Fable Legends DX12 Benchmark Stressing High End GPUs 51
Vigile writes: In preparation for the release of the free-to-play Fable Legends game on both Xbox One and PC this winter, Microsoft and Lionhead Studios released a benchmark today that allows users to test performance of their PC hardware configuration with a DirectX 12 based game engine that pushes the boundaries of render quality. Based on a modified UE4 engine, Fable Legends includes support for asynchronous compute shaders, manual resource barrier tracking and explicit memory management, all new to the DX12 API. Unlike the previous DX12 benchmark, Ashes of the Singularity, which focused mainly on high draw call counts and mass quantities of on-screen units, Fable Legends takes a more standard approach, attempting to improve image quality and shadow reproduction with the new API. PC Perspective has done some performance analysis with the new benchmark and a range of graphics cards, finding that while NVIDIA still holds the lead at the top spot (GTX 980 Ti vs Fury X), the AMD Radeon mid-range products offer better performance (and better value) than the comparable GeForce parts.
UE4 engine... (Score:1)
Re:UE4 engine... (Score:5, Funny)
"Yeah, but it's the greatest looking ass of all time, an ass that will redefine how videogames are made, an ass like no other ass ever made," said Peter Molyneux.
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I'm not sure Unreal Tournament 4 is a good comparison to anything. It's stupidly fast. It may easily have the most beautiful graphics of any game I've ever played, yet plays effortlessly >60fps at 4k with a R9 390 with ultra settings. Keep in mind, too, how fast the action in this game is.
Games like Battlefield 4 and Tomb Raider on the other hand, play at 60+ fps only with slightly tweaked settings and still have occasional frame drops during moments of high action. They're really not any prettier. The B
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Also, get off the official servers. Private servers play like a completely different game.
what about low end cards? (Score:1)
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As far as I could tell, only AMD video cards benefit from DX12. Nvidia cards are FASTER under DX11. It's no wonder they just so happen to not have a DX11 build, which they could easily do since they are using UE4, but just "havent".
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Nothing is 100% compatible yet, wait, then decide. DX12 is up and running, Vulkan is barely a page right now.
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No DX11 - DX12 comparisons this time (Score:4, Informative)
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I'm sure nvidia will give companies a helping hand in "optimizing" their games for both AMD and Nvidia user.
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I wouldn't conclude that as the cause. Changes in performance are very dependent on game design. Just because AMD got a boost in one game doesn't mean NVIDIA won't get a boost in another.
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This time its a bit special, and kind of similar (just a little) to the days of the 9000 series, where an implementation decision completely fucked them over once the next version of directx came out.
The async compute shaders don't quite work as expected on their current cards. I didn't keep up so my info could be up to date, but they were going to partially fix it in software.
I dunno if it happened or will happen and how effective it will be. But any game implementing async shaders in DX12 would tilt thing
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And M$ again shafts Windows 7 and 8 users again .. (Score:5, Insightful)
This forced artificial obsolescence of DirectX12 not being available for Windows 7 (or 8, 8.1) is complete bullshit.
I'm not downgrading to the privacy fuckfest of Windows 10 just to run a benchmark.
Re:And M$ again shafts Windows 7 and 8 users again (Score:5, Informative)
You realize all the privacy-rapist features of Win10 have been added to 7/8, right?
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Well how? Screen every update to make sure MS don't sneak it in? What people are doing is disabling windows update. That makes Windows 7 not better than XP in terms of obsolescence and security. And really how much can you uninstall? People are finding the Windows 10 install files downloaded despite having ticked no to the Windows 10 offer and having uninstalled the tool.
It has become clear that you are NOT in control of your computer. That privilege is given to either Microsoft or malware authors depending
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Well how? Screen every update to make sure MS don't sneak it in?
Actually, the readmes for the "updates" say right on the tin what they do. You do have to tunnel down to their site to actually read the readmes, because the descriptions in windows update are bullshit, but at least it's possible without decompiling things. So yeah, this is what you have to do now. It's sad. Pathetic, I think. But it's where we are.
Windows 7 appears to be my really for real last version of Windows... I've said it before, but I decided Windows 7 was no more odious than XP. 8, ugh. 8.1, meh.
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Unless Microsoft doesn't want you to know everything the updates do. If you're running Windows at all you have already decided to trust Microsoft.
Fraud is a Felony. Microsoft might not tell you what an update does, but they're not going to lie to you about it. Too many people are waiting for a slip-up like that, and by people, I mean corporations who can actually afford a lawsuit.
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Crap comes in through HTTP unharmed anyway. Malware is happy to run with "only" user execution context, because it can run arbitrary code and has access to all your data, even that network mounted rw share.
I suppose there will eventually be some update blocker software, or run some tool like Autopatcher with a blacklist or whitelist if that's possible? or some WSUS or similar server (that only costs like $1000 lol, unless warez Server 2008 R2 just works)
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Which is why EVERY updated is blocked until I personally verify exactly what it is doing.
If Microsoft wants to data mine my machine they can go fuck themselves.
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Luckly enough, it's not going to be a one-sided win for DirectX this time. Vulkan supports all versions of Windows from XP onwards and for that reason there's a lot of game studios going to use Vulkan instead of DirectX 12.
Blizzard and EA and a few others are even Khronos members.
Windows 10 is more or less fine (Score:2)
I'd be excited except for what they did to Fable 3 (Score:1)
Fable 3 was tied to Games For Windows Live... even on Steam. GFWL is now dead. The game will no longer launch and even if I could get it to launch, as far as I know, all my DLC is gone since that had to come through GFWL even though I bought it on Steam.
I will not purchase another lionhead studios game... and will suspect any game that requires tie ins to any Microsoft gaming service in the future.
Download link (Score:4, Interesting)
Ok, I'm stupid.
Now that we got this out of the way...
Where the hell can I get a download link?
TFS doesn't have it.
TFA doesn't have it.
A quick search online found... nothing. Only benchmark results. Clearly I am missing something.