it is it doesn't get you from one place to another.
But a bicycle is (Score:2)
If you can't get a lift from family or friends and there is no bus service then a controller doesn't help you either
I'll admit I forgot something. A controller and a bicycle are cheaper than a car and insurance.
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I'll admit I forgot something. A controller and a bicycle are cheaper than a car and insurance.
Not everybody lives within a bike-ride's distance of their friends and when it's raining, hailing or snowing then you're unlikely to be riding a bicycle. In any case a laptop in your backpack is just fine on a bicycle.
But this isn't strictly important anyway, the situation you are describing is a niche that is already very well served by major titles that have local multiplayer components. Not all do but a surprising amount (given the low price of systems and the pervasiveness of the internet) still do.
A spare controller is far less expensive (Score:2)
And to do the local multiplayer on a single station you need to have enough controllers for all gamers in the household plus whomever they have over
A spare controller is far less expensive than a spare desktop computer, graphics card, monitor, copy of Windows, and copy of each game.
Shared doesn't always mean split (Score:2)
These days plenty of people have more than one PC
How well would one gaming PC and two PCs with Intel integrated graphics processors work? Wouldn't the player with the gaming PC be at an unfair, unfun competitive advantage over the Intel IGP players?
or have a laptop or a console that they can bring
First, they have to be all the same platform, such as all PC, all PlayStation 4, all PlayStation 3, all Xbox One, or all Xbox 360. Second, if they're PCs, they need to have gaming GPUs, not Intel IGP, and laptops with Intel IGP can't easily be upgraded to add a gaming GPU unless something has changed that I don
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Except for the whole smell thing. That does start to become an issue after awhile.
What I've learned about LAN parties is that the most important criteria after power are climate control and ventilation. The system has to allow for both at once. If it doesn't, you're gonna have a bad time. Or at least, as you suggest, a smelly one.
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Splitscreen is for Miis riding bulls (Score:2)
Not far off from "Charge!", one of the activites in Nintendo's Wii Play. Ride the bulls and plow into defenseless scarecrows [youtu.be].
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Usually we'd call no Odd Job in Goldeneye. He was much more imba in the Gamecube one, though, where he would actually spawn with the bladed hat which had a nasty tendency to curve towards its targets.
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I call the only girl who can defeat Oddjob: Civilian 1.