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Microsoft Software The Almighty Buck Entertainment Games Technology

Microsoft's Minecraft Set To Launch Its Own Currency (bloomberg.com) 67

Minecraft's popularity shows no signs of slowing down. Microsoft, which acquired the game's maker, Mojang, in 2014, has recently launched the game in China and continues to market it well in the U.S. The next big step for the game is the introduction of a new marketplace and brand new currency -- within the game itself. What this does is it "[opens] up the opportunity for businesses to sell their original content and creations to tens of millions of the game's players for the first time," writes Nate Lanxon via Bloomberg. From the report: Set to go live in the spring, nine businesses will be selling feature packs within Minecraft -- such as new storylines, in-game activities or landscapes to explore -- with prices ranging between about $1 and $10 per creation. Other companies can apply to be allowed into the marketplace over subsequent months. Users wishing to purchase content will need to buy a form of new currency -- Minecraft Coins. A store within the game does already exist but is limited to only items created by the Minecraft development team. The change to allow third-party developers to sell their wares within the same ecosystem opens up an entirely new business model for independent creatives.
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Microsoft's Minecraft Set To Launch Its Own Currency

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  • by Anonymous Coward on Monday April 10, 2017 @05:12PM (#54210337)

    s/Second Life/Minecraft/g

  • by Anonymous Coward on Monday April 10, 2017 @05:15PM (#54210363)

    Nothing ruins a game faster than in-game currency & micro transactions.

    Fare thee well minecraft... it was fun while it lasted!

    • Re: (Score:3, Insightful)

      Nah. This is only for the Win 10 and Mobile versions (not the original java beastie). Who cares what they do with this?
      • Why do you think that "java beastie" will stay?

    • by Luthair ( 847766 )
      Meh, my experience is that when these are added it usually means that the game is past its peak. From Google trends Minecraft is now below the halfway point - https://trends.google.ca/trend... [google.ca]
    • by Vektuz ( 886618 )

      Well, The way this ruins games is usually the addition of some sort of currency, followed by a hardcore locking down of the game, heavy DRM, heavy anti-tamper, removal/sanitization of mods, and removal of any kind of community control or modding.

      This is because heavy DRM and anti-tamper and a real crackdown on community engagement and modding goes hand-in-hand with selling any kind of thing in-game that the community would have made for free... if you can mod things you could just mod coins in or whatever

  • Didn't Notch promise back in the alpha days that people who buy during alpha would get all future expansion packs for free? This sounds like it would qualify. Microsoft almost certainly won't care about Notch's promise, though.
    • under the MS eula we don't have to give you anything and we can make it have a monthly fee + force you to get live if we want.

    • by Altrag ( 195300 )

      "Sort of".. Starting with pocket edition, it was clear that they considered that statement to only apply to the core Minecraft product. With the Win10 version being built off of the Xbox version rather than the original Java version, its likely that it also would fall under the category of "not really the same product so that statement doesn't apply."

      Also, from TFS it sounds like this would be more of a place to download pre-built adventure maps and the like. So even if they add it to the core Java versi

    • by jeremyp ( 130771 )

      He also promised to open source it at some point when the revenue stream had died down. Can't see that happening now.

  • Minecraft was fun while it lasted. This will kill it.
  • Given what mods already give you for free, I fail to see the business model of microtransactions in Minecraft.

    And kids into it are very savvy about modding it.

    Oh wait, you mean in consoles? yeah, those poor souls have to suck it up.
  • from the article:

    "The new coins can be bought via any supported device that features an app store, such as iOS, Android or Windows. "

    So you can't earn these coins by playing; only if the kid knows their parents' credit card number. When a server has a mod that allows in-game currency, like Towny, older players have a huge advantage and can often automate the means of production of whatever sells - at the expense of newer players, leading to the sorts of imbalance we find in the real world - a few insanely

    • How's that working? Either someone is new and doesn't have money to buy anything, or they have been around for a while and can easily get it themselves, and thus don't buy anything.

  • Ready set GO (Score:5, Insightful)

    by JustAnotherOldGuy ( 4145623 ) on Monday April 10, 2017 @09:15PM (#54211355) Journal

    "The next big step for the game is the introduction of a new marketplace and brand new currency -- within the game itself."

    And let the scamming begin!

    This will attract loads of scumbags who will pollute and game the system in order to steal money and accounts and whatever else they can get. It happens with every other kind of in-game currency and I guarantee that Minecraft will be no exception.

    When Microsoft bought Minecraft they might as well have just renamed it "Minecrap".

    • by DrXym ( 126579 )
      I see it becoming another Second Life. Heavily monetized, heavily hyped, with headlines about people buying land / designs for huge sums of money. Then it'll crash and burn the way SL did.

      It'll be shame to see it happen because Minecraft is great for kids but the more they monetize it the suckier it gets.

      • >It'll be shame to see it happen because Minecraft is great for kids

        It's not that difficult to run your own server, even with a few server-side mods.

        It's not quite as exciting as having a whole world of people playing so there's always a group to play with... but you know who is connecting (I run a whitelist) and you know who is ultimately controlling the content.

      • I see it becoming another Second Life. Heavily monetized, heavily hyped, with headlines about people buying land / designs for huge sums of money. Then it'll crash and burn the way SL did.

        Yes, I seem to recall some dingdong who paid $330,000 for a virtual space station in SL...I wonder how his investment is doing.

  • http://www.minetest.net/ [minetest.net]. Also, if you like free and open source software, I got more links to some cool stuff here (not games): https://theouterlinux.com/rese... [theouterlinux.com]ðY"--/. I try to only list things that actually work with the most bang per byte and most are cross-platform. I'm also not a big fan of eye candy over functionality. If anyone has website suggestions to add to the open source info and archives section, I'd love to know. I need to add http://ibiblio.org/catalog/ [ibiblio.org], for example.
    • MineTest is crap though -- the dev's don't know what the fuck they are doing half the time. If you follow the issue tracker like I do you quickly see things are _constantly_ being broken, half-assed, and bike shedding.

      None of the open source clones that I've seen come close to just working like Minecraft.

  • I saw this and thought, "Wait, we have modpacks that extend the story, the in-game content, the involvement of the community. What is this going to offer, and what will it cost the modding community?" Why do we need a marketplace for this, honestly? It seems Microsoft is trying to squeeze money out of a community that loves the openness and freedom of Minecraft, including its mods and packs. We have people willing to create new worlds and experiences for the joy of creating. If they leave the modded communi

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