Super Mario Is Coming To The iPhone (popularmechanics.com) 108
One of the first announcements made at Apple's iPhone 7 launch event was that Nintendo's Super Mario Bros franchise will be coming to the iPhone. The announcement was short, sparse with details, but certainly well received. Popular Mechanics reports: "Nintendo head Shigeru Miyamoto took the stage early in Apple's iPhone 7 reveal in San Francisco today to announce and demonstrate the new game Super Mario Run, the first Mario game for the iPhone. The game is simple: Mario runs completely, a la Temple Run, and you push buttons to make him jump and try to reach the end of the levels. Miyamoto says 'you can play the game one-handed for the very first time.' There's a battle mode, too, where you try to top friends' scores. Super Mario Run will come out sometime this fall before the holiday season. Pricing is TBA, but Miyamoto promises there will be a single price and no in-app purchases." In a separate report via Kotaku, Nintendo said, "We do intend to release the game on Android devices at some point in the future." The news sent Nintendo's stock soaring, up 29 percent in U.S. trading after the announcement.
Re: The way of the Sega (Score:4, Funny)
Right. Because temple run is so popular right now.
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Let's hope Nintendo manages to keep cranking out good games and this is not the beginning of the end for them. Like when Sega abandoned their hardware platform.
I think the fact that they are rehashing a 20+ year old game should answer that one.
Re: The way of the Sega (Score:1)
There *are* in-App purchases... (Score:4, Insightful)
...according to the App Store [apple.com] listing.
Investigative journalism in the comments... (Score:4, Informative)
...is how /. works. Sorry forgot about that.
Kotaku says that Miyamoto got it wrong: It'll be a free download with an in-App purchase to upgrade to the full-game.
Re:Investigative journalism in the comments... (Score:5, Informative)
I'm not sure it's really a case of him getting it wrong, at least beyond semantics. If you can effectively download a demo/trial of the game, then make a single payment in order to have the full product then there is a single purchase and although the purchase is technically in-app what was clearly meant was clearly that there wouldn't be things to buy in game like extra levels, funny costumes etc.
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So it's Shareware from the 90s.
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Is this an iOS thing? If I make in app purchases on any of my Android devices they are carried across to any of the devices I'm signed in to.
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No, it's not true. In-app purchases like this can be restored on other devices.
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I suspected as much.
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Not true. Consumable in-app purchases, such as if buy a number of PokeBalls for Pokemon Go are not transferable. However non-consumable purchases such as buying the full version of an app are transferable to any other device using the same AppleID.
So in the case of this Mario Game, a single purchase of the full game will indeed enable it on all phones.
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Consumable in-app purchases, such as if buy a number of PokeBalls for Pokemon Go are not transferable.
Yes, they are. When I buy pokeballs on my adroid, they also show up on my iPhone. I don't know what you're talking about.
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That's refreshing to know. So I xcan install Pokemon Go on any Android device that will run it, or even just log onto a friend's install on an android and deny Apple the 30% markup they want for coins I purchase.
Instead paying the 30% to Google. You truly are sticking it to The Man.
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I'm talking about the built in Apple App Store in app purchases system. And I'm an app developer who's worked on in app purchases.
*If* Pokemon Go does more AND in combination with Android, then that is something they've clearly built on top. Which they are entitled but not required to do. But it's not something you can expect from consumable in-app purchases ordinarily.
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*If* Pokemon Go does more AND in combination with Android, then that is something they've clearly built on top. Which they are entitled but not required to do. But it's not something you can expect from consumable in-app purchases ordinarily.
Um, of course? How would it work otherwise? Consumables must be managed on the developer's cloud. If iOS magically sent the purchase to all of your iOS devices how would it be ensured you'd only use them once?
It can work otherwise... (Score:2)
Your point is correct when there is a "developers cloud" for the app to upload information about purchased consumables to.
But, there does not have to be - a non-consumable item can be purchased on one iOS device, then on a different iOS device (or really any iCloud device) you can ask if the user has ever purchased item X, the system will tell you yes, and then you just unlock locally whatever the item is - so you get the effect of there being a developer cloud, without having to have any servers of your ow
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In the case of a consumable item, it would work like the original poster said, you'd just get the item on one device and that purchase could not be restored on other devices.
There're lots of ways it could work. I'm only talking about how it actually works.
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You said specifically "How else would it work" and I am telling you.
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How it (iTunes App Store) ACTUALLY works is only one device gets a receipt for the consumable. Period.
Anything else is what the app developer chose to do. And by your own criteria, we're not talking about that. ("There're lots of ways it could work. I'm only talking about how it actually works.")
End of story.
Re: It can work otherwise... (Score:2)
If you'd taken the time to read more than one post above yours have seen i wrote exactly that. But thanks for the valuable input to the thread. Your intelligence is validated.
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And if you read one post above that you'll see that was the OP that originally described it. Tit.
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Oh, it certainly could be done between Apple devices within Apple's existing infrastructure. Games could keep consumables on a Game Centre account for all devices.
It could also be a condition for apps to do it SOMEHOW.
But
1) It's not done that way.
2) The contract doesn't demand that that app does it another way.
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Not true. Consumable in-app purchases, such as if buy a number of PokeBalls for Pokemon Go are not transferable.
It depends on how it's implemented by the developer. If you are trying to say that it's impossible to link a digital consumable to an online account, that's most certainly false.
Most often, digital assets are linked to the game center / Google Play ID so as long as you are logged onto that ID on the second device you will see the same assets.
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You see, you have to read the entire thread for things to make sense. I'll try to help. Next time I'm not going to do your thinking for you. I suppose you don't care if you look like a tard though as long as you post AC.
How does it even begin to make sense to go buy 100 gold coins in some stupid mobile game, log onto two devices with the same account and get 100 coins each.
Let me provide an analogy. You have a pre-paid VISA card. When you add $100 to the balance, you see the balance on the computer in your mom's basement AND the computer in your little brother's bedroom. But, by the magic of cloud computing, when you purchase that sailor moon action figure on
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I'm not going to get it because it's a rip-off of temple run. That genre has been done to death.
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You mean a rip-off of Canabalt.
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I'm not going to buy it, but not because of Apple, but simply 'cause there are free alternatives that are by no way any worse.
Fuck, if everything fails, just write one yourself, it ain't like it's rocket science!
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there are free alternatives [to Super Mario Run] that are by no way any worse.
Fuck, if everything fails, just write one yourself
And run the risk of being sued for look-and-feel infringement [slashdot.org].
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Do I look like I give a fuck about US laws?
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Do I look like I give a fuck about US laws?
You have to obey them when selling to U.S. customers, or on a platform run by a U.S. business, or when advertising on a U.S. forum such as Slashdot. And much of copyright is governed by international treaties. Or in which case was this sort of thing decided the other way in your country?
Complete rip-off of existing game (Score:1)
It's more-or-less Rayman Jungle Run (they even copied the "wall hopping" mechanics, which I can't recall being present in any classic Mario game). It came out FOUR FREAKING YEARS AGO. But I guess Nintendo won't be sued by Ubisoft, because, well, they're Nintendo.
Hello? (Score:1)
Ah, 1980s calling? Hold, please.
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I was thinking the same thing. It's the Mario Bros Game & Watch, for the iPhone.
And it's ready to download... (Score:1)
One thing I have to say Steve Jobs got absolutely right was not leaving eager customers hanging when it came to availability. Super Mario should have been available to download today, not at some unspecified date, and for an unspecified price in the future. Why spend so much money (I'm sure they paid Apple to lead the keynote) on marketing when you don't even have a product ready?
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My guess is that they only started developing this when they saw how popular Pokemon Go was. Probably not much more than the single level that was demoed ready. But they'll certainly want it released for the Holidays, and there isn't another iPhone event before then.
Mario is a big enough draw to be able to hold the hype for a couple of months.
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They first announced their entry into mobile devices a little over a year ago, so I feel safe saying they've had this in development for quite a while.
I think they're releasing slowly so that each title feels like an event when it comes out.
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Because now is when all eyeballs are on Apple. In half a year, it would just be a footnote in the daily nerd news ticker.
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"you can play the game one-handed for the very first time."
Who would WANT that? That's disgusting!
I dunno - one hand image viewers are pretty popular.
Congrats Short-Sighted Investors (Score:3)
Congratulations, investors. Thanks to your shortsightedness, you've corralled Nintendo into making what will surely be a bad Mario platformer. This is how you kill the goose...
And on a less dramatic note, I really do feel bad for Miyamoto. Just from his body language at the Apple event, he didn't look like he wanted to be there.
Re:Congrats Short-Sighted Investors (Score:4, Informative)
Nintendo's goose is Pokemon. Without it they would have followed sega years ago.
Re:Congrats Short-Sighted Investors (Score:4, Insightful)
With enough cash reserves [gamesradar.com] to lose $250M a year until 2052 before needing to call for bankruptcy... I'd say they are pretty financially smart.
Combined with the fact that most Mario games outsell Poke'mon during a given generation of games. Don't forget that Poke'mon is owned by the Pokemon [wikipedia.org] Company, a consortium of three companies of which Nintendo is a part. So Nintendo won't see 100% of the profits from any of those sales.
You're also omitting some of their other heavy hitting first party titles. Legend of Zelda, Metroid, Smash Bros., Mario Kart, Pikmin, Animal Crossing.
Nintendo's biggest problem has been third-party developers for their consoles ever since the N64. The GameCube had a few really good titles, but nowhere near the PS2. The Wii hit it big, but again not a wide range of good titles like the PS3 and XB360. Wii U? well, we've seen how well that's been doing... Now if only they'd release that Zelda game and a Metroid or 2...
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Just imagine how a Metroid game along the lines of Prime or Echos would do in VR...or even AR. Except for the Morph Ball. That would hurt.
Also, they would need to keep away from the Samus Whining Channel that they tapped into with Other M. Several of those cut-scenes were pointless with a narrative drawn out far beyond relevance... needlessly detracting from the flow of the station exploration and leaving me wanting for a skip option that was never there.
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Nintendo's goose is Pokemon. Without it they would have followed sega years ago.
Nintendo would have gone a different path, but it's a little big to speculate that far. You can't really just get all the money they got from Pokémon, subtract it to their finance and yell "Hey, they would have been bankrupt with that less money". For instance, the company could have opted for a simple Wii2 instead of the extravagant WiiU and be more successful now.
Compared to SEGA's Sonic, Nintendo have far more "money maker" franchise like Mario, Zelda, Metroid, hell just look at the cast of their Sm
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Doesn't Nintendo also own a minority share in Creatures and/or Game Freak?
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Shareholders don't give a shit about the longevity of a company. They're locusts. Gobble up what's to be gotten, dump the husk, move on to the next.
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Congratulations, investors. Thanks to your shortsightedness, you've corralled Nintendo into making what will surely be a bad Mario platformer. This is how you kill the goose...
There's been no shortage of terrible Mario games over the years.
The announcement was short? (Score:2)
29%? (Score:1)
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Because shareholders don't care about sales, they care about expectations. What you sell today affected your stock a few months ago.
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I usually ignore crap like this, but a jump of 29% actually has gotten my attention. $30 to $36? This could be a great opportunity to make a quick return on selling stock short.
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exactly! who cares Why it jumped - sell and make your profit.
The market is like roulette. Who cares WHY your ball landed on Red?! Just be happy and take the money.
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Why would a stock jump 29% based on the release of a game? Such insanity. In contrast, Apples stock went up 0.6%.
Because it (perhaps) shows that Nintendo is finally getting a clue about the profitability of mobile gaming and may start monetizing their assets. Up until this date, you've never seen a Mario game running on non-Nintendo hardware*.
* I know someone is going to link some obscure Mario game that was licensed on the CDI or something. Okay, point taken.
Great.... (Score:2, Funny)
A one hour event is going to turn into 5-6 /. stories parsed out over the next few days. It was probably the lamest Apple event with the weakest tech I've ever seen. All the Apple FanBoi's in my office gathered around Projectors and TV's in slaverish anticipation. I'll spoil the next few articles for you dongle, special modified BT chip on wireless headphones. iWatch2 - faster, GPS and brighter screen. Iphone 7 has 2 front cameras that can take pictures. super mario.... Tim Cook does lame Stev
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Sounds like SOMEONE is still sore that Samsung crisped his favorite pair of jeans.
Super Mario Run?! (Score:3)
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How would you control it? Most people don't already have a Bluetooth gamepad, and I learned from the Mario-inspired platformer Pixeline and the Jungle Treasure that on-screen gamepads are hard to use.
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Have you considered either Super Mario RPG or Mario Party? Heck, Mario Kart would even make sense.
How would you control it?
What makes you imagine that play control is going to be a big issue for Super Mario RPG or Mario Party? It's obviously a non-issue for mario kart, because accelerometers.
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I was referring to "Hell, I'd love to have the original Mario game (8-bit graphics and all) on my phone."
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Clever, sophisticated, nay magical origami folding nintendo controller case.
Make it happen, please.
A phone is worse than a Turbo Touch (Score:2)
So not only are your thumbs obscuring the view
Fixable in theory by playing in portrait mode, the way one would on an 8-bit Game Boy or a Game Boy Advance SP. But in practice, see below.
it feels like you are playing with a Turbo Touch 360
I own a Turbo Touch for NES, and I can assure you that saying a flat sheet of glass is like a Turbo Touch is an insult to the Turbo Touch.
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Mooooore Metroid, please!
(and for Android rather than iOS, as well).
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In other words, it's a one-button jumper because they realised anything else on an entirely-touchscreen phone would suck.
Augmented reality (Score:4, Funny)
So... (Score:3, Funny)
essentially this is just Flappy Bird with the bird swapped out with Mario.
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Tappy Plumber.
AirBud (Score:2)
I spent $160 on these damn AirBuds and I've already lost one! If anyone sees my AirBud, can you please return it? Thanks!
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I found it! [imdb.com]
IMHO (Score:1)
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gosh - I thought the next console was the iPhone 7 !!
Just like Pokemon Go (Score:1)