CodeWeavers CrossOver Can Now Run Steam On Android Remix (wine-reviews.net) 44
twickline writes: James Ramey, the President of CodeWeavers, has posted a short video showing CrossOver running Steam on Android Remix at this years GDC 2016 (Game Developers Conference), which was recently held in San Francisco. James also posted on his Facebook account, "Our company, CodeWeavers, with the help of Jide Technology was able to demonstrate Steam running on Android. Gamers will be able to play their PC based games on Android devices. It's cutting edge if nothing else."
"play their PC based games on Android devices" (Score:5, Insightful)
X86 android devices.
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If it's stable, MS needs to watch out. (Score:3)
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"Steam machines" are just fancy PCs with a customized Debian.
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I disagree. Codeweavers are the main developers behind open source wine and I used their commercial products on my workstation daily. Crossover office has excellent compatibility these days and good launcher integration.
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> I disagree. Codeweavers are the main developers behind open source wine
Which has been consistently disappointing. A simple review of the ratings of various packages show that of over 13,000 rated packages, over 4000 of them are rated as "garbage" under Wine operations, and well over 2000 are rated as "bronze". Taht's roughly half of the entire set of rated packages. And when I've tested silver or gold packages, I've found the ratings to be optimistically generous.
For a very few well defined and support
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IMHO, the main value of Codeweavers is when you have a legacy program that is holding you back from updating your systems. Expecting it to work on a 15-year-old Windows program is not unrealistic. Expecting it to work with constantly-upgraded programs like AutoCAD is going to lead to disappointment. If AutoCAD is your bread and butter, than Windows is your companion - that's just the way it is. If you just need to run your ancient XP-era security keycard programmer, give Wine a whirl. If all of your pre-199
Re:i.e. 15% of the market (Score:4, Informative)
In case you haven't noticed, actual Office runs on iOS and Android already.
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And is arguably a better experience than the same apps on Windows Phone...
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A less palatable alternative but one which produces better results is to port each application with winelib or some commercial derivative so it runs natively on the host OS even if its internally using Win32 APIs. It requires somebody to have
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A less palatable alternative but one which produces better results is to port each application with winelib or some commercial derivative so it runs natively on the host OS even if its internally using Win32 APIs. It requires somebody to have the source for the application but they can compile, test, debug and if necessary, modify the code to make it work on the host, e.g. commenting out copy protection or some feature that isn't supported.
None of that requires recompiling the source code with WineLib. All it requires is cooperation of the game editor to get modified binaries that play well with Wine. Note also that WineLib is no more native than Wine and will not provide better performance.
This is how most Windows games get ported to OS X or Linux - some 3rd party does a port using Cedega or similar.
Really? So then why does Wikipedia say about Cedega that "In some cases it closely mimics the experience that Windows users have (insert disc, run Setup.exe, play)". Clearly not every Cedega port is a source port. Furthermore isn't Cedega a bit dead nowada
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Android devices don't have hard disks, don't have virtual memory, don't have much RAM, don't have have very powerful CPU or GPUs, don't have sophisticated support for input devices or controllers. Windows applications & games also have dependencies on runtimes like DirectX, .NET, COM / ActiveX controls, proprietary fonts (even Arial is proprietary) etc. so it's not enough to fool the game but also s
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Android devices don't have hard disks, don't have virtual memory, don't have much RAM, don't have have very powerful CPU or GPUs, don't have sophisticated support for input devices or controllers.
Did you miss the part where the article said CodeWeavers got Steam running on Remix OS [jide.com], a version of Android that can run on regular PCs, which, if you so desire can be cnfigured with hard disks, gigabytes of RAM, top-of-the-line i7 CPUs, GPUs, real keyboards, mice, etc?
Windows applications & games also have dependencies on runtimes like DirectX, .NET, COM / ActiveX controls, proprietary fonts (even Arial is proprietary) etc. so it's not enough to fool the game but also satisfy these dependencies. And many games would use copy protection libraries that require drivers or background processes to function.
Wine provides DirectX, .NET, COM, ActiveX and event lets you install the freely downloadable Arial fonts. In fact CrossOver, which is based on Wine, already runs many of the games [codeweavers.com] you say it cannot run.
But then again, what's to stop Valve just throwing streaming onto their existing Steam app for Android?
The goal of Remix OS is to replace Wind
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Did you miss the part where the article said CodeWeavers got Steam running on Remix OS [jide.com], a version of Android that can run on regular PCs, which, if you so desire can be cnfigured with hard disks, gigabytes of RAM, top-of-the-line i7 CPUs, GPUs, real keyboards, mice, etc?
Great, so if I buy a top of the range computer, I can make it work just like a poor relation of Windows. Awesome. And no VM support. And I expect sound, graphics and input support suck compared to Windows. Remix is better suited as a replacement for ChromeOS, firmware resident OS or a bootable USB key. Indeed, this appears to be exactly their focus at present.
Wine provides DirectX, .NET, COM, ActiveX and event lets you install the freely downloadable Arial fonts. In fact CrossOver, which is based on Wine, already runs many of the games [codeweavers.com] you say it cannot run.
Getting games to run on Wine is completely hit and miss. If you're lucky they work. If you're not (most of the time) they fall over in a heap or suffe
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Great, so if I buy a top of the range computer, I can make it work just like a poor relation of Windows. Awesome. And no VM support. And I expect sound, graphics and input support suck compared to Windows. Remix is better suited as a replacement for ChromeOS, firmware resident OS or a bootable USB key. Indeed, this appears to be exactly their focus at present.
I did not say Remix OS is meant to be a one-for-one Windows replacement. It's meant to compete and drive it and others out of the market for the sizable chunk of users who have relatively simple needs (hint, that chunk does not know what a VM is). But getting compatibility with at least some popular Windows applications will certainly help to achieve that.
Getting games to run on Wine is completely hit and miss. If you're lucky they work. If you're not (most of the time) they fall over in a heap or suffer serious performance / graphical problems that render them unplayable. And even when software runs on Wine it is usually necessary to install chunks of Microsoft and other's binaries of one sort or another. Front ends like PlaysForSure have to grab pieces from all over the place.
So you're saying the developers of any imperfect piece of software should just give up and go do something else? Well then Microsoft, Apple and Linux deve
Is there a cure for Slashvertigo? (Score:2)
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You realize that CodeWeavers are the support behind WineHQ, right? CrossOver is a commercially-supported version of WINE, and all the patches CodeWeavers does makes it into WINE. Likewise, when people ask WINE for commercial support, they point them at CodeWeavers.
Sooooo? (Score:2)
Wake me up when it runs DirectX games.
Re:Sooooo? (Score:4, Informative)
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that's what I was thinking...running a launcher is a lot different then running one of the games.
Steam is actually quite a pain to get running, quite often more so than the games it then starts. So getting the Steam GUI to work is an achievement that should not be underestimated. It will also likely be the most practical way of getting games on the platform.
I imagine the vast majority of them won't play, and even if they did, would probably crush a mobile processor (though it sounds like it requires x86 Android, which would mean Atom chips...though those aren't exactly renowned for their gaming performance either).
RemixOS [jide.com] can run on regular PCs so you can also run it on top-of-the-line i7 CPUs and I imagine they either already support NVIDIA and AMD cards or will do so soon.
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The point? (Score:2)
Clever proof of concept, but aimed at what market?
True, Steam offers a broad selection of genres and titles, but I really can't see surviving past the loading screen in an intense FPS or MMO.
Cute anime panda games, maybe.
I mean, really, Company of Heroes 2 on a damn telephone?
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True, Steam offers a broad selection of genres and titles, but I really can't see surviving past the loading screen in an intense FPS or MMO.
Cute anime panda games, maybe.
Steam is actually quite a pain to get running, quite often more so than the games it then starts. So getting the Steam GUI to work is an achievement that should not be underestimated.
I mean, really, Company of Heroes 2 on a damn telephone?
CodeWeavers got Steam running on RemixOS [jide.com], a version of Android targeted at Intel PCs, which means it's meant to be run with a real keyboard, mouse, screen, etc. so there is none of the GUI issues presented by smartphones. Obviously since it has not been released yet it's not clear how much market share it will get. As their sit
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Cock.
SteamOS on Linux is entirely x86 based.
Android is based on ARM and/or x86 with a Java-like app interface. Not even close to similar systems.
Not to mention OpenGL vs OpenGL ES
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