Backwards Compatibility For Xbox One Launches 63
SlappingOysters writes: What is old is new again as backwards compatibility arrives on the Xbox One as part of a dashboard update. Finder has the full list of 104 launch games for the service, and has analyzed the origins of these titles. The site has determined that of the 104 games, only 28% ever released in boxed form, and of the remaining downloadable Xbox Live games, 36% are remakes of titles from previous generations. The site has also identified 60 games that were on the marketing material for Xbox One backwards compatibility, but were not on the launch line-up.
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From the article? Yes. The "60 titles identified in the marketing material" include titles that that were voted on by users to be included AFTER the initial release, if possible.
BioShock
BioShock 2
BioShock Infinite
Call of Duty: Black Ops
Halo: Reach
Halo Wars
Skate 3
All arrive in December's compatibility update.
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What?
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He's saying that Xbox 1 games should be playable on the Xbox one. I don't understand why it's so confusing.
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Because it's confusing. And apparently not in English.
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Oh, stewardess. I speak jive.
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âoeHas Anyone Really Been Far Even as Decided to Use Even Go Want to do Look More Like?â
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The discs are only used as physical DRM key. A full game download is required for all compatible titles.
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Then they are lying when they say "backward compatible". A port/recompile isn't the same thing.
You are correct. They have misappropriated the phrase, and others have defended it with the logic that normal users wouldn't understand what it is otherwise. I believe a more accurate term would be "porting", as in, the 360 games are being ported to the xbox one (possibly with the aid of a backward compatibility layer or API).
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Oh, so this *doesn't* mean that I could theoretically buy an Xbox One and buy cheap used Xbox 360 games on disc and play them?
If so, bummer. This is what I thought it was.. (and is what made me somewhat interested in getting an Xbox One - yes, for old games, e.g. Xbox exclusives, though I know the list has only one Fable game so far).
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You can buy cheap used Xbox 360 games on disc and play them on the Xbox One if they're on the "backwards compatibility list", but they won't play as-is from the disk. The disk is essentially used as DRM or identification that you have that game. The ported game is then downloaded and you can play it. I'm not sure if or how much content it may read from the disk itself.
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Well, yes and no. As I understand it, they are going the route of Nintendo's Virtual Console, where they have an emulator that they wrap the binary in and distribute as a single package versus a generic emulator that gets installed that will attempt to play all games.
I believe the reason behind this is A) legal in that they want the publishers permission for all games as a CYA. B) They can test games for compatibility as console developers are notorious for using undocumented APIs and hardware hacks / trick
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the 360 is PPC. The XBOX first gen can run in a VM with some OS edit's for video card / DirectX pass through. Or maybe even no VM all at.
Windows 10 can run old windows based games on pc's
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Given they are restricting it to different titles I expect they are recompiling the game code.
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Given they are restricting it to different titles I expect they are recompiling the game code.
Sort of, actually it's the base game with a VM specifically tailored for each one. It's the VM creation that takes all the effort, the game code runs largely unaltered inside it (when you download the game you're really downloading the VM with the game inside it).
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Yeah, and I wish I could put my old Gamecube discs into my WiiU. But it ain't happening.
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You actually can with some modding, through the wii compatibility side. You can use gamecube controllers with the adapter that came out with smash bros, and even load arcade games that use triforce hardware (f zero AX for example)
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You can however soft mod the vWii in a Wii U and use Nintendont to play GameCube .iso files. Near 100% compatibility, lots of controllers supported, and a widescreen setting that works very well for a decent amount of original 4:3 games. Still not sure why Nintendo hasn't jumped on selling virtual console GameCube games for the Wii U since its not too hard to get them running on it.
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You really should stop making generalisations about people as it just takes one counter example to prove you wrong. That's something many SJWs would have problems with - people using lazy generalisations to make a point, as it unfairly condemns those who do not match the generalisation. Just FYI.
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Cool story, bro.
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I guess your argument is true, you should have been reading instead of playing Pokémon.
Time to grab The Stick of Truth (Score:2)
I've wanted to grab this for so long. But I knew that if I stuck it in my box, it wouldn't work. Now I can finally grab it and stick it in!
Anyone remember? (Score:2)
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The XNA-based games might not be a priority, since they skewed heavily indie-and-relatively-
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As others have said, yes, you're thinking of XNA. It essentially came in two flavours - the public flavour that XBox Live Indie games were all developed in, and a version that allowed access to more features such as achievements that professional licensed developers could use.
But that's not the issue here, Microsoft has a fully working emulator that runs all Xbox 360 games flawlessly. The issue is licensing, Microsoft can't just release games through backwards compat. without the owners permission. If it we
The 360 library (Score:3)
The initial list of games supported through back compatibility is relatively disappointing. That said, MS have acknowledged they are working to improve it and, in particular, to address the current problem with support for multi-disk games. On that basis, MS deserves at least two cheers for making a good start.
But in terms of prioritising titles for support, I'd like it if MS could reflect on those titles where there is the greatest historical interest in ensuring they remain playable on new hardware. I traded in my 360 almost two years ago and was surprised at how little reluctance I felt in doing so. There was only a tiny range of games that I felt regret about not having access to any more.
In truth, there are relatively few 360 games that would genuinely benefit from preservation. The two categories that I would de-prioritise are:
Multi-platform games which remain available on modern hardware. This might be because they've had a "remastered" version for a current-gen console. In many cases, however, it is because PC versions remain available, on sale and playable. So a lot of the big cross-platform shooter franchises would not, to my mind, be a priority as they are generally cheaply available on Steam and/or Origin.
The next category of games are the instalments in iterative franchises which are effectively replaced by later instalments. So the FIFAs, the Maddens and, at a push, the Forzas (Forza 6 is a valid successor to Forza 4 in a way that Forza 5 wasn't). These are the games with no storytelling component, whose features are improved on a year-by-year basis and where there is really no particular reason to go back to the older versions.
That actually covers a remarkably large portion of the 360's library. I was struck when I traded mine in by how few really significant exclusives the 360 had; its strength was always as the "best console to play multi-platform games on" rather than as an exclusives machine. That said, there are a few titles I would dearly love to see rescued:
- Lost Odyssey (arguably the best JRPG of its generation and, in some respects, the "real" Final Fantasy 13. It's multi-disc, so that issue would need to be sorted.)
- Blue Dragon (not quite as good as Lost Odyssey, but still a seriously good JRPG).
- Ace Combat 6 (the final decent instalment in the series when it was still unafraid to be wacky, before it turned into Call of Duty with planes).
- Gears of War 2 and 3 (almost certain candidates for an HD remaster at some point, I guess).
- Deathsmiles (technically also available on mobile platforms, but the 360 port is the definitive version and one of the best bullet-hell shooters available for home consoles).
There is a much larger list of PS3 titles in need of rescue. My original highest priority, Valkyria Chronicles, is thankfully now on Steam, but I would dearly love to see the Ratchet & Clank games and a lot of those PS3-exclusive or best-on-PS3 JRPGs (such as Eternal Sonata) make it out from under the wire.
Re:The 360 library (Score:4, Informative)
MS in one of their press conferences said that they are more than happy to work with a publisher to get their game backwards compatible but it's upto the PUBLISHER not MS in order to start that ball rolling. Considering some of these games are 7+ years old , code probably sitting under someone's desk drawer in a bunch of ZIP drives, and now with digital rights being put into play let alone if any of the rights holders exist or are alive, you have a mess of a time trying to roll this out.
Now there is 0 excuse for first party titles not being supported. That's a MS issue 100%, but with hundreds of games out there, it's upto the Publisher's to push forward.
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- Gears of War 2 and 3 (almost certain candidates for an HD remaster at some point, I guess).
I'm not very familiar with the series, but had been looking at the available console bundles, and the gears of war bundle *appears* to include all of the 360 collection of gears of war:
http://www.microsoftstore.com/... [microsoftstore.com]
They also have the ultimate edition on xbox one as a stand alone game. I don't know if it includes 2 and 3 though.
Are these the same?
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Actually, MS is prioritizing based on user votes. See http://xbox.uservoice.com/foru... [uservoice.com] for a list of the highest voted games.
The only reason games might not be ported despite high votes is the publisher - some of the top ones are Activision and EA, who will probably not allow those games be played on Xbone because th
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RTFA, which is busy complaining that MOST of the supported games are xbox live arcade games.
Nearly got me to buy an Xbox One (Score:2)
I was very close to dropping cash on an XBOne when I heard about backwards compatibility. I've had a 360 since launch and have a pretty large selection of games and my 360 being a first gen lacks modern features like HDMI. Then I looked at the list to see what games I owned were on it. There are two. Sigh. I ended up buying a preowned 360 Elite which has HDMI and moved on. I already have a PS4 and PC so the current gen games are well covered so I don't think there's room for an XBOne until it can realistica