New Release Of StarCraft In 4K Ultra High Definition Announced (theverge.com) 161
The classic 90s-era videogames StarCraft and StarCraft: Brood War will be re-released this summer -- remastered in 4K Ultra High Definition. An anonymous reader quotes The Verge:
It will also include a number of updates, such as remastered sound, new additional illustrations for the campaign missions, new matchmaking capabilities, the ability to connect to Blizzard App, the ability to save to the cloud, and more... Blizzard also announced that it was issuing a new update to StarCraft: Brood War this week, which will include some bug fixes and anti-cheat measures, but will also make StarCraft Anthology (which includes StarCraft and Brood War) available to download for free.
Kotaku reports that the news was announced at this weekend's I <3 StarCraft event in South Korea, "a mini-tournament between some of the game's best players being held to honor the game's legacy."
Kotaku reports that the news was announced at this weekend's I <3 StarCraft event in South Korea, "a mini-tournament between some of the game's best players being held to honor the game's legacy."
like printing money (Score:1)
Blizzard requires more minerals
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They couldn't change the animations because that would change the behavior of the code, and gamers rely on precise timings and such for micro. They probably could have made some changes, but it would have been a lot harder and the codebase isn't great [codeofhonor.com]. People
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Annouonced (Score:1)
We have insane graphics and CPUs but no spell-checking?
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Portmanteau. It was a very nuanced announcement.
Seriously? (Score:2, Insightful)
There is like a million games like it out right now, most of them in the 10 bucks bin, or simply from some indie dev altogether. Why the fuck would I want to buy a 20 year old game just because "Ohhh, 4k resolution!"?
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At this point though, Starcraft 2 is vastly superior to Starcraft 1 in every way. When 2 was first released, you could make a decent argument that it was an inferior game. When Heart of the Swarm came out, it was at least close to Starcraft 1 in terms of gameplay, but now with Legacy of the Void the game is clearly a level above Broodwar.
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As a single player game - I found the original campaign to be a lot of fun, and every subsequent version less so. Admittedly, I gave up on SC2 before the expansions came out, as I found the campaign deadly dull. Still, if the single-player campaign is supported by the graphics pack, I'm up for it.
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In terms of single-player, I enjoyed LoTV more than any of the others, although I admit the ending is kind of lame.
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Just watch the cutscenes on YouTube between battles...
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My problem was that the multi player and single player were built differently. The single player was more strategy focused as most of the micromanaging was automated (SCVs would automatically start harvesting, and automatically repair stuff around them). Nope, in the multiplayer, it was all about the clicks... Who can click faster? APM shouldn't be the sole factor in victory in a strategy game.
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So it only took 100 or 120 bucks to be on par with a game that's been in the bargain bin for over a decade?
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Pretty much.
None of my friends that play RTSs will touch SC2 with a ten foot pole. It just isn't as good as the original. Or at least wasn't.
I'm not sure about that; its interface is definitely far better than SC1's, allowing for more control and group bindings, and eschewing SC1's ridiculously low group limits. Half the time I played that game I felt I was struggling against the interface as much as against the Zerg.
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The really hilarious part, this game isn't even fun to watch or to try to go pro gaming on.
I'd disagree with that, I think SC2 is easily the best game to watch pro gaming tournaments on. I couldn't get into any of the others.
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The majority of people who buy this are going to be fans of the original. "Remastered" doesn't get people to play a 20 year old game if they're not already a fan of the series.
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Let's not forget that most people do not have a 4k monitor.
(and that if this game had any sort of demanding graphics there's very few cards that will run 4k smoothly)
So the appeal is not only for die hard fans but a rare breed of them too...
I guess someone at blizzard ran the old cutscenes at their native 640x480 bink video glory and just couldn't stand it any longer.
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4k is being stated as the highest-level of the graphics. It's not locked at 4k only.
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Yeah I get it. They are futureproofing it for when 4k monitors are mainstream...
/sarcasm
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Didn't you notice that we're not gaming at 320x200 anymore?
Yes, indeed the normal resolution for games does go up over time. 4K will be entirely mainstream eventually.
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Except I was gaming at 1600x1200 back in the late 90s... So really haven't gained many pixels compared with the 1920x1080 typical resolution of screens today.
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Mostly because high res was easier on CRTs especially if you didn't mind horrible blinking, and it took LCDs a long time to catch up.
4K is still very demanding for 3D gaming, but since it's exactly 4X of 1080p scaling isn't a big problem. And artwork looks really beautiful in 4K, which seems a good fit for a game like Starcraft.
Comment removed (Score:5, Informative)
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with the ability to select an arbitrarily large number of units into a single grouping, and the ability to queue instructions for units or groups to follow,
Just an FYI, starcraft 2 allows you to do both of those things
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There are also many mods available for TA such as TA Esc that add a new tech level and many more units; the engine in TA is spectacular; each shot is modelled as a projectile with newtonian physics, so that hits/misses are calculated based on shot speed/angle etc rather than being purely hardcoded like in starcraft.
One downside to TA is the singleplayer story; Starcraft had a truly epic story with multiple sides, good character motivation etc - TA didn't really have that, it just had "here is a mission, k
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And don't forget, one of the best soundtracks, ever.
https://www.youtube.com/watch?... [youtube.com]
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Since I enjoyed StarCraft, can you point me in the direction of one or two that has similar quality? Most RTS I have tried are pretty crap.
Total Annihilation
snip
The overall game controls are also vastly superior, with the ability to select an arbitrarily large number of units into a single grouping, and the ability to queue instructions for units or groups to follow, it allows you to automate much of the boring and tedious parts of RTS while giving you more of what you really want: Glorious Battle
I am a huge TA fan from back in the day. I've got the frisbee and GOG versions... and you had me up until here.
The game controls were TA's only real failing. Hotkeys were terrible. Arrow keys would change pages on the build panel rather than moving the map. Hot key selection required you to hold down the ALT key, just pressing 1 to 0 would simply change the page on the build panel. Because of this, it made the game onerous to play compared to Starcraft (its main rival) which utterly nailed how to do a us
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TA was definitely a fun game. I sunk many hours playing that game, and have fond memories of going to the library to use their "high speed" internet connection to download new units. However, aside from the opening cinematic explaining the plot, it didn't have much of a story, and it plays more like 40 man call of duty, you can't work that much strategy because the game is not well balanced and is at its core just a harvest/build race to the superweapons. StarCraft and Brood War on the other hand are wha
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You can expand the resolution with a hack for original Starcraft, and it looks like they've included that hack in the release of Starcraft Remastered.
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"higher resolution gets you more of the map at once. This can be tremendously useful when playing an insane large map."
Bigger or more isn't better sometimes. SC camera view and map size are integrated into the gameplay giving everyone a balance playing field and helping to break down the multitasking and helping to focus on specific areas easier
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Re: Seriously? (Score:1)
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It runs fine on current hardware, even with multiple big battles going on at the same time.
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Crash, because it doesn't run well on Windows 7.
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If it's strategy you're after, Supreme Commander (plus expansion) may be your game. So far the only game ever where maps are large enough that air transport makes sense and where strategic planning isn't just called strategic because people can't tell strategy from tactics.
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Why the fuck would I want to buy a 20 year old game just because "Ohhh, 4k resolution!"?
Because it was a good game.
Because of nostalgia.
Because you like the game.
Based on the tone of your writing you don't fit in the above three. So don't buy it.
I will.
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That's nice for S Korea.
Don't remake, release the source. (Score:3, Insightful)
ffs.
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Blizzard still makes money on the StarCraft IP. Why would they want to stop?
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Given that, even at the time, most of the enthusiasm for Starcraft was for a combination of its play balance(having 3 actually-different sides without being horribly lopsided was pretty big news when the standard was two, often basically reskins of each other with a couple of flavor units) and overall style/art direction; I'm not sure who would be interested in j
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If they release the source, then someone else gets to make the new graphics pack - maybe even improve on the game itself (imagine that!) - and Blizzard doesn't get a cut.
If only there were licenses that prohibit distribution of modified software.
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If they release the source, then someone else gets to make the new graphics pack - maybe even improve on the game itself (imagine that!) - and Blizzard doesn't get a cut.
If only there were licenses that prohibit distribution of modified software.
Once the genie is out of the bottle, you're not shoving him back in again. Once the source is out, you can't take it back, and you can't stop others from doing anything they like with it and distributing it.
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You can stop people from distributing and charging money for it.
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You can stop people from distributing and charging money for it.
How? How do they stop people from hosting it off of some sketchy website in a country that ignores their lawsuits? They can't even stop private WoW servers that charge for access (or "donations"), no way would they be able to stop something as easy-to-distribute as this.
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How? How do they stop people from hosting it off of some sketchy website in a country that ignores their lawsuits?
DDoS.
That said, the number of people getting it from some sketchy website is probably small (drop in a bucket, for a company like Blizzard), compared to the number of people who'd get it from legitimate (as in, non-sketchy) sources, which in turn ought to be small compared with the number of people who don't give a flying fuck about the source, and just want to play the game, willing to buy it for small money from Blizzard.
So I don't think Blizzard would have anything to worry about releasing the source, in
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"then someone else gets to make the new graphics pack - maybe even improve on the game itself (imagine that!) - and Blizzard doesn't get a cut." Pretty sure someone already recreated it in the map editor in SC2. SC2 online is free too
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4k? (Score:2)
Old games, especially FPS, could scale at pretty much any resolution, you just had to change the resolution setting.
The first thing I'd ask is why doesn't starcraft already works in 4k resolution. Is it because of an artificial limitation in the game? What was the maximum resolution supported?
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Because of the size and resolution of the sprites.
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Because the sprites don't scale. How do you expect to upscale a 32x32 pixel sprite?
Starcraft doesn't already work in 4k because then the sprites would have to be rendered for display in 4k too. But they weren't, because back then the resolution was 640x480 or whatever and there was no reason to waste space on supporting larger graphics.
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No, the new version allows zooming in and out.
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The trailer showed the same zooming both in replay and live play.
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I did my testing a long time ago on an ATI Radeon 3750 512MB video card with the Dark Places Quake engine. I haven't tried it on my current Nvidia 750 1GB video card.
https://icculus.org/twilight/darkplaces/ [icculus.org]
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It doesn't work because it uses sprites of a fixed size, rather than scaled ray-tracing on underlying models like almost all FPSes do. Attempting to run it at 4k would result in units too small to see.
Starcraft I was locked in at 640x480. It didn't run at any other resolution; this was done both to accommodate the fixed-size sprites and so that people with better hardware wouldn't have an advantage (because then they'd see more of the battlefield on their screens).
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The maximum resolution was 1024x768. Non widescreen.
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There are two ways a game can respond to screen resoloution changes. One is to keep the view the same but draw it in more detail. That works pretty well for realtime-rended 3D games but for 2D tile based games like starcraft it would mean having extra copies of all the artwork or using ugly scaling.
The other is to give players with higher resolution screens more stuff on-screen at once (like how most desktop environments worked). The difficult thing with that is especially in a combat-focussed game seeing m
Consumerism is all about this (Score:2)
You create something that nobody wants or needs and then convince them that they have to buy it because they "love the brand" or because it's "rare" or because it's "better" even though it's the same.
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Just because you may not want this doesn't mean no one does.
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Of course that someone wants it, as Edward Bernays would say, consent can be manufactured.
20 years (Score:2)
4K can last 20 years? I don't think so ..8K maybe .. but not 4K. I mean I hope we aren't stuck at 4K for 20 years.
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To see the difference between 4K and 8K, you have to have a screen so large or close that it exceeds your field of view, leaving you craning your neck around to see things, and with a flat screen getting a foreshortened picture anyhow.
Heck, to see the difference between 4K and 1080p requires you sit closer than most people do when watching TV - it's much more interesting for gaming than "lean back" TV watching. (You'll find TV showrooms set up where you stand very close to the TV when you evaluate 4K vs 10
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A little early for April 1st isn't it? (Score:2)
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On the other hand it is six days before April first and I can believe something like this being fed/leaked to Kotaku in advance as a gag.
Shareware Edition (Score:1)
When will they release an updated 4k Shareware Edition?
Still too expensive... (Score:2)
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I''ve got a couple original starcraft disks. I'm pretty sure I didn't pay more than $10 for them (I was pretty cheap back then, I pirated most stuff, only picking up real copies as "payback" when I found them on discount racks). One of them is even in a blizzard game of the year collection I purchased at warlmart for $19 (sticker is still on it) that comes with warcraft 2, startcraft and diablo (the original). Looks like the original msrp was $50 but it was discounted by the time I purchased it (probably in
"annouonced" (Score:2)
Key bindings (Score:4, Insightful)
I wonder if they'll update the key-bindings and keyboard controls to match StarCraft 2. After playing SC2 for awhile, controlling units in SC is maddeningly primitive.
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Haha right you are. I actually wrote a python script to rebind my keyboard, so hitting n would make marines in case I missed the key. I didn't completely remap everything, that would have been smart.
Re: Key bindings (Score:1)
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Unfortunately, it does appear to be the case that Blizzard are just going to release a texture pack and widescreen fix and call it a day.
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Personally, I would prefer a remake with the SC2 engine.
The Starcraft 2: Mass Recall mod does exactly that.
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What is there to complain about? (Score:1)
How about D2 LOD? (Score:2)
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It's harder to try to be the king of that market, as Diablo series has been, arguably, surpassed by other companies. As opposed to Starcraft, which (with Starcraft 2) remains the king of its genre.
If you liked Diablo 2, I suggest checking out Path of Exile in particular, but there's a lot of options there.
(And no, do not mention Total Annihilation or Supreme Commander - they might be better RTS games, but they haven't out-starcrafted Starcraft. They're more strategically oriented while Blizzard still does t
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I suggest looking at Path of Exile. It is the closest spiritual successor to D2, which, by now, has been leading the pack for years.
Even if they remade D2 and were willing to throw away all its bad features, it's probably too late. PoE has such a large amount of content and such a deep and rewarding skill tree (and -system), that it is extremely difficult for Blizzard to catch up anymore.
Pff... pass. (Score:2)
I'll wait for the Linux port, thanks. ;)
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Hmm the screen shot (Score:2)
Doesn't really make me want to buy it. Simply sharpening up the graphics doesn't really do it for me. You have to fill all those extra pixels with more detail.
Do a full rewrite against the newer engine with the exact same behavior and it might be more interesting.
As it is, I have a couple old laptops with 10" screens that I play these old games on. At those sizes the games tend to look pretty good, its only when I fire them up an a 27"+ monitor that they really look terrible.
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Diablo and Diablo 2, StarCraft, all of these classic 2D games are perfect netbook gaming fodder, as are all the good old adventure games though ScummVM.
4k... (Score:1)
The 12 unit selection max. (Score:1)
RA2 & Yuri's Revenge (Score:2)
I would love to see this done with Red Alert 2 and Yuri's Revenge! I loved those games.
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Where are you pulling this bullshit from? Their promo video explocitly says LAN play.
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It includes LAN play according to the trailer.
What the hell are you reading? Or do you just open your mouth and let whatever pops into your head spew out of your mouth?
https://esports.yahoo.com/star... [yahoo.com]
Congratulations. You know when people talk about signal-to-noise ratio in forums? You're officially noise.