No Man's Sky Under Investigation For False Advertising (polygon.com) 261
No Man's Sky is one of the most talked about games this year. The game sees the protagonist explore the space and experience uncertain places. But its controversial promotional material may also have played an instrumental role in making the title a sleeper-hit success. Polygon reports: No Man's Sky's promotional material has come under fire since launch, and it's now the subject of an ongoing investigation. The U.K.-based Advertising Standards Authority (ASA) confirmed to Polygon that it's received "several complaints about No Man's Sky's advertising," which angry customers have criticized as misleading. "I can confirm we have received several complaints about No Man's Sky advertising and we have launched an investigation," the ASA told Polygon. A representative for the ASA declined to comment on the particulars of the investigation, but a thread on the No Man Sky's subreddit details some of the most prominent issues Steam users have with the game's store page, which they passed on to the organization. Screens and video on Steam suggest a different type of combat, unique buildings, "ship flying behaviour" and creature sizes than what's found in the actual game itself. The store page overall has also been criticized for showing No Man's Sky with higher quality graphics than can be attained in-game.
don't get your hope up (Score:5, Interesting)
Re:don't get your hope up (Score:5, Insightful)
Should force Steam to issue refunds for anybody that wants one who bought before that point though.
Re:don't get your hope up (Score:4, Insightful)
Anyone? Even people who put 100+ hours into the game? It shouldn't take that long to determine that the game doesn't live up to expectations.
Re:don't get your hope up (Score:5, Funny)
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"Maybe if I bitch and moan about something I really don't care about, I can get free money" - A lot of people
I think getting $1/hr of entertainment is a good deal for anyone wanting to get the latest game hot off the presses. Better $/hr than a movie is.
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You insensitive clod! I go to the $2 theater on half-price tuesdays! You can't beat a buck a movie on the big screen!
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You're assuming it was "entertainment"...
Re:don't get your hope up (Score:4, Insightful)
More to the point, a lot of the statements made by Sean / Hello Games and their actions seem to have been deliberately designed to keep people in past the refund point. They spent a lot of time plugging the concept that there's "secrets" and "easter eggs", that planets / star systems get more interesting the closer one gets to the center, etc. Then - after someone managed to get to the center on the first day by grinding nonstop all day (the game is extremely focused on grind), their first reaction was to.... quadruple the grind with a day-one patch (introducing a distance-measuring bug at the same time). Basically:
1) Tell people that there's amazing things at the center
2) Make it take a long time for people to actually get there
3) By the time people discover that there's nothing there, they're long past the time that they can claim a refund
The very nature of the game works against players in this regard. A player's first thought, upon discovering that they're not finding anything like in the trailers is, "Well, there's 18 quadrillion planets... the stuff in the trailers must exist somewhere, the game can't be just the derpy stuff I've been encountering so far." By the time one has explored a statistically significant number of planets to come to the realization that, no, they've basically seen the whole game, that it really is that shallow... they're long past the time in which they can claim a refund. The game is also packed with "trophies" for doing trivial actions - which is also something companies take into account when deciding whether to give refunds ("Sorry, you've already done X % of the trophies....")
It's amazing how many people you find (or at least used to find ;) ) on the reddit sub for the game who seem to basically be trying to find a way to make themselves enjoy the game while they searched for things that they had been led to believe existed. They usually transitioned from this phase to very angry as they learned the extent of the fakery. Even the named stars you see in the loading screen aren't actually places people have named, they're just a hard-coded list.
Don't get me wrong, there are some people who actually enjoy it. But they're an extremely small number; the game is approaching half a percent of its initial player base. For a while most seemed to be using it as a screenshot-generating walking simulator. Now a lot of them seem to be spending their time carving rocks into very poor approximations of statues via the crude mining system.
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That 100 hour thing, is utterly arbitrary, it really depends on what was being sold. So if the advertising is, buy No Mans Sky and play for 100 hours before getting utterly bored and stop playing the game but if they are marketing infinite interesting game play and do not provide it, than 100 or 200 hours, yep, money back. People playing the game bored shitless for hour on hour hoping to eventually find the interesting part, only to get really pissed off with nothing but empty repetition have good reason t
Re: don't get your hope up (Score:2, Insightful)
You don't get your money back when a movie doesn't live up to the trailer hype (Star Wars Ep1??)
Sorry. That's the way life is. Stop believing the hype, and stop pre-ordering like a fucking moron.
Re: don't get your hope up (Score:2)
You would if the trailer was full of amazing stuff that wasn't in the feature.
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Anyone? Even people who put 100+ hours into the game? It shouldn't take that long to determine that the game doesn't live up to expectations.
Oh my dear god, not this all over again? We discussed this here already, and it's been discussed why that's wrong. Please go back to the prior discussion and read about it.
Re:don't get your hope up (Score:4, Informative)
Oh my dear god, not this all over again? We discussed this here already, and it's been discussed why that's wrong. Please go back to the prior discussion and read about it.
Really? You're not going to bother explaining that?
Well, in any case, for people who don't want to go hunting for earlier, unmentioned discussions, here's the gist of it:
It's not abnormal for games to put content behind gates. You don't get all the weapons on the first level of Doom, you have to go through earlier levels to get to later levels, you unlock powers as you play through, that general idea. No Man's Sky initially appears to be following this pattern: your first planet has plenty of resources for the survival aspect, but you need to leave and go out into space and visit other planets to unlock new tech and get new ships. There are two content paths (follow the path of Atlas or reach the center of the galaxy) that you can take to do this. Each path supposedly takes 40-60 hours of gameplay to complete.
Problem: What I just said about needing to leave and go out into space? Turns out, you don't. You can grind up just about everything on your first planet. (There's an exception - alien languages - but it's completely meaningless. Each planet is tied to one of three alien races, so you'd need to grind on one of each to max literally everything.)
Now you'd assume - and a lot of initial looks did - that the first planet intentionally had bountiful resources to ensure you didn't get screwed when you start the game. The logical assumption is that as the game progresses and you travel towards one of the two goals, the planets become more hostile and more resources become available to offer new tech and new features.
Nope. They don't.
About the only way to verify that, in fact, the content promised really is missing is to put a good 40-60 hours of gameplay in. I made it about 10 hours (although Steam says I played for 20, probably due to tech issues and AFKing) before giving up on the planets ever being any different from one another.
No Man's Sky is one of those games designed to provide just enough gameplay experience to get you past the refund cutoff before revealing that's all there is.
Re:don't get your hope up (Score:5, Insightful)
"You said this medicine would cure my cancer. I drank it, but it didn't work and I still have my cancer. When I sent the nearly empty bottle to the lab, they said it contained something called 'snake oil.' I demand a refund!"
"But you drank it! If you had return the product unused, of course we would issue a refund. But you have enjoyed the product."
"No, I haven't!!"
"Yes, you have."
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Not valid at all. What if you watch a film hoping it will get better. But it doesn't. By your logic the media has been consumed, except it was a pile of crap. I believe under such circumstances one is entitled to a refund.
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Not valid at all. What if you watch a film hoping it will get better. But it doesn't. By your logic the media has been consumed, except it was a pile of crap. I believe under such circumstances one is entitled to a refund.
I disagree, refunds for defective products only in most cases. Buyers remorse is no excuse for a refund. If you buy a movie ticket and end up not enjoying the movie then shit one for you. If you buy a movie ticket and it ends up being an opera then you might have a point.
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What's wrong with horse meat?
Nothing in itself, as long as it's advertised as horse meat.
In countries where horse meat isn't generally eaten (like here in the UK and I assume the US), it's usually synonymous with illegal attempts to pass off potentially spoiled or poor quality meat as something else.
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Anyone? Even people who put 100+ hours into the game? It shouldn't take that long to determine that the game doesn't live up to expectations.
Ultimately, yes.
The seller is already protected by a statute of limitations, and additional magical-made-up temporal barriers are unnecessary and will harm the industry. HG 'needs' to fail, and should fail, in order for the free market to thrive.
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Re:don't get your hope up (Score:5, Insightful)
It doesn't matter how many hours you put in if you were enticed by and promised things that don't exist in the game. You could love the game, give it honestly rave reviews, and play it every day for 8 hours. Doesn't matter. Your playing or not playing the game, or a better way to put it is, the behavior of the purchaser subsequent to purchase has no bearing on the advertising tactics and their honesty/dishonesty in describing the game. Money should be refunded based on the request of the purchaser because of the actions of the selling company previous to purchase. Everything that happens after purchase is immaterial.
Why? Because even if someone played the game for 400000 hours, they would never get what was promised in the advertising. IMHO the penalties should go up with play time. It means that person has been defrauded of the missing material more than someone who barely plays the game.
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Indeed, it's amazing how many people on the NMS reddit sub have written posts about "I'm trying to find a way to enjoy this game and it hasn't been working... please make suggestions!"
Sadly, you can't force fun. I think people would have been a lot more likely to forgive the missing features and even the explicit unambiguous lies** if the game had at least been fun. Except that it's not. HG is terrible at gameplay design. Their formula for gameplay is really simple: "don't let them get hurt, make everyt
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Who is the guy? To where do we send our bags of feces in protest?
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I wonder if that defense would have worked for Enron. "What? Well, why were you stupid enough to believe what we said. DUH!"
Re:don't get your hope up (Score:4, Insightful)
No, I already bought it on the basis of those screenshots.
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Fuck off with your caveat emptor bullshit.
Don't blame the victim.
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If you pre-order based on hype, you are dumb. Improve yourself.
Re:don't get your hope up (Score:5, Insightful)
Honest question: What else should I base my decision to buy a game on if not screenshots and gameplay previews?
Re:don't get your hope up (Score:4, Insightful)
I don't know....maybe wait for the actual reviews? Yeah, that does mean we have to wait a bit more when a new game comes out.
Admittedly, there have been/are games that I would pre-order, or get on day 1 or 2, but they'd be from some specific developers in specific genres and in specific series.
Bethesda, Bioware, Blizzard for example. Squaresoft in the past, but not today.
I wouldn't probably worry about reading console-specific reviews for games that got an earlier release on the PC or another platform and were well regarded. (Divinity, Wasteland 2, Day of the Tentacle, that sort of thing.)
I also tend to trust print or "traditional professional game website" reviews more than dudebro "pro" youtubers, I'd trust the opinions of some random gamer who only streams once a month or so, than bearded 20 year old who wants to be the next hyperactive PeePeeDie
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I don't know....maybe wait for the actual reviews? Yeah, that does mean we have to wait a bit more when a new game comes out.
The "traditional professional game website" reviewers were falling all over it and jerking themselves off about how great the title was. Those were also the same sites fawning over pieces of shit like Dragon Age 2, and threw a hissyfit calling consumers "entitled" over the complete shitshow that was the Mass Effect 3 ending.
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So I should base my decision whether or not I buy a game on the recommendation of someone who makes his living reviewing games (and hence his income is dependent on people looking at his reviews), exists in a system where being the first to deliver is key (first review gets eyeballs, being 2 days late is ... useless), probably gets the game early from the company to put out a review and will nearly certainly be removed from the "gets game early for free" list if he calls it a stinker and the bomb of the yea
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Free playable samplers.
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The last game I remember that actually had a sampler that represented the game at least halfway decently was Tropico 4. That was, what, 5 years ago?
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Friends don't use friends as canaries.
Re:don't get your hope up (Score:5, Informative)
Sorry but no. There's a shitload of videos and text which show without a shadow of doubt that promises were made and left unfulfilled. people bought the game based on the information at hand which was more than misleading. Misleading is when you hint something, which proves to be less that was was alluded to. Like "Big Trunk", which is misleading because it has no frame of reference (and even so, it's stretching things), But Sean Murray specifically said there will be some sort of multiplayer, that ships will handle differently based on their looks, that NPC factions are warring in space, that you can land on asteroids, that you can grief other players ("A little bit, yeah"), and so on. Those were ALL captured on video and available on Youtube and other channels.
It was a big fat web of lies and deception and it was only a matter of time until shit hit the fan.
Re:don't get your hope up (Score:4, Interesting)
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I don't recall a single instance where they've actually required compensation, let alone refunds, be paid to someone who fell for the misleading advertising before it got pulled.
Can't you already just return stuff in the UK if it doesn't do what it says on the tin? This seems like low-hanging fruit.
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Indeed. I was amazed at how weak the generation engine is. Don't get me wrong, it's very pretty - they're using a good graphics engine and have artists with a good eye. But the terrain is just standard diamond-square (fractal noise terrain) modified with random hard-coded primitives. No biomes, no continents, just noise and a global sea level. The animals are just built by swapping out pieces of armatures and randomly choosing premade textures. They don't even bother to check that any of the parts mak
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Their ruling gives people something to cite when requesting refunds from the seller. The law says that products must be "as described". They are not the seller (not the game developer, the place you bought it from) can either rectify the problem or give you a refund.
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Sorry but no. There's a shitload of videos and text which show without a shadow of doubt that promises were made and left unfulfilled. people bought the game based on the information at hand which was more than misleading. Misleading is when you hint something, which proves to be less that was was alluded to.
And this is different from marketing how?
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In marketing you're not allowed to advertise non-existing features of a product. Or if you are, you get fined at least.
Re:don't get your hope up (Score:5, Informative)
It was false advertisement.
Example: Sean Murray showcased some planets during live gameplay, said to be "random planets from the game" and after analyzing the game files, people have discovered those planets as statically scripted ones, left in the game files.
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It was direct conversation. "Will the game have X?" "Yes, it will have X" (sometimes with gameplay footage). But no X.
Games can get away with some of that, if the game is actually good, as we all know sometimes a feature get removed at the last minute because it just isn't working out. But NMS basically delivered nothing beyond the engine. It was a tech demo, with no actual content.
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More to the point, they continued lying about the content right up to launch (e.g. incl. at the release party) and in tweets after the release (the "slowed down planet rotation", the "people can't see each other because too many people are playing" lie, etc).
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Well, at least now we know why they were so cagey about releasing the game earlier for reviewers or releasing a beta version.
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that ships will handle differently based on their looks
They do! Those big firefly-esque ones handle differently than the little colonial-viper-ish ones.
that you can grief other players ("A little bit, yeah")
Technically, he's right. You could do it by going to a world someone will later return to and mining resources, they were planning on getting, or taking a crashed ship, or if they did any terraforming with the grenades, using your own grenades to destroy what they did. (If you do enough terraforming, it sticks)
And I do believe that selling enough of certain items to vendors will change the prices offered. Yo
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No, they don't. They all have the same speed, turning radius, etc. The only difference is that on the big ones, when you get out you can take falling damage ;)
Nope. It has no effect. Resources don't sync between instances.
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Nothing that the person wrote in that post is in any way accurate.
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It may come as a surprise, but there are actually honest people out there who want to deliver what they promise. They are actually, believe it or not, the majority of businesspeople out there.
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It may come as a surprise, but there are actually honest people out there who want to deliver what they promise. They are actually, believe it or not, the majority of businesspeople out there.
I know some pretty disillusioned contributors to Kickstarter projects that would say otherwise.
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If I understand you correctly "Some people lost some money on a website"
I've bought tons of stuff online and I've backed a number of projects on Kickstarter. I hardly think it's full of saints. Each of the projects I've backed have been rea
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I honestly don't get Kickstarter. Basically, what it is is a venture capitalist venue for dummies. And I mean that in the most pejorative sense possible.
Kickstarter projects are by definition rather high risk ventures. You are investing into something that is being built. But people treat it like they're just buying something that IS already built, albeit with some rather insane delivery times. That this has to lead to disappointment is a given.
There is a pretty good reason "ordinary" VCs want equity when t
Retro advertising (Score:2)
Jesus Christ. My Atari 2600 Superman game had a cartoon of Superman on the front of the box, but only a pixillated blob in the actual game. You didn't hear about people demanding a refund because of that. Of course the advertising lies. What kind of surprise is that for anyone?
That the game wouldn't look as good as the cartoon should have been obvious to every Atari 2600 owner. However, what did happen in the 80's is that a game with ports to multiple computer systems would have screenshots on the back of the best looking port, not of the port that was actually in the box. That was misleading, in my opinion.
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Yeah but this is not the 80s and the quality of the game was the quality that was expected, given the hardware capabilities of the console.
Apples and oranges.
Re:don't get your hope up (Score:5, Informative)
The Steam Page STILL shows screenshots of stuff not in the game. That monolith you see on the Steam Page screenshots? Not in the game. The big space battle? Not in the game. The nice colors? Not in the game. The huge animal in the screenshot? Yes, you guessed it... not in the game.
Oh and all screenshots there are from a scripted static planet which people have found in the game files. There are three such planets in there.
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Nice reading comprehension. In the game files. The game files distributed contain the actual assets used by the game, and then a bunch of random stuff not used by the game, in different directories. These unused assets range all the way to the whimsical, such as a lego-man dummy player model on a unicycle, to a monkey in a hat, to the Fallout logo. Among the "not used by the game" stuff are the files that were used to fake the E3 demo, in an "E3" directory. These models are only partially rigged, and t
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Once you start taking money from customers, you can't go around lying about what the product will be. And it wasn't "we want to put in X", it was "Yes, the game will have X" (sometimes with gameplay footage).
Plus, there were bogus screenshots on the Steam page too, but that's almost beside the point.
Long overdue (Score:5, Informative)
Long overdue to start making these game companies follow the same truth in advertising laws other companies have to obey...
Re:Long overdue (Score:5, Insightful)
Totally agree. NMS is really just the current culmination of years of rot. The whole industry is rotten - especially when pre-orders started becoming a big thing - with promise big and under-deliver being a common theme.
Of course, one could say that about a lot of the software industry in general, not just games. At least with games there are ads and demos which misrepresented the end-product that one can use as evidence.
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Re:Long overdue (Score:5, Insightful)
Even in the age of physical copies, pre-order made little sense. If a product is successful, you make more of that product to sell. If your supply chain can't keep up with demand, you build more production capacity to capture that demand before a competitor does.
In the digital age, consumers have zero need to pre-order. There is no scarcity. If anything, publishers should thank their lucky stars that we still pay retail prices for a file that costs less than a penny to deliver, instead of blowing roughly half the sticker price on packaging, distribution, mark-up and overstock.
Pre-orders are basically rewarding big publishers for harassing us with obnoxious marketing campaigns.
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They know damn well pre-ordering games makes no sense. That's why they engage in the scummy tactic of making DLC exclusively for pre-order copies. And by DLC, of course, I mean content that's already present on the physical copy.
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Not to mention the lack of anything resembling a manual anymore....
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In a digital world, it's not like they are going to run out of copies to sell. It's almost like a kickstarter project minus kickstarter....
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Yeah, pretty much. These days it's "pre-order our game and get a portion of the stuff that would normally have been part of the full game, but is now DLC. Oh, and a fancy box/mini-figure/skin"
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Yeah, pretty much. These days it's "pre-order our game and get a portion of the stuff that would normally have been part of the full game, but is now DLC. Oh, and a fancy box/mini-figure/skin"
Here's the thing. You can pre-order anything, especially digital copies. But you don't have to pick it up. So if you find out 2 days later from reviews of the game that it isn't something you like you can still refund it.
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True, I was including all software, not just games ;)
Re:Long overdue (say what?) (Score:2)
What is this "truth in advertising" you refer to? The purpose of advertising is to sell things to people that they don't need and likely can't afford, and that can't be done through truth in advertising. I have yet to see an ad for a game that is not "enhanced" in some way. The same is true for most consumer products; they're photo-shopped more than supermodels
Re:Long overdue (say what?) (Score:5, Insightful)
The purpose of advertising is to sell things to people that they don't need and likely can't afford, and that can't be done through truth in advertising.
Spoken like a crook. And there are a lot of crooks and snake oil salesman out there, and this is clearly within that particular genre. But the purpose of advertising is to connect people with a product they might need or want, and to convince them that they need or want it. At the end of the day, if I want to sell you product X, all I can do is talk about its advantages, and how it might help you personally, and I can do all of that without ever telling you a lie. You must decide if you need it / want it or can or can't afford it.
On the other hand, if I do lie to you, and tell you product X will do something it won't, then I have committed a form of fraud, and you have a reasonable civil tort against me. But a reasonable degree of photo manipulation may be expected due to the nature of the medium. Breakfast cereal, for example, is filmed with glue instead of milk because milk goes bad REALLY fast under the heat of a studio light. An image may be photo-shopped to restore definition or color lost in the process of photography. That doesn't mis-represent the product so much as it helps present the best-face of the product. I might reasonably want to show my video game sprites rendered by the best commercial hardware available, but if I render that at colors and resolutions impossible to achieve with currently available hardware, than I have committed fraud. And it seems the NMS developers have done that. /P.
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What is this "truth in advertising" you refer to? The purpose of advertising is to sell things to people that they don't need and likely can't afford, and that can't be done through truth in advertising.
Maybe in the stupid world you live in. Most of the sales information I receive is in the form of Enterprise Solutions, and it has to be accurate or that company gets sued. Just because your experience is from the gutter, don't assume that is the same for all of us.
LOL, very long... like since the first video game. (Score:5, Insightful)
Look at how Atari games were sold... Think that image on the cartridge has any meaning? Remember Nintendo Power magazine? Remember like every back of box to every video game ever sold? More recently, remember youtube videos of every cut scene ever?
It's been so prevalent for so long, its now common practice for companies to embed "Actual Game Footage" in videos now because we've been lied to for so long.
Anyway from all accounts it was all very sleazy, sketchy, and douchy what they did. However... The ending not what you thought it was supposed to be? Remember Mass Effect 3?
I doubt this will do anything, even in the UK where the lawsuit was filed. The company is probably already toast, in reputation if not financially... yet.
The only game I ever pre-ordered was Masters of Orion 3... All this type of thing does is delay sales for the industry. I looked at buying No Man's Sky... But thought to myself, I think I'll wait until the reviews come out. Glad I did. Just more gamers reluctant to jump on new games right away.
Just waiting for Star Citizen to actually release as advertised...
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Step out of the time machine. Back then you could not expect the game to look anything like the advertisment on the box. Why? Because anyone who had at least a minimum of knowledge of the matter KNEW that this is impossible with the technology back then. If an Atari 2600 game promised you "exciting racing action" you did NOT expect a first person view in 1900x1200 resolution and Dolby 7.1 sound. You had certain expectations, within the limitations of the capabilities of the console back then, and usually (!
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Wow, you sure have some rather specific taste. Maybe you should stop buying puzzle games when you're only into racing.
NAtive resolution (Score:2)
>> has also been criticized for showing No Man's Sky with higher quality graphics than can be attained in-game.
It definately looks like on the PC version at least, they're rendering it at a much lower resolution than the screen resolution then upscaling it.
My guess is that because its a small team, the PC version has been intentionally shot in the foot so that they can use the same code for both it and the console version, rather than have to do any more work.
I thought there were bigger issues than that. (Score:3)
I thought there were bigger issues than just souped-up screenshots/videos. I mean, I know that people bought this thinking that it is a vast, procedurally-generated "universe" that was persistent/simultaneous for all users so you could conceivably "meet" someone (and it was indicated that it was the only way you could "see" how you "look" in the game).
Which would have been an amazing feat of engineering, but it turned out they were lying and simply relying on the "vastness" that gave a low probability for two users to be close enough to discover it is impossible to meet (which is, of course, exactly what happened a week or so after it was released). Vast procedural universes that were not persistent/simultaneous for all users are a few magnitudes less impressive and have been done since the 80's (in fact they could fit in a floppy disk - see Elite/Elite II) and it is not how this was described.
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I thought there were bigger issues than just souped-up screenshots/videos. I mean, I know that people bought this thinking that it is a vast, procedurally-generated "universe" that was persistent/simultaneous for all users so you could conceivably "meet" someone (and it was indicated that it was the only way you could "see" how you "look" in the game). Which would have been an amazing feat of engineering, but it turned out they were lying and simply relying on the "vastness" that gave a low probability for two users to be close enough to discover it is impossible to meet (which is, of course, exactly what happened a week or so after it was released). Vast procedural universes that were not persistent/simultaneous for all users are a few magnitudes less impressive and have been done since the 80's (in fact they could fit in a floppy disk - see Elite/Elite II) and it is not how this was described.
Two people also were in the exact spot in the universe but couldn't see each other. They blamed it on the network load of the servers which it could've been but my guess is they didn't expect people to communicate outside the game to find each other. Once they did their bluff was called and not being able to find someone in the vast universe was actually not being able to see them.
... pretty much got what I expected ... (Score:5, Informative)
I've got about 140 hours in on PC, and I may be at the crest of what I can do. I've got my suit and tool and ship maxed out for inventory, with suit and ship maxed out with upgrades. Some 20,000,000 units in the bank. Learned 2 of the 3 alien languages (halfway through the last one, by now). I'm pretty much down to achievements at this point, and jumping from system to system. Visually, it's got a lot of appeal. It's pretty soothing to play -- a bit like "Endless Ocean". I didn't really expect to get great spaceflight mechanics or anything like that. I pretty much grind out on burglarizing Operations Centers and Manufacturing Facilities, looking for new tech blueprints to make a handful of technologies and materials I don't already have ... and learn that last language. It's beginning to get a little dull.
So what's it missing?
Who can we cheat if not customers? (Score:2)
I wouldn't call it just False Advertising (Score:2)
False advertising is when a product says it has features it doesn't.
FRAUD would be more likely the term applicable for a Kickstarter that didn't provide what it promised.
In fact, one could almost suggest it's a RICO action.
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Probably, but it really is hard to sympathize with people who want to *donate* their money to developing a video game.
Re:What? (Score:4, Informative)
> 2) Grammer??
I think you mean Grammar. Pot meet kettle.
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Did somebody order a large portion ow whoooosh?
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Cheers!
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Spelling: The rules governing the creation of words.
Grammar: The rules governing the communication of ideas using words and punctuation.
It is though possible that it is just the way I see it and not a fact.
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Sean Murray, is that you?
Re:Consoles, anyone? (Score:4, Insightful)
The artwork on Atari 2600 cartridges boxes was never presented as the way the actual game looked and it certainly wasn't a gameplay video that showed things that aren't in the game.
Re:Not impressed (Score:5, Funny)
A friend described it as "Like Elite Dangerous, if you stripped everything interesting out of it and designed it for kindergartners."
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And here I was wondering if it's worth taking a look after the inevitable price-drop that will follow the bad PR. Thanks for saving me from that. Love Elite too much (though the original still is the only real one).
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Don't pre-order.
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I loved it.
Dead Island had an intro which was better and more entertaining than all No Man's Sky together.
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I treat it as a sort of zen-like palate cleanser between other games. Kind of like how I use Minecraft.
In NMS I sometimes give myself a little goal say (try to find a tool upgrade) then I go around and do that. Or I use a beacon to find more points to visit then spend some time clearing points, or spend time trying to find crashed ships or mine some Emeril.
NMS has the same kind of "physicality" to me that Minecraft does. It feels like I could "touch it" and that it feels "solid". They feel more like "pl
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I tried to convince myself that it was a "relaxing", "meditative" experience, a "palate cleanser" if you will.
After a while, I just couldn't convince myself of even that minimal goal. It's just... nothing. The terrible gameplay actively discourages you from doing the only thing that the game really offers (exploration), and the exploration is only skin deep due to the shallowness of their generation algorithm.
And really, how can you say NMS feels "solid", when you can walk right through the animals and th
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(I would say just about gaming, but that's all I ever see them post about.)
I do sometimes comment about other things, I pop up in Fedora and Linux threads now and again.
start a blood war with CronoCloud by saying you enjoy mouse and keyboard for gaming.
You must not have been paying attention, I like mice, they're fine, but they're not the be-all and end-all of input devices. Given my druthers in some games I prefer hybrid control systems, analog stick for movement, mouse for aiming.
It looks like this: https://forum.warthunder.com/i... [warthunder.com]
But I personally don't use that method with War Thunder.
But it is keyboard movement I truly loathe, keyboards were designed for
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Thanks for clearing that up?