Microsoft Unlocks the Ability To Turn Xbox One Consoles Into 'Development Kits' (polygon.com) 73
Dave Knott writes: Today, Microsoft made good on a nearly three-year-old promise, unlocking the ability for all retail Xbox One consoles to become development kits. This mode will allow anyone to build, test and experiment with Universal Windows Program (UWP) development. Converting a console to Dev Mode requires no special equipment or fees, though to fully access the abilities, a user will need to create a Dev Center account. After setting up Dev Mode, a user simply pairs their Xbox One with Visual Studio, which sees the console as a Windows 10 machine to which it can deploy content directly through a wired connection. While this feature eases self-publishing on Xbox One, a developer will still have to go through Microsoft's concept approval, which usually takes about two weeks, before the game is eligible to be published on Xbox One. The big change here is that while traditionally Microsoft had to give a hopeful developer a dev kit, now a developer can just switch over their own retail console.
hopefully Sony does it to PS3 & PS4 (Score:2)
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It seems like they might have to - if this catches on. If Microsoft does this well, and it is as good as it sounds it might be, then I'd guess that the rest of them would want to follow suit. That might mean a good thing for independent studios or just creative people.
I am not, by any means, a gamer - not even remotely. However, this kind of makes me want one now. Why? Just so I can try to build a game. I'm really bad at graphics and game play methods would be awkward as hell because I'm about a great a des
Re:hopefully Sony does it to PS3 & PS4 (Score:4, Informative)
I've got the perfect video game in my head and would love to try to lay it out there.
Have you tried making it for a PC or mobile platform first? Those might be more inviting platforms to start out on, even after this announcement of an official softmod for development. You used to need a PC tech demo in order to score a devkit, and PC experience would probably still serve you well if you want to make the most of this softmod.
Is there any special media required to make disks - for those who want to use/offer physical installation media?
With all respect, if you have to ask about discs, you likely aren't quite ready to know. An indie startup's first commercial game isn't likely to exceed a few hundred MB at most. For comparison, N64 games maxed out at 32 MB with about two exceptions, and PS1 games that weren't sprawling RPGs largely fit on a 650 MB disc. You probably will not need physical installation media until it's several GB, so let's keep the proverbial cart behind the tractor until your tech demo is working.
Literally, I've no idea how modern consoles work. I've not been a gamer in years but being able to access one as a developer just might be enough to make me want to own one.
Do you know DirectX? There's a reason Microsoft calls it the "Xbox". Make a game for Windows 10 UWP and get it on the Windows Store, and there should be little problem building it for Xbox One.
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step 1) download unity.
step 2) develop your idea.
step 3) publish
it's not free in the sense of freedom and not fully open source.. but it would get you your idea and be publishable to 10+ systems without that bad tradeoffs.
they're fairly certain that this does NOT give the means to circumvent drm on disc based games.
the xboxone, it's just a windows machine. literally. this is for testing universal apps, literally. you could mostly test your simple game on a windows 10 phone. or the emulator. or the machine y
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In other words, this is Microsoft giving you a license to run Metro applications you've developed on Xbox One.
The problem is they're loss leaders (Score:2)
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For a dying company, they sure sell a shit-ton of consoles and make a metric fuck-ton of money.
Sure, Sony is selling 2 shit-tons of consoles to their 1 shit-ton. But does that really matter when you're both sleeping on giant piles of gold?
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Now Nintendo on the other hand....
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What about Nintendo's first hand?
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First, in general agree with you, but only insofar as Netcraft has not yet confirmed it. ;)
However, your argument isn't quite water-tight. You see, Microsoft has sunk $$$$billions into the XBox program over the years, and with each new console iteration they sink $$$$billions more. Meanwhile, they sell the hardware either at or below cost (forget which), which meant that they relied on licensing to make any profit off of it - which was $0.00 until like 2007-2008 or so. Even now, they *might* make enough to
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The total amount MS has sunk into the entire XBox program over its lifetime remains small compared to the size of the pile of money they sleep on.
I think it would have fared better as a home media center if the voice/gesture recognition had been better. Not needing a remote is a very nice feature in concept.
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Not selling up-to-date Mechassault for console... not really inclined to buy console.
Also not compatible with older Mechassault? Definitely not buying console.
Microsoft must be devastated to know that they lost the market of people who only want to play one particular game. You know, the market that is the least profitable and least influential of all gamers.
Won't they be surprised when some other company swoops in and makes a Mechassault-only console!
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You must be one of those 'progressives' who can only define success/failure based on the success/failures of others.
Regardless of the % more consoles Sony sells, most companies would be quite happy to have a device with the current results of Xbox on their books.
Short Lived (Score:3)
As with Linux on the PS3, I predict this will end shortly after someone uses it to jailbreak the console. So, in 3... 2... 1...
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I don't think that will necessarily be the case. This is different, because this is part of a strategic initiative to push the same Universal Windows OS core to all MS supported devices. Microsoft has every incentive to keep this program around to generate additional developer interest, especially since they're in the #2 console slot at the moment.
In Sony's case, the "Other OS" was mostly likely a gimmick to avoid paying additional taxes in the EU (so it could be classified as a computer instead of a cons
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In Sony's case, the "Other OS" was mostly likely a gimmick to avoid paying additional taxes in the EU (so it could be classified as a computer instead of a console).
Why why why do people keep getting this wrong, it's 2016 for gosh sakes. You're thinking of YaBASIC on the EU PS2's, that one was the gimmick, because.....
And once that didn't pan out (laws were re-written to prevent this tax dodge),
The laws were re-written PRIOR to the release of Linux on the PS2 or OtherOS. Linux running PS2's and PS3's were never a tax dodge.
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Dang, looks like you're right. I did a bit of searching, and couldn't find any credible references to verify my claim - just random forum posts putting this theory out there. Thanks for setting the record straight.
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The PS3 was jailbroken AFTER the feature was removed.
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Normal people don't want to mess around with an operating system, anti-virus software, etc.
And your laptop does not play the same games as consoles.
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And your laptop does not play the same games as consoles.
Many of the multi-platform games begin on the Sony PS4 before porting the codebase to other consoles and the PC.
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many != the same
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many != the same
A multi-platform game is the same game on consoles and the PC with minor tweaks.
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Unless the "minor tweaks" include features deliberately removed from the PC version, such as multi-gamepad shared-screen multiplayer because the publisher doesn't find it worthwhile to target Steam's Big Picture mode.
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Re: The death of the console writ large (Score:2)
the developers always got in trouble when they ported the code base from the Sony PlayStation 2 to the Nintendo GameCube without adapting the look-and-feel of the game. Nintendo kicked back the game for being a PS2 port, which they hated with a passion. It got so bad that Nintendo threaten to reject every submission out of hand. The developers fell in line â" and Nintendo soon became irrelevant.
What? In the developer certification rules that I've seen, the difference between the "look and feel" of a GameCube game and that of a PS2 game is that GameCube controllers have buttons labeled "A, B, X, Y" but PS2 controllers have buttons labeled "X, Square, Circle, Triangle." If you were submitting games to Nintendo with in game prompts that reference the PS2 control scheme, you deserved to get kicked back.
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If you were submitting games to Nintendo with in game prompts that reference the PS2 control scheme, you deserved to get kicked back.
That's the fastest way to get a kick back from Nintendo. If the game came across as "this would play better on a PS2," it got kicked back. As a lead tester, I warned the developers about this but they never listen.
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Plus, some of us are using the laptop while someone else in the house is using the console which is attached to the tv.
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Because owning as console means never having to figure out if your system has the right system specs to even play a game. I see that PS4 logo on the box, and I know I'm good to go.
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I have no idea about PS4 but I do know I wanted to play Final Fantasy after my son bought it and my laptop plays PS2 and PS3 just fine just plug in a decent controller, put the disc in, and play. Not the same as my cmd 64 did with atari games but I'm sure there is a PS4 emulator somewhere.
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Why own a television when your phone has higher DPI and plays the same videos?
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How many people can fit around one television to watch a video or play a game? How many gamepads have been sold for use with a television?
Now repeat the question on mobile.
Don't forget the documentation... (Score:3)
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The whole point of UWP is that there's a single API (and hence a single set of docs) for all devices across the platform.
https://msdn.microsoft.com/en-... [microsoft.com]
Wired? (Score:2)
to which it can deploy content directly through a wired connection.
Wired? Pfft. Lame.
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Probably has more space than a Nomad though
Far more space than a Sega Nomad (Score:2)
Considering games for the Sega Nomad [wikipedia.org] rarely exceeded 4 MB, compared to the 500,000 MB hard drive of the launch Xbox One, I suspect your guess is right.
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Two questions for you first: Is Xbox One tanking harder than Wii U? And is Xbox One tanking harder than Steam Machine and other living room PCs?
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Tanking as hard as the WiiU? No, that thing was/is SERIOUSLY going nowhere.
Steam machines? I don't think there's much market for those, especially the ones running Linux.
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It's potentially interesting for applications which aren't aimed at the gamer market.
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You have to buy development kits, genius.
It's a trap (Score:4, Funny)
It's a trap
Open to Cordova Apps? (Score:2)
Does that mean we can expect cordova based apps (perhaps even Meteor?) to run on an Xbox One?
The Microsoft slashdot .. (Score:1)
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If Microsoft does something newsworthy (which this clearly is), it's not shilling. Shilling does not mean "talking about things khz6955 does not like".