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First Person Shooters (Games) Graphics Idle

Original 'Doom' Level Remade in the New 'Doom' (vice.com) 46

An anonymous reader writes: After the new Doom was released yesterday, Vice discovered its SnapMap feature had already been used to recreate one of the levels from the original Doom. "The original Doom thrived on a strong modding community, and id is supporting that tradition here in a great way." Sharing videos for both the old and new versions of the E1 M2 nuclear plant map, Vice also applauded the interface for the new SnapMap tool, which lets users design their own levels, even on consoles. SnapMap includes tools for arranging objects, placing enemies, and even triggering events when a player reaches certain points in a level. "It's incredibly easy to use considering how much you can do, and so far I've had little trouble uploading, downloading, and browsing for user-made levels."
Newegg is also offering a $15 discount code for PC, Xbox One, or PS4 versions.
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Original 'Doom' Level Remade in the New 'Doom'

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  • by Anonymous Coward on Saturday May 14, 2016 @02:42PM (#52112441)

    Snapmap represents a very elaborate way of neutering the mod community by ensuring they don't have the tools to create works which could compete with expansion/DLC for quality and therefore negatively affect sales. Snapmap lets you deal with prefab rooms and props, and a scripting engine for triggering events - it's interesting and I might even try to make something serious with it, but it is absolutely the opposite of "supporting the mod community", for that we'd want the version of Radiant or whatever the studio uses these days.

    I don't expect to see any real tools shared, or if they are released it won't be until after DLC revenue has dropped off and they're on to other products.

    • Give me what I want or you will not only sell no DLC but also no game. It's not like Doom is the only, or even the best, FPS out there.

    • by Anonymous Coward

      Snapmap represents a very elaborate way of neutering the mod community by ensuring they don't have the tools to create works which could compete with expansion/DLC for quality and therefore negatively affect sales. Snapmap lets you deal with prefab rooms and props, and a scripting engine for triggering events - it's interesting and I might even try to make something serious with it, but it is absolutely the opposite of "supporting the mod community", for that we'd want the version of Radiant or whatever the studio uses these days.

      I don't expect to see any real tools shared, or if they are released it won't be until after DLC revenue has dropped off and they're on to other products.

      Its not neutering the modding community for dlc, its neutering the modding community for the reason that console players cant make custom maps without something like it,

  • by Anonymous Coward on Saturday May 14, 2016 @02:55PM (#52112495)

    I couldn't even tell which level it was supposed to be.

    This [youtube.com] is the original for reference.

  • Kinda, Sorta (Score:5, Informative)

    by Dan East ( 318230 ) on Saturday May 14, 2016 @02:55PM (#52112497) Journal

    From tfa:

    E1 M2 Tribute, which is a kinda sorta recreation of the E1 M2 nuclear plant map from the original Doom. It’s a little hard to tell since the games look so different, but the maps have the same general layout, which recreates similar firefights.

  • Classic Doom 3 (Score:5, Informative)

    by Ann Coulter ( 614889 ) on Saturday May 14, 2016 @09:27PM (#52113635)

    There was a reimagining [moddb.com] of episode 1 for Doom 3 about a decade ago. Here is E1M2 [youtube.com].

  • The developers have made beautiful games, then set them almost entirely in the dark. It's a lazy way to keep players on edge and it's unrealistic. Doom takes place in the future. Don't you think we'll have mastered interior lighting by then, as if we haven't already? Doom 3 was virtually unplayable without the flashlight and duct tape mod. The new Doom looks to have a similar shortfall.

    • Stuck in the 1990's

      Doom was a product of the 1990's where everything needs to be dark. Both in appearance and in mood. There are a lot of horror today that has lighten up today. But for Doom to try to keep the faithful, it is dark.
      The VGA doom games were brighter because they had to be. 256 colors at once every color you need to darken is means a color you cannot use.

After all is said and done, a hell of a lot more is said than done.

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