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NVIDIA's Releases Its First VR Game, Along With An Interactive Screenshot Tool 'Ansel' (techgage.com) 20

Deathspawner writes: NVIDIA has today released a Game Ready GeForce driver that introduces its interactive screenshot tool 'Ansel.' Named after famed photographer Ansel Adams, this new tool requires a developer to integrate up to a couple hundred lines of code to give players the ability to pause their game, move around the environment, and then capture a more "artistic" image. To further that artistic value, users will have the ability to apply filters as well as capture an image in high-res 360 mode so that they can be viewed properly with a virtual-reality (VR) headset. Currently, Ansel supports only a single game -- Mirror's Edge Catalyst -- but NVIDIA promises that many more supported titles are on the way. In addition, NVIDIA has released its first ever video game via Steam that just so happens to be a VR game. The game is called VR Funhouse and is available for free via Steam but is only playable on the HTC Vive. The game consists of a virtual-reality carnival and employs many NVIDIA graphics technologies, like collision-based haptic feedback and advanced physics simulation.
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NVIDIA's Releases Its First VR Game, Along With An Interactive Screenshot Tool 'Ansel'

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  • by JMZero ( 449047 ) on Thursday July 14, 2016 @08:08PM (#52514807) Homepage

    ...and lots of this content is really spectacular. Don't listen to the people who say it's low-quality or barfy or there isn't any good stuff yet. There is tons of stuff that's amazing.

    But do not buy a Vive online; you're asking for heartache. Wait until you can buy it from a store with a good return policy. They have terrible quality control, lots of DOA hardware, and their after-sale support is horrifically bad. If you do have problems with your Vive, do everything you can to get a refund; you don't want to be stuck in repair/RMA hell, where you get to pay for shipping and they keep your parts for months (and won't communicate anything beyond stonewalling and lies).

  • I'm sorry, I might or might not be interested in the subject matter of this story, but I simply cannot get past that errant apostrophe in the headline. Maybe I've graded too many undergrad papers in my life, but I hit that headline the way Wile E Coyote hit that tunnel the Roadrunner drew on the hillside.

    • by synaptik ( 125 ) *
      I'm sorry, but you are very much mistaken. It was Wile E. Coyote who drew the tunnel; Roadrunner ran through it. W.E.C. then tried to pursue, and smacked into the wall.
      And then got run over by a truck coming through his tunnel.
      • It was Wile E. Coyote who drew the tunnel; Roadrunner ran through it. W.E.C. then tried to pursue, and smacked into the wall.
        And then got run over by a truck coming through his tunnel.

        I know that was the most common variant on the gag, but I'm pretty sure there was one where the roles were reversed and Roadrunner painted the tunnel and then went through it and THEN Wile E Coyote slammed into it.

        I can see I will have to dedicate much of the next few days to doing some in-depth Looney Tunes research. Oh, wh

        • by synaptik ( 125 ) *
          I think you're right; they did the gag multiple times, with variations. But it was fun to pretend to be just as incensed at your description of WEC/RR, as you were about the apostrophe.
          • I take your incense as a personal affront and challenge you to a duel, at dawn, with ACME pistols.

  • So hot right now, Ansel.
  • by Walking The Walk ( 1003312 ) on Friday July 15, 2016 @08:50AM (#52517107)

    this new tool requires a developer to integrate up to a couple hundred lines of code to give players the ability to pause their game, move around the environment

    Developers won't do that integration work because it will enable cheating in many games.

    • - Playing a FPS and unsure what's around that corner? Pause and move over there to see what's lurking.
    • - Playing a puzzler and want to get a different perspective on the puzzle? Pause and move around it until to get a different perspective.
    • - Playing a dungeon crawler and not sure where to go next? Pause and move around so you can find the traps, baddies, dead ends or loot.

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