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Classic Games (Games) Role Playing (Games) Books Sci-Fi Entertainment

2016 Winners Announced For Interactive Fiction Competition (ifcomp.org) 24

An anonymous reader writes: This week IFComp 2016 announced the winners in their 22nd annual interactive fiction competition. After a seven-week play period, the entry with the highest average rating was "the noir standout 'Detectiveland' by Robin Johnson," according to contest organizers (while the game earning the lowest score was "Toiletworld.") A special prize is also awarded each year -- the Golden Banana of Discord -- for the game which provoked the most wildly different ratings. This year that award went to "A Time of Tungsten" by Devin Raposo. ("The walls are high, the hole is deep. She is trapped, on a distant planet. Watched. She may not survive...")
The games will soon be released on the official IF Archive site, but in the meantime you can download a 222-megabyte archive of all 58 games.
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2016 Winners Announced For Interactive Fiction Competition

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  • by Anonymous Coward on Sunday November 20, 2016 @09:42PM (#53329547)

    Facebook wins 2016 fiction award. 2nd place... CNN.

  • by Anonymous Coward

    Now I really want to play it.

    • The link is right there at the end of the summary. The link literally says "download" in the text, which should have been your first clue that it was a link to download the games.

  • 222-megabyte archive of all 58 games

    Something tells me that this won't entirely be text adventures. I suspect there has got be some within there that contain some form of graphics.

    • Unicode. It's got to be the unicode.
    • Re: (Score:2, Informative)

      by Anonymous Coward

      Well, it is *interactive fiction*, not *text adventures*. So, pictures and sound are okay (html-backed text adventures with pictures are a fine "for starters" example).

      But yes, 222MiB for 58 interactive fiction games means a lot of them decited to be a bit heavy on media, or people are packing the full source with the entries, now.

    • 222-megabyte archive of all 58 games

      Something tells me that this won't entirely be text adventures. I suspect there has got be some within there that contain some form of graphics.

      There are two things you're not taking into account. First, they can have images, audio, or video if they choose. Second, IF is first and foremost about the writing, not programming. If an author uses a 30MB framework for his or her masterpiece, so be it.

  • by rpresser ( 610529 ) <rpresser@ g m a i l . com> on Monday November 21, 2016 @12:08AM (#53329991)

    They have completely abandoned rec.[arts|games].int-fiction. THEY DIDN'T EVEN POST THAT THERE WAS A COMPETITION THERE THIS YEAR. I am extremely angry. Ok, I'm not angry. But I'm hurt. A little bit. Ah, fuck it.

    • by Anonymous Coward

      The core of the community moved to a proper forum several years ago, found at www.intfiction.org/forum/. [intfiction.org]
      Not only were a lot of noobs unable to cope with Usenet, but the spam and trolling had gotten out of hand.

    • bemoaning the fate of usenet is almost as futile as bemoaning the fate of fidonet.

      --

      3:632/103.666

  • Why is it that I want to try that one first? Might be the "Plan 9" of interactive fiction.
    • by Boronx ( 228853 )

      The Ed Wood of IF is Rybread Celsius, author of Acid Whiplash and other spectacular failures.

Every nonzero finite dimensional inner product space has an orthonormal basis. It makes sense, when you don't think about it.

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