An anonymous reader writes: From characters sprinting around levels at inhuman speeds to the player's view being forcibly moved when a game takes control of the camera during a cutscene, it isn't as easy as you might think to make a game work in VR if it wasn't designed for it in the first place. So Valve is striking a compromise that lets players make use of their existing Steam games in VR. SteamVR Desktop Theater Mode, which Valve says is in early beta and will be shown at GDC next week, puts player's games on a huge screen in a virtual home theater setting. Future possibilities for gamers playing together on the same virtual couch are enticing.
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